Whenever the damage sparks would fly on the Wellington, the carrier lights would flicker. Nice touch!
Glowpoint flicking on damaged ships is a SCP Feature

Bug here: (highlight blank space; spoilers)
on the mission in which you escort the wellington to the jump node, we arrive at the final waypoint, except there are no kilrathi. There are supposed to be two cruisers there, but there isn't. So I sit there for about an hour in 64x time compression on, and randomly at about 320 elapsed mission minutes, the two cruisers jump in. what is wrong here?
As Tolwyn said, is this reproducable ? The arrival of the enemies is (as most times) triggered on the players distance to the navpoint you are approaching. In all the countless tries I did I never run into this problem (though I have read some very strange problems within the last 48 hours

)
Well, first of all, a huge 'thank you' from an old gamer and avid Wing Commander fan. I just installed WCS, and the intro blew me away completely! Awesome. Speaking of blowing away, I'm stuck in the 2nd mission (don't laugh!). I get killed EVERY time by a missile blast right after the pirate scumbags attack. There isn't much I can do, I either attack and get killed in 5 seconds OR I die because of disobeying the Major.
I'm certainly no NOOB, having finished WC1-Prophecy, X-Wing, TieFighter....you name'em. So any hints for me?
Anyway, great game, splendid job!
Buzz
Besides Tolwyn's hint, evading missiles is certainly one of the challanges in the game, but with a little experience it's really easy. Listen carefully what Ninja explains to you before the fight with the pirates start (we built that in special for this case

) Be very careful when approaching enemies from the front. They will fire a missile at you when you are very close, and your chance of evading is down to 0% then.
Otherwise, listen to the missile alarm sound. When the missiles get's close (faster beep-sound) drop a countermeasure and immediately change flightvector and hit the afterburner. Don't throw out the countermeasure to soon. It's mostly useless then, and you don't have so many of them.
+ What does -wcsaga flag enable in FS2 engine?
- Removing -class name in the briefing icons (click on it)
- Removes enemy wingnames ingame
- more to come (I hope

)