Author Topic: RELEASE - Shrouding the Light  (Read 58551 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Shrouding the Light
I extraced it from the Shrouding hte Light vp, but removed it alter.

Here's what I did:

Made a fs1_30 folder and dropped all the needed files inside (the fsport, theShrouding hte light .vp and the patch .vp). I extraced the normal hornet missile into the models directroy and re-named it to New_Hornet.pof to get rid of the stupid missing model.

And now, when I go to hte ready roo madn the mission is allmsot finished loading I get this - for STL nad Origins... :(
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
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  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
You must have a stray table or vp floating around someplace, as neither the port nor nor STL uses new_hornet.pof.  I put STL in its own folder, the mod.ini is designed to cover that.  There should only be STLOrigins_303.vp and BR_STLv.vp in that folder for vps.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Shrouding the Light
OK - I removed the Fsport.Vp from teh fs1_30 folder and tucked it with the others.
The only other VP's I have are the latest media files.
There are no tables in the tables directory (I made sub-directories inside to store backups, so those shouldn't conflict)

I still get this damn error.

Could this have something to do with the SCP? I'm using releacse candidate 2.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
Does you STL folder look like this?

If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline neoterran

  • 210
Re: RELEASE - Shrouding the Light
what the...  :eek:

Mine is a lot smaller than that and it works... what am I missing ?

[attachment deleted by admin]
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Shrouding the Light
Does you STL folder look like this?



all except that png at the bottom...

EDIT: WTF? Why is your BR_STL.vp over 140kb big? the download is 12MB zipped! My file is 31MB large...
« Last Edit: July 11, 2006, 05:20:27 pm by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
AHA! That is you problem.  The 140 MB file is BR_STLv  -- the voice vp.  You must have BR_STL.vp (no v) in your folder.  That file is replaced by STL_Origins303.vp.  Get rid of that vp and try again.  You don't need the voice vp if you dont want to hear voices.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline neoterran

  • 210
Re: RELEASE - Shrouding the Light
Admiral Nelson, where can I get the voice acted version - I have the "v" file, but as you can see from my earlier posts's attachment, it' is only 12 MB.
Where can i get the 140 MB version ?
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
It should be available from Blaise Russel's webpage.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline neoterran

  • 210
Re: RELEASE - Shrouding the Light
yes, but that files is only 12 MB, not the massive 140 MB version you appear to have. What's up with that ?
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
Mine appears to be an old file in WAV format, whilst the 12 MB one has the files in OGG format.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline neoterran

  • 210
Re: RELEASE - Shrouding the Light
ah, that explains it.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Shrouding the Light
i REMOVED the 303 file and it still gives me the same error.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
The one to get rid of is BR_STL.vp.  This may be a problem for taylor, et al....
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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    • FLAMES OF WAR
Re: RELEASE - Shrouding the Light
What? But how do I play the campaign without it? It's the main campaign file.

Are you telling me I HAVE to get the 140Mb voice-acted one to be able to play this thing?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Shrouding the Light
Negative. the voice files aren't required at all.  Either the 12 meg one or the 140 meg one work if you want voices.  The patch vp (STL_Origins303.vp) I made has everything in it you need to play the whole campaign. You _must_ get rid of BR_STL.vp.  The other stuff that was in Blaise's vp (BR_STL.vp) is already included in the Port version 3.03.  The only exception is the FS1 cbanims, which you could extract from there if you really wanted them.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE - Shrouding the Light
Works...sort of..

I had missing models (a LOT of them) regardless which tables I used (from the BR_STL.vp or the FS port).
I had to create a completely new ships.tbl for it to work.

Good campaign btw.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline DIO

  • 26
Re: RELEASE - Shrouding the Light
I'm using the SCP version of this campaign, and I don't hear any voices even if the vp file is there.
Does anybody know why this is happening?

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
Re: RELEASE - Shrouding the Light
I'm using the SCP version of this campaign, and I don't hear any voices even if the vp file is there.
Does anybody know why this is happening?

I am having this problem as well.  As far as I know, everything is where it should be.

EDIT:  Never mind.  Just saw the post about only the Terran roles being voiced.  Ok then.
« Last Edit: October 05, 2006, 01:09:55 am by Kaboodles »

 
Re: RELEASE - Shrouding the Light
So, Anybody know what this error is?

Error: Invalid medal name.

In sexpression: ( when
   ( is-destroyed-delay 0 "Crusader" )
   ( send-message-list
      "Guardian"
      "High"
      "Guardian_04"
      0
      "Guardian"
      "High"
      "Guardian_05"
      4000
      "Alpha 3"
      "High"
      "Alpha3_05"
      12000
      "Alpha 2"
      "High"
      "Alpha2_03"
      3000
      "Alpha 3"
      "High"
      "Alpha3_06"
      3000
      "Alpha 2"
      "High"
      "Alpha2_04"
      4000
      "Alpha 3"
      "High"
      "Alpha3_07"
      5000
      "Alpha 2"
      "High"
      "Alpha2_05"
      8000
      "Alpha 3"
      "High"
      "Alpha3_08"
      7000
      "Alpha 2"
      "High"
      "Alpha2_06"
      3000
      "Alpha 3"
      "High"
      "Alpha3_09"
      13000
      "Alpha 2"
      "High"
      "Alpha2_07"
      14000
      "Alpha 2"
      "High"
      "Alpha2_08"
      9000
      "Alpha 3"
      "High"
      "Alpha3_10"
      13000
      "Alpha 2"
      "High"
      "Alpha2_09"
      7000
   )
   ( allow-warp "Alpha 1" )
   ( grant-medal
      "Imperial Order of Vasuda"
   )
   ( tech-add-ships "PVI Obelisk" )
)
(Error appears to be: Imperial Order of Vasuda)
File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 5754
[This filename points to the location of a file on the computer that built this executable]

Call stack:
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