Author Topic: RELEASE - The Procyon Insurgency  (Read 289636 times)

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Offline Dysko

Re: RELEASE - The Procyon Insurgency
Finished it 2 hours ago. Awesome campaign, especially the final missions!!! :yes: :yes: :yes:
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Re: RELEASE - The Procyon Insurgency
downloaded this a few days ago, but for some reason i just cant bring myself to play it, or even FS right now for the moment. once i do i'll let you know what i think

 

Offline Vretsu

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Re: RELEASE - The Procyon Insurgency
The missions are excellent, and I love the Vulcan gun...feels like a WW2 dogfight ("FUDDA FUDDA FUDDA FUDDA PING PING PFEW PHOOOOOM RATTLE RATTLE"). I do have a few tiny qualms, however.

Some of the modified sounds were a bit lackluster and unneccessary. Especially the new explosion sounds. I also hated how fast the blob turrets fired. Capital ships became uber-bomb-intercepting behemoths of DEATH.

It made me feel worthless on escort missions. :p

Also, the Fenris is now so out of its league it's barely even funny, anymore. Thank god the poor things only appear once in the campaign.  :lol:
« Last Edit: April 29, 2007, 03:28:13 pm by Vretsu »

 

Online Cobra

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Re: RELEASE - The Procyon Insurgency
The missions are excellent, and I love the Vulcan gun...feels like a WW2 dogfight ("FUDDA FUDDA FUDDA FUDDA PING PING PFEW PHOOOOOM RATTLE RATTLE"). I do have a few tiny qualms, however.

I thought they were a little weak in a dogfight. I found them useful for intercepting bombs though.

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I also hated how fast the blob turrets fired. Capital ships became uber-bomb-intercepting behemoths of DEATH.

It made me feel worthless on escort missions. :p

I always did this Hollywood-style roll where I'd pull up on the stick and twist the rudder, but keeping the stick pulled back enough so I can keep a missile lock. It works against blobs and flak. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE - The Procyon Insurgency
hehe, try a crazy ivan manuver if ya like that then, it works pretty well.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Quote
he missions are excellent, and I love the Vulcan gun...feels like a WW2 dogfight ("FUDDA FUDDA FUDDA FUDDA PING PING PFEW PHOOOOOM RATTLE RATTLE"). I do have a few tiny qualms, however.

Some of the modified sounds were a bit lackluster and unneccessary. Especially the new explosion sounds. I also hated how fast the blob turrets fired. Capital ships became uber-bomb-intercepting behemoths of DEATH.

It made me feel worthless on escort missions.

Also, the Fenris is now so out of its league it's barely even funny, anymore. Thank god the poor things only appear once in the campaign

I like these explosions a lot better than the default ones, but it's a matter of preference. The stock ones always sounded wimpy to me. :p

The turrets actually still aren't very effective at intercepting bombs, but that was my intention with it. Some of the warships were previously very easy to bomb, but this change makes it more important to find a weak spot and/or take out turrets before launching the bombs, and of course to dive in. I think the best example of this is mission 10, which would be far too easy otherwise. The bombs also lock on faster to make up for this though.

As for escort missions, I think the only one where the turrets kill off a significant portion of the enemy fighters is the first one, which is intended to be an easy introduction. They don't have much of an impact on fighters in the other missions.

The Fenris does suck due to its paper thin armor (same as it always was), although at least it has several of these turrets.
« Last Edit: April 29, 2007, 04:20:03 pm by CP5670 »

 
Re: RELEASE - The Procyon Insurgency
like i said, haven't played it yet, but please, tell me theres none of those damn missions with mission long EMP. pisses me off more then anything else, ruins the story, and makes it more annoying to play

 

Offline Mad Bomber

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Re: RELEASE - The Procyon Insurgency
Not unless you count that one where a dozen Herc IIs and Persei are all on your tail firing EMP missiles and Morning Stars all day. Took me a couple frustrated minutes to pick those jerks off me. :p

I will say, though, I was impressed with the new turret weaponry. Even in the first mission, I was forced to reevaluate the effectiveness of the lowly Aten. :D

Plot was excellent -- the recon mission in particular was one of the best and most mysterious missions I've played in a long time. The music was absolutely perfect for the situation.

I'm also glad to see the Hades MK2 was put to good use (even though it frustrated me several times by killing me with its super AAAs).

All in all, though, a very good play. No bugs that I could see, apart from the background of mission 2; the writing is top notch, and the combat is gripping and fast-paced. :D

Overall Rating: 9.5.

Would be even higher, but two missions (#13 and #15) were frustrating.
« Last Edit: April 29, 2007, 09:33:49 pm by Mad Bomber »
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Offline CP5670

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Re: RELEASE - The Procyon Insurgency
For 13, I'm going to either cut down on the number of enemy fighters on difficulty levels lower than medium, or reduce the distance where they start to see you. I never found it all that bad, but as the designer I suppose I'm approaching it differently than most users are. If people are having trouble then the difficulty levels would be the best way to deal with the issue. I appreciate the feedback on it though.

Quote
like i said, haven't played it yet, but please, tell me theres none of those damn missions with mission long EMP. pisses me off more then anything else, ruins the story, and makes it more annoying to play

If you mean the nebula EMP missions like loop2-1, there aren't any. I find those annoying too. :p
« Last Edit: April 30, 2007, 01:15:11 am by CP5670 »

 

Online Cobra

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Re: RELEASE - The Procyon Insurgency
****, I posted this in the Homesick thread thinking it was the PI thread. :wtf:

OK, I'm loving this campaign. Think I'm on mission 9. The combat in this game is crazy, just like it should be, and warships actually seem like WARSHIPS. :D

Anyway. I noticed some quirks. The Cyclops bombs seem to be labeled as "Cyclops-Weak" instead of "Cyclops," and in mission 10, after you destroy the Thebo-whateverit'scalled, the directive is marked as failed.
« Last Edit: April 30, 2007, 11:00:50 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Koth

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Re: RELEASE - The Procyon Insurgency
Definately one of the best campaigns I ever played.  :yes:  :yes:  :yes:  :pimp:
Good story, superbly designed missions. There are a few questions left at the end though. Care to explain them ? Or will you make a sequel ? Cause I  want to now what Dasmar really was up to.  :drevil:
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Offline Alikchi

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Re: RELEASE - The Procyon Insurgency
Just finished, it's 7 in the morning, and I've been playing off and on since 9 PM yesterday now..

Absolutely bloody fantastic. Storyline and mission design were both top notch, with few minor exceptions.

Thank you, sir.
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Offline Dysko

Re: RELEASE - The Procyon Insurgency
I just noticed the easter egg in the final part of mission 14 :lol:
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Re: RELEASE - The Procyon Insurgency
Dadgumit!  My weekend's over and I only managed to scrape enough time together to get through the first 3 missions!  Oh, woe is me...

CP...  It may be a week before I get back around to this as I'm crazy busy right now, but I enjoyed the heck out of what I've played so far.  Well done, and thanks.  If the rest of the campaign is of similar quality, it definitely deserves to be voice-acted.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Online Cobra

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Re: RELEASE - The Procyon Insurgency
Actually, I'm thinking it would be weird to voice English over Vasudan speech.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Glad to see that you guys generally like it. I will release another update in a few days addressing the bug reports and suggestions so far.

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Anyway. I noticed some quirks. The Cyclops bombs seem to be labeled as "Cyclops-Weak" instead of "Cyclops," and in mission 9, after you destroy the Thebo-whateverit'scalled, the directive is marked as failed.

Stupid oversight on my part. I forgot that you can target those things. Both issues are fixed.

Quote
No bugs that I could see, apart from the background of mission 2

You're right, that looks pretty messed up. I'm guessing you aren't using mv_effects.vp? I just tried out that mission without the media VPs and it appears that the stock version of that planet doesn't have its transparency border aligned very well, so the background only looks right if you have mv_effects.vp installed. I'll add in a smaller version of the media VP planet into the campaign itself, which should allow the background to look right for people who aren't using the effects VP.

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Good story, superbly designed missions. There are a few questions left at the end though. Care to explain them ? Or will you make a sequel ? Cause I  want to now what Dasmar really was up to.

I intentionally left a few ends open in PI as I have some ideas for a sequel, although I don't know if I'll ever get time to do any serious work on it. Is there anything in particular that you want clarified?

Quote
I just noticed the easter egg in the final part of mission 14

I figured someone would run into one of those things sooner or later. I'll post the full list of easter eggs next weekend, once most people have had a chance to play through the campaign, since you aren't going to look upon it the same way after you see all the crap that's in there. :D
« Last Edit: April 30, 2007, 01:36:56 pm by CP5670 »

 

Online Cobra

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Re: RELEASE - The Procyon Insurgency
When you say you've fixed the issues, will we have to redownload it?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Koth

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Re: RELEASE - The Procyon Insurgency
I'm interested in Dasmar's plans. What was that Ancient Device for? What does he mean with return?
The Signature is a Nuke!

 

Offline Sparky

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Re: RELEASE - The Procyon Insurgency
Stealth mission pissed me off... took me about 50 trys (not kidding either...) I even put it on very easy. Bah, that blew.

 

Offline bloated

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Re: RELEASE - The Procyon Insurgency
I plan on installing this new campaign tomorrow but I just want to make sure that all that's required is to download all of the links provided on the dl page?

also I haven't played FSopen in quite a while I think I had 3.6.9 installed but not entirely sure, anyway if I install these files will they replace the older files without issue as required?

thanks for any assistance in advance.