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Off-Topic Discussion => Gaming Discussion => Topic started by: Snail on January 17, 2010, 01:44:56 pm

Title: Volition: Secret Project X
Post by: Snail on January 17, 2010, 01:44:56 pm
What is Secret Project X (http://www.volition-inc.com/Games/)? Let the speculation begin.


IT'S FS3 IT'S FS3 I SWEAR IT HAS TO BE IT HAS TO BE FS3

Title: Re: Volition: Secret Project X
Post by: Scotty on January 17, 2010, 01:56:47 pm
I will be the first of many to yell:

FREESPACE 3!

And then I will be dissappointed.
Title: Re: Volition: Secret Project X
Post by: headdie on January 17, 2010, 02:08:24 pm
/me slaps Scotty for the mental notion and then starts hoping

edit:

also
http://acegamez.com/012010/news/pc-news/volition-at-work-on-secret-project-x.html

though some pundits are suggesting its saints row 3 as that has been confirmed to be in development but then why not just say it is
Title: Re: Volition: Secret Project X
Post by: Snail on January 17, 2010, 02:50:15 pm
If it's FS3 I'll drop everything.
Title: Re: Volition: Secret Project X
Post by: TESLA on January 17, 2010, 03:20:24 pm
Could be another Red Faction game?

Or Saints Row 3?
Title: Re: Volition: Secret Project X
Post by: TopAce on January 17, 2010, 03:26:17 pm
We have no way of knowing.

But I like this advertising technique: it keeps fans of all V games speculating, talking about it.
Title: Re: Volition: Secret Project X
Post by: Snail on January 17, 2010, 03:29:31 pm
I think it'll be Saints Row 3.
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 17, 2010, 03:32:07 pm
Finally!

A game where we play matthew broderick and teach monkies to fly flight sims!

I had a quick look through the staff page too.
Jeez, a few of the ones who worked on FS look younger than i am... Hows that possible?


Also,

Carls been here!!
http://www.volition-inc.com/Studio/Offices
Lucky little plastic git.



Edit-
I found this history page interesting too.
http://www.volition-inc.com/History/
Title: Re: Volition: Secret Project X
Post by: Lucika on January 17, 2010, 04:48:27 pm
Let's have high hopes.
Title: Re: Volition: Secret Project X
Post by: Titan on January 17, 2010, 05:45:41 pm
I wouldn't be overly surprised at a saint's row 3. The second was such a success, it makes sense for them to go for the magic again.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 17, 2010, 05:52:13 pm
Red Faction 2 was kind of a bust to some. Saints Row 2 was wildly successful. Don't be shocked.

Did that whole thing with Interplay and such ever get settled? Weren't they tangled up with Fallout or something?
Title: Re: Volition: Secret Project X
Post by: SpardaSon21 on January 17, 2010, 05:57:44 pm
No, Interplay and Bethesda were tangling over Fallout.  To the best of my knowledge Volition wasn't involved in that.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 17, 2010, 06:22:22 pm
But would Interplay have given the license out in that time?
Title: Re: Volition: Secret Project X
Post by: SpardaSon21 on January 17, 2010, 06:40:50 pm
Not sure.  Bethesda wasn't seeking monetary damages from Interplay, probably because they wouldn't get any as Interplay is broke.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 17, 2010, 07:29:44 pm
But with a fight over licenses, would Interplay be lending out licenses? Seems kinda meh
Title: Re: Volition: Secret Project X
Post by: jdjtcagle on January 17, 2010, 07:46:04 pm
...Interplay is broke.

Yes until they sold the license for FreeSpace to Volition at a cheaper price which payed for their court fees while Volition works on reviving the Space Sim Genre with a groundbreaking ending to the FreeSpace Saga!

OK.... or it's time to move on with my life, I think that this was a step backwards for me  :nervous:
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 18, 2010, 12:49:40 am
Interplay can't be broke I have 15k shares riding on that not happening.
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 18, 2010, 02:08:55 am
Interplay can't be broke I have 15k shares riding on that not happening.
*shrug* Diversify.
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 18, 2010, 02:12:40 am
Apparently you don't realize how little 15k shares costs. 
Title: Re: Volition: Secret Project X
Post by: Ransom on January 18, 2010, 02:48:57 am
Volition, why must you toy with my heart?
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 18, 2010, 03:33:40 am
Apparently you don't realize how little 15k shares costs.  
Last I checked, Interplay stock was sub-$0.20. I just checked again now and IPLY is worth $0.063 (x 15,000). That's US$945. While perhaps little more than a drop in the bucket, you'd have been better off selling short when there were no press releases about a Fallout MMO.
Title: Re: Volition: Secret Project X
Post by: Vidmaster on January 18, 2010, 03:38:46 am
it is summoner 3
Title: Re: Volition: Secret Project X
Post by: Ransom on January 18, 2010, 03:42:37 am
It could just as easily be a new IP. A Summoner revival is more likely than FreeSpace 3, though, yeah.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 18, 2010, 11:20:31 am
"In the December 2009 issue of Game Informer, THQ's Danny Bilson stated that the game would debut at E3 2010 and dubbed it as "mind-blowing"."

Apparently
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 18, 2010, 11:24:20 am
I still think it'll be a monkey simulator simulation. :yes:
Title: Re: Volition: Secret Project X
Post by: Titan on January 18, 2010, 11:32:00 am
Maybe the Ostrich Hammer video didn't lie...  :drevil:
Title: Re: Volition: Secret Project X
Post by: BloodEagle on January 18, 2010, 11:51:00 am
The unspeakable name will never be made. It isn't a money-earner in this day and age.
Title: Re: Volition: Secret Project X
Post by: Vidmaster on January 18, 2010, 12:10:47 pm
THQ's Danny Bilson stated that the game would debut at E3 2010 and dubbed it as "mind-blowing".

Of course it is, since it has to be. He needs to state that, since he wants to sell it  :)
I still think its Summoner 3 or a Summoner MMO. Both not good.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 18, 2010, 12:15:47 pm
THQ's Danny Bilson stated that the game would debut at E3 2010 and dubbed it as "mind-blowing".

Of course it is, since it has to be. He needs to state that, since he wants to sell it  :)
I still think its Summoner 3 or a Summoner MMO. Both not good.

Yea but if you're thinking "mind blowing new project" that's probably "Secret Project X"
Title: Re: Volition: Secret Project X
Post by: TopAce on January 18, 2010, 12:38:57 pm
The unspeakable name will never be made. It isn't a money-earner in this day and age.

With adequate advertising, it can be.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 18, 2010, 01:27:15 pm
This country is based on people being convinced they need crap. What's one more thing? :p
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 18, 2010, 02:03:49 pm
Apparently you don't realize how little 15k shares costs. 
Last I checked, Interplay stock was sub-$0.20. I just checked again now and IPLY is worth $0.063 (x 15,000). That's US$945. While perhaps little more than a drop in the bucket, you'd have been better off selling short when there were no press releases about a Fallout MMO.

Lot less then I would have tossed away on scratch off tickets at the bar.  I'm in for the long gamble.  Hope it goes to $6 one of these days............
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 18, 2010, 02:15:00 pm
I'd quite like to buy shares in :v: actually.
What's the rate for their shares?
 They might send me some free-stuff :)
 
I still owe some dosh to HLP for being HLP as it goes. . 
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 18, 2010, 03:37:29 pm
I'd quite like to buy shares in :v: actually.
What's the rate for their shares?
 They might send me some free-stuff :)
 
I still owe some dosh to HLP for being HLP as it goes. . 
You'd be buying THQ stock, which I'd actually call a bit risky.
Title: Re: Volition: Secret Project X
Post by: jdjtcagle on January 18, 2010, 03:51:37 pm
 :lol:

I wrote a "playful" email to them via contact us on their web page and here is their response. :D

Quote

Hello,


Thank you for contacting Volition.  Unfortunately, there is no news concerning Descent / Freespace at this time.  If you would like to view the current games which are being developed at our studio, please navigate your browser to http://www.volition-inc.com/Games/

We hope you continue to enjoy all that Volition has to offer in the future.

You’re not alone in wanting to see another Freespace become a reality.
Title: Re: Volition: Secret Project X
Post by: Titan on January 18, 2010, 04:05:39 pm
:eek2: Is that a canned message?

Not surprising, seeing as a lot of the people that play their more popular games are more interested in blowing people's faces off and doing drugs then sending emails to the developer.
Title: Re: Volition: Secret Project X
Post by: jdjtcagle on January 18, 2010, 04:26:50 pm
:eek2: Is that a canned message?


I'm sure it is but feel free to send them a message yourself :p
Title: Re: Volition: Secret Project X
Post by: Mongoose on January 18, 2010, 05:16:57 pm
Yeah, I've seen that sentence at the bottom appear on someone else's response from them.  At least they cared enough to add the sentiment. :p
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 18, 2010, 06:23:51 pm
THQI is a $5.22 as of Friday since trading was closed today. 
Title: Re: Volition: Secret Project X
Post by: carbine7 on January 18, 2010, 07:03:49 pm
I'd bet its either Saints Row 3 or another Red Faction game. If its another Freespace game (which it isn't) I'll eat my computer.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 18, 2010, 07:14:20 pm
They just made Red Faction Guerrilla, I doubt they would make another so fast.
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 18, 2010, 07:53:25 pm
They just made Red Faction Guerrilla, I doubt they would make another so fast.

Er, FS1/FS2? Or for that matter, Saints Row 1 and 2, or Summoner 1 and 2, or really Descent 1 and 2. I think they've got a fairly decent pattern.
Title: Re: Volition: Secret Project X
Post by: The E on January 18, 2010, 08:12:24 pm
With the exception that Red Faction was the third title in that particular series.
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 18, 2010, 08:15:36 pm
True, but I imagine they see Guerrilla as something of a reboot.
Title: Re: Volition: Secret Project X
Post by: Locutus of Borg on January 18, 2010, 08:27:47 pm
Maybe it's Freespace 2.5
Title: Re: Volition: Secret Project X
Post by: JGZinv on January 18, 2010, 08:37:46 pm
Sci Fi Sim of a Decade Ago Edition   ;)
Title: Re: Volition: Secret Project X
Post by: IceFire on January 18, 2010, 08:38:14 pm
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.
Title: Re: Volition: Secret Project X
Post by: Rodo on January 18, 2010, 08:45:16 pm
and what about a totally new game, I mean...not a sequel of an already done, is that possible?
Title: Re: Volition: Secret Project X
Post by: SpardaSon21 on January 18, 2010, 09:00:41 pm
Originality in video games?  Have you lost your mind?
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 18, 2010, 09:09:03 pm
 :sigh:

Cheap shot, and inaccurate at that. The last year saw plenty of new IPs and fairly clever sequels as well. The last decade as a whole had a lot of wonderful and original games.
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 19, 2010, 12:11:15 am
Why not skip FS3 and go straight for FS4? :P
Title: Re: Volition: Secret Project X
Post by: Desertfox287 on January 19, 2010, 12:14:18 am
Why not skip FS3 and go straight for FS4? :P
because plot hole must be addressed! wait nvm, then we won't have as many jokes for JAD
Title: Re: Volition: Secret Project X
Post by: Spoon on January 19, 2010, 04:24:09 am
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.
I kinda agree
Also, there are so many great mods in the making that will lose spotlight if FS3 is made. (and at least FS2 is easy to mod, who knows what will happen to a possible FS3 in that regard)

Quote
If its another Freespace game (which it isn't) I'll eat my computer.
Then on what are you going to play freespace?  :p
Title: Re: Volition: Secret Project X
Post by: Stormkeeper on January 19, 2010, 04:55:28 am
it is summoner 3
If is I'ma jump for joy.

If it's FS3, I'll swear of western food for an entire 3 years.
Title: Re: Volition: Secret Project X
Post by: headdie on January 19, 2010, 04:56:00 am
Quote
If its another Freespace game (which it isn't) I'll eat my computer.
Then on what are you going to play freespace?  :p

I dont know about IceFire but i would probably have to do a major upgrade to do any FS3 justice
Title: Re: Volition: Secret Project X
Post by: Snail on January 19, 2010, 11:47:06 am
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.
Yeah I agree.
Title: Re: Volition: Secret Project X
Post by: Sarafan on January 19, 2010, 12:49:15 pm
So you're all saying it shouldnt be FS3 so that we shouldnt be disappointed? Wtf? If they go and make FS3 just because it wont be what you imagined it doesnt mean it'll be a bad game, they may very well announce FS3 and make something great.

Even If you dont like it when its released, you can simply go and mod the game into something you like.
Title: Re: Volition: Secret Project X
Post by: Ransom on January 19, 2010, 01:06:41 pm
Well, probably not. Volition haven't released mod tools for any of their recent titles. They've become very console-centric.
Title: Re: Volition: Secret Project X
Post by: Sushi on January 19, 2010, 01:18:54 pm
I don't want Freespace 3. I agree that trying to revive the franchise is more likely to damage its legacy than to help it.

I do want a new game that could be considered a worthy "spiritual successor" to FS2.
Title: Re: Volition: Secret Project X
Post by: Thaeris on January 19, 2010, 01:26:06 pm
If they decided to do something based on the Great War, I might be able to get behind that.  :nod:
Title: Re: Volition: Secret Project X
Post by: JGZinv on January 19, 2010, 01:26:52 pm
Hmm... so (interesting observation here)....

Folks would actually be more happy if Violition released a campaign add on using the
existing engine... then starting with a new game altogether.
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 19, 2010, 01:30:21 pm
Hmm... so (interesting observation here)....

Folks would actually be more happy if Violition released a campaign add on using the
existing engine... then starting with a new game altogether.
Except for the fact that they'd get a much higher budget than that. I think it would be interesting if they released a new engine and ported the two (or three) canon campaigns. Added support for cool stuff; at least multithreading and removal of ship limit, as well as redo of AI.
Title: Re: Volition: Secret Project X
Post by: Lucika on January 19, 2010, 02:39:31 pm
Hmm... so (interesting observation here)....

Folks would actually be more happy if Violition released a campaign add on using the
existing engine... then starting with a new game altogether.
Except for the fact that they'd get a much higher budget than that. I think it would be interesting if they released a new engine and ported the two (or three) canon campaigns. Added support for cool stuff; at least multithreading and removal of ship limit, as well as redo of AI.

Ask for Fury's AI :p
Title: Re: Volition: Secret Project X
Post by: Aardwolf on January 19, 2010, 02:45:17 pm
So, if FS3 is a "that which cannot be named" sort of thing

FreeSpace 3!
FreeSpace 3!
FreeSpace 3!

You know, like saying Betelgeuse 3 times...
Title: Re: Volition: Secret Project X
Post by: Snail on January 19, 2010, 02:48:52 pm
You know, like saying Betelgeuse 3 times...
AND A GODDAMN ****ING RED SUPERGIANT WILL APPEAR ON TOP OF THE EARTH AND WE ALL DIE!!

DON'T DO IT KIDS!
Title: Re: Volition: Secret Project X
Post by: Crazy_Ivan80 on January 19, 2010, 03:44:26 pm
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.
Title: Re: Volition: Secret Project X
Post by: redsniper on January 19, 2010, 04:01:16 pm
It'll be a game titled "Secret Project X"
Title: Re: Volition: Secret Project X
Post by: Locutus of Borg on January 19, 2010, 04:03:28 pm
Zero Wing extreme ?

Title: Re: Volition: Secret Project X
Post by: Aardwolf on January 19, 2010, 05:06:40 pm
You know, like saying Betelgeuse 3 times...
AND A GODDAMN ****ING RED SUPERGIANT WILL APPEAR ON TOP OF THE EARTH AND WE ALL DIE!!

DON'T DO IT KIDS!

OH GOD IT BURNS
Title: Re: Volition: Secret Project X
Post by: Stormkeeper on January 19, 2010, 05:23:32 pm
It'll be a game titled "Secret Project X"
If that's really the game title, Voli would've pulled a major fast one on the world.

I still think it'll be a new summoner, if not an entire new IP.
Title: Re: Volition: Secret Project X
Post by: Hades on January 19, 2010, 06:15:16 pm
It'll be a game titled "Secret Project X"
Probably not, because if you'll notice on the site, it's in brackets, while the other game titles are not.
Title: Re: Volition: Secret Project X
Post by: blackhole on January 19, 2010, 07:15:12 pm
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.

And we'll never know where the goddamn plot was going.
Title: Re: Volition: Secret Project X
Post by: Nuke on January 19, 2010, 08:35:40 pm
DESCENT 4!
Title: Re: Volition: Secret Project X
Post by: Bobboau on January 19, 2010, 10:37:36 pm
I was waiting for someone to suggest that.
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 20, 2010, 01:05:28 am
You do know that interplay has already let the cat out of the bag on an upcoming secret project on their forums?  It was guessed by someone to be Stonekeep for the Wii and confirmed. 
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 20, 2010, 01:07:04 am
Bah.
 
.
 
.
 
.
 
.
 
.
 
So what's that?
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 20, 2010, 01:07:30 am
Um, FUBAR, no offense, but what the heck does Interplay have to do with Volition?
Title: Re: Volition: Secret Project X
Post by: FUBAR-BDHR on January 20, 2010, 01:08:53 am
Sorry the thread went off to Interplay for awhile there.
Title: Re: Volition: Secret Project X
Post by: Lucika on January 20, 2010, 04:15:36 pm
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.

I am baffled by your ignorance. Bosch, Knossos, Earth, ETAK, Comm Node, binary system, Capella - none of that matters to you?
Title: Re: Volition: Secret Project X
Post by: Blue Lion on January 20, 2010, 07:37:15 pm
They're not real, it's just a story.
Title: Re: Volition: Secret Project X
Post by: Rodo on January 20, 2010, 08:02:32 pm
Never mind, I would really like to see the ending to that story, and just for the record a new FS3 doesn't mean we get to loose FS universe forever.
Title: Re: Volition: Secret Project X
Post by: IceFire on January 20, 2010, 08:12:51 pm
So you're all saying it shouldnt be FS3 so that we shouldnt be disappointed? Wtf? If they go and make FS3 just because it wont be what you imagined it doesnt mean it'll be a bad game, they may very well announce FS3 and make something great.

Even If you dont like it when its released, you can simply go and mod the game into something you like.
Oh I know it'll happen.  Say they did work on FS3... I'd love it from one standpoint in that we'd be getting another FreeSpace game and maybe a conclusion to the story.  I'd probably have some qualms over what would happen with the gameplay... it'd be made console friendly for sure which may not be a bad thing but it would be simplified over what we have now and I really like the complexity that we do have.

But it would probably be rejected by many fans and somewhat liked by some but nobody would be really happy.

It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.
Title: Re: Volition: Secret Project X
Post by: Scotty on January 20, 2010, 08:31:08 pm
Quote
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.

 :wtf:

We could still do that with FS3.  It's not like it would change much.  We already have to deal with the fact that every fan-made campaign ever is non-canon, why does it matter if we have more story to come up with said campaigns from?
Title: Re: Volition: Secret Project X
Post by: Lucika on January 20, 2010, 08:47:06 pm
It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.

It always is.
I speculate that if FS3 remains on the path carved by FS1 and FS2, then it wouldn't be that different. I mean, check out the changes between FS1 and FS2: improved graphics, improved AI, a fantastic new feature (beamz FTW) and a new, compelling story plus the setting it needed.
If there'll ever be an FS3, it'll hopefully continue this: mindblowing graphics, compelling story and yet still, all that made in something we can all understand: FRED3.

I might be overestimating :v: and the game developer community as a whole... but I am a naive and believing person.
And they'll never lose my trust until a horrible FS3 doesn't come out.
Title: Re: Volition: Secret Project X
Post by: IceFire on January 20, 2010, 09:23:29 pm
It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.

It always is.
I speculate that if FS3 remains on the path carved by FS1 and FS2, then it wouldn't be that different. I mean, check out the changes between FS1 and FS2: improved graphics, improved AI, a fantastic new feature (beamz FTW) and a new, compelling story plus the setting it needed.
If there'll ever be an FS3, it'll hopefully continue this: mindblowing graphics, compelling story and yet still, all that made in something we can all understand: FRED3.

I might be overestimating :v: and the game developer community as a whole... but I am a naive and believing person.
And they'll never lose my trust until a horrible FS3 doesn't come out.

I agree with you... but there is one crucial thing that has changed that hadn't changed between FS1 and FS2.  Consoles. I bet V would be doing it for console and PC release... if that were to happen then the game will have to be modified.  The stick on my PS3 or XBox 360 isn't going to be as good so probably autoaim or something like that will be needed for instance... lots of functions will be simplified.  It *could* work... but I'm not sure if I'd like it or not :)  It could look awesome too :)
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 20, 2010, 09:35:57 pm
The one thing that i don't like about hte lack of fs3 is that we're all left hanging on a now over-a-decade-old cliffy saying that humans probably stopped the shivan menace at capella but we really dont know yet. If nothing else, I'd like fs3 so that some new communities can pop up and we oldbies can pop in and talk about our quack theories and have fun with a real generation, evne if there are lots nd lots of trolls. I'd like a sequal so i simply know what the **** happens and then can peacefully stop thinking of it, or at least have a new topic to obsess over (ie: whatll hapen post-fs3)
Title: Re: Volition: Secret Project X
Post by: Sarafan on January 20, 2010, 10:28:31 pm

Oh I know it'll happen.  Say they did work on FS3... I'd love it from one standpoint in that we'd be getting another FreeSpace game and maybe a conclusion to the story.  I'd probably have some qualms over what would happen with the gameplay... it'd be made console friendly for sure which may not be a bad thing but it would be simplified over what we have now and I really like the complexity that we do have.

But it would probably be rejected by many fans and somewhat liked by some but nobody would be really happy.

It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.

Of course it'll be rejected by some, no company should have to make a game to satisfy everyone because such thing is impossible. Every sequel faces that problem. Freespace 2 faced the same problem and what did we got out of it? A incredible game which is by far better than the original and there are people who disagree with that but they still enjoy FS2 just as much because it really is a great game by its own right.

If they make FS3, would it be made for the consoles as well? I dont know, they very well may choose not to do it, its not set in stone that every game today has to be a multiplataform. I certainly wouldnt mind as long as the final game for the PC was good and its better to have a simplified game than overtly complicated one. A port for the consoles does not mean the game will suck, simplifying does not mean dumbing down.

Title: Re: Volition: Secret Project X
Post by: Rick James on January 21, 2010, 06:31:41 am
Consider for a moment that if a third Freespace game is produced that it would NOT be called Freespace 3. Being as how the last installment was released about ten years ago, it hardly seems likely that Volition would willingly intimidate consumers by deciding to stick a game with a "3" at the end of its title in the market, being as how most gamers aren't familiar with the IP.
Title: Re: Volition: Secret Project X
Post by: headdie on January 21, 2010, 06:40:41 am
Consider for a moment that if a third Freespace game is produced that it would NOT be called Freespace 3. Being as how the last installment was released about ten years ago, it hardly seems likely that Volition would willingly intimidate consumers by deciding to stick a game with a "3" at the end of its title in the market, being as how most gamers aren't familiar with the IP.

Thats a good point.

If someone was to do a FS3 what would it be called?  If any one here was to be involved in such a game what would you call it?

Freespace Trilogy perhaps include FS1, ST and FS2
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 21, 2010, 08:34:51 am
Freespace Guerilla.
 
:p
Title: Re: Volition: Secret Project X
Post by: Kosh on January 21, 2010, 08:52:51 am
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.


Maybe not. They have a good dev team who are hopefully smart enough to leave the FS gameplay experience more or less alone. Not sure how they could make it any better after the awesomeness of FS2, other than more realistic damage modeling. But, you do have a point: The expectations are way way up there, but if Volition actually did manage to pull it off they would prove they are the ultimate masters of 1337.
Title: Re: Volition: Secret Project X
Post by: Lucika on January 21, 2010, 09:01:46 am
It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.

It always is.
I speculate that if FS3 remains on the path carved by FS1 and FS2, then it wouldn't be that different. I mean, check out the changes between FS1 and FS2: improved graphics, improved AI, a fantastic new feature (beamz FTW) and a new, compelling story plus the setting it needed.
If there'll ever be an FS3, it'll hopefully continue this: mindblowing graphics, compelling story and yet still, all that made in something we can all understand: FRED3.

I might be overestimating :v: and the game developer community as a whole... but I am a naive and believing person.
And they'll never lose my trust until a horrible FS3 doesn't come out.

I agree with you... but there is one crucial thing that has changed that hadn't changed between FS1 and FS2.  Consoles. I bet V would be doing it for console and PC release... if that were to happen then the game will have to be modified.  The stick on my PS3 or XBox 360 isn't going to be as good so probably autoaim or something like that will be needed for instance... lots of functions will be simplified.  It *could* work... but I'm not sure if I'd like it or not :)  It could look awesome too :)

Yes, and the potential console version would surely lack FRED and such. I actually fear from a console release because it means some necessary changes... but, hey, we can hope for the best, right? :)
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 21, 2010, 09:06:08 am
Freespace Row, or Freespace Armada . . . I'd actually punch a baby if that came to pass.
Title: Re: Volition: Secret Project X
Post by: Bob-san on January 21, 2010, 03:05:28 pm
Freespace Row, or Freespace Armada . . . I'd actually punch a baby if that came to pass.
To be honest, I could see Freespace rereleased with a few smaller changes. More likely, a redo of FS1 & FS2 could be the better choice. On the other hand, Fallout 1 & 2 predated Fallout 3 by a decade. While it was known, FO3 was still played by a LOT of gamers and enjoyed even without FO1 or FO2.
Title: Re: Volition: Secret Project X
Post by: IceFire on January 21, 2010, 05:01:37 pm
Honestly speaking if Volition is doing a game and they want any sort of commercial success from it ... it'll probably be console and PC.  Not many games are just PC these days unless they have to be.  I suppose it could be possible for a purely PC release but Volition does console work now so...  Anyways a little thought experiment:

IF you wanted to play FreeSpace on a 360 or a PS3... how would you assign the controls?  Both systems have basically the same layout and buttons.

I'm just going to start listing them:

Left Analog Stick - Basic X/Y flight controls
Left Analog Stick Push - Select next target
Right Analog Stick - View controls to look around
Right Analog Stick Push - Select target in reticule
Left/Right Bumper - Roll control
Left Trigger - Decelerate throttle
Right Trigger - Accelerate throttle/Afterburn
X - Switch primary (alt/linked)
Y - Switch secondary
A - Primary
B - Secondary
Start
Select - Jumpdrive
D-Pad Left - Guard target
D-Pad Right - Attack target
D-Pad Up - Break formation/engage
D-Pad Down - Reform formation/disengage

What we're missing in my mind is shield and energy management, more subtle wingman commands (disable target, etc.)... stuff like that would have to be scripted into missions.  Hrmmm.... you know that isn't horrible.

EDIT: I'm forgetting a ton of stuff....
Title: Re: Volition: Secret Project X
Post by: headdie on January 21, 2010, 05:08:38 pm
Honestly speaking if Volition is doing a game and they want any sort of commercial success from it ... it'll probably be console and PC.  Not many games are just PC these days unless they have to be.  I suppose it could be possible for a purely PC release but Volition does console work now so...  Anyways a little thought experiment:

IF you wanted to play FreeSpace on a 360 or a PS3... how would you assign the controls?  Both systems have basically the same layout and buttons.

I'm just going to start listing them:

Left Analog Stick - Basic X/Y flight controls
Left Analog Stick Push - Select next target
Right Analog Stick - View controls to look around
Right Analog Stick Push - Select target in reticule
Left/Right Bumper - Roll control
X - Switch primary
Y - Switch secondary
A - Primary
B - Secondary
Start
Select
D-Pad Left - Guard target
D-Pad Right - Attack target
D-Pad Up - Break formation/engage
D-Pad Down - Reform formation/disengage

What we're missing in my mind is shield and energy management, more subtle wingman commands (disable target, etc.)... stuff like that would have to be scripted into missions.  Hrmmm.... you know that isn't horrible.

not when taking into account that PS3 and XBOX 360 have a keypad add-ons so with them so you can keep the advanced key commands if you want
Title: Re: Volition: Secret Project X
Post by: The E on January 21, 2010, 05:10:23 pm
Well, PS3s can use standard USB equipment....

Still, for controls, I'd look at Ace Combat 5 or Zero, those worked very well. Sure, their wingman commands were very basic, but the flying experience was there.
Title: Re: Volition: Secret Project X
Post by: Scotty on January 21, 2010, 05:22:02 pm
Right Trigger - Fire Primaries
Left Trigger - Fire Secondaries
Right Bumper - Switch Primaries
Left Bumper - Switch Secondaries
Left Analog Stick - Y axis flight Control, Throttle
Right Analog Stick - X/Z axis flight control
Right Analog Stick Click - Open Order Menu (I can see this being something like Dragon Age or Mass Effect, but with ship orders instead)
Left Analog Stick Click - Quick Order (context sensitive.  Destroy-target for hostile non-critical ships, Disable/disarm-target for hostile critcal ships, Escort for friendly ships)
X - Deploy Countermeasure
Y - Target In Reticle (heh, funny how that one fits)
A - Afterburners
B - Target, Escort List
D-Pad Left - Switch Targets (previous)
D-Pad Right - Switch Targets (next)
D-Pad Up - Switch Targets (subsystem)
D-Pad Down - Switch Targets (turret)
Back - Call Support
Start - The obvious

Am I missing any of the really important ones?  Even if I am, remember you could change something like Left Trigger into a de-facto ALT key, like in Assassin's Creed.

Also note that XBox/PS3 controllers have two sets of shoulder buttons.  You forgot the triggers on this one.

EDIT:  I am missing one of the important ones.  Subspace Drive would probably be on the Start button Options Menu.
Title: Re: Volition: Secret Project X
Post by: Mongoose on January 21, 2010, 06:46:16 pm
The thing is, even if :v: were to make a cross-platform FS3, there's nothing stating that the console and PC versions have to be completely identical.  The game would be developed on PCs in the first place, so who's to say that the PC version doesn't include all of the features that we're used to from the previous games?  The console version could then be treated as somewhat of a "port," with things like energy management and wingman commands simplified somewhat to compensate for the more limited control scheme.  A lot of those little things could be handled via the equivalent of FREDding, so I don't think it'd require a massive investment of resources to tweak them.

Or hell, maybe the simplification wouldn't even be required for consoles if voice recognition was implemented.  FS2_Open already allows you to completely control all wingman commands without ever touching the keyboard, provided you're using a voice-enabled build.  I think there was a recent 360 release (Tom Clancy's End War, was it?) that relied almost entirely on voice commands, so it wouldn't be an unprecedented move.
Title: Re: Volition: Secret Project X
Post by: quadrophoeniX on January 21, 2010, 07:26:23 pm
  if it is X-platform (likely) and if it is a revival of an old, almost forgotten game (not so likely) then Descent sounds much more plausible than FS, also with the S3D boom in mind - finally Descent in stereo3D on a big screen!
Title: Re: Volition: Secret Project X
Post by: carbine7 on January 21, 2010, 10:14:14 pm
Yes, it was EndWar that used voice commands, and the system was nearly flawless. It did simple things perfectly, and would work very well for Freespace, but for movement locations other than pre-designated points you needed to point and click.

Still, not exactly a problem here. On a side note, look what happens when :v: announces a new project, and here we are discussing ways to improve FS3. I just think its a little premature, but I also hope for an ending to the story one day.

Then again, that situation includes C&C (crap)4. . . .
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 22, 2010, 02:26:16 am
Wing commander on the super nintendo managed to have every command from the pc original including navmap, cycle MFDS, autopilot interface and election.
 
The key was holding select down to effectively double the amount of keys and use L + R as modifiers.
 
I forgot what we were talking about. ;)
Title: Re: Volition: Secret Project X
Post by: headdie on January 22, 2010, 02:30:52 am
voice commands would help immersion when used with the com messages
Title: Re: Volition: Secret Project X
Post by: mxlm on January 23, 2010, 01:00:15 am
Honestly? I think I'd rather have a Saint's Row 3 with a competent PC port and RFG's geomod than Freespace 3.

Get an attack helicopter, take out an overpass. Or a skyscraper (hmm. Might be too iffy. Then again, committing terrorist acts didn't hurt MW2's bottom line, and SR is way more out there than MW). Or the police HQ. Or whatever.
Title: Re: Volition: Secret Project X
Post by: Desertfox287 on January 23, 2010, 01:10:58 am
Honestly? I think I'd rather have a Saint's Row 3 with a competent PC port and RFG's geomod than Freespace 3.

Get an attack helicopter, take out an overpass. Or a skyscraper (hmm. Might be too iffy. Then again, committing terrorist acts didn't hurt MW2's bottom line, and SR is way more out there than MW). Or the police HQ. Or whatever.
Really, we already know SR3 is coming out. FS3 would be much better, because it would be more of a surprise than SR3. Plus, the community would expand with new players, content, and more multiplayer. Heck, I'd rather be anything besides SR3 really
Title: Re: Volition: Secret Project X
Post by: Dilmah G on January 23, 2010, 01:51:26 am
Wing commander on the super nintendo managed to have every command from the pc original including navmap, cycle MFDS, autopilot interface and election.
 
The key was holding select down to effectively double the amount of keys and use L + R as modifiers.
 
I forgot what we were talking about. ;)
Rainbow Six uses something similar, holding down some of the buttons on the controller brings up a pie menu.
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 23, 2010, 05:34:53 am
Would Freespace 3 continue the level of moddability? If it's a new engine I mean. I know red faction 1 had a tool called Red  which was a cross between Fred and UnrealED in it's execution. I haven't had a chance to get my hands on Red Faction 3 yet. But if it has the the same mod tools shipped with it. I'd hope any potential freespace continuation would follow the same trend.
 
 
Plus added lazzorrs a kill cam and the ability to carjack.
Title: Re: Volition: Secret Project X
Post by: Snail on January 23, 2010, 06:28:59 am
I doubt FS3 would be moddable. At all. Which is why I don't want it to come out and steamroll us.
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on January 23, 2010, 06:42:59 am
That's my belief too. But we will SURVIVE!
Title: Re: Volition: Secret Project X
Post by: Locutus of Borg on January 23, 2010, 08:40:51 am
But then perhaps someone will port the story and models to be played in FSO, and then we'll win.
Title: Re: Volition: Secret Project X
Post by: Ransom on January 23, 2010, 08:48:12 am
At this point I think the community is self-sufficient enough that a console-oriented and probably unmoddable sequel is unlikely to wound it.
Title: Re: Volition: Secret Project X
Post by: Locutus of Borg on January 23, 2010, 08:54:41 am
It would have to be a reboot anyway.

They'd probably just condense the story into one 5 hour game.
Title: Re: Volition: Secret Project X
Post by: Ransom on January 23, 2010, 08:59:30 am
That's a strange assumption. None of Volition's recent games have been short by any means.
Title: Re: Volition: Secret Project X
Post by: Hades on January 24, 2010, 12:11:38 am
I doubt FS3 would be moddable. At all. Which is why I don't want it to come out and steamroll us.
Oh come on, RF:G was released for a console, and it is too moddable if I remember correctly. It has no level creater, I think.
Title: Re: Volition: Secret Project X
Post by: Mongoose on January 24, 2010, 02:10:36 am
Given what they've seen this community accomplish, I don't think there's any way :v: would release a PC version of a theoretical FS3 without including the requisite modding tools.
Title: Re: Volition: Secret Project X
Post by: Polpolion on January 24, 2010, 03:46:57 pm
I doubt FS3 would be moddable. At all. Which is why I don't want it to come out and steamroll us.

It's not like FS2 would melt if FS3 were to be released. I'd rather have a completed story and have to do modding on FS2 than not have a completed story and still have to do modding on FS2.
Title: Re: Volition: Secret Project X
Post by: Snail on January 24, 2010, 04:15:08 pm
Given what they've seen this community accomplish, I don't think there's any way :v: would release a PC version of a theoretical FS3 without including the requisite modding tools.
The entertainment industry isn't exactly a friendly one. If something doesn't make money there is no reason why it should be done.

What's even worse is that if you think about it many recent titles have been made mainly for console, with PC as merely an afterthought. Most PC renditions of games nowadays are usually slapped together ports of their console versions.

It's not like FS2 would melt if FS3 were to be released. I'd rather have a completed story and have to do modding on FS2 than not have a completed story and still have to do modding on FS2.
We already have numerous completed stories - The ones the community makes. Sure they're not canon but look at it this way, the completed storyline can be anything you want.


My point is, if FS3 comes out and it's good then it'd be a good thing If FS3 comes out and it's bad, well ****. Not exactly the end of the world **** but certainly ****.
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 24, 2010, 04:16:11 pm
I'd like to have an FS3. The FS2 lead writer is still at Volition, which gives me confidence it would have a truly awesome story.
Title: Re: Volition: Secret Project X
Post by: Snail on January 24, 2010, 04:17:27 pm
I'd like to have an FS3. The FS2 lead writer is still at Volition, which gives me confidence it would have a truly awesome story.
George Lucas.


People can spontaneously lose their minds after a while...
Title: Re: Volition: Secret Project X
Post by: mxlm on January 24, 2010, 04:20:20 pm
What's even worse is that if you think about it many recent titles have been made mainly for console, with PC as merely an afterthought. Most PC renditions of games nowadays are usually slapped together ports of their console versions.
And this is certainly true of Volition's titles; **** you some more, Saints Row PC port!

Quote
The FS2 lead writer is still at Volition, which gives me confidence it would have a truly awesome story.

I dunno. The writing in SR2 is agreeably silly and certainly entertaining, but RF:G's writing? Dull.

I mean, I want them to make a FS3, hell yes. I'm just not sure they've done such a great job with story in, well, any game other than FS2.
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 24, 2010, 04:27:44 pm
I dunno. The writing in SR2 is agreeably silly and certainly entertaining, but RF:G's writing? Dull.

It wasn't written by the same guy.

Snail, George Lucas' writing was always bad, he just had other people to keep him in check for a while.
Title: Re: Volition: Secret Project X
Post by: Polpolion on January 24, 2010, 04:51:35 pm
It's not like FS2 would melt if FS3 were to be released. I'd rather have a completed story and have to do modding on FS2 than not have a completed story and still have to do modding on FS2.
We already have numerous completed stories - The ones the community makes. Sure they're not canon but look at it this way, the completed storyline can be anything you want.


My point is, if FS3 comes out and it's good then it'd be a good thing If FS3 comes out and it's bad, well ****. Not exactly the end of the world **** but certainly ****.

I'll take your post seriously when people stop berating modders that try and make FS3. If I were satisfied with FS3 being any one of several user-made mods barely address the things I want to see wrapped up from FS1,2, then it's very likely that I'd also be satisfied lying in bed all day because I've convinced myself that I'm a successful lawyer. I'm not trying to say that the modding community is bad, but to say that any of the current user-made campaigns finishes the Freespace trilogy is a little ridiculous.
Title: Re: Volition: Secret Project X
Post by: mxlm on January 24, 2010, 06:14:43 pm
It wasn't written by the same guy.

My mistake, I'd assumed that if he was around he was involved in all their games.
Title: Re: Volition: Secret Project X
Post by: General Battuta on January 24, 2010, 06:16:19 pm
Fair enough. He moved up the totem pole to designer or something.
Title: Re: Volition: Secret Project X
Post by: deathfun on January 28, 2010, 10:29:40 pm
http://acegamez.com/012010/news/pc-news/volition-at-work-on-secret-project-x.html

This article doesn't help my not thinking about it.

Though someone probably already posted this, I am just lazy and don't want to look through 7 pages
Title: Re: Volition: Secret Project X
Post by: Tarvis on February 01, 2010, 07:34:38 pm
Anyway. Think about this.

If it IS just a Saint's Row or Red Faction sequel, why all the secrecy?
Title: Re: Volition: Secret Project X
Post by: Blue Lion on February 01, 2010, 08:54:18 pm
Generate buzz
Title: Re: Volition: Secret Project X
Post by: Scotty on February 01, 2010, 08:56:42 pm
Saying that they're working on the sequel straight up would generate more buzz than saying "we might be working on something kinda sorta related in some way or another.  Or not."
Title: Re: Volition: Secret Project X
Post by: Ace on February 01, 2010, 09:04:46 pm
Honestly speaking if Volition is doing a game and they want any sort of commercial success from it ... it'll probably be console and PC.  Not many games are just PC these days unless they have to be.  I suppose it could be possible for a purely PC release but Volition does console work now so...  Anyways a little thought experiment:

IF you wanted to play FreeSpace on a 360 or a PS3... how would you assign the controls?  Both systems have basically the same layout and buttons.

I'm just going to start listing them:

Left Analog Stick - Basic X/Y flight controls
Left Analog Stick Push - Select next target
Right Analog Stick - View controls to look around
Right Analog Stick Push - Select target in reticule
Left/Right Bumper - Roll control
Left Trigger - Decelerate throttle
Right Trigger - Accelerate throttle/Afterburn
X - Switch primary (alt/linked)
Y - Switch secondary
A - Primary
B - Secondary
Start
Select - Jumpdrive
D-Pad Left - Guard target
D-Pad Right - Attack target
D-Pad Up - Break formation/engage
D-Pad Down - Reform formation/disengage

What we're missing in my mind is shield and energy management, more subtle wingman commands (disable target, etc.)... stuff like that would have to be scripted into missions.  Hrmmm.... you know that isn't horrible.

EDIT: I'm forgetting a ton of stuff....

How I'd tweak it is right analog stick push is a toggle and the stick is used for context-menus. One being energy (move a triangle between shields, guns, engines), the other being a comm wheel for orders somewhat like Mass Effect's dialog system.
Title: Re: Volition: Secret Project X
Post by: mxlm on February 01, 2010, 10:41:29 pm
If it IS just a Saint's Row or Red Faction sequel, why all the secrecy?

Contractual reasons. Developers often can't disclose what they're working on before the publisher gives the go-ahead. Or the prearranged time. Or whatever.

They can, however, reveal that they're working on something
Title: Re: Volition: Secret Project X
Post by: Vidmaster on February 02, 2010, 02:22:10 pm
Remember WingCommander on the PS? Every button mapped three times  :lol:
Title: Re: Volition: Secret Project X
Post by: Titan on February 05, 2010, 05:45:07 pm
Possibly a buttton that pauses the game and brings up a menu. I'm thinking of something remiscent of the little menu i saw pop up when you attack someone in fallout 3.
Title: Re: Volition: Secret Project X
Post by: Tarvis on February 05, 2010, 11:22:35 pm
Here's my ideal gamepad layout.

Left Stick X Axis - Rolling
Left Stick Y Axis - Throttle Control (High deadzone, so you don't mess with throttle easily while rolling)
Left Stick Click - Afterburner
Right Stick X Axis - Turn Left/Right
Right Stick Y Axis - Pitch
Right Stick Click - Target Object in Reticle
A / Cross - Next Target
----Hold to target escort
X / Square - Next Hostile
Y / Triangle - Target Subsystem/Weapon
----Hold to toggle whether targeting subsystems or weapons
B / Circle - Match Speed
Right Trigger / R2 - Fire Primary
Right Bumper / R1 - Next Primary Weapon
Left Trigger / L2 - Fire Secondary
Left Bumper/ L1 - Cycle Secondary (hold to toggle dual-firing mode)
D-Pad Up - Fire Countermeasure
D-Pad Down - Start Shield Distribution mode, press the corresponding D-Pad direction to distribute shields, action will end after a few seconds of inactivity.
----Hold to evenly distribute shields.
D-Pad Right - Start Gauge Adjustment mode, use d-pad to select a gauge item, and d-pad up and down to adjust them. Mode will end after a few seconds of inactivity.
----Hold to reset gauges.
D-Pad Left - Communications / Orders menu (When doing this, D-Pad Up / Down select the order, and D-Pad Right gives the selected order, D-Pad Left to go up a menu or cancel.)
Select - Hold for 2 seconds to initiate warpout (Hold used to prevent accidentally warping out during a mission, which would really suck)
Pause - A sort of pause menu, to go to options, quit, etc. Duh.

As far as I know, this gives a fairly large level of control without leaving much out or being too confusing.

Seems quite good to me. The last time I played FS2 with a gamepad, it actually handled somewhat well. Of course changes will have to be made to support all of the above, I think it should work out well.

Anyway. If there was a console port, here would be some things I would like to see:
-Either a re-designed menu or make it more obvious what room you're going into in the mainhall, perhaps you can have target boxes [just like in the game!] around the selected room and draw a text label right under it?
-Multiplayer. Preferably splitscreen, but it might get tough to read text. Would still be nice to have though.
-Online Multiplayer. Well, that's a given. Something like SquadWar would also be nice.
-FS1 and/or 2 ported as either a bonus edition or XBLA/PSN Arcade? If that's too much, then perhaps simply porting the campaigns over might do.

Otherwise, I could see a console port doing fairly well.
Title: Re: Volition: Secret Project X
Post by: Grizzly on February 07, 2010, 03:20:56 am
Quote
D-Pad Down - Start Shield Distribution mode, press the corresponding D-Pad direction to distribute shields, action will end after a few seconds of inactivity.
----Hold to evenly distribute shields.

Quote
D-Pad Right - Start Gauge Adjustment mode, use d-pad to select a gauge item, and d-pad up and down to adjust them. Mode will end after a few seconds of inactivity.
----Hold to reset gauges

I imagine that they would cut stuff like this out of the console version.
Title: Re: Volition: Secret Project X
Post by: Galemp on February 07, 2010, 12:46:52 pm
THQ bought the rights to Duke Nukem Forever and Volition is developing it.
Title: Re: Volition: Secret Project X
Post by: headdie on February 07, 2010, 12:48:23 pm
THQ bought the rights to Duke Nukem Forever and Volition is developing it.

how long before Volition dies  :sigh:
Title: Re: Volition: Secret Project X
Post by: Bobboau on February 07, 2010, 02:38:13 pm
you know that's actually not impossible, it's far more likely than FS3 in any event.
Title: Re: Volition: Secret Project X
Post by: deathfun on February 09, 2010, 07:02:19 pm
If they were to put FS on console, I'd ask them personally to make it joystick compatible.

I despise flight sims unless I can use my joystick. I found a way to make it work with Hawx (though I had to use voice to switch weapons and to command). So I would ask for a customizable layout for how you want things to work.
Title: Re: Volition: Secret Project X
Post by: blackhole on February 10, 2010, 12:06:29 am
Freespace 2 just has too many goddamn buttons.
Title: Re: Volition: Secret Project X
Post by: Pred the Penguin on February 10, 2010, 09:01:02 am
Not really, many of the buttons are used for targeting.
A little creative use of the D-pad, etc. would work great for a console game.
Title: Re: Volition: Secret Project X
Post by: Black Wolf on February 10, 2010, 11:19:57 am
I'd say the best way to do it would be through a modifier button, probably one of the shoulder buttons. As an example, Down on the DPad might be switch secondary banks, but hold down, say, L2 and press down and you link your secondary banks. This'd effectively double the number of buttons. So I'd have:

StandardWith Modifier
D Pad Up      Switch PrimariesLink Primaries
D Pad Down   Switch Secondaries      Dual Fire Secondaries
D Pad LeftCycle TurretsReverse Cycle Turrets
D Pad RightCycle SubsystemsReverse Cycle subsystems
   
   
TriangleEqualize ShieldsTarget in Reticle
CrossAccelerateTarget Nearest Hostile
CircleCountermeasureTarget Bomber
SquareDecelerateEscort Target
   
   
L1AfterburnerN/A
R1Fire PrimariesN/A
L2Modifier ButtonN/A
R2Fire SecondariesN/A
   
   

Select - Pauses action, brings up the Comm menu.
Start - Pauses action, brings up Objectives (with tabs for Messages, options, quit mission etc - basically the esc and F keys on a keyboard.
Left Stick - Steering
Right Stick - Controls allocation of shields to individual quadrants.
No use for L3 and R3.
Title: Re: Volition: Secret Project X
Post by: Blue Lion on February 10, 2010, 12:55:53 pm
Well this has certainly run off on a tangent, hasn't it?
Title: Re: Volition: Secret Project X
Post by: Snail on February 10, 2010, 01:50:27 pm
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.
Title: Re: Volition: Secret Project X
Post by: headdie on February 10, 2010, 01:59:20 pm
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.

lets face it to make a game today like FS3 it would have to be exposed to the maximum audience possible which means consoles so it would need to be possible to have the control scheme fit on a control pad
Title: Re: Volition: Secret Project X
Post by: Titan on February 10, 2010, 02:39:35 pm
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.

lets face it to make a game today like FS3 it would have to be exposed to the maximum audience possible which means consoles so it would need to be possible to have the control scheme fit on a control pad
... yeah  :wtf:

That's already been established
Title: Re: Volition: Secret Project X
Post by: Scotty on February 10, 2010, 06:57:13 pm
SEVERAL times.
Title: Re: Volition: Secret Project X
Post by: IceFire on February 10, 2010, 06:58:26 pm
Not really, many of the buttons are used for targeting.
A little creative use of the D-pad, etc. would work great for a console game.
This is true.  Some smart targeting could be brought in so that the targeting aspects were less time consuming.  Targeting has already been simplified since the early space combat days.  Anyone remember incessantly locking your target in in Wing Commander so you wouldn't loose track of your target? Much of what we have in FS2 isn't necessary if the core targeting scheme is modified.
Title: Re: Volition: Secret Project X
Post by: Pred the Penguin on February 10, 2010, 08:16:14 pm
Not really my point, but still works.
Even slightly simplified, FS would still be fun to play.
Now we just need FS3 made.
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on February 15, 2010, 02:22:22 am
Freespace made simpler would be less fun. It would be less than Freespace.
 
If I can't do everything in freespace 3 that I can in the previous 2, somethings wrong.
Title: Re: Volition: Secret Project X
Post by: TopAce on February 15, 2010, 02:19:44 pm
How can one simplify FreeSpace any further?
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on February 15, 2010, 02:33:22 pm
Removing advanced target controls like the G key. Other little insta shortcuts like Shift and P. Taking away Fred most importantly.
Title: Re: Volition: Secret Project X
Post by: Bobboau on February 15, 2010, 02:53:45 pm
fred and freespace are two completely separate entities.
Title: Re: Volition: Secret Project X
Post by: Colonol Dekker on February 15, 2010, 02:58:54 pm
All the more reason i'd not buy it for console.
Title: Re: Volition: Secret Project X
Post by: Snail on February 15, 2010, 03:46:41 pm
Taking away FRED would kill it for me.