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Star Fox: Event Horizon for FSO

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Bobboau:
wow you from not knowing how to assign textures in pcs to having an entire armada built and converted and in game in 5 days, you move quick son!

I'm assuming most of these assets are from the shadows of lylat asset dump?
looks like you have enough material to do a full campaign, so all you need are missions.

and I would have put it into general freespace, this is more a general public announcement, not so much a technical discussion. unless that is, he is asking for people to join his team.

really love those lasers moving so slowly you can literally outrun them.

CKid:
*HEAVY BREATHING*

UndyingNephalim:

--- Quote from: Bobboau on June 20, 2014, 09:03:38 pm --- I'm assuming most of these assets are from the shadows of lylat asset dump?
--- End quote ---

There are quite a few models from the SoL Asset dump, I didn't want their awesome work to go to waste.


--- Quote from: Bobboau on June 20, 2014, 09:03:38 pm --- really love those lasers moving so slowly you can literally outrun them.
--- End quote ---

Canon Starfox games break just about every law of physics you can think of, including slow moving lasers you can outrun. Let's just assume they are matter projectiles that just glow like lasers.  :lol:


--- Quote from: Bobboau on June 20, 2014, 09:03:38 pm --- unless that is, he is asking for people to join his team.
--- End quote ---

I think I have a handle on how the engine and FRED2 works, though anyone who would like to join would be more than welcome to. I see myself running into a few roadblocks... for instance I'd like to be able to assign sprites to Wingmen to let the player know where they always are, like so:
Spoiler:
Does anyone know how to accomplish this? I figure it's possible since the locking target sprite is always the same size and faces the player.

Droid803:
Could probably be accomplished through a script, kind of like the escort brackets script.

UndyingNephalim:

--- Quote from: Droid803 on June 21, 2014, 04:12:31 pm ---Could probably be accomplished through a script, kind of like the escort brackets script.

--- End quote ---

Thanks I'll see what I can do with Events and adding the sprites via script.

Another question, I've figured out how to add new Pilot and Squadron logos to the Barracks, but how do you actually replace the stock Freespace ones? I figure it's as simple as naming the new images the same names as the stock ones.... but I can't seem to find the names of the files.

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