Author Topic: RELEASE: Derelict 3.7  (Read 50782 times)

0 Members and 1 Guest are viewing this topic.

Re: RELEASE: Derelict 3.7.0
Its me again,

I was just wondering if it is possible to play the campaign using a HUD which has more resolution? Apparantly iam playing with 640x480 HUD right now using the above configuration.

regards

 

Offline LapsedPacifist

  • 23
  • May, or may not be a GCU
Re: RELEASE: Derelict 3.7.0
Small point as I'm playing this through at the moment; the GTB Hydra uses the retail Artemis DH model rather than the HTL version.
Guessing that's probably a simple table fix?

EDIT: Didn't want to wait, so had a play. See attached .tbm  :D

[attachment deleted by an evil time traveler]
« Last Edit: January 15, 2014, 04:09:20 pm by LapsedPacifist »

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE: Derelict 3.7.0
Its me again,

I was just wondering if it is possible to play the campaign using a HUD which has more resolution? Apparantly iam playing with 640x480 HUD right now using the above configuration.

regards

Hey Eaglesix,

I would recommend posting in the Support forum.  There are more people there who would be equipped to help you solve your various mod issues. :)

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Hi there, just thought I'd have a go at this, but in the first mission I seem to be missing the Starfield.pof? I get the planet and the sun, but stars and nebula in the background is missing,  I just get blackness?? What am I doing wrong?
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: Derelict 3.7.0
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Here's my debug log
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
  -missile_lighting
  -nomotiondebris
  -noscalevid
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -cache_bitmaps
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Derelict
  -fps
  -reparse_mainhall
  -spec
  -glow
  -env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 28 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 11 roots and 7186 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (High Definition Audio Device)
  Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel 965/963 Graphics Media Accelerator
  OpenGL Version   : 2.0.0 - Build 7.15.10.1666

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Unable to find extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (2)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'dl-effects-wep.tbm' ...
TBM  =>  Starting parse of 'derelict-wep.tbm' ...
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1466
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Unification.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'derelict.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Pandors.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Unification.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Wobble.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.425 (0.425)
Frame  0 too long!!: frametime = 0.688 (0.688)
Frame  0 too long!!: frametime = 1.332 (1.332)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.927 (0.927)
Frame  0 too long!!: frametime = 0.480 (0.480)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Scythes2.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Someone passed an extension to bm_load for file '2_dl1.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'dl1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xf386d162 -- "subspacenode.pof"
Starting mission message count : 205
Ending mission message count : 226
Failed to add starfield bitmap 'nebulB3-main' to the mission!Failed to add starfield bitmap 'nebulB6-whisp' to the mission!Failed to add starfield bitmap 'nebulB8-whisp' to the mission!Failed to add starfield bitmap 'nebulB9-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulB4-whisp' to the mission!Failed to add starfield bitmap 'nebulB9-whisp' to the mission!Failed to add starfield bitmap 'nebulB7-whisp' to the mission!Failed to add starfield bitmap 'nebulB4-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulB10-whisp' to the mission!Failed to add starfield bitmap 'nebulB6-whisp' to the mission!Failed to add starfield bitmap 'nebulB8-whisp' to the mission!Failed to add starfield bitmap 'nebulB11-whisp' to the mission!Failed to add starfield bitmap 'nebulB5-whisp' to the mission!Failed to add starfield bitmap 'nebulB14-whisp' to the mission!Failed to add starfield bitmap 'nebulF2-main' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF4-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF3-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF5-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulB7-whisp' to the mission!Failed to add starfield bitmap 'nebulF7-whisp' to the mission!Failed to add starfield bitmap 'nebulF8-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!WARNING: "Failed to add 47 starfield bitmaps to the mission!" at starfield.cpp:2683
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1378
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: RELEASE: Derelict 3.7.0
For some reason, you don't seem to have the MediaVPs installed, which is where starfield.pof is from.

Also:
Code: [Select]
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
This isn't related to your problem, but you really should get those flags out of your command line.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: Derelict 3.7.0
There should be a mod.ini folder that tells the game to also load the MediaVPs. Do you have the 3.6.12 MediaVPs installed at FreeSpace2/mediavps_3612? Can you check and make sure the mod.ini is present in the Derelict folder?

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Ha Ha, I had them installed but had a semi-colon before the "mediavps_3612" part and not a comma, lol.

Thanks for your help Batts and Admiral!
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 
Re: RELEASE: Derelict 3.7.0
 I'm coming to all sorts of barriers in starting this mod up and everyone else seems to have no problem with it.

At first there was an error with the music loading so I downloaded a mv_music fix that solved that problem. Now it's saying this:

weapons.tbl(line 512):
Error: Required token = [#End] or [$Name:], found [@Laser Glow: 2_laserglow03]
in weapon: GTVA Rapid Laser
.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>

Here are some photos for now. I'm currently trying to find the fs2_open.log but I'm not sure where to find it on windows 8. I'm not even sure if the .log file will form since I can't even get past the MediaVPS screen. It happens with both 3612 and 2014.

[attachment deleted by an evil time traveler]
« Last Edit: January 24, 2014, 10:13:06 am by clouds12 »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: Derelict 3.7.0
Even without an FS2_open.log, it looks like you have loose Inferno VPs in your root directory.

 
Re: RELEASE: Derelict 3.7.0
Even without an FS2_open.log, it looks like you have loose Inferno VPs in your root directory.

That's the thing though, I deleted them yesterday after I heard it was a problem. All of the remaining files from those are gone. I've checked everywhere.

EDIT: Nevermind. Problem solved. There was a file I had renamed that was actually an INF
« Last Edit: January 24, 2014, 10:37:37 am by clouds12 »

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
I now seem to have a new problem since downloading and placing the voice acting files into the Derelict folder I am getting errors.. here is my debug log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
  -missile_lighting
  -nomotiondebris
  -noscalevid
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -cache_bitmaps
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Derelict,MediaVPs_2014
  -fps
  -reparse_mainhall
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 25 roots and 17704 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (High Definition Audio Device)
  Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel 965/963 Graphics Media Accelerator
  OpenGL Version   : 2.0.0 - Build 7.15.10.1666

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Unable to find extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (2)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
mv_effects-sdf.tbm(line 16): Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .

ERROR: mv_effects-sdf.tbm(line 16):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type: Type One] .

File: parselo.cpp
Line: 336
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1253
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: Derelict 3.7.0
You're now using the 2014 MediaVPs instead of the old 3.6.12s. The 2014 MediaVPs require a recent nightly build (3.7.0 isn't new enough). Go to the Nightly Builds subforum and grab a recent nightly build for your OS.

Sorry about all the hassle.

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Cheers General Battuta, (although I am sure I moved to the 2014 mediavps before downloading the VA files and I am sure it was still working?? Weird!!) All is working fine now thanks!
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 
Re: RELEASE: Derelict 3.7.0
Something's terribly wrong on the mission 7: Last Leg.

Whether I save both the transports or not, the next nav point doesnt show on a 2D or 3D radar. It would be fine if I could find it by blind targeting, but it appears the Pharos deploy point simply isnt there and so I cant finish the mission.

  

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
to quote from the release "!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!!"
Several people have had problems with this mission when using the new nightly builds and the mediavps_2014.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
to quote from the release "!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!!"
Several people have had problems with this mission when using the new nightly builds and the mediavps_2014.

If this is the case why have I just reverted to FSO 3.7.0 and mediavps_3612 and received an error (I reverted because although it was working with 3.7.1 and mediavps 2014 I was getting a textureless Typhon, all white). Here is my FS Open.log again...

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
  -noenv
  -missile_lighting
  -nomotiondebris
  -noscalevid
  -3dshockwave
  -post_process
  -img2dds
  -3dwarp
  -warp_flash
  -snd_preload
  -mod Derelict, mediavps_3612
  -no_glsl
  -disable_glsl_model
  -fps
Building file index...
Found root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Derelict\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Derelict\Derelict_3_7.vp' ... 172 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Games\Freespace 2\Derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Games\Freespace 2\ mediavps_3612\' ... 0 files
Searching root 'C:\Games\Freespace 2\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 16 roots and 9245 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (High Definition Audio Device)
  Capture device: Microphone (High Definition Aud
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel 965/963 Graphics Media Accelerator
  OpenGL Version   : 2.0.0 - Build 7.15.10.1666

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Unable to find extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (2)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'dl-effects-wep.tbm' ...
TBM  =>  Starting parse of 'derelict-wep.tbm' ...
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1267
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'derelict.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Incursion.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Pandors.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Unification.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Wobble.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.331 (0.331)
Frame  0 too long!!: frametime = 0.270 (0.270)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'derelict.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame  0 too long!!: frametime = 0.750 (0.750)
Frame  0 too long!!: frametime = 0.446 (0.446)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'derelict.Derelict.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 72nd Khopekh
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
Someone passed an extension to bm_load for file '2_dl3.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'dl2-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 72nd Khopekh
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
Using alternate ship type name: GVI Typhon - Modified
Using alternate ship type name: MTSC Faustus
Using alternate ship type name: Modified GTI Ganymede
Using alternate ship type name: GTFf Saphah
Starting mission message count : 205
Ending mission message count : 238
Failed to add starfield bitmap 'nebulF2-main' to the mission!Failed to add starfield bitmap 'nebulF1-main' to the mission!Failed to add starfield bitmap 'nebulF3-whisp' to the mission!Failed to add starfield bitmap 'nebulF4-whisp' to the mission!Failed to add starfield bitmap 'nebulF6-whisp' to the mission!Failed to add starfield bitmap 'nebulF12-whisp' to the mission!Failed to add starfield bitmap 'nebulF9-whisp' to the mission!Failed to add starfield bitmap 'nebulF5-whisp' to the mission!Failed to add starfield bitmap 'nebulF14-whisp' to the mission!Failed to add starfield bitmap 'nebulF10-whisp' to the mission!Failed to add starfield bitmap 'nebulF13-whisp' to the mission!Failed to add starfield bitmap 'nebulF11-whisp' to the mission!WARNING: "Failed to add 12 starfield bitmaps to the mission!" at starfield.cpp:2683
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1378

Is this a problem with the pilot code?
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: Derelict 3.7.0
Your 3.6.12 MediaVPs aren't loading. Do you have them in a folder named mediavps_3612 in your main FS2 directory? Is the mod.ini for Derelict correctly pointing at it?

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: RELEASE: Derelict 3.7.0
Whoops, I had a space in between the comma and the mediavps_3612 in the mod.ini. I wish the MediaVPs_2014 would work with this though. It only seems to be Vasudan Capital ships affected?
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions