Author Topic: Blackwater Operations  (Read 10192 times)

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Offline Primus

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Quote
Originally posted by Hellraiser


I tried Derelict, but i kepted dying or failing the mission because i was reading something being said and no i don't believe in pressing 'F4' to see what was said, i technically shouldn't need to.

I never heard of the other campaigns.

Also, i was not demanding speech for FS2 campaigns, i just want a complete campaign. (ie with speech)

If there is no speech in the campaign, i might as well call it a book because you tend to be reading more then playing, especially if BWO is as intense with dialog as is hinted.

But i guess no one accually understood what i was trying to point out.

Either way, its up to the makers if they want to add speech to the campaign, i just said that if they don't add speech, i don't play it....its as simple as that.

I will just replay the main campaign over and over and over again.


Listening is easier than reading during flying. And (good) voice acting makes a campaign a lot better, but, c'mon, it's not that big of a deal. You're missing alot if you don't play campaigns which don't have speech.

:)
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Quote
Originally posted by High Max


Sounds to me that you are too picky. :nod:



I have 56k and I know it sucks but I can always go to the library or college to download a large file. As long as it's not more than 128MB because I have a flash drive that can hold only 128MB.


Yeah, it would be a huge mistake on the team's part to not make the BWO voices file a seperate file from the core file. [/B]


I tried Derelict with no speech and it was completely stupid and boring because i was spending more time in the message log then playing.

If i wasn't doing that, i was either getting splashed or the targets i needed to protect got splashed, so in this case, i am very picky.

campaign with speech = i try it

campaign without speech = i don't even think of trying it

its as simple as that.

 
Quote
Originally posted by BlackDove
Easy there people.

We haven't got to the voices yet, so there's still plenty of room for success in that area.


I know for sure that a campaign as big as BWO will need speech because it supposedly has loads of dialog.

But as someone stated, this is being done for free and out of the creaters free time, which is good of them, i just hope you do put in speech because this campaign is very interesting, i just hope you don't kill it by not having speech as a optional component....well kill it to me anyway.

Only time will tell.

 

Offline BigInc

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Send me scripts and tell me how to do it and I'll speak lol... Don't know if it would be quality but I could try!  That is where I have felt many other campaigns have fallen short.  I hate pressing esc just to read some text! Piss... release two versions one with voice and one without... ????  Just a thought.

 
Well, if i wanted to read dialog, i would read a book, i play a game to play it and now-a-days, about 90% of all games have speech in them.

 
Of course, I would wager that most of those '90%' were produced by professional companies who, as a matter of course, had the time and money to invest in voice acting.

Oh, and I would also wager that most of those '90%' came on prerecorded media which could be easily bought from shops and thus saving the user the ned to download and such.

Not that I'm saying BWO (or any other FS2 project) could not do it either.  But then one must consider the implications in time and effort required on the parts of both developers and users.  (Developers must devote the time and effort making the voice pack, the user has to download it.)

And if you only do campaigns that have speech, your repertoire must be viturally non-existant, and so your ability to judge campaigns is nill as far as I'm concerned.

I for one will gladly settle for a dual version of BWO.  A non-voice version which can be enhanced by a voice-pack add-on.

 
I have tried campaigns without speech, but i have to constantly go into the message log to review what 'Command' said to do because i was too busy dodging 5+ Shivan Fighters hell bent on splashing me when the message was displayed.

Just imagine you being in a Perseus Intercept Fighter and you are being chased by 5+ Dragon Class Fighters and a Shivan capship that is close enough for its Anti Fighter Beams to hit you. (you would be concentrating on surviving....wouldn't you?)

That is where the speech brings you more into the game and it makes you feel like you are really there.

I ain't saying that each campaign should have speech that HAS to be used, just having it as a addon is good enough for me.

(even though now-a-days most people have Broadband and UK people that still have 56k modems, should try to get broadband, it would be considerably cheaper in the long run)

 

Offline BlackDove

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If you are being pursued by 5 dragon fighters with a cap ship near you, I assure you, voices won't be able  to help you there.

 
well, i am sure it won't, its the principle of the thing, i would gladly give my life for my ship, even though that would make the mission a failure, but you know what i mean.

When there is speech, well acted speech, it brings you into the story and makes you feel you are really there.

A Speechless campaign doesn't do that and never will.

 

Offline Mongoose

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Quote
Originally posted by Hellraiser
A Speechless campaign doesn't do that and never will.

Yes, they do. Honestly, if you're having trouble reading messages at the average speed, you might want to invest in a speed-reading course.  Reading an average-length line shouldn't take any longer than a glance of a few seconds.  Even if you're in combat, that's not really that much to ask; just slam your burners, weave a little, and read the message.  Either that, or just hit F4 a few seconds later.  As has been mentioned above, reading the lines takes less time than listening to someone say them, so I can't really see what your problem is.  Regarding BWO, even without voiceacting, it's going to rock something fierce.  I've been drooling over this campaign since I first found HLP. :D

 

Offline aldo_14

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Quote
Originally posted by Mongoose

Yes, they do. Honestly, if you're having trouble reading messages at the average speed, you might want to invest in a speed-reading course.  Reading an average-length line shouldn't take any longer than a glance of a few seconds.  Even if you're in combat, that's not really that much to ask; just slam your burners, weave a little, and read the message.  Either that, or just hit F4 a few seconds later.  As has been mentioned above, reading the lines takes less time than listening to someone say them, so I can't really see what your problem is.  Regarding BWO, even without voiceacting, it's going to rock something fierce.  I've been drooling over this campaign since I first found HLP. :D


You're forgetting, though; acting.  Part of the point - if not THE point - of voice acting is to create an atmosphere.

Another thing is that glancing away from the centre of the screen is actually a bad thing to have to do in immersive terms.....and often you can't pick and choose when to read messages, important stuff such as new objectives, or status reports, or new threats can occur at inopportune times when simply going a wee bit faster and more wobbly isn't a good solution.

i would not go as far as to say a voiceless campaign is unviable, but I do think having speech is a quantum leap ahead in terms of playability and specifically immersion.


IMHO.

 
I don't play campaigns that don't have speech because it doesn't envelop you into the storyline without well-acted speech.

 
Quote
Originally posted by Hellraiser
I don't play campaigns that don't have speech because it doesn't envelop you into the storyline without well-acted speech.


Well, your...err...kind of going to be limited on the amount of campaigns you will want to play.....

Id play BWO with or without speech, it wouldnt bother me either way allthough speech would be nice.

 

Offline Mad Bomber

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Yeah, I know. It pretty much limits you to the main campaigns, and Destiny of Peace (a good, if short, campaign).

Oh, and Awakenings, if anyone can find the voice-acted version of that. And the first half of Derelict (again, if you can find the voiceacted part).

But that's about it, that I can think of.
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Offline Mongoose

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Quote
Originally posted by Hellraiser
I don't play campaigns that don't have speech because it doesn't envelop you into the storyline without well-acted speech.

Sorry for being a nag, but I still can't see how you can say that.  That would be like saying that reading a book doesn't envelop you in the story simply because you can't hear the people's voices.  Use a little imagination; play out the dialogue in your head. :) I've felt more immersed by some of the "voiceless" FS2 campaigns than by most other games I've played.  Hearing the words isn't the important factor; getting into the plot is, and that's something you can do without any audio at all.

 

Offline BlackDove

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Can I murder the next person that says "voices"?

 
dude, a book is meant to be read. lol

besides with reading a book, you ain't got hoards of alien ships trying to splash you.

With a book you just use your imagination and since i don't have much of an imagination, i prefer movies over books and campaigns with speech over campaigns without speech.

Its just my opinion.

Its up to you what campaigns you play.

But my opinion is: no speech = no play

end of story.

 

Offline Mad Bomber

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Hmm. Digging through the VWatch archives yielded a number of FS1 campaigns with voice acting. (General rule: if it's FS1, and bigger than 300k, it probably has voiceacting, since very few people knew how to do MODs in those days.)

I still say you're limiting yourself to an insane degree, but whatever.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 
i am sure the BWO is gonna be really good, but its just my opinion and my choice.

 

Offline Primus

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Quote
Originally posted by BlackDove
Can I murder the next person that says "voices"?


The voices in my head say yes, you can. :D
No surrender, no retreat.