Author Topic: RELEASE - Shrouding the Light  (Read 74748 times)

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Offline Goober5000

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Re: RELEASE - Shrouding the Light
I'm pretty sure the error is "Invalid medal name".


Sarcasm aside, this probably means you installed the mod incorrectly.  But if you open the mission in Wordpad and change the medal to "Vasudan Alliance" it'll let you proceed.

 
Re: RELEASE - Shrouding the Light
I'm pretty sure the error is "Invalid medal name".


Sarcasm aside, this probably means you installed the mod incorrectly.  But if you open the mission in Wordpad and change the medal to "Vasudan Alliance" it'll let you proceed.



You are right. I put the vp in the actual fsport mod folder instead of its own mod folder. :/


maybe I outta read the readmes before just doing stuff. GG

 
Re: RELEASE - Shrouding the Light
Is there any way we could get the Vasudan voices back in there.  It really completed the mood of the mod.  Thanks!

 
Re: RELEASE - Shrouding the Light
Okay, I've found that the only reason that the Vasudan voices don't work in Nelson's patch is because they're pointing to wav's instead of ogg's.  So, I'm going to go ahead and fix this.

Nelson also put in the correct MainHall (which isn't documented that I can see).  I think it's going to be easier to extract every mission, find/replace wav with ogg, and then put them back, then it would be to fix the original BR.  I'll let everyone know when I'm done.

 

Offline Goober5000

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Re: RELEASE - Shrouding the Light
Okay, I've found that the only reason that the Vasudan voices don't work in Nelson's patch is because they're pointing to wav's instead of ogg's.  So, I'm going to go ahead and fix this.

Actually, put it in Mantis (see my sig) so that it'll be fixed in FSO.  This is a bug.

 
Re: RELEASE - Shrouding the Light
Hmm..  I don't really see this as a bug, per se.  I mean, it probably works for him, since he has the Wav version.  I guess maybe, you could throw some logic in FSO to look for wav or ogg?
« Last Edit: December 21, 2006, 02:27:56 pm by throwaway4 »

 

Offline karajorma

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Re: RELEASE - Shrouding the Light
Exactly. If you look at how textures are handled the game doesn't care about the extension as long as it can find something with that filename.
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Re: RELEASE - Shrouding the Light
Ah gotcha...

Added the issue.

 

Offline tracker

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Re: RELEASE - Shrouding the Light
Grrrr I've one problem under linux

The game star but when I start the mission , I've this error:
"Can't open model file <fighter02.pof>" at model/modelread.cpp:1899
** Fatal error : Error while running "/home/chris/freespace2/fs2_open_r" with arguments "-mod /mod/ShroudingTheLight-FS1_30-mediavps"

Can you help me please.


 

Offline karajorma

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Re: RELEASE - Shrouding the Light
I know little about how the linux commandline works but if you've stuck all your mods in a directory called mods I would have expected that to be -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps rather than what you have.

Either way I suspect the problem is that FS2_Open is not finding the FS1 Port directory. Go into the techroom and press CTRL+SHIFT+S and look at the Hercules, Fenris or one of the other ships that has been high polyed. At least that way you can check if mediavps is being found. If it crashes when you select the anubis though that means that the FS1 Port is missing. So at least you'll have narrowed down the error to one missing mod (which likely means a typo or missing VP in the mods folder).
« Last Edit: December 24, 2006, 10:49:53 am by karajorma »
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Offline tracker

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Re: RELEASE - Shrouding the Light
no crash with  anubis, the command -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps not work.
Sniff I does not understand.
I 've put all files in STL and it the same , not work, i've the FS1-port not STL mod??

 

Offline karajorma

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Re: RELEASE - Shrouding the Light
If it's not crashing with the anubis that means that it is finding the FS1port. Which is rather confusing.
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Offline castor

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Re: RELEASE - Shrouding the Light
..the command -mod /mod/ShroudingTheLight,/mod/FS1_30,/mod/mediavps not work.
It probably makes no difference, but you could try removing the first slashes.

 

Offline tracker

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Re: RELEASE - Shrouding the Light
Not work too

"Can't open model file <New_Hornet.pof>" at model/modelread.cpp:1899
** Fatal error : Error while running "/home/chris/freespace2/fs2_open_r" with arguments "-mod mod/ShroudingTheLight,mod/FS1_30,mod/mediavps"

Rrrrrrrr

 

Offline tracker

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Re: RELEASE - Shrouding the Light
YES YES YES !!!!!

ok I've found the good command for Linux user.
It's very important to rispect an order to work this MOD.

Like this:  -mod mod/FS1_30,mod/mediavps,mod/ShroudingTheLight

Thank you all for your help !!  :yes: :D

 

Offline karajorma

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Re: RELEASE - Shrouding the Light
That's not going to keep working I'm afraid. You've overridden the STL tables with the FS1Port ones. Sooner or later that's going to bite you on the arse.

The problem with the New_Hornet.pof is due to a bad table. It shouldn't be that hard to fix but unfortunately I lack the time at the moment. I'm sure someone has a working TBM file to fix the problem.
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Offline Dysko

Re: RELEASE - Shrouding the Light
I have resolved that problem with the TBM that I attach, but now I get this error (always in the first mission):
Code: [Select]
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1899
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
It's not the first time I see this, and this error doesn't prevent me from playing, since I can play the mission anyway.

EDIT: sorry, I forgot to attach the TBM... :nervous:
EDIT2: IIRC, Centrixo already posted about the "Can't open model file <none>" problem, but I can't find that thread...

[attachment deleted by admin]
« Last Edit: December 31, 2006, 06:52:04 am by Darth DySkO »
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Offline tracker

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Re: RELEASE - Shrouding the Light
where I put your file tbm?

 

Offline Dysko

Re: RELEASE - Shrouding the Light
where I put your file tbm?
In your "<STL mod folder>\data\tables\" folder.
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Offline Dysko

Re: RELEASE - Shrouding the Light
I'm sorry to :bump: this thread with a probably n00bish question, but I got to the mission "Circles within Circles" (from STL: Origin). So far, I had in every mission the "Can't open model file <none>" problem, but I could go on anyway.
In this mission, when I get to the weapon loadout screen, I get a slightly different error. It continues popping up, preventing me from starting the mission:
Code: [Select]
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
As you can see, the line is no more 1899 but 1902.
Is there a way to fix this? Thanks! :)

EDIT: strange... the error doesn't come up anymore...
« Last Edit: February 05, 2007, 07:28:14 am by Darth DySkO »
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