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FreeSpace Releases => Mission & Campaign Releases => Topic started by: 0rph3u5 on July 06, 2019, 07:56:51 am

Title: [Re-release] Hellgate: Ikeya, Omnibus version (1.1.1)
Post by: 0rph3u5 on July 06, 2019, 07:56:51 am
Took a bit longer than expected - now I will be gone for a while (got some papers to write):

(https://fsnebula.global.ssl.fastly.net/storage/6e/fa/158bbabf88c34ffdd85bd5d4f73ac824fc75052555c7c65ad4fdc49a8d20.png)

Why the SC Taranis retreated to the Ikeya-System of all places, is a mystery that baffled the strategists of the GTA. To solve the mystery the GTD Galatea was sent to scout the system and confirm the size of the Shivan presence there.

-link removed-

Note: This release will eventually folded into a Memories of the Great War-"omnibus" release. (Done)



(https://media.moddb.com/images/members/5/4078/4077319/HGI-rerelease-preview-1.png)

(https://media.moddb.com/images/members/5/4078/4077319/HGI-rerelease-preview-2.png)



Summary of changes since the 2007 release:
- Updated Mission 2 to make it robust and forgiving.
- Overhauled Mission 3 to employ a better mechanic for the Download from the Suspicion.
- Added a new Epilogue. (Note: Due to engine limitations the sequence of the Epilogue is not optimal, I would have prefered the Fiction to come at end instead)
- Each mission now uses a system that limits the use of the Support Ship. Each Support Ship will now leave the field after resupplying 5 times. The maximum number of support ships is also capped each mission, the cap scales with difficulty, e.g. on Insane it's 2/3/2/5 while on Medium it's 7/12/7/15 (read {Mission 1}/{Mission 2}/{Mission 3}/{Mission 4}).

CREDITS:

Based on Conflict: Freespace by :v:

Uses the Freespace Port (https://www.hard-light.net/forums/index.php?board=39.0)

Scenario/Mission Design - Jan ''0rph3u5'' Dombert

Scripts - "Axem"

Beta Testers:
2007 release:
- "Macfie"
- "Trashman"
2009 update candidate:
- "Rodo"
- "Solatar"
2016 update candidate:
- "Taranis"
- "Lykurgos88"

All contributors to the "Let's crowdsource an in-universe comments section!"-topic on HLP (Link (https://www.hard-light.net/forums/index.php?topic=95026.msg1872258#msg1872258)):
- "Damage"
- "Kiloku"
- "Firesteel"
- "Assasin714"
- "Cyborg17"
- "MitoPL"

Special Thanks to:
- My friends and family,
- "Spoon",
- "Axem",
- "Mobius",
- "Nyctaeus",
- the community at Hard Light Productions,
- the Freespace Port-team,
- all contributors of the Freespace Upgrade Project
- and most of all, the Freespace 2 Source Code Project.

The "core"-package also contains:
- PVFg Cleopatra aka PVM Naunet – by “Axem”, with textures by “Black Wolf”
- PVCa Ramses aka PVCa Bastet – by “Black Wolf”
- GTF Hercules, Recon-variant – by “Galemp”
- PVM Duat - by "Oddgrim"

The campaign also comes bundeled with Axem's Message Box-script as an optional package.
(Note: the packages "Message Box-Script" and "Message Box-Script+small HUD" are mutually exclusive)

Hidden Text: Beta Videos • Show
Access to the videos has been restricted temporarily as I've recieved a copyright complaint through YouTube against them.

Hidden Text: Loading Screen Texts • Show
[Mission 1] The Sianai Incident (2327), part 1

Since the beginning of the Fourteen Year War, scientists on both sides researched ways to transit ships through higher subspace domains. The GTA's efforts remained fruitless as more conventional subjects for wartime research were favoured by the Admiralty Board.

[Mission 2] The Sianai Incident (2327), part 2

In 2327, a Vasudan research team reported a breakthrough in subspace technology at the Sianai research station in Aldebaran. While the details of their research were not transmitted, the PVN leadership greatly anticipated the practical application of the results.


[Mission 3] The Sianai Incident (2327), part 3

Information of the Sianai team's breakthrough was leaked to agents of the GTI. As a response the GTI dispatched a covert operations unit behind enemy lines to observe, sabotage and steal the enemy research.
 
[Mission 4] The Sianai Incident (2327), part 4

As result of the GTI's sabotage, the Sinai research station was partially displaced into subspace, destroying the equipment and killing the scientists. The GTI team was never heard from again.

Hidden Text: Medals in Hellgate: Ikeya • Show
All medals require the player to set the difficulty to at least "Medium" and not to use cheats. Also, due to engine limitations only one medal can be earned per mission.

Mission 1 - Commendation Medal (1)
- Successful Mission Completion
- When Delta and Epsilon arrive, the Lone Wolf's hull value must be > 85 %.

Mission 2 - Distinguished Service Cross
- Successful Mission Completion
- All ships of Gemini wing must successfully dock with the Galatea.

Mission 3 - Commendation Medal (2)
- Successful Mission Completion
- The Galatea must never fall below 85% hull value.

Mission 3 - GTI Unit
- Scan the engine subsystem on the Suspicion's wreckage.

Mission 4 - Distinguished Flying Cross
- Fully disarmed the Orcus before it escaped.

Mission 4 - Commendation Medal (3)
- Successful Mission Completion
- The Galatea must never fall below 75% hull value.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: AdDur on July 07, 2019, 06:18:18 pm
Played, enjoyed - altough personally i foung Lights more fun to play, yet Hellgate was definatelly worth time spend to finish it - i realy enjoyed mission with data dowloading - it was a challenge for me, and yet it was still fair.

Hopefully we will get third part of memories soon!
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nightmare on July 07, 2019, 06:19:31 pm
why no highlight?
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on July 08, 2019, 03:15:14 am
why no highlight?

I didn't ask for one, and personally I don't think it deserves one: It's a re-release after all.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nightmare on July 08, 2019, 06:56:45 am
If it's a major improvement it deserves highlight (and you get more people to play it). :)
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: perihelion on July 08, 2019, 07:28:18 am
If it's a major improvement it deserves highlight (and you get more people to play it). :)
Seconded. :yes:
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: AdDur on July 08, 2019, 04:37:18 pm
Highlight would be nice thing...
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on July 08, 2019, 05:11:55 pm
Far be it from me to stand in the way of the popular vote .... and I guess, in this case I shouldn't be the sole arbiter of the stuff, considering "Let's crowdsource an in-universe comments section!"-contributors deserve their credit - as do the people who's models got bundled into the core package (because I am too lazy to purge the Vega Must Burn-stuff).
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nightmare on July 10, 2019, 08:17:00 pm
Probably you should use more highlight-friendly promotion pics next time you release something. :D
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: SL1 on July 11, 2019, 03:54:46 am
I'm getting a crash when loading mission 4, with an error message that says "Argument count is illegal". Looks like it has something to do with the Phlegethon. It says the error appears to be warp-effect.

Here's my fs2_open.log:

https://fsnebula.org/log/5d26f7d5cb0d332f86b98301
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: starlord on July 11, 2019, 06:05:39 am
I’m wondering if it is possible to destroy the orcus at all or if you had a future plan regarding that ship...
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on July 11, 2019, 12:42:57 pm
Probably you should use more highlight-friendly promotion pics next time you release something. :D

Promotion is...  for other people.

I'm getting a crash when loading mission 4, with an error message that says "Argument count is illegal". Looks like it has something to do with the Phlegethon. It says the error appears to be warp-effect.

I am embarrased to say that I didn't do backwards compatibility check with 3.8.0 - that would have cleared that up.
Basically, there has been an addition to the warp-effect SEXP between 3.8.0 and the Nightlies I have been using for the update. If you switch to a Nightly it will work fine.

I've updated the Knossos meta-data so it will fetch a Nightly automatically, but I don't know if you have to be on the "Preferred Stability: Nightlies" setting for that to take effect.

I’m wondering if it is possible to destroy the orcus at all or if you had a future plan regarding that ship...

It is not possible to legally destroy or disable the Orcus in Mission 4.

As the campaign is over ten years old, I had numerous ideas where to go with the Orcus, but today I have no plans other than it being an urban legend that I can reference in the Capella-era (and I've no plans to go beyond the Capella-era (https://www.hard-light.net/forums/index.php?topic=95754.msg1885229#msg1885229)).
Most of the ideas were boiler-plate but some were rather freaky, e.g. one in which during the reconstruction a terran faction discovered some Shivan ships carried what looks like hyper-aggressive pioneer flora (= plants you'd start terraforming with; Shivans got to eat something) and tried to find the Orcus in order to raid it.

If you want to use the Orcus as a hook in your campaign, be my guest.

ps. The same doesn't go for the Suspicion - I've got plans for that.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: SL1 on July 13, 2019, 11:22:35 am
I am embarrased to say that I didn't do backwards compatibility check with 3.8.0 - that would have cleared that up.
Basically, there has been an addition to the warp-effect SEXP between 3.8.0 and the Nightlies I have been using for the update. If you switch to a Nightly it will work fine.

I've updated the Knossos meta-data so it will fetch a Nightly automatically, but I don't know if you have to be on the "Preferred Stability: Nightlies" setting for that to take effect.


Thanks, that fixed it.


Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nyctaeus on August 05, 2019, 09:57:15 am
Played, enjoyed, finished. Overally this one captures FS1 vibe well.

Spoiler:
Suspicion mission is crazy but also very satisfying. Is there any way to save pair of Fenris cruisers in 4th mission? I'm busy with Orcus' turrets when this cruisers attack. Looks like they are being deployed to certain death. At the same point I'm impressed by duel of Galatea and Orcus. Reminds me Walking on Ashes.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on August 05, 2019, 10:34:30 am
Spoiler:
Suspicion mission is crazy but also very satisfying. Is there any way to save pair of Fenris cruisers in 4th mission? I'm busy with Orcus' turrets when this cruisers attack. Looks like they are being deployed to certain death. At the same point I'm impressed by duel of Galatea and Orcus. Reminds me Walking on Ashes.


re: Fate of the Fenris
Spoiler:
It's not possible the way the mission is balanced - simply because the Nephilims are always armed with Harbinger-equivalents that take out the cruisers in 2 hits; in future missions I will not repeat this, simply employing more wings and a wing naming scheme that doesn't "run dry" like the classic FS1 one does.

Story-wise, its a two pronged attack and you arrive out of position because of the technology the Shivans use to stabilize the node; which puts you on a huge disadvantage compared to the original plan.

ps. Galatea vs Orcus is the granddaddy of Meretseger vs Malevolence ;)

Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nyctaeus on August 05, 2019, 11:19:20 am
Spoiler:
Okay... I can buy it. It's common tendency in fanmade campaigns, when lots of enemy capship dies without casualities on our side. I wasn't paying attention to our cruisers, so assumed they just died from sustained fire of shivan fighters and bombers... So your campaigns are the only mods featuring coherent shivan bomber assaults :]. The Liliths using green subspace magic are cool, but for unknown reason this caused large drop of framerate.

Both duels are epic. Reminds me original duel of Tantalus and Bastion or Corrida de Torres from Between the Ashes. Exchange of fire using some dedicated anti-cap weaponry would significantly improve the effect, but it's little you can do about it because FS1 ships are armed like crap by default.
...anyway Light of Antares is next on my list :]

Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on August 05, 2019, 02:35:13 pm
re: dedicated anti-ship weapons:
Future FS1-era campaigns will have that - the Rain on Ribos IV-update too. The Demon as a missile destroyer keeps having hick-ups due to the turrets involved, but I am confident to finish that by the time Vega Must Burn releases.

re: Frame rate drops:
That's new. I took care that there wouldn't be a huge overlap between the effects so it would not be ressource drain. I may look into it and re-calculate the interval times at a later date.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nyctaeus on August 05, 2019, 03:27:13 pm
Maybe rework Terran Heavy Turret for terran ships? Elongate the trail, give it some muzzleflash and impact explosion, incrase dmg etc. You know, all the things which makes weapon looking like heavy, anti-cap armament. Orange variant would work for zods. If you want to keep everything as canon as possible, you may introduce this as prototype mounted on only certain vessels. If you don't like anything like INFA-style railguns, BtA-style capship-mounted torpedoes are good alternative. Something like that would work well as gap-closer between beam cannons and FS1 blob-centered armament.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on August 05, 2019, 05:08:38 pm
I see that I really need to catch up on BtA - If only to steal their effects package :D

Hidden Text: FS1 era capship plans • Show
Vega Must Burn will include increased impact explosions for the THT, VHT & SMFT, and that will then patched into upcoming versions of the HGI and LoA. I also recently added the GTFg Jupiter (https://www.hard-light.net/forums/index.php?topic=93336.msg1844755#msg1844755) to give the Terrans an "old-fashioned" anti-capital railgun plattform (because the Sirius GTA does a lot more low tech warfighting); the Typhons in VMB will switch to ship-to-ship missiles if required, as does a Demon-class destroyer.

As Project Neutrality and Of Shivans and Men both use Fury AI, I am not quite finished with adapting and expanding that for those two. (It's a backburner issue)

Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Nyctaeus on August 05, 2019, 05:26:27 pm
 :yes2: :yes2: :yes2:
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on December 09, 2019, 01:13:33 am
Version 1.0.3:
- Mission 4: Removed a superflous event
- Added Mission 4 Ex (HGI_04-Ex.fs2) to the Mission Simulator. In this mission the Orcus will now be a fully fledged missile destroyer.

EDIT:
Version 1.0.4:
- Added the correct capital04.pof.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on March 13, 2020, 09:23:41 pm
Support for this release has been discontinued.

I will continue to fix any bug you find, however any fix will go only towards a future release as part of the Memories of the Great War - Omnibus. This is due to a substantial divergence between the Memories of the Great War - Omnibus version of the "core"-package and the same package found in this release, I will not be able keep up with supporting two different builds.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: amiralace on April 09, 2020, 09:16:10 am
I keep trying to beat mission 4 on medium.

Spoiler:
The Galatea blows up every single time. There are just too many Nephilims, and the supply is endless.

Difficulty aside, this is a top quality set of missions in every aspect. Very fine use of FRed. Might be worth looking into adding voice acting.

EDIT:
Spoiler:
I did it. But I had to ignore disarming the Shivan destroyer. Focusing on preserving the first two allied cruisers kept the Nephilims busy long enough to spare the Galatea and to be able to finish them off. I did send Alpha wingmen to disarm the Shivan destroyer (I am not sure to what effect in the end), but I had to give Beta Apollos and assign them to intercepting the bombers. Given the debriefing and the end cinematic, I have a sense that destroying the Shivan warship was not meant to be...
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on April 09, 2020, 11:03:00 am
Difficulty aside, this is a top quality set of missions in every aspect. Very fine use of FRed. Might be worth looking into adding voice acting.

Thank you.

I keep trying to beat mission 4 on medium.

Spoiler:
The Galatea blows up every single time. There are just too many Nephilims, and the supply is endless.

Noted for the Omnibus-version.

Spoiler:
I did it. But I had to ignore disarming the Shivan destroyer. Focusing on preserving the first two allied cruisers kept the Nephilims busy long enough to spare the Galatea and to be able to finish them off. I did send Alpha wingmen to disarm the Shivan destroyer (I am not sure to what effect in the end), but I had to give Beta Apollos and assign them to intercepting the bombers. Given the debriefing and the end cinematic, I have a sense that destroying the Shivan warship was not meant to be...

Among the fixes changes for the Omnibus-version are balance changes which make the Disarm-order a bit more sensible for that mission - check out the EX-version in the Mission Simulator if you want to see a "how it should have been"-version of the mission, which goes part of the way to where the Omnibus-version is now.

As for the fate of Orcus:
Spoiler:
Back then it was meant to be a plant for another story, so it is meant to escape. But I never quite managed to pay off that plant. I have no more plans for the Orcus.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: amiralace on April 10, 2020, 12:45:16 am
Noted! I'll check that out.

I don't know if you've looked at Discord, but we mentioned your Rain on Ribos IV yesterday. I had planned to play it via Knossos, but it doesn't seem to be on the Nebula yet. Any plans for that? Or would that be released along with the other Memories of the GW into a single mod?
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on April 10, 2020, 03:28:35 am
So the original plan was to re-release Rain on Ribos IV seperate, then because it became dependant on balance changes for Vega Must Burn (https://www.hard-light.net/forums/index.php?topic=95603.msg1882794#msg1882794) - which when I discontinued support for the Hellgate: Ikeya and Light of Antares as they are on Knossos right now.

With the release of Mjn.mixael's newest Mainhall I also got a little too excited for the possibilites of its added features... so that was another delay.

I am currently averaging one mission a week, but demands on my time have been increasing as social distancing continues - we will just have to see how that goes. Once I have the first branch of Vega Must Burn finished, I will see if I can't push a version of Rain on Ribos IV to completion as well.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: amiralace on April 10, 2020, 07:43:02 am
Thanks for the clarification. Looking forward to your new campaign as well then.

Not that it makes the completion of projects any easier, but voice acting could at the very least be a nice finishing touch to these works - and in case you're interested, there's this thread, for instance (https://www.hard-light.net/forums/index.php?topic=96435.0). Wither better voice actors than me would also be great, obviously.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: caine440 on November 18, 2020, 08:51:37 am
I went to install this campaign and it says it cannot install because the MVP is missing.
How can I check to see which MVP release is needed so I can install it.
Or am I missing something simple?

Thanks!
 
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Firesteel on November 18, 2020, 04:30:55 pm
I remember trying to troubleshoot this a while ago but with one of the more recent MVP updates, the way to reference them in the dependencies changed slightly and the couple of cursory attempts to fix it made it seem like it wasn't just the dependency list at the top of the mod.json that was referencing the wrong thing.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on January 09, 2021, 06:57:24 am
Obsolete now, replacement deployed:

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/MoGW-omni)
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: Mobius on January 09, 2021, 07:06:40 am
Congratulations! Time for another playthrough of these campaigns.  :yes:


EDIT (because I don't feel like double posting). Very enjoyable campaign, and quite challenging too! :) I stumbled into a number of minor issues, however:


Spoiler:
- This is probably a known issue, but just in case: the Aten model seen in the campaign is outdated. FSPort dependencies are known to cause this sort of things, and you probably know it already.
- For some reason, even though it's pretty much a standard feature even in the Port, the Galatea lacks her nameplate.
- In the Typhon inspection mission, I get storms of messages about Orcus fire barrage right at the beginning of the mission itself. Later on in the mission, if I get too far from the destroyer during the data download procedure, I receive an even more intense message storm. If these warnings are meant to warn the player and get him to pull back to the Typhon in order to speed up the data transfer, they could be sent every 5-6 seconds maybe. Unfortunately, I forgot to take screenshots showing the flow of these messages but the issue is fairly easy to reproduce - I played the mission 4 times, and got the exact same message patterns during all playthroughs.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on January 10, 2021, 01:22:24 am
- For some reason, even though it's pretty much a standard feature even in the Port, the Galatea lacks her nameplate.

Fixed in 1.0.1. Must have slipped my mind because I didn't have to make a nameplate for the Galatea.

- This is probably a known issue, but just in case: the Aten model seen in the campaign is outdated. FSPort dependencies are known to cause this sort of things, and you probably know it already.

Just as with the lasers, put on wait for 1.1 - unlike the Demon, Cain & Lilith the Aten is not affected in function by the dependency conflict.

- In the Typhon inspection mission, I get storms of messages about Orcus fire barrage right at the beginning of the mission itself. Later on in the mission, if I get too far from the destroyer during the data download procedure, I receive an even more intense message storm. If these warnings are meant to warn the player and get him to pull back to the Typhon in order to speed up the data transfer, they could be sent every 5-6 seconds maybe. Unfortunately, I forgot to take screenshots showing the flow of these messages but the issue is fairly easy to reproduce - I played the mission 4 times, and got the exact same message patterns during all playthroughs.[/spoiler]

Seperate issues:
- the missile warning had the wrong kind of arguments list, oversight on my part. Fixed in 1.0.1.
- the distance warning for some reason has been saved as "intervall in miliseconds" when it is intended to be 20 seconds. Fixed in 1.0.1.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: caine440 on January 11, 2021, 08:49:38 am
Thank you for releasing these campaigns. Already downloaded and ready to play tonight.
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on July 08, 2021, 11:50:59 am
The update to the Omnibus from v1.0.2 to v1.0.3 will be out on Friday, ca. 1800 UTC+2

Changelog:
- Resolved the issue with the custom HUD gauges; Custom HUD gauges will no longer use elements from FS2 vanilla but custom elements.
- Adjusted the Missile Turrets on the SD Demon's "arch" to reduce the instanced of the Orcus firing missiles through itself.
- Now uses Axem's Extended Loading Screen Script to replace the loading screens with a design made to display short text of additional world building while you wait.
- Minor changes to the wording in some dialogue.

Known Issues:
- The issue with Terran Huge Turret, Vasudan Huge Turret, Terran Turret#Orion, Terran Turret#Acadia and Vasudan Turret#Typhon not displaying the MVP graphical enhancements remains unresolved.
- Due to disabling the support for Mjn.mixeal's HD Mainhalls (reason: dependecy conflict on Knossos) both Hellgate: Ikeya and Light of Antares will default to the standard Galatea mainhall of the FS Port.
- The new loading screens are optimal at a resolution 1920x1080; at lower resolutions the text and loading bar may "spill" over elements that are supposed to host them. The new loading bar does not scale to higher resolutions either.

Balance Changes:
- Mission 3
Spoiler:
- The Orcus' missile launchers have their refire rate reduced to 25 percent of normal.
- The delay between waves of Indra wing has been increased to 18-25 seconds (up from 11-18).
- The delay between waves of Durga wing has been increased to 18-25 seconds (up from 15-22).
- The delay between waves of Asura wing has been increased to 23-30 seconds (up from 18-23).

- Mission 4
Spoiler:
- Fxed a bug that impacted the distance at which mission critical wings would warp into the mission.
- The "Destroy the Orcus"-directive has been disabled to avoid confusion.
- Destroying the Orcus' weapons subsystem will now debuff the fire rates on her turrets. This effect negates the 2x increase in firerate the of Orcus' laser turrets on Easy-difficulty or higher.
- Kali and Deva wings each have their number of waves reduced to 8 (down from 10). The time between wave has been increased to 16-23 seconds (up from 11-18).
- Asura and Surya wings each have their number of waves reduced to 2 (down from 3).
Title: Re: [Re-release] Hellgate: Ikeya, 2019 update
Post by: 0rph3u5 on July 11, 2021, 01:13:27 pm
For the pleasure of those who don't want to replay the campaign - here are loading screen blurbs:

Spoiler:

[Mission 1] The Sianai Incident (2327), part 1

Since the beginning of the Fourteen Year War, scientists on both sides researched ways to transit ships through higher subspace domains. The GTA's efforts remained fruitless as more conventional subjects for wartime research were favoured by the Admiralty Board.

[Mission 2] The Sianai Incident (2327), part 2

In 2327, a Vasudan research team reported a breakthrough in subspace technology at the Sianai research station in Aldebaran. While the details of their research were not transmitted, the PVN leadership greatly anticipated the practical application of the results.


[Mission 3] The Sianai Incident (2327), part 3

Information of the Sianai team's breakthrough was leaked to agents of the GTI. As a response the GTI dispatched a covert operations unit behind enemy lines to observe, sabotage and steal the enemy research.
 
[Mission 4] The Sianai Incident (2327), part 4

As result of the GTI's sabotage, the Sinai research station was partially displaced into subspace, destroying the equipment and killing the scientists. The GTI team was never heard from again.
Title: Re: [Re-release] Hellgate: Ikeya, Omnibus version (1.0.3)
Post by: 0rph3u5 on December 05, 2021, 02:27:46 pm
Version 1.1 of the Memories of the Great War - Omnibus will release in January.

Included in 1.1 will be bug fixes and latetest corrections the mission scripts, as well as updated Rain On Ribos IV as well as a new short story campaign. Details to come.

To make up for the long wait for version 1.2, it will launch with a second campaign as well --- but only when its done.