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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Alex Navarro on October 26, 2009, 05:59:47 am

Title: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 26, 2009, 05:59:47 am
The Great War: Independence

(Logo to be implemented)

Excuse my english, please. This page is or can be modified constantly. I've started this campaign in 13 August 2009 based on what I've read here (http://www.hard-light.net/forums/index.php?topic=58176.0). Yes, I know I started 10 months late, it's I'm afraid to do this because I don't want to annoy any modder or modeler around here. I added a lot of content from other modders and mod teams, but there is a little from me too ;). See contents below.

INDEX

1. INTRODUCTION
2. CONTENTS
3. MINIMUN REQUIRED
4. SCREENSHOTS AND SAMPLES
5. COMPLETION
6. MAIN CHARACTER
7. BACKGROUND
8. FACTIONS
9. SYSTEMS
10. CORPORATIONS
11. FIGHTERS, BOMBERS AND GUNBOATS
12. PATROLBOATS, FRIGATES, CORVETTES, CRUISERS, DESTROYERS, CARRIERS AND DREADNOUGHTS
13. FTL BIDIMENSIONAL MAP
14. QUOTES FROM THE CAMPAIGN AND OTHERS
15. DOWNLOAD LINKS


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1. INTRODUCTION

"It is the year 2630. Humanity has reached the stars and colonized dozens of star systems. We have built new colonies in new planets and moons, massive space stations, mining facilities in asteroids, fleets... we have built a new world. And, however, there is no golden age... Life outside Sol is a very difficult one, dangerous... subjugated. Who you live here in the colonies, you know the truth, but you, people of Sol, you must open your ears and eyes know: The Outer Systems, commonly known in the Inner Systems and Sol as the Badlands, are a dozen of impoverished star systems, with some colonized asteroids and space stations here and there, far away from Earth and the Terran Coalition, where pirates and slavery are just common. And the Inner Systems, the most flourishing colonies, with great cities and culture... ruined. Their inhabitants removed to the Outter Systems condemned to live outside their former home and to work for food, water and oxygen, oldmen and children. Everything controlled by terrestrial corporations that are simply the TCN branch of gobernment, police and military, through which it exerts its influence, power and corruption. Ramdom raids in our homes, people disappearence, children crying because their dead parents... we are just TIRED.

But the colonies were not always like this before... and we do not want our colonies to be like this anymore... We shall finish what the Terran Coalition started fifty seven years ago in the Great War. Now we declare INDEPENDENCE. We declare war against the TCN and the terran gobernment. And we declare our corner of space FREE, FOREVER!!! WE ARE TIRED!!! ...... The... Great War hasn't ended yet... 'Comrade President'. For you, it has just begun."

- Ashlee West-Russell, talking on the Voice of the Independence FTL radio after the massacre of Indi VI.

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2. CONTENTS

This is what you'll find when it's done: * means not added

- Deep (or at least acceptable, I'm not a writer) storyline and characters. Created 15 characters at this moment, more coming.
- 8 factions, each one with its own ships, colours and weapons.
- First Campaign is a Second Campaign precuel. Somekind of intro campaign.
- Second Campaign clearly divided into 3 parts: Prologue (training, story intro, light combat), Pre-war (Piracy and merc missions), Independence War.
- Many ship classes and weapons. Nearly the inferno release limit in case of ships.
- Many ship's pof files were changed with new fire points for turrets, gunpoints for prims and secs, and some fixes here and there.
- Many ships were re-texturized (even created a new green nucleat thruster colour) to adapt their colour to their factions. To edit textures and effects I used Photoshop, and PCS 2.0.3 to change the ships' textures or add the modified ones.
- New sound effects and music. Many many of them completely new to this modding community. Hope you like 'em.
- *I could make new head anis from AVI files that come from other games filmed with real actors. However, I'd prefer not to do so because I don't want to break any law (use the actors image without permision or something like that, I don't know).
- New AIs (Kamikaze, Novice, Professional, Elite, Ace).
- Did I say there were new sound effects and music?... Yes, I did lol.

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3. MINIMUM REQUIRED

- FreeSpace 2 installed.
- FreeSpace Open 3.6.12, inferno build (not regular, too many ships in the table).

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4. SCREENSHOTS AND SAMPLES

Here are a few ships: (they look better in-game than in PCS, these were taken in PCS)

ASF Aegir (http://i285.photobucket.com/albums/ll44/AlexNavarroW/aegir.jpg), based on the GTBCr Tennyson by Ryx, esarai and Droid803, retextured. (obsolete now, re-retexture below)
Estación Albireo (http://i285.photobucket.com/albums/ll44/AlexNavarroW/albireo.jpg), based on the GTI Whitehall by Trashman, retextured.
KIN Banshee MkII (http://i285.photobucket.com/albums/ll44/AlexNavarroW/bansheemk2.jpg), based on the TF Kestrel by KillMeNow and Lightspeed.
ASF Beliskner (http://i285.photobucket.com/albums/ll44/AlexNavarroW/beliskner.jpg), based on the UEFg Karuna by ---Steve-O---, downturreted by Blue Planet.
TCN Cheyernota MkII (http://i285.photobucket.com/albums/ll44/AlexNavarroW/cheyernota.jpg), based on the GTF Selkie by Aldo.
RS Defender (http://i285.photobucket.com/albums/ll44/AlexNavarroW/defender.jpg), based on the Piranha by Scooby_Doo, retextured.
TCN Dragon (http://i285.photobucket.com/albums/ll44/AlexNavarroW/dragon.jpg), based on the FTF Jackal by ---Steve-O---.
TCS Enforcer MkI (http://i285.photobucket.com/albums/ll44/AlexNavarroW/enforcermk1.jpg), based on the EAF Lethe by LtNarol and Spicious.
TCS Equalizer (http://i285.photobucket.com/albums/ll44/AlexNavarroW/newequalizer.jpg), based on the Stentor/ValkyrieMk2 by Aldo and Trashman.
MAAS Firestorm (http://i285.photobucket.com/albums/ll44/AlexNavarroW/firestorm.jpg), based on the GTB Uriel by Venom and Woomeinster, added some changes with PCS, created table for this model.
MAAS Hurricane (http://i285.photobucket.com/albums/ll44/AlexNavarroW/hurricane.jpg), based on the GTF Raziel by Venom and Woomeinster, added some changes with PCS, created table for this model.
TCS Judgement (http://i285.photobucket.com/albums/ll44/AlexNavarroW/judgement.jpg), based on the GTCar Fury by Trashman, retextured.
TCN Kazan MkIII (http://i285.photobucket.com/albums/ll44/AlexNavarroW/kazanmk3.jpg), based on a model from 158th Banshee Squadron's recent demo.
TCN Kossak (http://i285.photobucket.com/albums/ll44/AlexNavarroW/kossak.jpg), based on the FTF Wraith by ---Steve-O---.
ASF Odin (http://i285.photobucket.com/albums/ll44/AlexNavarroW/odin.jpg), based on the Midway by Scooby_Doo.
TCN Orel (http://i285.photobucket.com/albums/ll44/AlexNavarroW/orel.jpg), based on the GTD Titan by Stratcomm, retextured.
RS Patriot (http://i285.photobucket.com/albums/ll44/AlexNavarroW/patriot.jpg), based on the PTF Kulas by Aldo, retextured.
MAAS Predator (http://i285.photobucket.com/albums/ll44/AlexNavarroW/predator.jpg), based on the GTC Ticonderoga by Hamano, retextured.
GPF Raijin (http://i285.photobucket.com/albums/ll44/AlexNavarroW/raijin.jpg), based on the ITCv Raiden by ???, created table entry for this model.
TCN Terra (http://i285.photobucket.com/albums/ll44/AlexNavarroW/terra.jpg), based on the GTBs Moscow by HLP, retextured (not good), added some changes with PCS.
ASF Skiold (http://i285.photobucket.com/albums/ll44/AlexNavarroW/skiold.jpg), based on the GTF Maverick by billy4kd, retextured.
ASF Valhalla (http://i285.photobucket.com/albums/ll44/AlexNavarroW/valhalla.jpg), based on the GTVBS Archangel Mk2 by Trashman.
KIN Rammbock (http://i285.photobucket.com/albums/ll44/AlexNavarroW/rammbock.jpg), based on the CCD Kiev from 158th Banshee Squadron's recent demo, retextured.
Rai Vulture (http://i285.photobucket.com/albums/ll44/AlexNavarroW/vulture.jpg), based on the PF Vulture by Nuke.

More Screenshots, PCS taken:

ASF Aegir (http://i285.photobucket.com/albums/ll44/AlexNavarroW/aegirretexture.jpg), re-retextured. You like it? ;)
ASF Donar (http://i285.photobucket.com/albums/ll44/AlexNavarroW/Donar.jpg), based on the GTB Athena Mk2 by Trashman
ASF Midgard (http://i285.photobucket.com/albums/ll44/AlexNavarroW/midgard.jpg), based on the GTD Raynor by a lot of good people (I got it from the Strattcom fleet pack, so obsolete, see HTL below), retextured
ASF Midgard (http://i285.photobucket.com/albums/ll44/AlexNavarroW/midgardretex.jpg), based on the GTD Raynor HTL version, retextured
ASF Mjolnir (http://i285.photobucket.com/albums/ll44/AlexNavarroW/mjolnir.jpg), based on the GTI Acheron by Robin Varley, retextured.
TCN Ryazan (http://i285.photobucket.com/albums/ll44/AlexNavarroW/Armag.jpg), based on the GTTB Armageddon by Trashman, retextured.
TCN Yakutsk (http://i285.photobucket.com/albums/ll44/AlexNavarroW/Yakutsk.jpg), based on the GTCv Alexandria by the Inferno R1 team, retextured.
TCN Irkutsk (http://i285.photobucket.com/albums/ll44/AlexNavarroW/blade.jpg), based on the GTBC Blade by Trashman based on a SOC ship, retextured.
TCN Kharkov (http://i285.photobucket.com/albums/ll44/AlexNavarroW/segomo.jpg), based on the SOD Segomo by Aldo, retextured.
MAAS Brawler (http://i285.photobucket.com/albums/ll44/AlexNavarroW/antwerpen.jpg), based on the GTGs Antwerpen by TopAce, retextured.
MAAS Warhammer (http://i285.photobucket.com/albums/ll44/AlexNavarroW/warhammer.jpg), based on the TCa Saggitarius by Ryx, retextured.Cor Drakkar (http://i285.photobucket.com/albums/ll44/AlexNavarroW/drakkar.jpg), based on the ¿GTD Mammoth Mk2? by ¿Trashman?, retextured, table fixes.
EMK Lifter (http://i285.photobucket.com/albums/ll44/AlexNavarroW/miner.jpg), based on the GTMv Krom/GTL Anemoi by Trashman/Darius, retextured.
Nowak Sedulous (http://i285.photobucket.com/albums/ll44/AlexNavarroW/bulk.jpg), based on the GTFr Demeter by Aldo and Woomeister, retextured.
OL Siniy Zvezda (http://i285.photobucket.com/albums/ll44/AlexNavarroW/liner.jpg), based on the GTCVI Splendid by Trashman, retextured.
OL Krasniy Zvezda (http://i285.photobucket.com/albums/ll44/AlexNavarroW/liner1.jpg), based on the GTCVI Majestic by Trashman, retextured.

This soundtracks and many more we'll be included, if there are no problems:

1st sample (http://www.megaupload.com/?d=QLDGK14C)
2nd sample (http://www.megaupload.com/?d=4P7XUYO2)
3rd sample (http://www.megaupload.com/?d=N84RPWWE)

A credits file for this pieces of art and their composers will be added in the future.

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5. COMPLETION

Ships table: 90%
Weapons table: 90%
Sounds table: 95%
Ranks table: 100%
Ai table: 100%
Ai profiles table: 100%
Asteroid table: 100%
HUD gauges table: 100%
Icons table: 20%
Iff defs table: 100%, but not implemented, there were some problems here
Medals table: 0%
Music table(s): 90%
Species table: 10%
Species defs table: 100%
Stars table: 0%

Music: 100%
Sounds: 100%
Models: 95%
Textures: 95%
Effects: 90%
Pseudo-Missions: 1% (first tutorial mission done)
Freded-Missions: 0%

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6. MAIN CHARACTER(S)

The main character of the Second Campaign is Ashlee West-Russell, a young 17 years girl (only during the tutorial missions or prologue) that was born in Indi IV, aka Terra Nova, in Epsilon Indi. Like almost everyone in the Badlands, this young one hates the terrestrial corporations, and the Coalition. She and her father share the habit of writing a personal log and sometimes she helps him with the Southern Cross, the family old cargo ship. She has inherited the Wests' taste for space and ships, and the strenght and self-sufficiency of her father. Her IQ is above average. She studies in the Green Hill school in EZ Aquarii and is finishing her last year of studies. She's skillful with languages. Her native language is english, she is fluent with russian and chinese. Her father tought her some hand-to-hand self-defense combat.

During the prologue of the campaign, she lives with her father, David West-Cameron, in a densely populated mining colony in the EZ Aquarii system, asteroid Aqua B1, Aqua Cluster B, orbiting the EZ Aquarii B star. The asteroid has a city built above and inside, inhabited by 600.000 people.

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7. BACKGROUND(obsolete and inaccurate version)
 
Two hundred ninety five years ago, broke out a war known as the Sol War, a civil war in the Sol system that lasted 123 years. There were two clearly differentiated sides: the Colonial Coalition of Mars, later known as the Red Coalition of Colonies, or just the Red Coalition, and the Earth Alliance. The war started in 27 October 2139 and ended the 24 April 2262 with the Red Coalition victorious.

At the beginning of this war, it was discovered and developed the technology known today as Intrasystem Jumping Technology, or just STL (Slower Than Light) jumping, although in that time it was a more rudimentary and less effective version than the present-day's standard devices. This technology allowed ships to travel more quickly between the Sol colonies, expanding interplanetary comerce, colonization, and space warfaring. Without the obsolete unstable antimatter drives, travel from Earth to Mars could take less than a month (with modern drivers it takes two days or less).

Later on, the Coalition developed the kinetic shield, that changed the space warfare forever. Before the shielding technology, space battles resolved quickly by just causing decompression inside enemy ships, thus killing the crew exposing them to the vacuum. Because of this vulnerability, building a battleship bigger than a cruiser was unnecessary and unprofitable. The kinetic shield protects not only against weapons, it also avoid a significant atmosphere loss when a hull breach is present, even when the shields are at 5% of power. However, it cannot avoid structural failures, so when a ship breaks appart, the shield is lost, and the ship's atmosphere with it, or at least the atmosphere of the compromised decks. If the shield generator is lost and the ship has hull breaches, atmosphere losses are inevitable too. Another limitation of this technology is that shields cannot operate in planetary atmosphere. The shield generator is subject of massive bombardments of air particles that it must repel, so the shields fall to zero power because the overwhelming 'attack' it have to held. Pilots that are going to fight in atmosphere enviroment, will do it without shields, a traditional style dogfight.

This technology gave the advantage to the Coalition for a while, enough time and momentum to conquer Earth and force the Alliance to withdraw to Jupiter, where they installed their new seat of government and military center of operations. During the attack to Earth, the Earth Alliance executed a massive evacuation to the outter Sol colonies, which reduced Earth's population a 21%.

The Earth Alliance didn't take long in stealing the shielding technology by their extensive network of spies and informers. They enhanced it and developed a laser weapon at the same time to perforate it. But the Coalition stole the laser weaponry prints and developed their own versions enhanced with meson technology. Now this tends to think that both sides were going to be balanced, but they were not. The Alliance could not copy or counteract the meson technology because they had neither the means nor the resources required after losing Earth, thus the Earth Alliance was always in weapons disadvantage until the end of the conflict.

Battle after battle, colony after colony, the Alliance was losing territory, until the Earth Alliance had an agreement of mutual protection with every pirate and criminal group in Sol, and exchanged coalitionist technology and ships. Thanks to their superior strategic and tactical ingenuity againt their foe, the Earth Alliance reclaimed its territories, until only remained Mars to conquer. The Alliance proceeded to attack Mars with the First Fleet. However, the Coalition had two aces up its sleeve: the Cheyernota Project and the Kiev Project.

Proyect Cheyernota brought to space warfare the stealth technology, used today by the TCN in reconnaissance, hit and run and covert operations missions. With an entire armada of Cheyernota-class heavy fighters that were produced in secret plus the remainings of the SRN (Space Red Navy) Third Fleet, the Coalition ambushed and destroyed the ASF (Alliance Space Forces) First Fleet attacking by surprise their weak points. Lt. Cmder. Serena Thompson, the wife of Captain Malcolm West and second in command of the famous 305th Squadron based on the ASF Reliant, perished in this battle along with most of the squadron.

In the other hand, the Kiev Project was based in the construction of three capital ships, the first dreadnought-class space warships in history: the SRN Kiev, the SRN Moskva and the SRN Novgorod. These ships, plus the SRN First and Second Fleets, took the advantage of the hole created in the ASF fleet by the Cheyernota stealth fighter. Progressively, the Coalition was conquering the Sol system, and increased the conquest speed rate with the development of a new alloy applied as a new armor plating, and a new generation of ship as a result. Little could be done by the Alliance against its superior foe, and started to investigate alternatives.

Despite the Alliance's best tactics and strategy, it was clear that the Earth Alliance would lose the war. Allied scientists in Pluto, after a two years research, at last developed a practical use for a gravitational anomaly discovered ten years before in the Kuiper Belt: FTL (Faster Than Light) travels. This anomaly was designated as Jump Point or Jump Node. A jump point allows FTL travels from one of this points to another. They work like mass accelerators, and most of them are bidirectional. Depending of the nature, stability and directionality, there are three node classes. The first and most common class of jump points is designated as Peripheral Node. This one connect one single node with another, just like a wire that connect a computer with another. The second class, more important but more difficult to find, is known as Central Node. One of these nodes allows to travel to various single nodes of any class, working like a traffic roundabout. With a navigational computer with the appropiate algorithms, you can choose which node to travel to. Without the coordinates, you are redirected to a random node in the node's network. Finally, the third class of nodes is called Prohibited Node. They are very scarce and usually hazardous. It is forbiden to use one of these nodes for three reasons. First, because it does not connect with any other node and sends the traveller to deep space. This was proven when an exploration ship contracted by the Conglomerate TerraCorp travelled through one of these nodes. They appeared 1.2 light years from their origin point and had to go back to terran space via STL travel, a seven years journey in cryostasis. Second, because the node is too unstable and could destroy any ship that try to pass it, or send it to a random location in space thousands of parsecs long, or send it at light speed, affected by relativity. TerraCorp has lost many exploration vessels in deep space because this Prohibited Node subtype. Third, because unknown reasons. Usually contact with the exploration vessel or probe is lost when traveling this third subtype of Prohibited Node. It is known that one of these nodes goes to the event horizon of a black hole: twelve hours after sending a scout, it was considered lost in deep space (first subtype of Prohibited Node) and it was sent a probe through the same node to calculate the vector of its direction, and later send a recovery ship to those coordinates. The mission was cancelled when they discovered the vector leads to V4641 Sgr, an x-ray binary system where a black hole was located in the XXI century, the nearest black hole to Earth.

The last bastion of the Earth Alliance was the homeworld, Earth itself. While the Alliance was loosing the war, in the most absolute secrecy it was occuring another historic record, one that would change the future: the construction of the first sleeper ships, colonization vessels that sustain their crews and passengers in a state of cryogenia during their long travel through deep space. The cryostasis mantains a living creature in a quasi-permanent hibernating state, almost avoiding aging, and without causing permanent cell damages or even cytolysis during the three hours of defrost and rehabilitation.

It was evacuated every colony in Sol, and every citizen loyal to the Earth Alliance was brought back to the homeworld, more than a withdrawal it was an exodus, and thats the name history registered to this event, the Exodus had begun. Twenty four ships were built, one in the Moon with capacity for 1 million passengers, and the rest on Earth's surface, each one with capacity for 6.5 million people. The refugees and some millions selected earthborn were put into cryogenia inside those enormous ships. When the Coalition at last reached Earth with its vast navy, the ASF, under Supreme Commander Malcolm West orders, made its last heroic effort in the defense of the Colonization Fleet during its exodus to the recently discovered jump point in Kuiper. Thanks to the ASF heroic escort, every sleeper ship made it to the jump point, and the remnants of the dying ASF followed them through it to Proxima Centauri. Malcolm West and his proud ship, the ASF Reliant II Honshu-class carrier, fell in the node defense in 24 April 2262. His son Nathan, allied Commodore and commanding officer of the ASF Idaho Honshu-class carrier, and his children scaped too along with the sleeper ships and continued the Malcolm-Serena proud lineage in the Colonial Alliance. As the Coalition did not stole or developed the FTL technology, the SRN could not pursue the settlers until a century later, when the Great War broke out.

When the sleeper ships reached Proxima Centauri, they started to look for colonizable planets and other jump points. There is no colonizable planets in Proxima, neither in Centauri A nor Centauri B, but fortunately in Proxima there is a Central Node that leads to multiple star systems. At last, 23 of 24 sleeper ships founded colonies in other planets: New Terra, in Epsilon Eridani, the first colony and the new capitol planet of the newly formed Colonial Alliance. Indi VII and Indi VI in Epsilon Indi, trade centre of the colonies. Ceti II in Tau Ceti, new base of operations and academy of the new ASF. And Groombridge V, the granary, laboratory and spa of the colonies. For a hundred years, these colonies lived in peace, creating new cultures, new egalitarian and fair laws for men and women, building great cities and space stations, colonizing other planets like Gliese III, other moons and asteroids, and trading with each other via nodes, thus making a powerful economy.

They also enhanced their military, both in surface and space, developing new weapons like the tachyon based weaponry, or new ship designs like the Heimdall or the awesome Valhalla-class dreadnought. Then in 2371 the called Terran Coalition achieved his first FTL jump to Proxima Centauri. In 13 August, in the same system, made contact the ASF Liberty and the TCN Pobedivshego (Victorious). The encounter was violent. Both ships disengaged with equivalent casualties. The two governments dialogued and negotiated in Proxima, considered now neutral territory. This dialogues were unfruitful, and started a cold war that lasted almost a year and not without incidents, until in 29 July 2372 the negotiations failed and the Great War started.

The Terran Coalition had immense numbers of kamikaze pilots. This kamikazes are political prisoners and convicts (and a few volunteers too) who were brainwashed with some technology already used in the Sol War, because the coalitionist prisons are full. They also had large contingents of cruisers, corvettes and frigates, long range artillery and some new dreadnoughts. The Colonial Alliance just had a handful of carriers, some cruisers, just one dreadnought, the ASF Alliance, and a lot of ships still under construction, including four more dreadnoughts. But they also had the best fighter pilots in the galaxy. However, if the Coalition gained control of the Central Node in Proxima, avery allied system would be compromised.

Unfortunately, the TCN used the tactic of mass attack, moving all their contingents in a single huge unit, making them unstoppable. The Coalition super-fleet overwhelmed the capacity of the ASF units, forcing them to withdraw in every encounter. In a few days, the TCN had control over Proxima. After this point, the TCN divided their forces and scattered to attack multiple allied system. This tactic resulted in the ASF favor, because a divided enemy is easier to destroy. Cut communications, cut supplies and destroy lone ships. But in the end, with the innumerable kamikaze attack runs and production sabotage over the ASF, the Alliance lost their advantage and lost the war in five years. Every allied colony was occupied and its inhabitants rellocated, and their cities ruined because the planetary sieges and bombardment.

And this is how it begins...

P.D.: I know I'm a very bad story teller/writer  :P, please don't be bad with me.

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8. FACTIONS

There are 8 "factions" (species) tabled. I'll put a small description:

- ASF, Alliance Space Forces, and Colonial Resistence: The ASF was the Space Navy of the Colonial Alliance. The Resistence is a rebel cell that still fights against the Terran Coalition with a guerrilla warfare style. The Coalition has the CNN (Coalition News Network), that makes propaganda against the Resistence, putting them as if they were merciless terrorists.
- TCN, Terran Coalition Navy: The bad guys. They have better weapons, ships, numbers... and the suicide Kazan MkIII pilots, aka the "brainless".
- TCPD: TerraCorp Police Department: TerraCorp is a Coalition megacorporation. One of its sections is the Police Department. They are the law, and bad guys too.
- Mako Arms & Armor, aka Mako, aka M2A: A company that designs new advanced weapons and ships for the Coalition. More bad guys.
- Groombridge Peacekeeping Forces: It's somekind of militia created by the Groombridge 1612 government. They officially help the TCPD, but they are competitors. Some people see this militia as the remnants of the old ASF, or its rebirth.
- Kruger Independent Navy: A small self-defense armada from Kruger 60, something like the GPF, but with a very controversial name. Its number of ships is limited by the TC laws, just like the GPF. The Kruger system is very much controlled by a powerful mafia.
- Pirate Clans: There are many unexplored systems to hide, like Vega or Fomalhaut. Piracy is very common in the colonies, and convoys from different companies and coalitionist corporations are attacked every day in different places. Some pirate clans have designed their own ships...
- Civilians: Here are included the rest of ships built by different companies and other corporations. Pro-Tau, Nowak, Opyta Liners, Transpace, Extractive Metallurgies Kwon, BioCorp, Aquabridge, ExoMed, Al-Qadir Enterprises...

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9. SYSTEMS

(EDITING AND TRANSLATING)

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10. CORPORATIONS

(EDITING AND TRANSLATING)

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11. FIGHTERS, BOMBERS AND GUNBOATS

(EDITING AND TRANSLATING)

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12. PATROLBOATS, FRIGATES, CORVETTES, CRUISERS, DESTROYERS, CARRIERS AND DREADNOUGHTS

(EDITING AND TRANSLATING)

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13. FTL BIDIMENSIONAL STARMAP

(to be implemented yet. This is just an extra. I think I'll do it with Paint)

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14. QUOTES FROM THE CAMPAIGN AND OTHERS

(EDITING, CONSIDERING AND TRANSLATING)

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15. DOWNLOAD LINKS

Download The Great War: Independence (Security Backup made in 24 March 2011):

Mediafire Mirrors:

Effects VP (64 MB): http://www.mediafire.com/?7ucycyeaakrmk2g
Hud VP (16 MB): http://www.mediafire.com/?mbpzxzwnvuzvk0j
Maps VP (386 MB): working
Music VP (286 MB): working
Models VP (167 MB): working
Missions VP (71 KB): http://www.mediafire.com/?klya8ivhtc7tr25
Sounds VP (15 MB): working
Tables VP (137 KB): working
Temp Fix VP containing MediaVPs (604 MB): working
Mod.ini and picture (74 KB): http://www.mediafire.com/?e94kv5mkixpm2de (Mod.ini problem: delete the 'mediavps_3612' entry in secondary list. Secondary list must be in blank, no secondary mods).

Megaupload mirrors:

Effects 64 MB: http://www.megaupload.com/?d=X224ZS2S
Hud 16 MB: http://www.megaupload.com/?d=O8DORNBI
Maps 386 MB: http://www.megaupload.com/?d=LPKR8RM4
Music 286 MB: http://www.megaupload.com/?d=OBDLBEMM
Models 167 MB: http://www.megaupload.com/?d=H5FSKDCK
Missions 71 KB: http://www.megaupload.com/?d=3TD0P6IT
Sounds 15 MB: http://www.megaupload.com/?d=R9N792KB
Tables 137 KB: http://www.megaupload.com/?d=1EOYEGBS
Temp Fix 604 MB: http://www.megaupload.com/?d=WG6U6MO0
Mod.ini and picture (74 KB): http://www.megaupload.com/?d=SXCRRBGD (Mod.ini problem: delete the 'mediavps_3612' entry in secondary list. Secondary list must be in blank, no secondary mods).

Well, this is my mod. It's just a security copy of it, but can be played without problems. So you can consider this a beta release, or something like that :p. Remember to use an inferno build of FSO 3.6.12 (or higher?) in order to play it. And put voices and music to max volume in the in-game options screen.

I must point out that this mod still depends on the Media VPs 3.6.12 resources. That's effects, maps... So I made a temporal fix: the Media VPs without tables. It is absolutely recomended that you download it, if you want to see how this mod will look like in the future. The TempFix package is down there available to download along with the mod.

The mod isn't complete yet, and there are some bugs I have to find out and correct. 43 currently.

And a message to the modders (and everyone interested) around here. There are many new sound effects, music (from other games mostly) and some modified textures. Take them all if you want, guys. Use them at your discretion and enjoy.

I haven't prepared a credits txt yet. It is LARGE... Needless to say that this mod has been done thanks to the hard work of the FSO and FreeSpace community, and of course Volition. So thanks to ALL of you... And much of the material of my mod comes from many different sources outside this community (music, sound effects...), mostly from other games. So many many thanks to them too. I'll prepare that credits list eventually, when the mod is done. If it is done... I hope. Well, if you want me to keep working on it.

Known bugs:

- The Crusader heavy fighter (bomber2k.pof) makes FreeSpace 2 crash when its shield is hit. I had to remove the fighter from the ASF Sim mission. Cause of the crash: unknown.
- The Nowak Sedulous (bulkfreighter.pof) makes FreeSpace 2 crash when it explodes. I had to remove the freighter from the ASF Sim mission. Cause of the crash: unknown.
- When launching the game, you'll recieve two errors, both before reaching the pilots selection screen. Click Ok on them to enter FreeSpace 2. I don't see they have any effects in game. Cause unknown, effects unknown, for now.
- And right before the pilots selection screen, you'll get an error screen, indicating that there are 43 bugs in the mod (maybe caused by bad tables. Stars.tbl, for example, isn't worked yet). Just accept the message and enter the game.


And finally, please, don't say things like "wtf is this" and all that. I know this mod is crappy :p
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Snail on October 26, 2009, 06:39:58 am
TL;DR :P

(j/k)



Hmm, k I read most of it and it's an original piece and seems to be underway already. Just a bit of advice though, a lot of mods seem to be preoccupied with getting the graphics up to mediavps standard. Personally, I think people get far too sidetracked by this and it's killed far too many mods for my liking. I see a nice mix of old and new models though, so I guess you aren't too worried about them.

Also, I would actually recommend doing a bit of smaller FREDding projects if you're not familiar with the program, since the first few missions of the campaign might be a bit meh compared to later ones as you get better, and this puts people off. It's what deterred quite a few people from playing INFR1, for example.

Anyway, good luck. ;)
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 26, 2009, 09:36:28 am
Thank you for the advice, and for read all that. As i'm not a modeler or texturer, I can't make those old models HTL. But I try to change the textures where I can to make them look better. I'm the only one working on this mod, sadly. And I'm not a profesional like the others around here, but I'll do my best.

I already have FRED experience. ( He nearly killed me in JAD 3  :lol: ) . I'll try to make the most stable as possible. But missions for now is a bonus objetive. First I have to make the basis: ships working, weapons working, music and sounds working... A basis so that anyone can use it to make missions.

I have added music samples up there. The first sample has briefing/ambient music. The second war briefing/events soundtracks. The third one is a selection of combat music (the last one sounds familiar for you, for sure). Credits will be added in the future if there is any objections.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Spoon on October 26, 2009, 10:23:48 am
Looks interesting and also like a lot of work to make but you already clearly put a lot of thought into it  :nod:
Are you planning on completing this project alone?
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Snail on October 26, 2009, 10:40:06 am
The big problem is, a lot of people can make a good modpack using ready-made models. I view this as the easy part of making a campaign. The hard part is getting the missions done.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: TopAce on October 26, 2009, 05:37:29 pm
Start by FREDding single, unrelated missions first. See which kind of missions you like doing, then play some user-made campaigns and gather some ideas from them.

Also read some articles on the Wiki. Some contributors have worked hard to transform the Wiki's FRED portal into a usable resource for beginners.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Rodo on October 26, 2009, 07:01:45 pm
hey Alex, avisame si necesitas una mano con la traducción, al menos en eso seguro te puedo ayudar.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Snail on October 27, 2009, 09:41:53 am
hey Alex, avisame si necesitas una mano con la traducción, al menos en eso seguro te puedo ayudar.
It's all modulated quantum pulses to me.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 29, 2009, 06:24:37 pm
Thank you everyone. I'll make use of your advises when it comes the mission FREDing part.

Quote
Are you planning on completing this project alone?

Well, I suppose. I don't know. If someone wants to help me, then welcome. I'll give him/her some work.

Added more screenshots up there. Screenshots and Samples section.

Added this dash to Contents section:

"- Many ship's pof files were changed with new fire points for turrets, and some fixes here and there."
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Dragon on October 29, 2009, 06:42:11 pm
Why the Midgard is an outdated, lo-poly Raynor?
There's a HTL version available.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 29, 2009, 07:07:01 pm
Quote
Why the Midgard is an outdated, lo-poly Raynor?
There's a HTL version available.

Working on it. Thank you.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: The E on October 29, 2009, 07:09:23 pm
Check out the Blue Planet modpack. It's in there.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 29, 2009, 07:43:28 pm
Done. Screenshots & Samples section updated with the new ASF Midgard, just below the old version.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on October 29, 2009, 07:46:54 pm
There's way too many old models when they've been updated long ago, also the design variation is too inconsistent.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Snail on October 29, 2009, 09:28:33 pm
Remember what I said about people getting preoccupied with the graphical aspect of things? To be honest I can't care less about how things look as long as they're decent. Focus on the things that matter.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on October 29, 2009, 09:47:40 pm
Still no point in using something from X date when there's a newer version of it from Y date.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Snail on October 29, 2009, 09:56:39 pm
Still no point in using something from X date when there's a newer version of it from Y date.
This is essentially what has killed a number of mods already. I'm not naming any of them, but it should be pretty obvious.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Droid803 on October 29, 2009, 10:41:04 pm
Indeed there's no point...assuming that you know that there is a newer version from Y date at all.
I don't see many outdated models at all. Old ones, sure, but there's nothing newer to replace them.

By the way, the GTCar Fury is by TrashMan.

Honestly, I can't comment on which of the two Tennyson reskins are better. I've gotten so used to it using recolored Orion-type textures that anything else looks wrong and under-detailed :P
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 30, 2009, 05:18:17 am
Quote
Still no point in using something from X date when there's a newer version of it from Y date.

Yes, I'm using old models. I can't do anything with that. But updated long ago? Which ones? Tell me examples. Slander is too easy when you are displeased. Give me consistent arguments, with examples, and what would you do to improve this work, not just to say you don't like it. That's too easy.

I'm not a modeller, nor a texturer. I can't create new ships, nor make them HTL, so I have to use what I can find in the FS wiki, freespacemods, and HLP forums. I had to learn things by myself, like the textures editing for example. As I said, I'm an amateur here, and I do what I can.

If you want a mod with 220-250 ships, some of those ships have to be old. Thus, with all that stated above, inconsistency between ship models is inevitable. But remember there are 8 factions, and the civilians are a conglomerate of very different enterprises and corporations. Ship inconsistance and a lot of differences between them is expected.

Quote
Indeed there's no point...assuming that you know that there is a newer version from Y date at all.
I don't see many outdated models at all. Old ones, sure, but there's nothing newer to replace them.

That's the problem here. If they want better hi-poly HTLed uber textured models, I can't make them.

Yes, the mod isn't perfect, but what can I do, alone and without modding experience. At least, I'll make it acceptable.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on October 30, 2009, 06:08:50 am
There's a newer Raynor and Federal Fighters pack.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 30, 2009, 06:16:34 am
Thank you. Raynor HTL already implemented. And I'm already using the ---Steve-O---'s pack 3.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: General Battuta on October 30, 2009, 10:58:07 am
Steve-O's ships are gonna give you mighty performance trouble. Limit the number onscreen at once if you can.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on October 30, 2009, 04:29:15 pm
There's a Pack 4 with canopy transparency.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: General Battuta on October 30, 2009, 05:10:16 pm
And nobody in the cockpits.  :p
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on October 30, 2009, 05:14:45 pm
Because it was meant for #show ship isn't it?
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on October 30, 2009, 05:38:32 pm
Quote
There's a Pack 4 with canopy transparency.

Interesting. But I'll wait until someone add a pilot inside :p

Quote
Steve-O's ships are gonna give you mighty performance trouble. Limit the number onscreen at once if you can.

It is because their high number of polygons? Well, thanks for the advise.

Valkyrie Mk2 (TCS Equalizer) textures changed. Now blue lines: http://i285.photobucket.com/albums/ll44/AlexNavarroW/newequalizer.jpg
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: The E on October 30, 2009, 06:43:29 pm
It is because their high number of polygons? Well, thanks for the advise.

No, it's because of them not being textured well.

Textures are the main resource drain in FSO, and those models are not efficiently textured.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: General Battuta on October 30, 2009, 07:50:22 pm
Because it was meant for #show ship isn't it?

You just put the eyepoint in front of the pilot's face in that case. It was because Steve-O didn't have time to rig models for all the cockpits, I believe.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on January 26, 2011, 04:13:25 pm
Well, I'm idiot :rolleyes:. I know it.

I've stopped developing this mod because of real life things, as always (studies, writing a book, translation projects... and all that). I don't know if permanently, but it is definitively stopped for now (maybe I'll work on it in summer, or later).

I'm not a modder, and I was an idiot by thinking I could make a mod. You can call this mod "dead". And an "idiocy".

So I'm going to release everything I got. I'm going to put the mod here available to download. If you want to take a look at it, or take anything from it (sound effects, music...), please, by all means. The upload is going to take a while...

Pardon me for any inconvenience.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Topgun on January 26, 2011, 04:26:14 pm
This sounded really interesting, I hope you get a chance to give it another shot :yes:
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on January 26, 2011, 05:39:52 pm
Quote
This sounded really interesting, I hope you get a chance to give it another shot

Appreciate your words. I'll give it a chance in the future, maybe. But no worries. My book is based on this mod ;7, a little. 116 pages so far. And it fits better in the book, I believe. In the end, this work isn't completely lost...

There was a problem with the upload. I'll try again tomorrow.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Zacam on January 26, 2011, 07:51:17 pm

A generous and ambitious idea. I read the first post, outside of that I haven't read much of the remainder posts other than people whining about how there were newer ships out than what was listed, hopefully that was not de-motivational to you in any way. (Annoying, when people can't just grasp the concept of shut-the-hell up, isn't it. Any newer models could have been addressed prior to final release, placeholders of the current ones would have been just fine to get something out the door with and draw in help so you wouldn't have to go it alone, but some people just want their everything right away no matter what.)

This was a big ambition. Had to have been quite a struggle, glad you kept with it for as long as you did. The importance of RL factors is well understood, I'm sure somebody will keep the light on in regards to this project because it honestly appears to have a lot of promise and potential to it.

Thanks for being willing to share it and give it a chance to be kept alive, look forward to anything more you can add to it when time allows.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Capt_Thunder on January 26, 2011, 10:26:32 pm
     You are unique, You can't do everything, but you bring something very good to the table. Sometimes order to be a success, you have to depend on others. Especially of those with different talents. I mean sometimes you have to trust people to get ahead. It usually takes a few persons with different skills sets to accomplish any great work. When someone has a passion for something. They are the ones you should trust to do it. They should be encouraged and relied upon as the as the best way to help them. And oneself in the long run.
    You are great a telling a story. This good because one cannot start, whether a movie or a game, without one. Tell your story. The world will be a better place for it. Then trust others to make it a movie or a game. A good story will always get the attention it deserves.
I teach Physics, Chemistry and Biology to teenagers. I often say the teenagers are my favorite people. While I sometimes can't understand their language. I prove every once in a while, This old philosopher may understand a little more about how life works than they do.
    Sometimes the best way to help someone is to just believe in them and give them a chance. Other times. One has to teach them a lesson on in humility. "While it is good to feel one can take on the world. One should not have the attitude to go along with it". And then there are times one have to give "due encouragement" to get of their "lazy tales" and do something instead of just whining.
   When One makes a mistake, It is not the end. But an opportunity to learn from ones mistake, dust one self off, Maybe go back to training, and comeback and try again. People lose when they mistakenly believe they can't try again or they cannot learn. But at the same time, one will learn, what one has the passion for, the most.
   I impress on my students - "The best teenager, is a hard working one" and " I if one is not exhausted and dying to get into bed at night, One has just wasted ones youth". " One has to learn to work HARD and play HARD to be a success". But the most important thing to remember is "To know ones calling :- Whatever one have learned to overcome, share that with others".
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: TrashMan on January 27, 2011, 02:04:14 am
Cool..my Mammoth Mk2... I have lost that model long ago, when my HDD crashed.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Hades on January 27, 2011, 02:10:56 am
There was a problem with the upload. I'll try again tomorrow.
Where are you uploading? Freespacemods has a upload limit and usually swantz has to upload large stuff there himself instead, you may want to upload it to mediafire so I can give the link to swantz to upload.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on January 27, 2011, 07:41:48 am
Oh my... thank you so much, people. Ok, it was just a moral drop. I got better now :p. Forget about the "dead" thing. This mod isn't dead, just temporaly stopped. *cough cough*

Anyway I'm going to share with you this thing, and my sound effects collection.

Quote
Where are you uploading? Freespacemods has a upload limit and usually swantz has to upload large stuff there himself instead, you may want to upload it to mediafire so I can give the link to swantz to upload.

Yeah, I'm uploading to mediafire.

Quote
Cool..my Mammoth Mk2... I have lost that model long ago, when my HDD crashed.

Can't remember, but I think I've retextured it, and fixed some turret fovs with PCS (or it was the Mk1?). I hope that isn't a problem :D, lol
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: TrashMan on January 27, 2011, 08:04:09 am
Problem? Heck, no. I though I lost that model for good.

I wouldn't mind if you sent it over :D
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: TrashMan on January 27, 2011, 08:12:25 am
After reading trough  the story I can feel a large Starlancer vibe going on.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on January 27, 2011, 08:18:56 am
Not really a bad thing. :)
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: TrashMan on January 28, 2011, 01:20:15 am
Not really a bad thing. :)

A LAAARGE Starlancer vibe.

I love Starlancer.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Aurora Paradox on January 28, 2011, 05:13:07 pm
I just read over the plot line on the first page.  It shows a lot of promise IMO.  I hope someday a campaign will be based off of it.

I wish you the best of luck in your future endeavors.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on January 28, 2011, 06:39:05 pm
---
Quote
A LAAARGE Starlancer vibe.

You got me  :p. It's a wink to Starlancer, based on it.

But the plot I put there is quite obsolete now, and a little miss translated. Things I don't like, and I'm going to change. I'll update it in summer, if I can.
---
Thank you, Aurora.
---
Ok. I'm having some problems to upload. My comp doesn't obey me, lol. I can't upload anything to anywhere. I'll try to upload from another computer one of these days.

Don't worry, Trashman, you'll have your Mammoths back.
---
I'm going to retake this project in summer, when I have holidays, and many time to work in hobbies. It has 300 bugs right now, lol.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on March 27, 2011, 09:56:34 am
I keep trying to upload this mod  :banghead:. At last I found a friend around here that offered to upload it for me. I've already uploaded 30% of TGW:I this weekend. I'm terribly sorry for this two month delay. I'm sorry for your Mammoths delay, TrashMan  :P. I'll upload the models next weekend, I hope.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Nyctaeus on March 27, 2011, 06:22:41 pm
Could you send me Mammoth on PM? You can use 2shared or mediafire for hosting single model. I'm going to use it in my second mod, but I can't find working download link :(.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on March 29, 2011, 04:35:47 am
I wonder if you would actually plan to use the daegon? It's a good counterpart to the tennyson (and scarcely used...)
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on March 29, 2011, 12:03:48 pm
Quote
Could you send me Mammoth on PM? You can use 2shared or mediafire for hosting single model. I'm going to use it in my second mod, but I can't find working download link :(.

Of course. I'll upload the mammoths MkI and MkII once I get home, and I'll PM you and Trashman. ETA: -4 hours  :p. I'm at school now, lol. Luckly I can upload small sized files.

And about the Tennyson, unfortunately I had some problems with that model, and I was going to remove it. The Daegon is an excellent idea. Thank you, starlord. The ship is in  ;7.

But I'm concerned about the Daegon's size. Is it big? I planned the Tennyson to be a light carrier for quick deployments, but well... I'll take a look to the Daegon later once in home, and implement it.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Commander Zane on March 29, 2011, 12:05:41 pm
Daegon is about three kilometers in length I believe.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on March 29, 2011, 12:42:36 pm
Was it used even once in a campaign?

Also, is the tennyson really not viable?
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Nyctaeus on March 29, 2011, 12:56:11 pm
Daegon was used in Merkar Campaign, restored by Mustang. I'll use it in my second project along with the Mammoths. I know Daegon is implicated in End War storyline, as a destroyed flagship of one of the factions [or something similar].
As I know, all Tenny's bugs are solved. It was used in Cerberus: Emergence, DoS and SatN and it works correctly. It's multipart turrets are fixed.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on March 29, 2011, 01:48:30 pm
second project? do tell!

Also, cerberus? I thought that campaign was on hold?
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Nyctaeus on March 29, 2011, 02:02:45 pm
There is a outdated demo available on Sectorgame. It's pretty good :).
Second project? Huh... It's called Nocturnal Skies [ex Ultima Cena], and it's based on my history about future Sol. It's not another boring war of a few terran factions. Currently it's frozen, until the Shadow Genesis is released, and I need more models for it so I'm also waiting for release of INF1U and INFASA.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on March 29, 2011, 02:33:32 pm
Hmm... yeah, I had problems with the Tennyson turrets. I'll take a look on those mods then.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on April 18, 2011, 10:55:44 am
Ok, I've fixed my computer. I can upload now  :)
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: swamper123 on April 21, 2011, 01:48:40 pm
If you still need to translate some text ,  I can help you ,Just Pm me ^^
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: NeonShivan on April 22, 2011, 09:56:23 am
This mod looks promising. We shall support you until the end!
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on May 01, 2011, 09:21:36 am
Thank you guys  :yes:.

At LAST, I made it. I'm having real problems to upload things, to Megaupload, Mediafire or whatever, from all computers in this island. It's odd. We need optical fiber pronto  :p . Well, here it is. The mod is compressed in ZIP files.

Well, this is my mod. It's just a security copy of it, but can be played without problems. So you can consider this a beta release, or something like that :p. Remember to use an inferno build of FSO 3.6.12 (or higher?) in order to play it. And put voices and music to max volume in the in-game options screen.

I must point out that this mod still depends on the Media VPs 3.6.12 resources. That's effects, maps... So I made a temporal fix: the Media VPs without tables. It is absolutely recomended that you download it, if you want to see how this mod will look like in the future. The TempFix package is down there available to download along with the mod.

The mod isn't complete yet, and there are some bugs I have to find out and correct. 43 currently.

And a message to the modders (and everyone interested) around here. There are many new sound effects, music (from other games mostly) and some modified textures. Take them all if you want, guys. Use them at your discretion and enjoy.

I haven't prepared a credits txt yet. It is LARGE... Needless to say that this mod has been done thanks to the hard work of the FSO and FreeSpace community, and of course Volition. So thanks to ALL of you... And much of the material of my mod comes from many different sources outside this community (music, sound effects...), mostly from other games. So many many thanks to them too. I'll prepare that credits list eventually, when the mod is done. If it is done... I hope. Well, if you want me to keep working on it.

Known bugs:
- The Crusader heavy fighter (bomber2k.pof) makes FreeSpace 2 crash when its shield is hit. I had to remove the fighter from the ASF Sim mission. Cause of the crash: unknown.
- The Nowak Sedulous (bulkfreighter.pof) makes FreeSpace 2 crash when it explodes. I had to remove the freighter from the ASF Sim mission. Cause of the crash: unknown.
- When launching the game, you'll recieve two errors, both before reaching the pilots selection screen. Click Ok on them to enter FreeSpace 2. I don't see they have any effects in game. Cause unknown, effects unknown, for now.
- And right before the pilots selection screen, you'll get an error screen, indicating that there are 43 bugs in the mod (maybe caused by bad tables. Stars.tbl, for example, isn't worked yet). Just accept the message and enter the game.

Download The Great War: Independence (Security Backup made in 24 March 2011):

Mediafire mirrors:

Effects VP (64 MB): http://www.mediafire.com/?7ucycyeaakrmk2g
Hud VP (16 MB): http://www.mediafire.com/?mbpzxzwnvuzvk0j
Maps VP (386 MB): working
Music VP (286 MB): working
Models VP (167 MB): working
Missions VP (71 KB): http://www.mediafire.com/?klya8ivhtc7tr25
Sounds VP (15 MB): working
Tables VP (137 KB): working
Temp Fix VP containing MediaVPs (604 MB): working
Mod.ini and picture (74 KB): http://www.mediafire.com/?e94kv5mkixpm2de

Megaupload mirrors:

Effects VP (64 MB): http://www.megaupload.com/?d=X224ZS2S
Hud VP (16 MB): http://www.megaupload.com/?d=O8DORNBI
Maps VP (386 MB): http://www.megaupload.com/?d=LPKR8RM4
Music VP (286 MB): http://www.megaupload.com/?d=OBDLBEMM
Models VP (167 MB): http://www.megaupload.com/?d=H5FSKDCK
Missions VP (71 KB): http://www.megaupload.com/?d=3TD0P6IT
Sounds VP (15 MB): http://www.megaupload.com/?d=R9N792KB
Tables VP (137 KB): http://www.megaupload.com/?d=1EOYEGBS
Temp Fix VP containing MediaVPs (604 MB): http://www.megaupload.com/?d=WG6U6MO0
Mod.ini and picture (74 KB): http://www.megaupload.com/?d=SXCRRBGD

There is a problem with the mod.ini, I'm sorry. Delete the 'mediavps_3612' entry in secondarylist. Secondarylist needs to be in blank, no secondary mods.

I recommend to put music and effects volume at maximum. I've made some dogfight simulation missions. Go to the Single missions menu, and look for the file names that start with 'Sim'.

Now i'll try to upload to Mediafire. That one gave me bigger problems than Megaupload last time. The web page sends me "an arror has occured" message from the beginning.
Title: Re: WIP: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on May 01, 2011, 09:26:24 am
well, that's interesting! well done alex!
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: swamper123 on May 02, 2011, 09:35:27 pm
Alex seria genial si lo pusieras todo en un link , It would be so awesome if you put it in one link xD
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Veers on May 03, 2011, 02:46:56 am
I'm not complaining or anything (since I've never done this myself).

But isn't it an idea to use about 4 vp files though?
Core
Audio
Visuals
etcetc?

That is how I normally see it done, Im just curious thats all

(I will complain about my dial-up speed internet however, will take forever to download this :(
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on May 03, 2011, 07:16:20 am
Veers, Swamper123, you're both right.

But I can't upload big files. The uploader returns me an error during the upload. It was a miracle that uploaded the 600 MB file, I've been trying to upload that file for two weeks. Sorry, Swamper, but I can't do it myself. Only if anyone around here want to help with that, it would be possible. I'd do it if I could.

So, the idea is to make just 3 or 4 VPs, with the standard names? I suppouse I could divide a zip into many small parts, but you have to download the same MB quantity, just divided into many parts, which is annoying, isn't it :P? And about the names... It is I thought it was... neat? that way. I don't know. Organized, easy-to-find, or something :P. But you're right, Veers. I should have done it that way, with the Core, and Visuals and all. It is just I didn't came up with it when I built the VPs. Sorry.

It is a low quality mod anyway, so... I'm not going to cry :lol:. Low quality mod -> low quality tree organisation lol
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: swamper123 on May 03, 2011, 02:28:21 pm
I could help you Alex. I will download your Files as soon I have free time, I re uploaded to mediafire or megaupload
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Veers on May 04, 2011, 04:09:22 am
Nonono, dont say I'm right. I have little knowledge in the area of building .vp's and such. I was only going off what I see in other released mods, which I assumed was how it was always done.

Blue Planet 2 for example:

bp2-adv-visuals
bp2-audio1
bp2-core
bp2-visuals1
bp2-visuals2

And Wings of Dawn:

WoD-Core
WoD-Sound
WoD-Visuals

So as far as I know, it doesnt matter as long as it works, just I assumed that the above ^ is how it was done by everyone. But yea, it would make them larger, and like you said. You couldnt upload them like that, so you make more. Makes more sense to me now. Thanks :)

Anyway, I still have Maps, Music and Models to download, larger files going last. Something between 5 and 7 hrs for Models to download atm. Averaging at 9.1kB/s download speed.  :banghead:

Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Jeff Vader on May 04, 2011, 04:21:18 am
Well, the game engine doesn't particularly care how the files are organized into .vps. It just cracks up every .vp file it can find (in the game's root directory and in active mod folders) and will use the assets within them. The only real issue is with really large .vp files (back in the 3.6.10 age, the MediaVPs had an option to get each and every new asset in one big .vp and that caused some problems). Otherwise it's just convenience. Separate assets logically into .vp files (sounds, voices, effects...). Possibly allow the user to select what to get, mainly with advanced assets that rape weaker computers.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: The E on May 04, 2011, 06:37:54 am
Speaking for BP, we divided the vps up the way we did so that we can more easily patch stuff if we have to, without forcing people to redownload everything.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Veers on May 04, 2011, 08:44:55 am
Explainations... I like them :)

(extreme lack of sleep... dont like...
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Heartnet on May 05, 2011, 12:48:03 pm
Starlancer vibe?  Reminds me more of a mashup of Atari's Independence War games.  Do we get to fly a dreadnought-class corvette for the entire length of the campaign?  :p

Corporate-controlled universe, civil war, the 'badlands' cluster, 'outer' and 'inner' systems...yep, sounds just like the second I-war game.  I don't suppose there will be 'jump accelerators' connecting the outer and inner systems as well?
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on May 05, 2011, 01:11:15 pm
jump accelerators in FS... now that would be dreamy!
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Heartnet on May 05, 2011, 08:02:50 pm
The Freespace equivalent of a jump accelerator would probably allow a ship to travel between star systems using only an in-system jump drive.  No need for mega-expensive Knossos portals or tactically restrictive jump nodes.  Just aim the jump accelerator at a nearby system and send the ship through.  Plus fighters could use it too.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on May 06, 2011, 05:53:06 pm
I know, but the I-war jump accelerator with the dinamic planets were simply awesome!
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: swamper123 on May 06, 2011, 09:16:32 pm
Alex , do I have to download all the files?, sorry if this is a dumb question ^^
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on May 07, 2011, 12:24:12 pm
Quote
Anyway, I still have Maps, Music and Models to download, larger files going last. Something between 5 and 7 hrs for Models to download atm. Averaging at 9.1kB/s download speed.

Oh my... that's eternal  :eek2:

Quote
Starlancer vibe?  Reminds me more of a mashup of Atari's Independence War games.  Do we get to fly a dreadnought-class corvette for the entire length of the campaign?

Don't worry  :p. I got tired of that ship too... And the thug...

No, in this case outer and inner systems are just names, no I-war copy there lol. The first are recently-built colonies of Mars and Earth settlers (Delta Pavonis, Vega...), and the inner systems are the former Alliance territory (Epsilon Eridani, Epsilon Indi...). The Sol System and Alpha Centauri are the Terran Coalition strongholds. The inner and outer systems are controlled by Mars and Earth corporations with the aid of the TC military and navy... I hope it isn't too similar to I-War...  :nervous:. I didn't played I-War, but I did I-War 2, by the way. It was a good idea. It would be interesting to see a I-War 3 in FreeSpace 2  :lol:

The reason I came up with this idea (or cheap mod based on Starlancer and I-war :D) is because I'm a little tired of transcendent stories about our souls, God or Gods, the ancients, the shivans, metaphysical races, and all that. I wanted something more... human, more earthly. A Firefly style universe... that's what I was having in mind when writing this, and that's what I want to see in FreeSpace 2 more often...

Quote
Alex , do I have to download all the files?, sorry if this is a dumb question ^^

Yes, and thank you so much for your help :). Gracias, tío.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: General Battuta on May 07, 2011, 12:29:50 pm
The reason I came up with this idea (or cheap mod based on Starlancer and I-war :D) is because I'm a little tired of transcendent stories about our souls, God or Gods, the ancients, the shivans, metaphysical races, and all that.

How many of these are there  :blah:
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: starlord on May 07, 2011, 02:24:22 pm
anyways, congrats alex!
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Navarro on May 07, 2011, 02:34:04 pm
Quote
How many of these are there 

Not many actually... Excuse me, it's just my general frustration, makes me say strange things without basis. Forget what i said. But here are my thoughts for you, General Battuta, since you asked :):

Spoiler:
Well, first of all, I'm not complaining :D. I like those stories, but I've just got tired of watching, hearing or reading the same all the time. For example:

We have Galactica, where all was based on God's plans.
Lost. Everyone end up in heaven.
V. Humans are SO special because they have souls. Souls are something "measurable" and Anna wants to eliminate our souls, or something like that. I'm tired of this "humans are special" thing.
Babylon 5, a story where humanity could transcend their bodies and become god-like beings... psi powers that are beyond phisical laws. I like the idea, but... they are just too powerful.
War of the Worlds (movie). Just hear the end.
Starship troopers 3. No comment... (Didn't like it).
(In summary: God this, God that..., our souls this and that... the positive energy this... etc.)

I like all of them anyway, despite my believes. They are all great stories, and I like them. It's just I'm boring of all that lol. I prefer stories with open minded and more earthly explanations...

I liked for example this new movie, Battle: Los Angeles, because the aliens weren't invincible. Nor God nor our souls helped us (directly), but our strengh and valor. I would have attacked from orbit first with artillery though if I were an invader.
I liked Firefly A LOT, but it's universe was way too western for me :lol:. I prefer high-tech distopias like Deus Ex or Starcraft. But for now, Firefly my favourite series.
I liked Andromeda too. There weren't too many miracles there.
I like also Dune, the books specially.
I like Star Wars a lot. It's fantasy and sci-fi mixed. Just great.
(in summary, i don't like stories where God is -the- explanation, but -an- explanation)

But forget what I said, please. It's just my opinion, I'm not important, I'm an idiot, so don't take this too serious...

Quote
anyways, congrats alex!

Thank you :D. But I don't know if I deserve them.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: General Battuta on May 07, 2011, 02:37:32 pm
Quote
How many of these are there 

Not many actually... Excuse me, it's just my general frustration, makes me say strange things without basis. Forget what i said. But here are my thoughts for you, General Battuta, since you asked :):

Spoiler:
Well, first of all, I'm not complaining :D. I like those stories, but I've just got tired of watching, hearing or reading the same all the time. For example:

We have Galactica, where all was based on God's plans.
Lost. Everyone end up in heaven.
V. Humans are SO special because they have souls. Souls are something "measurable" and Anna wants to eliminate our souls, or something like that. I'm tired of this "humans are special" thing.
Babylon 5, a story where humanity could transcend their bodies and become god-like beings... psi powers that are beyond phisical laws. I like the idea, but... they are just too powerful.
War of the Worlds (movie). Just hear the end.
Starship troopers 3. No comment... (Didn't like it).
(In summary: God this, God that..., our souls this and that... the positive energy this... etc.)

I like all of them anyway, despite my believes. They are all great stories, and I like them. It's just I'm boring of all that lol. I prefer stories with open minded and more earthly explanations...

I liked for example this new movie, Battle: Los Angeles, because the aliens weren't invincible. Nor God nor our souls helped us (directly), but our strengh and valor. I would have attacked from orbit first with artillery though if I were an invader.
I liked Firefly A LOT, but it's universe was way too western for me :lol:. I prefer high-tech distopias like Deus Ex or Starcraft. But for now, Firefly my favourite series.
I liked Andromeda too. There weren't too many miracles there.
I like also Dune, the books specially.
I like Star Wars a lot. It's fantasy and sci-fi mixed. Just great.
(in summary, i don't like stories where God is -the- explanation, but -an- explanation)

But forget what I said, please. It's just my opinion, I'm not important, I'm an idiot, so don't take this too serious...

No, I agree with you, those were all pretty annoying.
Title: Re: Beta Released: The Great War: Independence (not part of FreeSpace story-line)
Post by: Alex Heartnet on May 12, 2011, 02:35:47 am
...I didn't played I-War, but I did I-War 2, by the way. It was a good idea. It would be interesting to see a I-War 3 in FreeSpace 2  :lol:

Someone should make a campaign where the player flies a capital ship for the entire duration.  Somewhere between the drawn-out battles like the one in 'The Blade Itself' for BP:WiH (or perhaps the Battlecruiser games), and the twitch based, inertia heavy corvette battles featured in the I-War games (I would call it a dogfight, but I-War corvettes have so much inertia they can't even dogfight properly!)

/me dumps a cargo crate in front of a jump point, watches a freighter slam into the cargo crate and explode, scattering more cargo crates which more freighters run into and get destroyed by....