cosmetic - no music track in the main menu? what's that noise?
The "apply loadout to rest of wing" button seems to be hidden unless you hover your cursor over it
freighters get disabled but the mission still progresses... maybe add events that make it look like they've repaired them and are heading to the node, or tell the player that someone else will take the duty of covering these until they repair their drives
the firefly fighter has improper warp effect position, also its second primary bank has terrible position for dogfighting
wingmen often get disabled by the last enemy wing, which knocks out the immersiveness a bit - enemies just stand there and unload at disabled friendlies, being sitting ducks for me
De Gaulle wing says "let's jump out" but they say it before enemies are destroyed and jump out only after the last enemy dies. Also I can give them orders.
The subsystems on the Fubuki (namely turrets) are massive!
also, another disgusting primary placement fighter
A fun little mission. I like it. Although the player ship has botched warp placement, again?
Oh, that's pretty fun too. The fighter you get is fantastic, and missiles make my day...
One more thing is that the message about the energy spike is being played by Command and quite a bit after Nidhogg unloads its weapon.
Wow, the concept of glide scanning is a really new and fun one. Although it might be a tad frustrating when you need to find *exactly the perfect angle and speed* to scan a subsystem. Still, fantastically innovative!
As for the mission itself, I would really dream of a checkpoint at the start of the Accountant fight. After such a long time spent scanning, it's quite annoying to have to fight in such a strange fight and need to repeat the entire sequence again. The fight is really unbalanced, because you have a really sluggish fighter (which actually kinda helps with the scanning, though) and if the enemy as much as looks at you for more than two seconds, you're dead. I'm not saying that this fight should be made easier, because it was actually fun in a way, but reaching that fight to repeat it might be a little less tedious. Eventually, you could do it like in Antagonist or something, when you just start a new mission after that subspace entry.
Speaking of the subspace entry, the warp effect appears in a totally wrong position.
Also, the fighters chasing you just break off their pursuit after some distance.
Hm, Gryphon wing's default loadout has no primaries... also, only Sidewinders as bombs?
Okay I didn't need the bombs anyway. Because the Nidhogg doesn't fire its turrets at all. Also I think I just got under its shield and unloaded at the beam cannon. Maybe make the ship invulnerable until shields go down?
lol egg planet