Wait..what? I'm a bit confused now. Is the display offset, display size and canvas size based on the screen resolution or the hud texture resolution?
edit: looks like some of it's based on texture resolution.
Correct me if I'm wrong but:
Display Size = how big of the area in the texture this covers
Display Offset = where the area in the texture starts at [top-left corner]
$Base = size of texture (i've noticed putting in a much smaller value will cause the hud to be displayed in the original location)
position = sorta an offset that gets used for the rendered hud (let's you pad the hud mesh)
canva size = not exactly sure what this does
All i know is putting smaller numbers produces larger scaling values. Is there any formula for this?
Also on another note (perhaps because i have a crummy GT610, but when the hud is visible i lose half my framerate.