Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Blaise Russel on September 12, 2004, 01:55:00 pm

Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 12, 2004, 01:55:00 pm
A new week begins tomorrow, so a fortuitous moment for me to release a little something I've been working on...

SHROUDING THE LIGHT (http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm)

A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb...

WHAT IS NEEDED

Shrouding the Light VP (http://mysite.wanadoo-members.co.uk/sbre/stl/STL.zip)

FSPort main VP (fsport2_3.vp), also the FS1 music VP (fs1_warble.vp) (http://www.3dactionplanet.com/hlp/hosted/fsport/website/)

Lightspeeds Set 3 and Set 6 nebulae (green and blue) (http://www.penguinbomb.com/lightspeed/NMW01wips.html)

Lightspeed's new Weapon Effects (http://www.penguinbomb.com/lightspeed/FS2_new_weapon_FX_v0.5a.zip)

Admiral Nelson's patch (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=229)

WHAT TO DO

Place the nebulae files in the data/effects folder

Place the VP files in the your mod directory

Select the mod, start up the game, create a new pilot, select the campaign and enjoy!
Title: RELEASE - Shrouding the Light
Post by: Gloriano on September 12, 2004, 02:06:01 pm
wow just wow campaing with 21 mission is good, great work dude :)
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 12, 2004, 02:17:01 pm
Woooow, a B.R. production!

*Downloads immediately* :D
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 12, 2004, 02:49:40 pm
Holy crap, BR! :eek2: You definitely need a new custom title - Grand High FREDder, or summat. :)

Downloading now (this'll seriously tie up my afternoon :p).
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 12, 2004, 03:15:52 pm
So this is why you've been so quiet in TVWP, and AotD... It all makes sense now...

Anywho, I think I'll DL this, Homesick, and Sol: A History, since I have all week off from work, for some odd reason. I may actually play what everyone is ranting and raving about! :D
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 12, 2004, 03:17:55 pm
Also... You made this a Vasudan POV Campaign. And for this, I will love you forever! *Big ol' kiss*
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 12, 2004, 03:21:15 pm
Heh.

Almost forgot - kudos to Lightspeed for his astounding backgrounds, the FSPort team for all the superb FS1 stuff (and new Vasudan weapons), and Dark for the excellent GVI Cheops. Tsk... where are my manners?
Title: RELEASE - Shrouding the Light
Post by: kv1at3485 on September 12, 2004, 03:48:23 pm
&%#$@ school!  No time!  NO TIME!



(Maybe over Christmas break... :D)
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 12, 2004, 04:59:11 pm
Ack! I forgot how crappy the Anubis really is... :(

Anywho, excellent so far. But the first mission, I think would have been better sans hud. ;)
Title: RELEASE - Shrouding the Light
Post by: Mad Bomber on September 12, 2004, 05:15:13 pm
(curses slow dialup, then curses Verizon and Comcast for never laying cable in West Marlborough Township :mad: )

Still, lookin forward to playing it, once I get all this stuff downloaded... :)
Title: RELEASE - Shrouding the Light
Post by: Mad Bomber on September 12, 2004, 05:33:52 pm
A thought: Does this require SCP?

I really don't want to spend the hours upon hours it would take to download Open, regardless of how awesome it may be.
Title: RELEASE - Shrouding the Light
Post by: Axem on September 12, 2004, 05:56:29 pm
It takes hours to download a 1.5 meg file?
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 12, 2004, 06:04:57 pm
He's on a really slow dial up connection...
Title: RELEASE - Shrouding the Light
Post by: Axem on September 12, 2004, 06:17:05 pm
Ouch, I guess I've gotten too used to broadband. I remember the days when a 6MB download was a daunting thing.
Title: RELEASE - Shrouding the Light
Post by: Night Hammer on September 12, 2004, 06:56:58 pm
Me thinks this should be newsified :nod:


Good work as always BR :nod:
Title: RELEASE - Shrouding the Light
Post by: Blitzerland on September 12, 2004, 07:10:07 pm
Awesome! Not only is this a fairly cool campaign (playing as a Vasudan is always fun), but it also motivates me to finish my own freakin' campaign.

Great work, BR!
Title: RELEASE - Shrouding the Light
Post by: Akalabeth Angel on September 13, 2004, 02:57:29 pm
I'm having problems downloading the STL.zip. It keeps saying "source file could not be read" or something.
Title: RELEASE - Shrouding the Light
Post by: ionia23 on September 13, 2004, 03:20:07 pm
Pulled down BR's campaigns last night for Sol, Homesick, and this very impressive looking one.

Looks like all the modules for FSPort are required for it.  Good thing I got those too :).  Between SCP Main Campaign, Templar, FSPort: Great War, FSPort: Silent Threat, BWO, Derelict, Sol, Homesick, STL, and Inferno....I'm going to be busy :).
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 14, 2004, 03:53:31 pm
'Lo, all. Just got back from a day trip to Cambridge, see.

Quote
A thought: Does this require SCP?


STL does require FSOpen. 'Twas built on and optimised for the 3.6 build.

Quote
I'm having problems downloading the STL.zip. It keeps saying "source file could not be read" or something.


Hmm. I'm stumped... not something to do with me zipping it up with WinAce, is it? That's the only vaguely relevant thing I can think of...
Title: RELEASE - Shrouding the Light
Post by: Akalabeth Angel on September 14, 2004, 03:59:38 pm
Actually I downloaded it successful from your webpage, but it doesn't seem to want to download the zip file from this thread for me.
Title: RELEASE - Shrouding the Light
Post by: ionia23 on September 14, 2004, 04:01:21 pm
I still have yet to fire up STL, though I've downloaded it and all the components from FSPort to make it work.  I'm stoked.  Blaise Russel is easily a top-notch campaign maker :)  I loved your other camps very very much.
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 14, 2004, 04:38:01 pm
A satisfied customer: Shrouding the Light.

First off: You left me, once again, completely stunned. Absolutely brilliant overall. In fact, i'll try to make a more or less detailed review :)

MOD Content - 7.2 (out of 10)

The additional MOD content is of very good quality. The graphical stuff still has it's problems: The Leviathan is pointing to some old, ugly model, instead of the high-poly Leviathan (ShineLT4.0 onwards), various missile and laser effects are sub-optimal. However, most of those issues can be fixed easily and in relatively little time. Another problem is the lack of envmaps for all the ships, not your fault of course, though. :)
The new content (concerning weapons and ships) is superbly balanced, not something common with most campaigns here, and the upgrades to the weapons from FS1 feel like LOGICAL, IMPROVED updates of the weapon. They are both fair, adequate for their time, and reasonably improved. Your MOD encouraged me to choose from the new variety of missiles and weapons - something almost no campaign made me do as of yet. Two thumbs up for the stats. The backgrounds are composed more or less nicely (although we only get to see two different systems ;) ), use of background planets and suns is appropriate. (i.e. correctly placed for transparencies, colour matching, etc.)

Story Line / Content - 9.3

Good and complex background story, magnificently told and worked out. The transistion cutscenes (though the HUD is still a SCP issue) are absolutely stunning, and create more ambient than most CUTSCENES could even do. They're excellent, and if there'd be voice acting with them, they would (by far) surpass even Volitions own cutscenes. The story itself is consistant, and well told in the command briefings, briefings, and through pilot chatter. The pilot interactions are interesting, and got me hooked throughout the campaign. I understand the problem with Vasudan names, though i'd still have liked if the pilots had recieved some names as well as their designations. Nevertheless, by keeping the same squad throughout the  whole campaign this does not matter as much. There was a great variety in the missions (even more so than in HomeSick), and there was absolutely no mission that got annoying or that wasn't exciting play-time. The difficulty level was great - it was a bit of a challenge, yet every mission was perfectly beatable and absolutely no mission got to the frustrated level of the thousand replays :) The missions were fairly balanced from start to finish.
There were absolutely no major mission design problems, and a lot of use was made from SCP's new range of features. I was pleasantly surprised to find use of turning off glowmaps in the campaign, as well as some other SCP only features. Long story cut short: Excellent plot brought to the player by magnificent "cutscenes", well-designed missions and realistically written command briefings/debriefings.

Audio - 9.4

The music tracks of FS1 were chosen in a very atmospheric and fitting way. The music really added to the plot, and it was great to have the story underlined with suitable music. Especially the cutscenes were vitally improved by the music tracks. Two thumbs up for this.

Replay Value - 8.3

Absolutely a campaign you can play various times - there's several missions that leave certain decisions to the player, effectively creating variety for each replay. Also, ship states will be ported appropriately from mission to mission, so you will experience different difficulty levels, based on how well you managed to cover your targets in the last mission. Also, the mission is just too great to remain unplayed after a while.

This would give a total of 8.55 on the rating, but I feel it needs to be incremented by another 1.25 points for its excellent sytle. The way the various open ends from FS1 and the start of FS2 were perfectly expanded - the use of the technology was excellent. Everything felt "right" when playing this MOD. It was more "FreeSpace" than even HomeSick, or the main campaigns. If this would have been an official new part of Freespace (Say Freespace 3) I would certainly NOT have been disappointed. It was professional quality all around, and it provided long lasting fun and entertainment. Thank you for your wonderful work. Thank you for bringing us Shrouding the Light.

Overall rating: 9.8 / 10

Result: Download and play this immediately. It is just as much (if not even more) fun as HomeSick. It is the best thing I have played in a long, long time.

Sa Vasuda, B.R.
Title: RELEASE - Shrouding the Light
Post by: Night Hammer on September 14, 2004, 09:53:05 pm
Im gonna hafta agree w/Lightie, best campaign ive played in quite a while. Im not gonna get as in depth as him but this gets a:yes: :yes:
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 15, 2004, 01:17:12 am
Heh, thank you for the feedback and everything. Much appreciated.

I'll probably re-do STL at some point in the future... after I've made it up to TVWP. :nervous:

Quote
Sa Vasuda, B.R.


En Taro Adun, Lightspeed!
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 15, 2004, 06:40:42 am
Xal dosst i'dol tlu du'ased a ussta wiles, Blaise Russel.
Title: RELEASE - Shrouding the Light
Post by: Mad Bomber on September 15, 2004, 08:32:01 am
After hijacking my work connection to download FSOpen and transfer it via USB-key to home, I ended up playing the game for the first time.

I must say, it is superb so far... I've never seen a cutscene done that way in FS ;7

Already it seems very good. It's nostalgic to use those old Avengers :)

But I can't get past the first mission because it won't let me warp out... (rummages around in SCP forum for possible fixes/info)

(edit) Ah there's a fix. Never mind. :)
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 15, 2004, 05:51:09 pm
I've only completed the first mission so far, but I am experiencing a bit of a problem (most likely user error). Whenever I fire my Avenger's, the laser bolts don't show up for some reason. I have all of the necessary file in the correct places. The only flag that is checked that could possibly affect it is the -jpgtga flag. Any ideas anyone?
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 15, 2004, 05:53:30 pm
Damn the Roc. And my incompetance in an Anubis!  That mission is hard!
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 15, 2004, 05:57:58 pm
It was even harder for me because I couldn't see where my shots were going (unless they hit something). :p
Title: RELEASE - Shrouding the Light
Post by: Night Hammer on September 15, 2004, 07:46:57 pm
yeah i had that problem too, i just changed em to subachs....same damage rating n all
Title: RELEASE - Shrouding the Light
Post by: Blitzerland on September 15, 2004, 08:31:51 pm
Quote
Originally posted by Night Hammer
yeah i had that problem too, i just changed em to subachs....same damage rating n all


YES! I'M NOT THE ONLY ONE!!!

Whew. I was afraid to post because I thought it was just me :)
Title: RELEASE - Shrouding the Light
Post by: Jetmech Jr. on September 15, 2004, 09:10:21 pm
Admins, where are you? This man needs a custom title and maybe even a highlight, ASAP!

Grade A work as always, BR. You're work never ceases to impress :)
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 15, 2004, 09:24:47 pm
So, how is it going to be fixed?
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 15, 2004, 09:43:44 pm
Quote
Originally posted by Kosh
I've only completed the first mission so far, but I am experiencing a bit of a problem (most likely user error). Whenever I fire my Avenger's, the laser bolts don't show up for some reason. I have all of the necessary file in the correct places. The only flag that is checked that could possibly affect it is the -jpgtga flag. Any ideas anyone?
Blaise Russel forgot to mention in his first post that you need Lightspeed's weapon effects (http://www.penguinbomb.com/lightspeed/FS2_new_weapon_FX_v0.5a.zip) in addition to his nebulae. :)
Title: RELEASE - Shrouding the Light
Post by: Blitzerland on September 15, 2004, 10:07:09 pm
Saved by Goober! Downloading.
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 15, 2004, 10:18:36 pm
That might explain a few things. Thanks Goober.
Title: RELEASE - Shrouding the Light
Post by: übermetroid on September 15, 2004, 10:49:36 pm
Hey, this is cool!  I really like it.  :D

The main ship hall is amazing!
Title: RELEASE - Shrouding the Light
Post by: StratComm on September 16, 2004, 01:05:08 am
Why hasn't this been sticified/newsed/highlighted?  It's not everyday that a good campaign comes out.
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 16, 2004, 01:13:52 am
Quote
Originally posted by Lightspeed
The new content (concerning weapons and ships) is superbly balanced, not something common with most campaigns here, and the upgrades to the weapons from FS1 feel like LOGICAL, IMPROVED updates of the weapon. They are both fair, adequate for their time, and reasonably improved. Your MOD encouraged me to choose from the new variety of missiles and weapons - something almost no campaign made me do as of yet. Two thumbs up for the stats.
Correction - the new weapons (Fang, Havoc, Barracuda) were created by the FSPort, not Blaise Russel.  Galemp developed them for his Vasudan Imperium campaign (currently in suspended development), and they have been available in the FSPort main download for several versions now.

Just making sure all the credit goes to the right people. :)
Title: RELEASE - Shrouding the Light
Post by: Akalabeth Angel on September 16, 2004, 01:21:26 am
I tried to play it, but then my Freespace Open froze on the second mission! I should never have looked back at the Dervish exploding!!!

PS - I suspect this to be a fault in the strength of my computer, rather than in Freespace Open itself.
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 16, 2004, 01:23:04 am
:ick:

Sometimes, I am very, very, very slow.

Okay, I think I've saved all the documentation. Thanks Goober!
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 16, 2004, 02:12:33 am
Well, I just finished the campaign this evening, and I must say, it's absolutely fabulous. :) Some highlights:

Atmosphere - The campaign perfectly captured the FS1 feel... I felt like I was playing a classic FS1 campaign like Cardinal Spear or Awakenings.  It was almost epic.  The missions, aside from being stellar in their own right, also captured wonderfully the pre-beam era feel of cruiser-vs.-cruiser engagement, convoy assault and defense, fighter skirmish, and so forth.  I'm glad you're on TVWP, because this is exactly how I'd like the main war missions to feel. :)

Missions - Virtual perfection.  I found only one spelling mistake ("all right" is two words) and one design error (it's possible to destroy the Throckmorton the first time you see it if you disable it quickly) in the entire campaign, which is so far and above practically any other project I've seen released that it's in a design class by itself.  The story was rich and compelling, and the gameplay was loads of fun.  The only gripe I have is minor - some of those missions are hard!  I had to replay a couple of them several times, and that can get frustrating when you have to wade through all those messages again.  But the fun factor more than outweighs the balance factor.

SCP - I feel vindicated!  Here at last is a great campaign that extensively makes use of all kinds of new SCP features, many of which I added wondering if any campaign other than TVWP or MG would use them.  This campaign is the rousing endorsement I dared not hope for. :) Persistent variables were used to great effect with the Makara, and I saw numerous examples of the new sexps: distance-ship-subsystem, explosion-effect, play-sound-from-file, set-cargo, set-ship-position, set-ship-facing, ship-stealthy, friendly-stealth-invisible, change-ai-class, and probably a host of others I missed.  I was also thrilled to finally see in-game-cutscenes done - and done well.  (Though I have to ask... did you try using toggle-hud to get rid of the hud?)  Finally, the squad logos on the enemy wings was a great touch, one that makes so much sense it's easy to miss if you don't know it's a new feature. ;)

Thanks, BR.  Thanks for making a great campaign, and thanks for making the SCP look good at the same time. :)
Title: RELEASE - Shrouding the Light
Post by: Sandwich on September 16, 2004, 03:06:46 am
Quote
Originally posted by StratComm
Why hasn't this been sticified/newsed/highlighted?  It's not everyday that a good campaign comes out.


Cuz I didn't know about it until just now. :p

Lightspeed, Goober, mind if I cannabalise your posts for a news post?
Title: RELEASE - Shrouding the Light
Post by: Setekh on September 16, 2004, 05:55:48 am
And here I was, just missing the days when we used to give titles to people because they did stuff of note. ;) Awesome work BR, downloading now.
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 06:30:46 am
The missions weren't too hard Goober - they were just right IMHO :)

Quote
Correction - the new weapons (Fang, Havoc, Barracuda) were created by the FSPort, not Blaise Russel. Galemp developed them for his Vasudan Imperium campaign (currently in suspended development), and they have been available in the FSPort main download for several versions now.


Didn't know that. Still, good job  :)

I think I'll make a visual update when I get around to the FS1 ships, some of the visual effects are pretty messy.
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 16, 2004, 06:34:17 am
*explodes*
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 07:17:35 am
The highlights have been messy for quite a while now - theres much more activity and highlight worthy stuff around here, but somehow it doesn't get highlighted anymore.

*points to Old Engine Client*

*points to Shrouding the Light*

*points to the FRED Academy*

*points to the RR release*
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 16, 2004, 08:18:54 am
Quote
Originally posted by Sandwich
Lightspeed, Goober, mind if I cannabalise your posts for a news post?
Fine by me. :)
Quote
Originally posted by Lightspeed
The missions weren't too hard Goober - they were just right IMHO :)
Then you're obviously a much better pilot than I am. :p They're more difficult than the standard FS1 or FS2 ones, at any rate.
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 08:49:42 am
They're nowhere near as hard as FS1 on insane :)
Title: RELEASE - Shrouding the Light
Post by: Styxx on September 16, 2004, 10:23:20 am
Whoa.

Sorry I missed this, work has been hell lately. Highlighted, as it bloody well deserves. :)
Title: RELEASE - Shrouding the Light
Post by: Knight Templar on September 16, 2004, 02:53:30 pm
Hot damn. A new campaign, and you didn't even tell me?

For shame. :p
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 16, 2004, 04:15:48 pm
The Path of the FRED Ninja is a lonely and silent one.

*ninjes*
Title: RELEASE - Shrouding the Light
Post by: ionia23 on September 16, 2004, 04:18:21 pm
and a continually impressive one :)
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 04:28:58 pm
Oh, an Inferno avatar :blah:
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 16, 2004, 04:30:06 pm
Where'er there be missions to FRED, there I am also.
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 04:35:24 pm
Problem with Inferno is - you'll end up redoing all missions from scratch. This in turn causes your time for TVWP and other projects to be minimized :blah:
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 16, 2004, 04:44:03 pm
!

I can FRED harder, and faster. 'Sides, for the foreseeable future, it's only these two I'm concerned with. Gotta make up the time spent FREDding STL to youse guys. :nervous:
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 04:46:11 pm
Well, it has the advantage that, knowing your skills, the next Inferno release might even be any good. :)
Title: RELEASE - Shrouding the Light
Post by: Jetmech Jr. on September 16, 2004, 05:31:19 pm
Inferno is good. But yeah, BR superb mission design/FREDing skills will add tremendously to it.

BTW, Nice custom title, Campaign King ;)
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 16, 2004, 06:25:42 pm
He made this campaign for my birthday. :D :lol:
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 16, 2004, 06:57:26 pm
Quote
Originally posted by Jetmech Jr.
Inferno is good.  


I see our tastes are incompatible :)

Raa: I have a birthday present as well (kinda at least), but you'll have to wait till tomorrow (i.e. Friday's build). I think you can imagine what it is ;)
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 16, 2004, 07:26:50 pm
Something to do with the Anuket? :D
Title: RELEASE - Shrouding the Light
Post by: Blitzerland on September 16, 2004, 08:14:14 pm
Hey, Raa! I made you this mission yesterday, don't know if you noticed. Actually, the cats made it. Guess they like your name.

This is a really short mission, but hopefully you'll get some fun out of it :)

http://www.freewebs.com/blitzerland/Raa.zip

Just extract to missions folder. No mods. Right click save.

Enjoy!

I hope this will tide you over...until I get your real gift ready...

Hoo-ha-ha!
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 16, 2004, 09:22:42 pm
Just finished, and here is my opinion:

It was most excellent, as always. Except for a couple of technical glitches:

1.) At 640x480, I do not get the option of scrolling down in the command briefings.

2.) The text in game went just a "little" too fast for my tastes. I don't mind having to read a lot, but I do mind having to speed read through it all.

And have fun with inferno. For some reason everything you touch seems to come out excellent. :)

Lightspeed, inferno was good.
Title: RELEASE - Shrouding the Light
Post by: Blitzerland on September 16, 2004, 09:30:29 pm
Yeah, this new campaign did come out good. Except for the invisible primary problem, which has been solved.

Great job, BR!
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 16, 2004, 09:36:25 pm
Quote
Originally posted by Blitzerland
Hey, Raa! I made you this mission yesterday, don't know if you noticed. Actually, the cats made it. Guess they like your name.

This is a really short mission, but hopefully you'll get some fun out of it :)

http://www.freewebs.com/blitzerland/Raa.zip

Just extract to missions folder. No mods. Right click save.

Enjoy!

I hope this will tide you over...until I get your real gift ready...

Hoo-ha-ha!


Ahh yes. I DLed that. Thank you. I just haven't played it yet...

Maybe tomorrow... :)
Title: RELEASE - Shrouding the Light
Post by: Setekh on September 16, 2004, 10:20:11 pm
Quote
Originally posted by Blaise Russel
*explodes*


Well, that didn't go so well. ;)
Title: RELEASE - Shrouding the Light
Post by: Triple Ace on September 16, 2004, 11:11:47 pm
Is this the Homesick sequal?
Title: RELEASE - Shrouding the Light
Post by: Night Hammer on September 16, 2004, 11:31:12 pm
Nope, unless there is some correlation that im not seeing
Title: RELEASE - Shrouding the Light
Post by: Knight Templar on September 16, 2004, 11:54:11 pm
Quote
Originally posted by Blaise Russel
'Sides, for the foreseeable future, it's only these two I'm concerned with. Gotta make up the time spent FREDding STL to youse guys. :nervous:


Oh... thanks..... :blah:

:p
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 17, 2004, 12:07:59 am
Quote
Originally posted by Kosh
1.) At 640x480, I do not get the option of scrolling down in the command briefings.
You need the scroll button interface art.  Download the main SCP media vp... that should fix it.
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 17, 2004, 12:13:15 am
My mistake.
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 17, 2004, 01:23:04 am
Quote
Originally posted by Knight Templar


Oh... thanks..... :blah:

:p


Technically still in pre-production, FREDwise, innit? 'Til then, just the two.
Title: RELEASE - Shrouding the Light
Post by: NGTM-1R on September 17, 2004, 02:06:22 am
...I think I'm in love.

Although, apparently, it doesn't like FS2_Open_ex's build, because it likes crashing about when the Obliesk hits 75 percent hull strength (or thereabouts) in "The Hammer Falls".
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 17, 2004, 02:17:57 am
Oog.  BR, there's a rather critical mission fix you should implement, which is actually the SCP's fault.  The subsystem repair cap in fred2_open defaults to 0, but it should default to 100.  This has the unfortunate side effect of preventing any repairs to subsystems when you call in support. :-/

I'm fixing the default value in FRED2_open now, but a set of mission fixes would be helpful for those who are unfortunate enough to get their subsystems knocked out in the campaign. :)
Title: RELEASE - Shrouding the Light
Post by: Bobboau on September 17, 2004, 02:35:18 am
hey, why don't you put together a speach list, so some people could try voice acting this?
Title: RELEASE - Shrouding the Light
Post by: Mad Bomber on September 17, 2004, 08:41:59 am
Quote
Originally posted by Goober5000
Oog.  BR, there's a rather critical mission fix you should implement, which is actually the SCP's fault.  The subsystem repair cap in fred2_open defaults to 0, but it should default to 100.  This has the unfortunate side effect of preventing any repairs to subsystems when you call in support. :-/

I'm fixing the default value in FRED2_open now, but a set of mission fixes would be helpful for those who are unfortunate enough to get their subsystems knocked out in the campaign. :)


That happened to me. I caught a Barracuda in the face and my Anubis was crippled. (Surprised I didn't die outright to be honest.)

And i was surprised when my sensor system (which was destroyed) wasn't repaired by the support ship...
Title: RELEASE - Shrouding the Light
Post by: phreak on September 17, 2004, 10:47:23 am
yay another BR campaign to derail me from

1) homework
2) SCP
3) Scroll
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 17, 2004, 11:11:19 am
Quote
Originally posted by Bobboau
hey, why don't you put together a speach list, so some people could try voice acting this?


Alright then...

Major-

Admiral Imutef
Admiral Amentep
Officer Khafre
Security Director Harakhti
Director
Commodore Cooper
Ensign Tet (Alpha 2)
Ensign Khem (Alpha 3)
PVC Makara
GTC Righteous Fire

Minor-

PVC En-kai
PVC Roc
GTC Marlborough
GTC Munificence
GTD Ironclad (Admiral Mallory)
GTC Throckmorton
Operative Sesmu (PVT Liskin)
Rho 1
Kappa 1
Zeta 1
GTSC Foresight
PVC Canon
Libra 1
Scorpio 1
Taurus 1
Aries 1
Beta 1
Gamma 1
Sigma 1
PVC Rusalka
Theta 1
Omicron 1
Omega 1

That's 33, I think, although some of the minor roles can be combined.

Perhaps I'll fix the support ship thing when I put the voiceacting in the missions.

Any other specific things I ought to look out for in order to fix when to do this?
Title: RELEASE - Shrouding the Light
Post by: NGTM-1R on September 17, 2004, 03:40:58 pm
You forget, the Vasudan voices ingame are sythensized and generic background rumblings...
Title: RELEASE - Shrouding the Light
Post by: TopAce on September 17, 2004, 03:43:30 pm
Do not count on the success of voice acting ...
Title: RELEASE - Shrouding the Light
Post by: Akalabeth Angel on September 17, 2004, 04:34:48 pm
Quote
You forget, the Vasudan voices ingame are sythensized and generic background rumblings...


     If the player is flying as a Vasudan, shouldn't it be the earthers that are synthesized??
Title: RELEASE - Shrouding the Light
Post by: Culando on September 17, 2004, 05:15:46 pm
...Dude. BR, do you know what makes you awesome? It's the fact that you pop out of nowhere with full, completed campaigns randomly. :D Just what this community needs if ya ask me. >>

So many projects out there that focus on MODs, which make them take YEARS to complete. MODs are good and all, but without good missions...they're kinda worthless. And when a project is based on mods, like I've said, they take a long time to complete. We need more things like this. Camps that use no, or existing mods that can get out in months instead of years.

After dinner I shall download this on our main comp, cause it's the only one that can use FSO. >>;
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 17, 2004, 05:21:36 pm
Quote
Originally posted by Akalabeth Angel


     If the player is flying as a Vasudan, shouldn't it be the earthers that are synthesized??


True, although that might suggest that the briefings et al ought to be written in Vasudan. :ick:

But, if I do go with that, which would probably be a better option, we're looking at:

Commodore Cooper
Righteous Fire
Munificence
Ironclad
Throckmorton
Kappa 1 / Theta 1 ('cause Theta 1 is one line long and never speaks to Kappa 1)
Zeta 1 / Foresight ('cause these two never speak to each other either)

So that's seven. A much better idea. :yes: My thanks. :)

Any takers?
Title: RELEASE - Shrouding the Light
Post by: StratComm on September 17, 2004, 05:27:01 pm
I'd recommend translating the Vasudan anyway if you're doing the voice acting thing (but one person can be the voice for all of the translators).  Doing a vasudan synth over the terran voices would be cool, but it should be kept to low enough levels to not be annoying.
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 17, 2004, 06:12:06 pm
Oh, indeed. Translation has to be done well, else you end up with Admiral Khafre in FS2, who is practically unintelligible.

Eight, then. :yes: I'll do one... so I need seven others.
Title: RELEASE - Shrouding the Light
Post by: Taristin on September 17, 2004, 07:24:16 pm
I always loved the monotone voices of the FS1 Vasudans. I'd love to reproduce them! (but am microphone shy)
Title: RELEASE - Shrouding the Light
Post by: Goober5000 on September 17, 2004, 07:51:45 pm
Me too, on both points. :)
Quote
Originally posted by Akalabeth Angel
If the player is flying as a Vasudan, shouldn't it be the earthers that are synthesized??
:lol: That made me think of a great shortcut... just chop up the untranslated Vasudan sound file from Volition and use it for all your messages.  Easy! :D
Title: RELEASE - Shrouding the Light
Post by: Knight Templar on September 17, 2004, 09:02:43 pm
Quote
Originally posted by Blaise Russel


Technically still in pre-production, FREDwise, innit? 'Til then, just the two.


You have a point. Carry on soldier.

*Salute*
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 18, 2004, 09:37:09 am
Quote
Originally posted by Blaise Russel
Eight, then. :yes: I'll do one... so I need seven others.


Make that six.
Title: RELEASE - Shrouding the Light
Post by: Black Wolf on September 18, 2004, 10:10:47 am
I owe you one - I can do a minor role. :nod:
Title: RELEASE - Shrouding the Light
Post by: Knight Templar on September 18, 2004, 10:54:44 pm
I suppose you could count me in for something cool, seeing as I'll have to be doing voicing for Angels soon enough anyway.

Five.
Title: RELEASE - Shrouding the Light
Post by: Mongoose on September 18, 2004, 11:25:11 pm
I signed up to voice-act for The Chaos Gate campaign, so I should be able to lend a hand here, too :).  I've yet to play through the campaign yet, but from the rave reviews I've heard so far, I can't wait to :D.
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 19, 2004, 02:05:43 am
I would volenteer my crappy voice, but I don't have a microphone. Oh well.
Title: RELEASE - Shrouding the Light
Post by: phreak on September 19, 2004, 10:27:29 am
i played through this last night, exceptional campaign.
Title: RELEASE - Shrouding the Light
Post by: jdjtcagle on September 19, 2004, 03:44:30 pm
*cries
I hope I get to play this soon...
Sounds real interesting! :)
Great Work
Title: RELEASE - Shrouding the Light
Post by: Nix on September 20, 2004, 09:48:20 am
Here's an odd question I have about the voice acting...  
Would everyone do thier own post-processing or is one person going to do all the post?  The reason I ask why is there is the possibility of having a lot of variances in the vasudan synth voice over, particularly in volume and pitch.  It might be a good idea if one or two people actually did the post processing, to make it sound professional.  Unless that's not what you're aiming for.
Title: RELEASE - Shrouding the Light
Post by: Blaise Russel on September 20, 2004, 10:31:36 am
Well, it may turn out that we only get the Terrans voiced, and that the Vasudans will have to be stuck with cannibalised Zod-speak. In that case, translators won't really be an issue.
Title: RELEASE - Shrouding the Light
Post by: Trivial Psychic on September 20, 2004, 07:44:57 pm
I always thought that the Vasudan pilot death-yell in FS1 should have had a translation in that monotone voice. :lol:
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 22, 2004, 01:30:49 pm
It's like that in the german version; kind of fun actually. :)

"AAA *zzzz b00m*"
Title: RELEASE - Shrouding the Light
Post by: Striker on September 22, 2004, 07:23:14 pm
I have a problem. I put everything under ShroudingTheLight (folder), with all data in its right place, and set SCP to read from that mod folder. But every time I try the first actual mission, I have a Ulysses and no weapons with no choices. I cant even begin the mission. Help.
Title: RELEASE - Shrouding the Light
Post by: karajorma on September 23, 2004, 02:56:45 am
Go into ShroudingTheLight/Data/tables/ and delete (or rename the extensions of) the ships and weapons tables. These are the Lightspeeds tables and they're overriding the ones Blaise made in the vp.

Do NOT delete the weapons explosions table.
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on September 23, 2004, 06:45:37 am
Do you have the FS1port installed in the MOD directory?

THAT might be your problem. :)
Title: RELEASE - Shrouding the Light
Post by: karajorma on September 23, 2004, 11:18:35 am
Actually I think it's your tables LS. :p

The FS Port VP comes after the StL VP in the alphabet so Blaise's tables will superceed those unless someone installs tables in the data folder (or they've cocked up the install somehow). Since your weapons don't come in a VP people will probably just install them to the data folder.

Simple fact is that I had exactly the same error as Striker and deleting those two tables cured it.
Title: RELEASE - Shrouding the Light
Post by: Kosh on September 23, 2004, 07:34:03 pm
I actually never had that problem. Wierd.
Title: RELEASE - Shrouding the Light
Post by: Akalabeth Angel on September 23, 2004, 11:38:41 pm
I never had that problem because I didn't extract the table that came with the nebula backgrounds. Of course I had the problem of SCP being too hot to handle for my pooter.
Title: wow
Post by: InfernoGod on September 28, 2004, 07:57:48 pm
I just finished the campaign, and all I can say is wow. The plot was, well, to admit, a little slow at first, but at the third mission it just picked up speed. I enjoyed this campaign. I'd say something in Vasudan, but I'm still on the GTVA Alien Language waiting list... anyway *holds up sign* :ha:. oh- that should say 10...:nervous:
Title: RELEASE - Shrouding the Light
Post by: Trivial Psychic on October 03, 2004, 11:52:21 pm
Well I'm partway through this campaign, and now that the intriegue is picking up, its realy starting to get interesting.  I was blown away (not exactly literally) by the arrival of those... new HoL bombers.  It was a plot twist I had not seen coming.  Things I find frustrating but not necessarily bad with this campaign so far include:

1 - Anibus sux!  I keep wanting to hit my burners but they're never there.

2 - Trying to shoot down those tiny Barracudas being launched by waves of Seths is quite irritating.

3 - Not being able to use weapons like the PromS or Interceptor (at first).  I guess that Alpha 1 from the original Great War campaign was just a fortunate pilot that got to use the latest toys as they came out.  Of course, it could be worse... I could be trying to fight with the VLL-9.

4 - The memory-hogging of Lightspeed's Uber Nebulae, which eat up memory and sometimes force me to reboot between missions (shouldn't be happening on AMD-XP2600, 512DDR-400, ATI R9600XT).

Oh well, I'm curious to see what happens next.  I just passed the operative insertion mission.

Later!
Title: RELEASE - Shrouding the Light
Post by: Black Wolf on October 03, 2004, 11:56:05 pm
Quote
Originally posted by Trivial Psychic

4 - The memory-hogging of Lightspeed's Uber Nebulae, which eat up memory and sometimes force me to reboot between missions (shouldn't be happening on AMD-XP2600, 512DDR-400, ATI R9600XT).


Make sure you're using a post memory leak fix build, which I think means post 3.6 as well, but I'm not absolutely certain. I'm using what I think is taylors latest build (fs2_open_T-20040822.exe), and it's remarkably stable and very memory friendly.

Also, if they're still a problem, use the 256 colour pcx versions. There's some quality loss, but it's really only noticable in screenshots or when you're looking for it, and the memory saving is huge.
Title: RELEASE - Shrouding the Light
Post by: Trivial Psychic on October 04, 2004, 01:27:47 am
I'll try that.  Thanx.
Title: RELEASE - Shrouding the Light
Post by: NGTM-1R on October 04, 2004, 02:17:22 am
God knows how many times I've tried to hit my burners in the Anubis and found there was nothing there. I know it's killed me at least twice...
Title: RELEASE - Shrouding the Light
Post by: Lightspeed on October 04, 2004, 10:57:17 am
'kay kay, I feel I need to comment :o

Quote
Originally posted by Trivial Psychic
Things I find frustrating but not necessarily bad with this campaign so far include:

1 - Anibus sux!  I keep wanting to hit my burners but they're never there.

2 - Trying to shoot down those tiny Barracudas being launched by waves of Seths is quite irritating.

3 - Not being able to use weapons like the PromS or Interceptor (at first).  I guess that Alpha 1 from the original Great War campaign was just a fortunate pilot that got to use the latest toys as they came out.  Of course, it could be worse... I could be trying to fight with the VLL-9.

4 - The memory-hogging of Lightspeed's Uber Nebulae, which eat up memory and sometimes force me to reboot between missions (shouldn't be happening on AMD-XP2600, 512DDR-400, ATI R9600XT).

Oh well, I'm curious to see what happens next.  I just passed the operative insertion mission.

Later!


1- It's Anubis. And it doesnt suck - it's fun!! :D

2- They're deliberately hard to shoot down since it's missiles, not bombs. High hit chance at mediocre damage.

3- Prometheus guns (the original, NOT the S version, which is a derivate from the original but still different) are VERY rare, because resources are lacking (untill FS2's nebula missions), so they probably still got most of them left (as its shortly after FS1), but save them for very special missions/objective, since they practically cannot be rebuilt.

4- They shouldn't cause that. I'm myself only having 512 MB of RAM, and have no problems whatsoever with the nebulae. Bob has optimized the nebula background rendering and ever since that, they are no real source of slow-down.

Quote
Originally posted by Black Wolf

Also, if they're still a problem, use the 256 colour pcx versions. There's some quality loss, but it's really only noticable in screenshots or when you're looking for it, and the memory saving is huge.


This will not really help things, I'm afraid. The memory saving is ONLY there if you don't use "-pcx32" (else it'll fill EXACTLY the same size), the visual quality is significantly worse.  Performance wise, there is little or no difference (tested that).
Title: RELEASE - Shrouding the Light
Post by: Black Wolf on October 04, 2004, 11:09:14 am
Quote
Originally posted by Lightspeed

This will not really help things, I'm afraid. The memory saving is ONLY there if you don't use "-pcx32" (else it'll fill EXACTLY the same size), the visual quality is significantly worse.  Performance wise, there is little or no difference (tested that).


Hence why those of us without super high end systems don't use pcx32.
Title: RELEASE - Shrouding the Light
Post by: Trivial Psychic on October 04, 2004, 01:40:58 pm
I don't use -pcx32.  Perhaps switching to the pcx nebulae and using -pcx2dds will improve matters.
Title: RELEASE - Shrouding the Light
Post by: Kosh on October 04, 2004, 01:57:51 pm
Quote
4 - The memory-hogging of Lightspeed's Uber Nebulae, which eat up memory and sometimes force me to reboot between missions (shouldn't be happening on AMD-XP2600, 512DDR-400, ATI R9600XT).



My system at home is much crappier (and older) but it appearently works better. ;7
Title: RELEASE - Shrouding the Light
Post by: Trivial Psychic on October 04, 2004, 06:11:30 pm
Well, something about STL is realy eating up the memory, as the FS2 main campaign has no problems with me flying 3 or more missions.
Title: RELEASE - Shrouding the Light
Post by: Kosh on October 05, 2004, 07:42:34 pm
Btw, what flags are you using?



EDIT: I just had a thought: What I did with my system at home was use the lite version of mveffects, but added explosions, lightspeeds nebula's and his weapon effects onto it. It won't look as good, but it is quite playable.
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on February 28, 2006, 03:45:51 pm
I have just instaled this mod and I think something must be tuned up to work right with vp 3.6.8 Delta.

The problem is caused with LS Weapons Pack (link in first page of the thread). I have noticed than in BR's webpage there's no reference to this pack so I tried with and without it.

Without it

Just before finishing the load of first mission (the cutscene) the next error appears

Code: [Select]
Error: Can't open model file <none>
File:\fs2_open\code\model\modelread.cpp
Line: 1748
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

But if you press OK the game seems to work fine (I have passed two real missions).

With it

I've built a vp with the link contents named 00-WeaponsPack.vp (to make it load before the MOD itself) and I have put it inside the MOD directory. With the mod.ini file, FSPort and Nebula backgrounds are also loaded from their own directories.

With this pack the previous error doesn't appear but all the ships are turned into Ulysses. And as you can see in weapon selection window from the first real mission, there's no available weapons. (I attach a screenshot).



So, if I haven't made anything wrong, I think there's some kind of issue with newest media vps.


[attachment deleted by admin]
Title: Re: RELEASE - Shrouding the Light
Post by: Blaise Russel on February 28, 2006, 06:43:36 pm
I've built a vp with the link contents named 00-WeaponsPack.vp (to make it load before the MOD itself) and I have put it inside the MOD directory. With the mod.ini file, FSPort and Nebula backgrounds are also loaded from their own directories.

With this pack the previous error doesn't appear but all the ships are turned into Ulysses. And as you can see in weapon selection window from the first real mission, there's no available weapons. (I attach a screenshot).

This is probably the problem right here. I guess that 00-WeaponsPack.vp has table files in it; in which case, since you're giving it priority over STL, it's messing everything up because the missions are referencing STL weapons and STL ships from the STL table which is being overwritten by your 00-WeaponsPack tables.

Try renaming it to just WeaponsPack; that way, FS2 can still access the weapons effects in the VP, but it'll use the STL tables so the campaign should work.
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 01, 2006, 12:44:17 am

This is probably the problem right here. I guess that 00-WeaponsPack.vp has table files in it; in which case, since you're giving it priority over STL, it's messing everything up because the missions are referencing STL weapons and STL ships from the STL table which is being overwritten by your 00-WeaponsPack tables.

Try renaming it to just WeaponsPack; that way, FS2 can still access the weapons effects in the VP, but it'll use the STL tables so the campaign should work.

Thank you, Blaise. Now it works perfect. And yes the WeaponsPack has three tables: ships.tbl, weapon_expl.tbl and weapons.tbl

PS. If the weapons pack is needed, as it seems, you should update your webpage to include it (and maybe make an vp with it so it doesn't cause this priority error).
Title: Re: RELEASE - Shrouding the Light
Post by: Triple Ace on March 02, 2006, 11:50:12 am
I need a patch that fixes the priority error.
Title: Re: RELEASE - Shrouding the Light
Post by: Blaise Russel on March 02, 2006, 02:01:02 pm
I need a patch that fixes the priority error.

???
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 02, 2006, 02:34:32 pm
I need a patch that fixes the priority error.

Just make a vp from the weapons pack and use a name after BR_???.vp (00-WeaponsPack.vp isn't right but WeaponsPack.vp or IDoLikeThisName.vp are fine) and put it in the STL MOD folder. If you want I can email you my WeaponsPack.vp.
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 08, 2006, 03:12:43 pm
I have just mantised a bug (number 856) that shows up in the eighth mission. I think it has nothing to do with the MOD itself but with the latest build (20060306) or builds, because it doesn't show up with older ones (like 20060202).

But, Blaise please keep an eye on it, in case you can add more info or if SCP gurus say it is really a mission bug. (If the last happens I will post another reminder).

EDIT:

It seems it is a sexp that has been removed. If it is not recoded again you will need to fix the mission. More info in this thread: http://www.hard-light.net/forums/index.php/topic,38535.0.html
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 10:41:36 am
Go into ShroudingTheLight/Data/tables/ and delete (or rename the extensions of) the ships and weapons tables. These are the Lightspeeds tables and they're overriding the ones Blaise made in the vp.

Do NOT delete the weapons explosions table.
I've built a vp with the link contents named 00-WeaponsPack.vp (to make it load before the MOD itself) and I have put it inside the MOD directory. With the mod.ini file, FSPort and Nebula backgrounds are also loaded from their own directories.

With this pack the previous error doesn't appear but all the ships are turned into Ulysses. And as you can see in weapon selection window from the first real mission, there's no available weapons. (I attach a screenshot).

This is probably the problem right here. I guess that 00-WeaponsPack.vp has table files in it; in which case, since you're giving it priority over STL, it's messing everything up because the missions are referencing STL weapons and STL ships from the STL table which is being overwritten by your 00-WeaponsPack tables.

Try renaming it to just WeaponsPack; that way, FS2 can still access the weapons effects in the VP, but it'll use the STL tables so the campaign should work.


I did both of these things and I am still starting the first mission out in a unarmed Ulysses. I have everything where its supposed to be, I've checked and re-checked. I am using SCP CVS 3.8 Delta, I have tried both fsport 2.3 and 3.0 (have 2.3 on right now) and I also tried removing the stars.tbl (which I kinda doubted would do anything, and I was right lol)   I know this is a old threat and I hope im not being a hastle by bumping it but I could really use some help :-D. Thanks.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on March 30, 2006, 10:50:35 am
How have you installed the mod? Screenshots of the folder it's in, the mediavps folder if you have one and the text of the mod.ini (if you have one) along with your entire command line from the launcher will help :)
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 30, 2006, 10:59:28 am
I did both of these things and I am still starting the first mission out in a unarmed Ulysses. I have everything where its supposed to be, I've checked and re-checked. I am using SCP CVS 3.8 Delta, I have tried both fsport 2.3 and 3.0 (have 2.3 on right now) and I also tried removing the stars.tbl (which I kinda doubted would do anything, and I was right lol)   I know this is a old threat and I hope im not being a hastle by bumping it but I could really use some help :-D. Thanks.

Be sure that you use FSPort 2.3 and:

1. Download STL files (BR_STL.vp and BR_STLv.vp)

2. Download the weapons pack and make a right vp with its contents. I mean, check it has the files placed in the right folders. Then name it whatever you like BUT alphabetically after BR_STL. Then put it in the same folder than the other files.

It should work this way. I can email you my WeaponsPack.vp if you want (PM me your address).
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 11:11:53 am
Alright, I will try ARSPR's idea, and if that doesn't work I will post the information suggested by kaj. Btw I PM'd you ARSPR. Both of you thanks in advance for your assistance.
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 12:20:07 pm
Alright: Heres the command line for my launcher: D:\FreeSpace2\fs2_open_r-P420060323.exe -mod shroudingthelight, ,FS1_Port,Media_VPs -spec -glow -jpgtga -mipmap -2d_poof -cache_bitmaps -missile_lighting -dualscanlines -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -snd_preload


I have the CVS VPs in EACH of my campaign folders so I can run one campaign at a time, youll see what I mean.

Heres what the mod.ini looks like:

[launcher]
image255x112 = ShroudingTheLight.bmp;
infotext     = A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb... And yet, but a few days before...;
website      = http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm;
forum        = http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=83686deb4fd49b5f670f6d92203b257d&forumid=89;

[multimod]
primarylist  = ;
secondrylist = ,FS1_Port,Media_VPs;

[settings]
flags = -spec;



And here are the various screenies, if you need additional ones, just ask.

http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr1.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr2.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr3.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr4.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr5.jpg


O.o
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 30, 2006, 01:57:03 pm
Oh, oh. I think you've got a little BIG mess.

1. Take notice that Secondrylist is a list of current directories where the programs looks for files. If you type Media_vps, then put the media vps in "Media_vps" not in "mediavps". And so on with "FS_Port" and "FreespacePort", etc. (Feel free to use the names you want, it doesn't matter at all)

2. Try to be clean. This is the point of MOD.Ini; telling the program where to find shared files between MODS. So if you have put fsport2_3.vp within "FSPort_Folder" (or whatever you've called it) don't copy it again in STL folder.

3. What the hell is RR_v10.vp?

So, with these hints, try to tidy up your Freespace2 installation. You can also check Karajorma's FAQ http://homepage.ntlworld.com/karajorma/FAQ/intro.html
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 02:59:39 pm
The RR file Is Renegade Resurgence, a campaign hosted here. Ya, now that I know about that I definatly can tidy up a bit, thanks :-D. Still have no idea why this campaign isn't working though, lol. Thanks though.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on March 30, 2006, 03:18:17 pm
The presence of the Renegade Ressurgence VP could definitely screw things up as it uses it's own tables. That said so does STL.

One other thing is that the media VPs will not be accessed by your current set up. You need to change the mod.ini so that it has mediavps instead of Media_VPs otherwise it will simply look in the wrong folder.
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 06:13:03 pm
Alrighty, I've done alot of re-organizing.

I moved the RR_10 vp into the RR folder.

The command line is the same but I have made alot of other changes to folders.

The screenshots Rawr 3-5 from the last post have not been changed but I will list them anyway.

http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr1.jpg
You might not be able to see them, but in the base fs2 folder the only vp's are the default fs2 vp's.
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr2.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr3.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr4.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr5.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr6.jpg
http://i8.photobucket.com/albums/a34/Freaky_Fairy/Rawr7.jpg

I have implemented the use of the mod.ini in several other of my important campaign folders, and it saved me a bunch of harddrive space, considering I am running a Raid 0 on 2x 80 gig drives.
The only data folder with tables in it is the one in the main fs2 folder, and 2 campaign folders that have their own ships and weapons .tbl

And last but not least, the mod.ini:
[launcher]
image255x112 = ShroudingTheLight.bmp;
infotext     = A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb... And yet, but a few days before...;
website      = http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm;
forum        = http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=83686deb4fd49b5f670f6d92203b257d&forumid=89;

[multimod]
primarylist  = ;
secondrylist = ,freespaceportcvs,cvamediavps;

[settings]
flags = -spec;


And again, thank you for your consideration and assistance, I guess I can be quite anoying lol,and yes, I still have the same problem with the campaign.
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 30, 2006, 09:28:54 pm
I also just installed FSport 2.3 in a new mod folder and linked the mod.ini in Shroudingthelight folder to it instead of the folder FSport 3.0 is in. This didn't seem to fix the problem either, heres a screeny of it.

http://i8.photobucket.com/albums/a34/Freaky_Fairy/rawr8.jpg

and the new mod.ini :

[launcher]
image255x112 = ShroudingTheLight.bmp;
infotext     = A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb... And yet, but a few days before...;
website      = http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm;
forum        = http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=83686deb4fd49b5f670f6d92203b257d&forumid=89;

[multimod]
primarylist  = ;
secondrylist = ,freespaceport23,cvamediavps;

[settings]
flags = -spec;
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on March 31, 2006, 01:01:50 am
I'm at work so just a quick more hints as I cannot spend much time:

1. ALWAYS use a new pilot for new campaigns/mods. (Sometimes stored old data from older ones raise problems).

2. Freespace2 SCP folders cannot have spaces ("Media vp" is not a valid name and a common problem could be "Program Files\Freespace2\". If this was your case, make a full REINSTALL of FS2 in "c:\Freespace2\").

Just a hint about how I've got my installation:

1. As I don't use retail FS2 version anymore, I've got media vps within FS2 main folder.

2. I've got FS Port v2.3 and v3.0, so I've got two folders for FSPort 2.3, one with its own different files and one with the ones that are shared with 3.0 (***_fs1.vp and so on except sparky).

3. I've got LS Nebulas in its own folder. (They are optional).

4. I've got BR_STL.vp, BR_STLv.vp and WeaponsPack.vp in MOD_STL folder (with its MOD.INI).

So my SecondryList is more or less (I don't remember exact names):

SecondryList = ,FSPort2_3,FSPortShared,LS_Nebulas;
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 31, 2006, 01:46:12 am
Already checked the majority of that, no spaces, etc.

Thanks for the attempt tho.

If Karajorma can't come up with something I am probably just gonna not play that campaign.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on March 31, 2006, 04:17:07 am
Right. I've just reinstalled Shrouding The Light and the FS1Port 3.03 to see what's going on. The first mission after the cutscene places you in the cockpit of an Anubis not the Ulysses. So if you're getting the wrong fighter that means that for some reason FS2 isn't finding a table file which contains the Anubis. I'm at a loss to explain how that could be happening though. The Shrouding the Light VP contains just such a folder.

That said you appear to have two Shrouding the Light VPs neither of which match the filesize of the one I have. I'll have to check if I have the most recent version.

EDIT : Ah. I have an old version from before the voice acting. :) Updated to the latest version on Blaise's site.

EDIT 2 : Nope. Works with the new VPs. I can only suggest restarting the campaign with a new pilot and seeing if that is any different.
Title: Re: RELEASE - Shrouding the Light
Post by: Porthos on March 31, 2006, 10:23:49 am
Alright I'm gonna go try that, and again thanks for your assistance :-D. Ill get back to ya if it works.


:EDIT:[ROFL it works, thank you Karajorma, and everyone else who helped me!! w00t Im gonna be busy playing that all day now.]
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on April 04, 2006, 10:55:35 am
I'm getting an error with running shrouding the light as a mod asking about the new_hornet.pof file missing. I'm using it with Freespace port 3.03, because I can't find the earlier version. I've tried it with both the 2.3 and 3.03 versions, both with and without mediavps. Same Issue. Maybe this is just a bad weapons.tbl entry?
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on April 04, 2006, 11:00:07 am
I got exactly the same error but my old install had the 4 missing pof files sitting in the folder. I'd love to know what the correct procedure for fixing the problem was supposed to be.
Title: Re: RELEASE - Shrouding the Light
Post by: Goober5000 on April 04, 2006, 12:19:09 pm
Those might be included in mv_models.  Shame that isn't in the campaign description.
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on April 04, 2006, 02:56:43 pm
Ah, okay, i finally fixed it by dropping Lightspeeds weapon effects, sans the ships and weapons table files, into the data/effects and data/models directories. I know this is the same as the weaponspack.vp talked about earlier, but I kind of glossed over that.  :D :sigh:

I was too lazy to make a vp too ;0P  ;)

Man. I knew I should have read the thread. I've gotten almost every mod that wouldn't work to work with the SCP over the last few days. I can't imagine where a newbie would start, I think we really need to do a better job of creating a how to document that explains how the vps and the data folders work and how to run everything as a mod with multiple pilots because I've spent probably 30 hours setting up and configuring the SCP to work optimally.

I can't imagine most people will do that. Maybe I'll get to work writing a how to at some point.  :doubt:

Title: Re: RELEASE - Shrouding the Light
Post by: Kernal on April 14, 2006, 03:11:26 pm
I have a problem I ran into when playing this campaign. I posted at the freespace conversion forum but, nobody seems to know what my problem is.  :(
Heres the link. Help is appreciated.    
http://www.hard-light.net/forums/index.php/topic,39349.0.html
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on April 21, 2006, 05:15:33 am
Well, just a post to say I've played STL Origins (mission 2 and from 4 till end) with FS Port 3.0.3 WITHOUT any trouble.

OTOH, STL comes with its own set of *.tbl and FS Port 3.0.3 doesn't have any *.tbm to modify them. So, although I'm no expert at all, I can't see any reason to make them incompatible if bitmaps, models and every other component have kept their old names in this newest Port version. (And even game balance should be exactly the same because Port tables aren't used).

If someone has any trouble with STL and Port 3.0.3, I can try to run the problematic mission to see what happens in my PC. But AFAIK there should only be some trouble with the removed SEXP, and this is a conflict with newest FS_Open.exe builds, not with Port.

Well I nearly forgot: I've used latest Redmenace builds (or sometimes latest CVS own-compiled builds) with media vps 3.6.8. delta with some updates and minor patches (new DIS and Fenris ...). If you have some kind of trouble I first recommend to update to this latest versions of exes and vps as they're pretty stable (nearly always).
Title: Re: RELEASE - Shrouding the Light
Post by: diceman111 on May 05, 2006, 05:35:24 pm
I am having trobuble with the missions Investment where they are trying to get a spy into the Hemmer of Light...

The mission itself runs good however for some reason I get a disruptor canon instead of the Avenger canon it says in the brefing and since I cand change my loadout I am stuck with 15 Interceptor missiles and thats it  :( :(

/Dice
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on May 06, 2006, 06:01:41 pm
I have just tried this mission in simulator with FSOpen 3.0.3 and:

+ This is the mission with the ai-chase-any-except SEXP that is no longer supported by FSOpen (at least till Goober fixes it) although I remember that I passed this mission without more problems (after closing the error window).

+ I do get avenger an 10 interceptors (not 15) as briefing says. The mission works fine for me

So check that you have:
+ Media vp 3.6.8. delta and all its fixes
+ One recent build
+ Mod.ini in your STL folder pointing to FSPort 3 and LightSpeed Nebulae (Example SecondryList = ,LSNebulae,FSPort3;)
Title: Re: RELEASE - Shrouding the Light
Post by: diceman111 on May 07, 2006, 06:09:25 am
I have just tried this mission in simulator with FSOpen 3.0.3 and:

+ This is the mission with the ai-chase-any-except SEXP that is no longer supported by FSOpen (at least till Goober fixes it) although I remember that I passed this mission without more problems (after closing the error window).

+ I do get avenger an 10 interceptors (not 15) as briefing says. The mission works fine for me

So check that you have:
+ Media vp 3.6.8. delta and all its fixes
+ One recent build
+ Mod.ini in your STL folder pointing to FSPort 3 and LightSpeed Nebulae (Example SecondryList = ,LSNebulae,FSPort3;)

Will do  :D :D
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 18, 2006, 03:19:36 pm
I'm getting an error with running shrouding the light as a mod asking about the new_hornet.pof file missing. I'm using it with Freespace port 3.03, because I can't find the earlier version. I've tried it with both the 2.3 and 3.03 versions, both with and without mediavps. Same Issue. Maybe this is just a bad weapons.tbl entry?

I also get this error with both 2.3 and 3.03, is there a fix for this?
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on June 19, 2006, 03:23:26 am
I'm getting an error with running shrouding the light as a mod asking about the new_hornet.pof file missing. I'm using it with Freespace port 3.03, because I can't find the earlier version. I've tried it with both the 2.3 and 3.03 versions, both with and without mediavps. Same Issue. Maybe this is just a bad weapons.tbl entry?

I also get this error with both 2.3 and 3.03, is there a fix for this?


You need the weapons pack. Check first post.

BUT you will have to build a vp or unzip the files in their correct STL\Data folders. AND be careful to delete the tables so they don't override the STL ones. So:

1. Make a new MOD folder for weapons effects and make STL use it through SecondryList in Mod.ini

Or

2. Make a vp inside STL Folder for them with a name after STLxxx (WeaponsPack.vp would be fine but Addition.vp would be wrong).

Or

3. Unzip in STL\Data\Effects and Models BUT do not use tbm files.

PM me if you want my 'WeaponsPack.vp'
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 19, 2006, 04:18:40 am
OK cool, Ive gotten it to work, but after the first cutscene, the first mission, im supposed to be flyin in a Vasudan fighter, but I end up in a Ulysses fighter with no weapons whatsoever, pretty much the same problem described here

Right. I've just reinstalled Shrouding The Light and the FS1Port 3.03 to see what's going on. The first mission after the cutscene places you in the cockpit of an Anubis not the Ulysses. So if you're getting the wrong fighter that means that for some reason FS2 isn't finding a table file which contains the Anubis. I'm at a loss to explain how that could be happening though. The Shrouding the Light VP contains just such a folder.

That said you appear to have two Shrouding the Light VPs neither of which match the filesize of the one I have. I'll have to check if I have the most recent version.

EDIT : Ah. I have an old version from before the voice acting. :) Updated to the latest version on Blaise's site.

EDIT 2 : Nope. Works with the new VPs. I can only suggest restarting the campaign with a new pilot and seeing if that is any different.
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 19, 2006, 05:46:12 am
Oh nevermind, I fixed it, it seems I forgot to take out the tbl files grom the WeaponsPack.vp. Thats what was causing the aforementioned problem.

Anyway Im off to play STL, Yippie!!!
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 20, 2006, 07:39:13 am
Just great! i finally got it to work and now I get this:

Error: Unrecognized operator.

In sexpression: ( when
   ( true )
   ( clear-goals "Alpha" )
   ( protect-ship "Liskin" )
   ( add-goal
      "Alpha"
      ( ai-chase-any-except 89 "Liskin" )
   )
)
(Error appears to be: ai-chase-any-except)
File:C:\temp\fs2_open_3_6_9.pre\code\Mission\MissionParse.cpp
Line: 5664
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

What's going on?
Title: Re: RELEASE - Shrouding the Light
Post by: IPAndrews on June 20, 2006, 07:45:31 am
I think that particular ai goal was removed.
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 20, 2006, 09:37:03 am
What does that mean?

Shoud I just try different builds or something?
Title: Re: RELEASE - Shrouding the Light
Post by: Colonol Dekker on June 20, 2006, 09:40:54 am
Yeah try 3.68 or 3.67 :D
if it works that groovy...........
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on June 20, 2006, 11:49:26 am
If you accept the error, you can play and pass the mission. (At least that was what I did IIRC).

(This issue has been covered before in this same thread and I even opened a Mantis bug. Please try searching and checking before posting. HLP and SCP crew get mad with people posting again and again the same issues. Nevertheless, all of us sometimes do this little sin, and of course myself too  :D)
Title: Re: RELEASE - Shrouding the Light
Post by: Don-DiZzLe on June 20, 2006, 12:43:15 pm
U're right but only when I use 9th may build, i press ok and then continue with the mission, but with the more later builds like the Y-target fix and RC2/3 it crashes completly
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on June 20, 2006, 02:00:54 pm
U're right but only when I use 9th may build, i press ok and then continue with the mission, but with the more later builds like the Y-target fix and RC2/3 it crashes completly

I have just played and finished that mission in mission simulator with 3.6.9-RC3, FS Port 3.0.3 and vp 3.6.8. zeta (with Taylor's alpha-channel fixes). Just after pressing OK, the game seems to hang but at least for me, it's just loadind the mission without showing the progress screen. When the mission is fully loaded you recover normal FS2 screen and there's only a little issue with a fake Windows mouse pointer chasing the FS2 mouse pointer.
Title: Re: RELEASE - Shrouding the Light
Post by: J.P. on July 07, 2006, 02:55:54 pm
I get this error when I try to play the campaign.

Error: Can't open model file <New_Hornet.pof>
File:C:\temp\fs2_open_3_6_9.rc3\code\Model\ModelRead.cpp
Line: 1829
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_r.exe 004f2400()
    fs2_open_r.exe 004ec9b9()
    fs2_open_r.exe 0040c247()
    fs2_open_r.exe 00402153()
    fs2_open_r.exe 00402206()
    fs2_open_r.exe 00402323()
    fs2_open_r.exe 00408c62()
    fs2_open_r.exe 004fea86()
    fs2_open_r.exe 00407be5()
    fs2_open_r.exe 004fed79()
    fs2_open_r.exe 0040a385()
    fs2_open_r.exe 0040a4c0()
    fs2_open_r.exe 0070d0d9()
    kernel32.dll 7c816d4f()
------------------------------------------------------------------


I have everything I need installed in the folder "ShroudingTheLight".

-J.P.
Title: Re: RELEASE - Shrouding the Light
Post by: Goober5000 on July 07, 2006, 04:06:52 pm
Unfortunately, the Shrouding the Light website doesn't tell you everything you need.  You'll need a few extra model files.  I think they're in the media vps.
Title: Re: RELEASE - Shrouding the Light
Post by: J.P. on July 07, 2006, 04:35:31 pm
Alright, what do I need?

-J.P.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on July 07, 2006, 05:34:06 pm
I believe the problem is that the file in mv_models.vp has been renamed to newhornet.pof.

The solution is to

1. Create a mod.ini for the STL folder that points at the mediavps folder. My FAQ has an example of such a mod ini in the installing mods section.

Either

2a.  Extract the weapons.tbl from the VP file and change the name to the correct one
2b. Create a modular weapons table that does the same thing

I'm pretty certain that a solution to that second part has already been posted on this thread at least once.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 07, 2006, 05:40:00 pm
I have uploaded a patch for STL over at Hades combine that adds nameplates to the Terran cruisers, fixes the problem with the removed SEXP, and would incidentially take care of this problem.  It will be available as soon as some mod over there approves it.
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on July 08, 2006, 02:48:58 am
I have uploaded a patch for STL over at Hades combine that adds nameplates to the Terran cruisers, fixes the problem with the removed SEXP, and would incidentially take care of this problem.  It will be available as soon as some mod over there approves it.

Goober has just readded and fixed the removed SEXP so don't modify the mission. If it doesn't work fine it would be a SCP bug.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on July 08, 2006, 03:21:51 am
Since the SEXP is depreciated removing it is probably a good idea. If the mission still works then the features Admiral Nelson has added makes it more than worth having a copy of.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 08, 2006, 09:42:22 am
It is already done anyways.  The missions were all modified to add nameplates in any case.  I also removed Blaise's custom ships.tbl and weapons.tbl and instead created XMT files with just the deltas.  This change should get rid of problems such as the one with the new_hornet.pof.

Patchlink (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=229)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/GTCMarlborough.jpg)
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on July 08, 2006, 10:30:43 am
Excellent work :)

Now we just need Skippy, Blaise or an admin to modify the link on the first page :)
Title: Re: RELEASE - Shrouding the Light
Post by: Sarafan on July 08, 2006, 08:26:03 pm
Excuse me but does this campaign work with port version 3.03 and SCP 3.6.9?
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 08, 2006, 08:32:51 pm
Yes.
Title: Re: RELEASE - Shrouding the Light
Post by: Sarafan on July 08, 2006, 09:21:46 pm
What files do I need to download? Just the .vp?
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 08, 2006, 09:32:41 pm
Get the files from BR's home page except BR_STL.vp:

Link (http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm)

But use the vp from my patch instead of BR_STL.vp, and you are done.
Title: Re: RELEASE - Shrouding the Light
Post by: Pnakotus on July 08, 2006, 10:22:33 pm
I've got no voices in briefings, but inflight works fine.  I don't remember if STLv had briefing voices...  :nervous:

PS I'm also getting the FSP problem where all the SCP effects work, except some capguns still use the old yellow blob instead of the new stuff.  I've checked, and all the capguns (even the Vasudan ones, since it seems to be Zod ships that use whatever guntype it is) are set to use the new effects.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 08, 2006, 10:37:00 pm
Nopes.  Just some Terran roles are voiced.
Title: Re: RELEASE - Shrouding the Light
Post by: Pnakotus on July 08, 2006, 10:44:39 pm
Poking through the tables, FSP tables refer capguns to the crap blobs, but the SCP tables include the new graphics.  The SCP tables don't have the Zod capguns, though, so it's sticking with the old ones.  Time to cook up a tbm, I think. :)

EDIT - Bah, I made a tbm forcing all the Vasudan capguns to use new effects, but they keep using the old ones.  What guns is the Makara, Roc etc fitted with?  Fred2 and mods are a bit beyond me, it turns out. :)
Title: Re: RELEASE - Shrouding the Light
Post by: Kernal on July 08, 2006, 11:13:54 pm
Cool thanks Nelson!  :)


I've got no voices in briefings, but inflight works fine.  I don't remember if STLv had briefing voices...  :nervous:

There was. However they were just Vasuand(sp?) noices. No real voice acting.
Title: Re: RELEASE - Shrouding the Light
Post by: ARSPR on July 09, 2006, 05:16:00 am
Would it be possible to bring Vasudan voices back?

Nevertheless, good work  :yes:
Title: Re: RELEASE - Shrouding the Light
Post by: J.P. on July 09, 2006, 12:29:42 pm
I know this problem has been addressed before but I couldn't figure out what I was supposed to do.  :doubt:

Anyways, I have ulysess, not an anubis, and no weapons. What am I supposed to do?

-J.P.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 09, 2006, 12:36:54 pm
The mod.ini I included in the patch presumes that your FSPort is installed in a folder called FS1_30.  If you have it installed someplace else, change the name in the mod.ini accordingly.
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 09, 2006, 06:22:53 pm
Error: Can't open model file <none>
File:C:\temp\fs2_open_3_6_9.pre\code\Model\ModelRead.cpp
Line: 1829
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I fixed hte problem with the newhornet by just renaming it to hornet.pof in the weapons.tbl, but now I get this???

WFT???
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 09, 2006, 06:44:00 pm
There shouldn't be any weapons.tbl at all in the patched vp.  It contains STL-wep.tbm, an XMT file with just Blaise's changes.  Where are you seeing a weapons.tbl?
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 11, 2006, 02:44:43 am
I extraced it from the Shrouding hte Light vp, but removed it alter.

Here's what I did:

Made a fs1_30 folder and dropped all the needed files inside (the fsport, theShrouding hte light .vp and the patch .vp). I extraced the normal hornet missile into the models directroy and re-named it to New_Hornet.pof to get rid of the stupid missing model.

And now, when I go to hte ready roo madn the mission is allmsot finished loading I get this - for STL nad Origins... :(
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 11, 2006, 12:43:29 pm
You must have a stray table or vp floating around someplace, as neither the port nor nor STL uses new_hornet.pof.  I put STL in its own folder, the mod.ini is designed to cover that.  There should only be STLOrigins_303.vp and BR_STLv.vp in that folder for vps.
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 11, 2006, 04:24:41 pm
OK - I removed the Fsport.Vp from teh fs1_30 folder and tucked it with the others.
The only other VP's I have are the latest media files.
There are no tables in the tables directory (I made sub-directories inside to store backups, so those shouldn't conflict)

I still get this damn error.

Could this have something to do with the SCP? I'm using releacse candidate 2.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 11, 2006, 04:34:02 pm
Does you STL folder look like this?

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/STL.jpg)
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on July 11, 2006, 05:08:31 pm
what the...  :eek:

Mine is a lot smaller than that and it works... what am I missing ?

[attachment deleted by admin]
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 11, 2006, 05:14:44 pm
Does you STL folder look like this?

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/STL.jpg)

all except that png at the bottom...

EDIT: WTF? Why is your BR_STL.vp over 140kb big? the download is 12MB zipped! My file is 31MB large...
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 11, 2006, 05:27:43 pm
AHA! That is you problem.  The 140 MB file is BR_STLv  -- the voice vp.  You must have BR_STL.vp (no v) in your folder.  That file is replaced by STL_Origins303.vp.  Get rid of that vp and try again.  You don't need the voice vp if you dont want to hear voices.
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on July 11, 2006, 05:53:58 pm
Admiral Nelson, where can I get the voice acted version - I have the "v" file, but as you can see from my earlier posts's attachment, it' is only 12 MB.
Where can i get the 140 MB version ?
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 11, 2006, 06:29:23 pm
It should be available from Blaise Russel's webpage (http://mysite.wanadoo-members.co.uk/sbre/index.html).
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on July 11, 2006, 07:58:51 pm
yes, but that files is only 12 MB, not the massive 140 MB version you appear to have. What's up with that ?
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 11, 2006, 08:14:07 pm
Mine appears to be an old file in WAV format, whilst the 12 MB one has the files in OGG format.
Title: Re: RELEASE - Shrouding the Light
Post by: neoterran on July 11, 2006, 08:17:46 pm
ah, that explains it.
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 12, 2006, 03:35:16 am
i REMOVED the 303 file and it still gives me the same error.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 12, 2006, 08:11:51 am
The one to get rid of is BR_STL.vp.  This may be a problem for taylor, et al....
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 12, 2006, 02:59:15 pm
What? But how do I play the campaign without it? It's the main campaign file.

Are you telling me I HAVE to get the 140Mb voice-acted one to be able to play this thing?
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on July 12, 2006, 03:30:03 pm
Negative. the voice files aren't required at all.  Either the 12 meg one or the 140 meg one work if you want voices.  The patch vp (STL_Origins303.vp) I made has everything in it you need to play the whole campaign. You _must_ get rid of BR_STL.vp.  The other stuff that was in Blaise's vp (BR_STL.vp) is already included in the Port version 3.03.  The only exception is the FS1 cbanims, which you could extract from there if you really wanted them.
Title: Re: RELEASE - Shrouding the Light
Post by: TrashMan on July 13, 2006, 03:30:33 pm
Works...sort of..

I had missing models (a LOT of them) regardless which tables I used (from the BR_STL.vp or the FS port).
I had to create a completely new ships.tbl for it to work.

Good campaign btw.
Title: Re: RELEASE - Shrouding the Light
Post by: DIO on August 28, 2006, 06:55:24 am
I'm using the SCP version of this campaign, and I don't hear any voices even if the vp file is there.
Does anybody know why this is happening?
Title: Re: RELEASE - Shrouding the Light
Post by: Kaboodles on October 05, 2006, 12:59:49 am
I'm using the SCP version of this campaign, and I don't hear any voices even if the vp file is there.
Does anybody know why this is happening?

I am having this problem as well.  As far as I know, everything is where it should be.

EDIT:  Never mind.  Just saw the post about only the Terran roles being voiced.  Ok then.
Title: Re: RELEASE - Shrouding the Light
Post by: Rhythmic on October 07, 2006, 07:27:31 pm
So, Anybody know what this error is?

Error: Invalid medal name.

In sexpression: ( when
   ( is-destroyed-delay 0 "Crusader" )
   ( send-message-list
      "Guardian"
      "High"
      "Guardian_04"
      0
      "Guardian"
      "High"
      "Guardian_05"
      4000
      "Alpha 3"
      "High"
      "Alpha3_05"
      12000
      "Alpha 2"
      "High"
      "Alpha2_03"
      3000
      "Alpha 3"
      "High"
      "Alpha3_06"
      3000
      "Alpha 2"
      "High"
      "Alpha2_04"
      4000
      "Alpha 3"
      "High"
      "Alpha3_07"
      5000
      "Alpha 2"
      "High"
      "Alpha2_05"
      8000
      "Alpha 3"
      "High"
      "Alpha3_08"
      7000
      "Alpha 2"
      "High"
      "Alpha2_06"
      3000
      "Alpha 3"
      "High"
      "Alpha3_09"
      13000
      "Alpha 2"
      "High"
      "Alpha2_07"
      14000
      "Alpha 2"
      "High"
      "Alpha2_08"
      9000
      "Alpha 3"
      "High"
      "Alpha3_10"
      13000
      "Alpha 2"
      "High"
      "Alpha2_09"
      7000
   )
   ( allow-warp "Alpha 1" )
   ( grant-medal
      "Imperial Order of Vasuda"
   )
   ( tech-add-ships "PVI Obelisk" )
)
(Error appears to be: Imperial Order of Vasuda)
File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 5754
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: RELEASE - Shrouding the Light
Post by: Goober5000 on October 07, 2006, 08:44:02 pm
I'm pretty sure the error is "Invalid medal name".


Sarcasm aside, this probably means you installed the mod incorrectly.  But if you open the mission in Wordpad and change the medal to "Vasudan Alliance" it'll let you proceed.
Title: Re: RELEASE - Shrouding the Light
Post by: Rhythmic on October 07, 2006, 08:48:58 pm
I'm pretty sure the error is "Invalid medal name".


Sarcasm aside, this probably means you installed the mod incorrectly.  But if you open the mission in Wordpad and change the medal to "Vasudan Alliance" it'll let you proceed.



You are right. I put the vp in the actual fsport mod folder instead of its own mod folder. :/


maybe I outta read the readmes before just doing stuff. GG
Title: Re: RELEASE - Shrouding the Light
Post by: throwaway4 on December 11, 2006, 10:04:59 am
Is there any way we could get the Vasudan voices back in there.  It really completed the mood of the mod.  Thanks!
Title: Re: RELEASE - Shrouding the Light
Post by: throwaway4 on December 20, 2006, 02:05:58 am
Okay, I've found that the only reason that the Vasudan voices don't work in Nelson's patch is because they're pointing to wav's instead of ogg's.  So, I'm going to go ahead and fix this.

Nelson also put in the correct MainHall (which isn't documented that I can see).  I think it's going to be easier to extract every mission, find/replace wav with ogg, and then put them back, then it would be to fix the original BR.  I'll let everyone know when I'm done.
Title: Re: RELEASE - Shrouding the Light
Post by: Goober5000 on December 20, 2006, 11:52:01 pm
Okay, I've found that the only reason that the Vasudan voices don't work in Nelson's patch is because they're pointing to wav's instead of ogg's.  So, I'm going to go ahead and fix this.

Actually, put it in Mantis (see my sig) so that it'll be fixed in FSO.  This is a bug.
Title: Re: RELEASE - Shrouding the Light
Post by: throwaway4 on December 21, 2006, 06:43:51 am
Hmm..  I don't really see this as a bug, per se.  I mean, it probably works for him, since he has the Wav version.  I guess maybe, you could throw some logic in FSO to look for wav or ogg?
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on December 21, 2006, 12:20:32 pm
Exactly. If you look at how textures are handled the game doesn't care about the extension as long as it can find something with that filename.
Title: Re: RELEASE - Shrouding the Light
Post by: throwaway4 on December 21, 2006, 02:38:09 pm
Ah gotcha...

Added the issue (http://scp.indiegames.us/mantis/view.php?id=1177).
Title: Re: RELEASE - Shrouding the Light
Post by: tracker on December 23, 2006, 04:50:55 pm
Grrrr I've one problem under linux

The game star but when I start the mission , I've this error:
"Can't open model file <fighter02.pof>" at model/modelread.cpp:1899
** Fatal error : Error while running "/home/chris/freespace2/fs2_open_r" with arguments "-mod /mod/ShroudingTheLight-FS1_30-mediavps"

Can you help me please.

Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on December 24, 2006, 10:44:45 am
I know little about how the linux commandline works but if you've stuck all your mods in a directory called mods I would have expected that to be -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps rather than what you have.

Either way I suspect the problem is that FS2_Open is not finding the FS1 Port directory. Go into the techroom and press CTRL+SHIFT+S and look at the Hercules, Fenris or one of the other ships that has been high polyed. At least that way you can check if mediavps is being found. If it crashes when you select the anubis though that means that the FS1 Port is missing. So at least you'll have narrowed down the error to one missing mod (which likely means a typo or missing VP in the mods folder).
Title: Re: RELEASE - Shrouding the Light
Post by: tracker on December 27, 2006, 09:38:33 am
no crash with  anubis, the command -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps not work.
Sniff I does not understand.
I 've put all files in STL and it the same , not work, i've the FS1-port not STL mod??
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on December 27, 2006, 01:14:34 pm
If it's not crashing with the anubis that means that it is finding the FS1port. Which is rather confusing.
Title: Re: RELEASE - Shrouding the Light
Post by: castor on December 29, 2006, 06:30:33 am
..the command -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps not work.
It probably makes no difference, but you could try removing the first slashes.
Title: Re: RELEASE - Shrouding the Light
Post by: tracker on December 30, 2006, 05:48:17 pm
Not work too

"Can't open model file <New_Hornet.pof>" at model/modelread.cpp:1899
** Fatal error : Error while running "/home/chris/freespace2/fs2_open_r" with arguments "-mod mod/ShroudingTheLight,mod/FS1_30,mod/mediavps"

Rrrrrrrr
Title: Re: RELEASE - Shrouding the Light
Post by: tracker on December 30, 2006, 06:16:32 pm
YES YES YES !!!!!

ok I've found the good command for Linux user.
It's very important to rispect an order to work this MOD.

Like this:  -mod mod/FS1_30,mod/mediavps,mod/ShroudingTheLight

Thank you all for your help !!  :yes: :D
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on December 31, 2006, 06:29:48 am
That's not going to keep working I'm afraid. You've overridden the STL tables with the FS1Port ones. Sooner or later that's going to bite you on the arse.

The problem with the New_Hornet.pof is due to a bad table. It shouldn't be that hard to fix but unfortunately I lack the time at the moment. I'm sure someone has a working TBM file to fix the problem.
Title: Re: RELEASE - Shrouding the Light
Post by: Dysko on December 31, 2006, 06:48:41 am
I have resolved that problem with the TBM that I attach, but now I get this error (always in the first mission):
Code: [Select]
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1899
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
It's not the first time I see this, and this error doesn't prevent me from playing, since I can play the mission anyway.

EDIT: sorry, I forgot to attach the TBM... :nervous:
EDIT2: IIRC, Centrixo already posted about the "Can't open model file <none>" problem, but I can't find that thread...

[attachment deleted by admin]
Title: Re: RELEASE - Shrouding the Light
Post by: tracker on January 01, 2007, 10:59:34 am
where I put your file tbm?
Title: Re: RELEASE - Shrouding the Light
Post by: Dysko on January 01, 2007, 11:13:30 am
where I put your file tbm?
In your "<STL mod folder>\data\tables\" folder.
Title: Re: RELEASE - Shrouding the Light
Post by: Dysko on January 24, 2007, 03:54:25 am
I'm sorry to :bump: this thread with a probably n00bish question, but I got to the mission "Circles within Circles" (from STL: Origin). So far, I had in every mission the "Can't open model file <none>" problem, but I could go on anyway.
In this mission, when I get to the weapon loadout screen, I get a slightly different error. It continues popping up, preventing me from starting the mission:
Code: [Select]
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
As you can see, the line is no more 1899 but 1902.
Is there a way to fix this? Thanks! :)

EDIT: strange... the error doesn't come up anymore...
Title: Re: RELEASE - Shrouding the Light
Post by: Javito1986 on February 03, 2007, 12:36:03 pm
Uh, might be a stupid question but where is this "data/effects" folder that you're supposed to put the nebula backgrounds into? I have no directory anywhere by that name.
Title: Re: RELEASE - Shrouding the Light
Post by: karajorma on February 03, 2007, 02:00:17 pm
Create it. :)
Title: Re: RELEASE - Shrouding the Light
Post by: Javito1986 on February 05, 2007, 12:04:04 am
I see. Well that -is- simple. I've been reading through the thread and it seems that installing this campaign is quite problematic. At the moment I'm trying to install the weapons pack and the readme on the file only says to put ani/images into data/effects, models into data/models, tables into data/tables (I assume I create all of these folders in the STL directory?). The problem is that I can't differentiate between the images and the effects and the models, so I have no idea what goes where. Are the models the TGA files only?
Title: Re: RELEASE - Shrouding the Light
Post by: falcon2105 on May 25, 2007, 09:51:42 am
Any ideas as to where I can get the voice acting file? The link on the STL website is dead. Thanks
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on May 25, 2007, 10:23:37 am
I stuck a copy on Filefront for you.

http://files.filefront.com//;7602846;;/ (http://files.filefront.com//;7602846;;/)

Anyone know if Hades Combine allow an upload of this size (~8MB)?
Title: Re: RELEASE - Shrouding the Light
Post by: falcon2105 on May 25, 2007, 10:40:29 am
Thanks for the file...BUT I can't get the voices to play. First I tried just putting the BR_STLv.vp file into my Shrouding the light folder, but that did not work. So then I extracted all the individual voice files and put them in data\voices\briefing, command_briefings, special, and debriefing respectively. Still no luck. I'm using fs_port3_0_4 and SCP 3.6.9, any help would be appreciated. Thanks.
Title: Re: RELEASE - Shrouding the Light
Post by: Cobra on May 25, 2007, 05:25:58 pm
I stuck a copy on Filefront for you.

http://files.filefront.com//;7602846;;/ (http://files.filefront.com//;7602846;;/)

Anyone know if Hades Combine allow an upload of this size (~8MB)?

Nope. You COULD just link it via the add downloads though.
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on May 25, 2007, 05:42:51 pm
I think the was mentioned as an SCP bug -- the mission files have a .wav extension, but these voice files are .ogg.  Open one mission and change the extension in notepad and see if it then works.
Title: Re: RELEASE - Shrouding the Light
Post by: Game_Master64 on May 25, 2007, 08:50:56 pm
wow, stl was voice acted? wish i had known that before i played it without it
Title: Re: RELEASE - Shrouding the Light
Post by: falcon2105 on May 26, 2007, 01:59:38 pm
Thank you again, the speech files work fine now. They are supposed to just be Vasudan right, without the English translation? And once I eventually get all the mission files fixed from .wav to .ogg do you want me to send them to you or post them here, since I don't know how to post to filefront or anything. Or is there already a version out there that has the .ogg extensions in the mission files.
Title: Re: RELEASE - Shrouding the Light
Post by: Tinman on August 02, 2007, 11:57:26 am
Shrouding the Light/Shrouding the Light Origins Repack (2007-08-02)
----------------------------------------------------------------------------------


Originally created by Blaise Russel

Includes changes by Admiral Nelson (STLOrigins_303.vp)
Includes Lightspeeds Set 3 and Set 6 nebulae (green and blue)
Includes Lightspeed's new Weapon Effects
Includes Voice Acting (BR_STLv.vp)

Requirements
------------
A working Freespace 2 installation, http://www.fsoinstaller.com/
FS2_Open SCP 3.6.9 release
FSPort v3.04, http://fsport.hard-light.net/website/
3.6.8 Media VPs, http://www.hard-light.net/forums/index.php/topic,39905.0.html

7z http://www.7-zip.org/ to extract the archive

Installation
------------

Windows:
Create a new mod folder and place the included files in it. The included mod.ini file presumes that your FSPort directory is fsport and Media VPs directory is mediavps. If you have these files in a different folder, please change the mod.ini accordingly.
Choose the new mod folder in the launcher.

Files included

BR_STLpack.vp
STL.bmp
mod.ini
readme.txt

MacOS X:
Create a new mod folder and place the included files in it.
Use FS2_Open OS X Launcher http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline
to change your cmdline_fso.cfg.
But:
Edit your cmdline_fso.cfg, look into [(your home dir)/Library/FS2_Open/data/]

and add the followoing

-mod STL to -mod STL,fsport,mediavps

Change the folder names if necessary.

Changes
-------
Added vasudan voice translations for the complete two campaigns.
Minor changes to add time for the voices during the cinematics.


Download STL.7z here  (http://freespace.flatdisc.net/STL.7z)


Enjoy.



Title: Re: RELEASE - Shrouding the Light
Post by: Cobra on August 02, 2007, 12:30:35 pm
Hot ****!
Title: Re: RELEASE - Shrouding the Light
Post by: SF-Junky on August 22, 2007, 12:07:20 pm
I stuck a copy on Filefront for you.

http://files.filefront.com//;7602846;;/ (http://files.filefront.com//;7602846;;/)

Anyone know if Hades Combine allow an upload of this size (~8MB)?
The thing with the .wav-extension is quite annoying, but okay. I will look afters this for myself. Anyhow, it would be more... customer-friendly to fix this in the next version. And why is there only vasudan babbling? Yes, I know, the player is vasudan, too. But I thought the meaning of voiceacting is that you not have to read everthing for your own.

So, enough complaining for now. ;) My review follows as soon as I have finished the campaign.
Title: Re: RELEASE - Shrouding the Light
Post by: Tinman on August 22, 2007, 01:24:34 pm

The thing with the .wav-extension is quite annoying, but okay. I will look afters this for myself. Anyhow, it would be more... customer-friendly to fix this in the next version. And why is there only vasudan babbling? Yes, I know, the player is vasudan, too. But I thought the meaning of voiceacting is that you not have to read everthing for your own.

So, enough complaining for now. ;) My review follows as soon as I have finished the campaign.


Then use this STL.7z (http://freespace.flatdisc.net/STL.7z)  :nod:

read here why http://www.hard-light.net/forums/index.php/topic,26961.msg986476.html#msg986476 (http://www.hard-light.net/forums/index.php/topic,26961.msg986476.html#msg986476)


Title: Re: RELEASE - Shrouding the Light
Post by: SF-Junky on August 28, 2007, 06:24:09 am
So, the voiceacting worked perfectly. Thank you, Tinman. No to my review - finally.

All in all the Campaign was very, very good as said here before. The characters and dialogues are worked out as lovely as we know from Homesick. That's what I love most in your campaigns, BR. The cuscenes were okay, too, but not so very special imo. The, erm, second one iirc where those GTA cruisers fight the Terran rebels was a bit too long in my eyes. But so much the better was the one were the Roc warps out letting the terran cruiser and its escort alone against the HoL. Generally, the mistrust between Terrans and Vasudans, their attitude agains each other  and the political situation were presented in a brilliant way - even better than in the FS1 main campaign imo.

What I did not like so much was how the strategical situation changes from worst to good. That was a bit too fast for my liking. At the end of one mission the Hammer is only a stone's throw from total victory and at the end of the next one it's already in the defense. I don't understand anyway why the vasudans or terrans didn't send reinforcements earlier. One or two additional bomber missions would've been nice, too.

I remember one litte bug: In the second last mission I've been spotted as a spy after I accomplished the primary goals. But was able to proceed anyway.

Lust but not least: A word to the voice acting. Did I hear right that the Vasudans have all been spoken by only one person? The stresses were really strange in some points. E.g. "terraaans" or these long pauses before someone is addressed by name. But altogether it was okay.

:)
Title: Re: RELEASE - Shrouding the Light
Post by: Tinman on August 28, 2007, 02:04:49 pm

Lust but not least: A word to the voice acting. Did I hear right that the Vasudans have all been spoken by only one person? The stresses were really strange in some points. E.g. "terraaans" or these long pauses before someone is addressed by name. But altogether it was okay.

:)

A word to your review: i could not have said this better myself.  :)

Well, the vasudan voice acting is a vasudan-terran translation computer, not "voice acting" like the terran voices  :D

so that a terran could sit in a vasudan cockpit  ;7 

and you know the vasudan-terran translation computers in the 24th century need improvement   :nod:


Title: Re: RELEASE - Shrouding the Light
Post by: applestew on June 10, 2008, 04:07:12 am
The links dead. Any new link? Those on the official site is dead too.
Title: Re: RELEASE - Shrouding the Light
Post by: Tinman on June 11, 2008, 11:33:46 am
The links dead. Any new link? Those on the official site is dead too.
:eek2:
Filefront deleted the file without a comment   :sigh:

i will upload it to freespacemods an post a link ASAP

Download STL.7z here  (http://freespace.flatdisc.net/STL.7z)

Edit: link added
Title: Re: RELEASE - Shrouding the Light
Post by: achtung on June 12, 2008, 03:07:06 pm
Here's a nice, permanent fsmods upload.

http://www.freespacemods.net/download.php?view.235
Title: Re: RELEASE - Shrouding the Light
Post by: applestew on June 13, 2008, 02:21:52 am
yay thanks!!!
Frankly i didnt expect a reply when i saw the 'warning, no post for 1 month' message.  ;7
Title: Re: RELEASE - Shrouding the Light
Post by: JF0603 on September 14, 2008, 02:18:51 pm
all of the links are broken.
Title: Re: RELEASE - Shrouding the Light
Post by: Jeff Vader on September 14, 2008, 02:21:11 pm
Is at FreeSpaceMods (http://www.freespacemods.net/download.php?view.235).
Title: Re: RELEASE - Shrouding the Light
Post by: GODzilla on February 29, 2012, 05:04:10 am
Just 5 minutes ago I finished this (so, for those interested, I can confirm that the campaign works flawlessly with the mediavps 3.6.12 and the FSO exe 3.6.14 RC5, plus some custom effects) and it was a blast.

There are simply no words for comparing this with the "official" Operation Templar campaign, because these words would be too vulgar. :D Let's just say that Operation Templar is plain boring and does not do the whole HOL-theme any justice. 4 Missions with "kill everything", stupid.

But this, this really took the whole story to all new hights, gave it depth and background and an almost philosophical approach. I enjoyed listening to Alpha 2 and Alpha 3 arguing about the fractured soul of the Vasudan people.

Plus, the way it ended, hinting about reaffirmed relations with the Terrans as well as special programms to build on this even stronger, is a PERFECT way to continue towards Freespace 2, where the Vasudans and Terrans (NTF excluded) are as one. And continuing to FS2 is what I will do...now.

Thank you Blaise Russel!  :yes:
Title: Re: RELEASE - Shrouding the Light
Post by: eicca on June 16, 2016, 11:53:03 pm
If digging up this thread is inappropriate, let me know...

Anyone been able to get this to work with MediaVPs 2014? I get warnings at the pilot selection screen and then hangs on loading.
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on June 17, 2016, 12:21:49 am
http://www.hard-light.net/forums/index.php?topic=87553.0

This thread should have a version that works with 2014 VPs.


FYI, even though the OP in that thread says you need FSPort 3.4, keep in mind version 3.5 is out now.
Title: Re: RELEASE - Shrouding the Light
Post by: eicca on June 17, 2016, 12:28:44 am
http://www.hard-light.net/forums/index.php?topic=87553.0

This thread should have a version that works with 2014 VPs.


FYI, even though the OP in that thread says you need FSPort 3.4, keep in mind version 3.5 is out now.

That did the trick! Thanks!
Title: Re: RELEASE - Shrouding the Light
Post by: Assassin714 on July 23, 2018, 11:00:32 am
I would just like to say that this campaign is very good. I am not done with it yet but it has almost everything I like - good plot, characterization, tension, atmosphere, intrigue, and the missions are, for the most part, straightforward action, with no super annoying or pointless mechanics or sudden gameplay changes. The missions themselves are very hard but not to the point of being frustratingly impossible. The voice acting is decent, but one of my only complaints is that I don't much like the use of TTS voices for the Vasudans (who are the majority of the voices you hear). I generally prefer campaigns with Shivans but this one is still excellent.

Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on August 12, 2021, 07:36:37 pm
So nice to finally see this updated. One of my top favorite Freespace 1 era mods
Title: Re: RELEASE - Shrouding the Light
Post by: fenris447 on June 06, 2022, 05:27:25 pm
I have version 2.5.1 (I also tried 2.5.0) installed via Knossos, everything downloaded as per usual, no modifications to anything, and cannot play this. Whenever I hit PLAY, I get "No executable was found for this mod!"

What am I doing wrong? I've had no issues with any other campaign or mod so far.

EDIT: Figured out the problem. I had Knossos configured incorrectly, with stuff spread across different drives.

New problem: Playing STL Origins on the mission where you take the Karnak. Once the boading party enters the station, nothing happens. D:
Title: Re: RELEASE - Shrouding the Light
Post by: Goober5000 on June 10, 2022, 11:48:22 pm
New problem: Playing STL Origins on the mission where you take the Karnak. Once the boading party enters the station, nothing happens. D:

This is an FSO bug.  It's fixed in the latest nightlies as well as 22.2 RC1.
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on August 24, 2022, 09:37:43 pm
Error: Can't open model file <Fenris.pof>
File: modelread.cpp
Line: 1406

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes


I got this after playing the third mission of the main STL campaign.  It wouldn't start up the cutscene that came after.  The weird thing is, missions with Fenrises would play in the techroom but the game crashes when trying to play the cutscene that occurs after the third mission.




UPDATE:  I tried using different MVP versions since I save the latest of each set.  The latest versions of 4.5 MVPs (regular and FSPort MVPs) had the same problem but when I changed to the latest version of 4.4 MVPs (regular and FSPort MVPs), the cutscene plays okay and I'm able to progress in the campaign.  So something changed between 4.4 and 4.5 at some point.  If someone could still fix this though that'd be great.
Just in case anyone was wondering, the file that caused the issue was "STL-C2.FS2"
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on September 10, 2022, 05:38:13 pm
This issue is now fixed in v. 2.6.0 on Knossos.
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 12, 2022, 07:29:21 pm
Thank you.
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on September 13, 2022, 11:36:27 pm
The final mission is unwinnable.  The Crusader hardly takes any damage and becomes indestructible at 1%.  Also, the Obelisk does not allow you to target the guns or subsystems
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 14, 2022, 05:27:35 pm
The final mission is unwinnable.  The Crusader hardly takes any damage and becomes indestructible at 1%.  Also, the Obelisk does not allow you to target the guns or subsystems

I tried this mission through the techroom but was able to beat it.  Also, while I wasn't able to target subsystems on Obelisk (not sure if one ever was able to do that IIRC) I was able to target guns.
I played on the newest version of STL (2.6.0) and FSO 22.2 official.  I also used FSPort MVPs 4.6.7 and 'main' MVPs 4.6.6 (I haven't been able to update my main MVPs to the most new version yet).


What setup were you using if I may ask?
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on September 15, 2022, 12:57:26 pm
I used all the most up to date patches as provided on Knossos
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 15, 2022, 08:18:20 pm
I used all the most up to date patches as provided on Knossos

Did you play this through the regular campaign or through techroom (if you played it 'normally' could you see if the final mission still has these issues through the techroom)?
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on September 16, 2022, 10:12:37 am
Regular Campaign
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 16, 2022, 06:23:29 pm
Regular Campaign

If I may ask could you look at it through the techroom too please?  If it works in the techroom for both of us but not in regular campaign that could be an important variable to tell Admiral Nelson about.  It would be weird if it worked though for one of us on techroom but not the other.


Also, if AN doesn't respond here for a while, sometimes it works to send a PM as well.
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on September 16, 2022, 09:33:25 pm
I can't access it in the techroom because I couldn't complete the mission successfully
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 17, 2022, 12:47:37 am
I can't access it in the techroom because I couldn't complete the mission successfully

Go to the techroom
Mission Simulator
Campaign missions
Hit Ctrl+Shift+S to open techroom access to all missions in a campaign
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on September 18, 2022, 07:13:17 pm
Okay, I finally tested it out in the techroom and it worked there.  Must be a regular campaign issue
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 19, 2022, 07:37:17 pm
I'll try a PM to AN if he doesn't post about it this week.
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 26, 2022, 07:22:57 pm
I'll send a PM to AN about this after this post.

In the meantime, could you try this and see if it allows you to progress (I don't know if it will but it's worth a try):

(EDIT: Although  it sounds like the Obelisk can still be destroyed...I did mention the not being able to target systems/turrets glitch to AN)

-See if you can destroy the Crusader using cheats (if it gets stuck at 1% again) and see if that triggers the ending dialogue
Title: Re: RELEASE - Shrouding the Light
Post by: Admiral Nelson on September 27, 2022, 10:52:31 am
It looks like two issues:
1. Table mistakes in the Obelisk table entry - one extra turret was in the tables, and no subsystems were present in the table.
2. At some point in the distant past the high poly Typhon model had extra turrets.  One of the restorers must have saved some of these missions with that model active.  The current model doesn't have those extra turrets, but they were saved in the mission files.  I have resaved all of the missions with the current MediaVPs active, which will clear that issue.

Version 2.6.1, uploaded to knossos fixes these issues.
Title: Re: RELEASE - Shrouding the Light
Post by: CT27 on September 30, 2022, 08:30:21 pm
Thank you Admiral Nelson.


ShivanSlayer, did this new update fix your issues?
Title: Re: RELEASE - Shrouding the Light
Post by: Nm6k on November 19, 2023, 02:53:26 pm
When I try to launch the campaign on Knossos I keep getting an error message of "No executable was found for this mod"
Title: Re: RELEASE - Shrouding the Light
Post by: Nm6k on November 24, 2023, 03:34:20 pm
Now I'm getting
Error: mv_root-mod.tbm(line 23):
Error: Missing required token: [#END], Found [$Fixed Missile Detonation: YES] instead.

File: parselo.cpp
Line: 303

Edit:Never mind it's working now and I don't understand why exactly :lol:
Title: Re: RELEASE - Shrouding the Light
Post by: ShivanSlayer on January 04, 2024, 10:07:24 am
It says "No executable was found for this mod" and verify file integrity shows now problems.  It didn't have any problems when I last played in November

EDit: It works now
Title: Re: RELEASE - Shrouding the Light
Post by: mosshadow on January 10, 2024, 09:52:34 am
Hello, I would like to Echo that I am getting the No executable was found for this mod, and the issue has not resolved itself.
Title: Re: RELEASE - Shrouding the Light
Post by: 0rph3u5 on January 10, 2024, 01:06:44 pm
A common cause for the "No Executable found"-error message is that for one or more reasons the mod's most recent version is set to use a Nightly build and the user is not using the Nightly Rekease Channel to get their FSO executables.

You can switch your "preferred build stability" (maybe not the correct name of the option in Knossos) to avoid it. However doing so is not recommended unless you are developer.
Title: Re: RELEASE - Shrouding the Light
Post by: mosshadow on January 13, 2024, 07:42:27 pm
Thank you that worked.