Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Krallis on December 08, 2009, 02:27:41 pm
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Im trying to extract the .dds texture from the FS2 VP's.
When I save them as PSD's and open them in photoshop they appear fine.
However when they are loaded into my game engien they turn bright pink/yellow/green and the textures are repeated about 4 time in the same space.
Is there anyway to save DDS files as a psd so that they appear properly.
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So you are using Photoshop with the dds plugin to open the files and then saving as psd? Or are you doing something else?
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I might have the plugin I might not.
Im opening the files and saving them using photoshop. (i also tried saving as a copy)
But they end up a badly bitmapped repeated texture that is in 4 bright colours whenever I bring it into my engine.
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A PSD...as a game texture format?...wut?
I'm really confused. Either I misunderstand or you're missing some basic concepts of game texture formats.
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Im using unreal engine 3, you import your textures as an image file and create a material in the editor.
It can do BMP JPG TIFF PCX PSD etc
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You shouldn't use PSD directly though, it's an exchange format, not an actual image format. It holds layers, some of which could be on or off, who knows. Doesn't make sense to me to use it anyway. Why not just use the textures directly? I can't imagine the UE3 engine can't handle DDS. Also, DDS files are mipmapped, might be why you're getting the texture showing up multiple times.
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I use psd because it appears to hold transparency information like a png whereas jpg an bmp dont appear to. And UE3 doesnt support png
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You could just use Gimp, it's free and it has a good .dds pluggin, so you'll have no trouble at all converting, after reading the original DDS file you can save to .xfc or .tga and then work on it as much as you like, then you can export the result back to .dds format again to check the results ingame.
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I use psd because it appears to hold transparency information like a png whereas jpg an bmp dont appear to. And UE3 doesnt support png
Try tga rather than psd.
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TIFF doesn't have alpha? Either way, yeah try TGA, it should support that. PSD supports transparency because it's an exchange format. I'm surprised the program you're using can handle it but you might as well export to a standard format instead of using PSD, you'll have a better idea of what it will look like. If a TGA looks fine and something is still odd, it's probably something with the UE3 converter.
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Not sure if this will be of use ...
But had same problems as I began to tex. in Sins of a Solar Empire ... I use PSD and still do ... now without a problem:
The problems were due to the channels/alpha:
Reply: 594: http://sri-corp.com/Forum/index.php?topic=2436.585 (http://sri-corp.com/Forum/index.php?topic=2436.585)
EDIT: also I reverted the .psd to .dds
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Iirc, NVIDIA has a dds conversion Photoshop plug-in.
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I use the nvDXT utility for FS2 textures and it works well there, although it's command line based.
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Why's this in gaming discussion?
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Why's this in gaming discussion?
Im using unreal engine 3
Even though he is extracting FS2 textures (which, on that note, seems to be working flawlessly), the actual modding is Unreal-related. Which is a non-FS game.
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Use nvidia plugins :)