Author Topic: RELEASE - The Procyon Insurgency  (Read 289685 times)

0 Members and 4 Guests are viewing this topic.

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Oh, well that's why. I could never disarm/whatever the Saturn.
Gettin' back to dodgin' lasers.

 
Re: RELEASE - The Procyon Insurgency
      There's some cool weapon mods in this campaign. I take it that the Cyclops has increased in speed? During the mission where you fly bombers in dual escort/attack role I accidently launched a pair of Cyclops at a Herc Mk2. To my surprise, the Herc (who was focused on his target ship) took both bombs up the tail pipe after they curved into his wake and overtook him. Not the best allocation of GTVA funds but can't complain.

       Overall, not quite finished the campaign but this is top notch work. Some of the missions get a little long, but as far as post-Capella campaigns go, this is probably becoming my favourite and is one of the more FS2-accurate campaigns in terms of structure and gameplay I'd venture. But once I finish it I'll give a more thorough interpretation. I'm currently on the mission where I watch my wingmen die to about 25 AAAf beams.

 
Re: RELEASE - The Procyon Insurgency
Grrrr, the final mission is annoying to say the least.

Spoiler:
It would help if the GTVA actually launched as many fighters as the PCA does, considering that they've got not one but two destroyers in the area. "The enemy's launched 16 fighters! Will our 12 be enough???! Yes, yes they will". Anyway, I broke the mission. I tried it like 15 times but I could never destroy the ship in time, so instead I disabled it. Thing is, I still get the jump out message and the ship becomes invulnerable despite just sitting there and getting continually pounded by two destroyers. Somewhat annoying to say the least. I spend the first 3 minutes trying not to die, then the next three minutes clearing out enough turrets to attack the rear, then the ship jumps out. I've gotten it to like 30 percent at most? In 15 I cleared out most of the beam turrets off the bow, rather than ANYTHING at the rear. Suppose I might try to hide in the trench instead next time. It also might help if my wingmen actually did anything, the only time they actually managed to knock out a reactor is when I told them to attack the engine.  :doubt:

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
Oh, well that's why. I could never disarm/whatever the Saturn.
Ah, that was a jolly pain in the arse. But it is doable. Here's what I do:
Spoiler:
I get the whatever ship that has the biggest secondary capasity and cram it up with Trebuchets. Then, I equip all the wingmen with serious dogfighting ships and weapons. When the mission starts, I get close enough to the Saturn so that I can continuously fling Trebuchets at it while my wingmen cover me. The timing with the support ship will probably take a few tries before you get it right, but eventually it will go well.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE - The Procyon Insurgency
I've done the campaign the unorthodox way, and I must admit that it is definitely one of the better campaigns I've played. I see the ACa Akrotiri from INFR1 AGAIN, although it does look quite nice with the SCP additions and all.

For once, I actually dread being a stealth pilot, because this campaign really brings, into your face, what stealth missions are really like. Stupid AWACs... :mad:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE - The Procyon Insurgency
Ah, that was a jolly pain in the arse. But it is doable. Here's what I do:
Spoiler:
I get the whatever ship that has the biggest secondary capasity and cram it up with Trebuchets. Then, I equip all the wingmen with serious dogfighting ships and weapons. When the mission starts, I get close enough to the Saturn so that I can continuously fling Trebuchets at it while my wingmen cover me. The timing with the support ship will probably take a few tries before you get it right, but eventually it will go well.

Spoiler:
Forget the Trebs, they take waaay too long. Use the Akheton to kill turrets. You'll do it a hell of a lot faster. 7-8 Trebs to kill on AAAf, whereas with Akhetons you can kill one in like 15-20 seconds??

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
Ah, that was a jolly pain in the arse. But it is doable. Here's what I do:
Spoiler:
I get the whatever ship that has the biggest secondary capasity and cram it up with Trebuchets. Then, I equip all the wingmen with serious dogfighting ships and weapons. When the mission starts, I get close enough to the Saturn so that I can continuously fling Trebuchets at it while my wingmen cover me. The timing with the support ship will probably take a few tries before you get it right, but eventually it will go well.

Spoiler:
Forget the Trebs, they take waaay too long. Use the Akheton to kill turrets. You'll do it a hell of a lot faster. 7-8 Trebs to kill on AAAf, whereas with Akhetons you can kill one in like 15-20 seconds??
Spoiler:
But the AAAf will kill me in, like, 10 seconds.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE - The Procyon Insurgency
Spoiler:
But the AAAf will kill me in, like, 10 seconds.

     
Spoiler:
No, it wont. The Akheton's range is increased in PI to like 2000 metres, that's farther than the AAAf will reach. The only thing you'll have to worry about is the laser turrets (which fire the blue blobs) and the fighters. I played the mission about 20 times and I only got killed by the Saturn 2-3 times, the rest were the stupid fighters. And when I died to the Saturn it was usually because I had fighters chasing me and I headed the wrong direction.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - The Procyon Insurgency
Can someone tell me if the Ancient ships used in PI are any different from INFR1 ones? You know, like extra gun points, better UV mapping, something? I played this campaign a long time ago, forgot the Ancient ships, and can't check now.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Don't think.
Gettin' back to dodgin' lasers.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - The Procyon Insurgency
Spoiler:
I find it too hard to aim the Akheton very well without making myself a sitting duck for at least half of a minute.

Can someone tell me if the Ancient ships used in PI are any different from INFR1 ones? You know, like extra gun points, better UV mapping, something? I played this campaign a long time ago, forgot the Ancient ships, and can't check now.

They are pretty similar, but I think now they are shinemapped and glowmapped.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - The Procyon Insurgency
Ah, then not too different.

 
Re: RELEASE - The Procyon Insurgency
Spoiler:
I find it too hard to aim the Akheton very well without making myself a sitting duck for at least half of a minute.

       
Spoiler:
Sometimes the defending fighters would just ignore me. I got the Myrmidons to cover me and just sat firing at it with all energy to guns so I didnt run out. Then when some bad guys came my way I'd have to move my ass in a hurry. I'd try always to target one turret then fire at another so I could fire trebs at one and akhetons at another. Like I said, it took me a long time to do, but eventually I beat it on medium. Like the walkthrough said I also took Vulcans.

 
Re: RELEASE - The Procyon Insurgency
Hi, I post here because i think i've got a bug in the campaign. In the mission next to the one in which i have do destroy Saturn's reactors (I didn't succeed....), when I start mission, I can't move, or shoot, or engage subspace drive, or anything !! Whenever I change the view, I've got a whole black screen, with only my cockpit, and the sound of the battle. Weird....What can I do, or is that even a bug anyway ?? Because, I have to admit, I skip the mission before  :no: ^^', so I don't really know what's supposed to happen in the current mission. I hope you'll be able to help me !! Bye !

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
Sounds awfully like the dreaded red-alert bug. Try the Recommended build for Windows users linked in my signature.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE - The Procyon Insurgency
That seems to happen quite often with PI. :nervous:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE - The Procyon Insurgency
That seems to happen quite often with PI. :nervous:

       I don't know why people keep having RedAlert bugs in all these campaigns (PI and BP come to mind). I've never had a problem with any of them. Not sure why that is. Maybe because I play them 1 year after release when all the bugs have been fixed.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: RELEASE - The Procyon Insurgency
The red-alert bug was symptomatic of the 3.6.9 release, which is why anyone who downloaded their build via the official release thread/the SCP site/Turey's installer ran across it at one point or another.  The bug was discovered and fixed some time before the 3.6.10 betas started coming out, so those of us who know our way around the Recent Builds forum didn't have to worry about it for that long.  Unfortunately, the people it affects the most are those who don't have that knowledge yet.

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Re: RELEASE - The Procyon Insurgency
Bah, I keep crashing on the 2nd mission!


I have to do a forced shutdown every time I click the 'Commit' button in the briefing.



I'm gonna try the recommended build in your sig, Lobo.

BTW, is this campaign compatible with the 3.6.10 MediaVP betas? I wuv the normal maps.
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: RELEASE - The Procyon Insurgency
The red-alert bug was symptomatic of the 3.6.9 release, which is why anyone who downloaded their build via the official release thread/the SCP site/Turey's installer ran across it at one point or another.  The bug was discovered and fixed some time before the 3.6.10 betas started coming out, so those of us who know our way around the Recent Builds forum didn't have to worry about it for that long.  Unfortunately, the people it affects the most are those who don't have that knowledge yet.

I don't think everything has been fixed in 3.6.10 yet, since a few people have encountered trouble in those builds too. Note that the "red alert bug" is not just a single issue, but can refer to at least three or four distinct problems.

Quote
Bah, I keep crashing on the 2nd mission!


I have to do a forced shutdown every time I click the 'Commit' button in the briefing.



I'm gonna try the recommended build in your sig, Lobo.

BTW, is this campaign compatible with the 3.6.10 MediaVP betas? I wuv the normal maps.

This sounds like another case of the pilot file corruption that a few people have reported. I have no idea what causes it, as the game is doing nothing unusual with the pilot at that point. Since you're so close to the beginning, you might as well start over. The best strategy is to make a backup of your pilot file every few missions.

As for the 3.6.10 VPs, it hasn't been tested with them but it should work, maybe with some minor glitches. The next and final update for PI will be released whenever the final version of those media VPs is completed, and will be specifically made to work with the new tbms it uses.