...Interplay is broke.
Interplay can't be broke I have 15k shares riding on that not happening.*shrug* Diversify.
Apparently you don't realize how little 15k shares costs.Last I checked, Interplay stock was sub-$0.20. I just checked again now and IPLY is worth $0.063 (x 15,000). That's US$945. While perhaps little more than a drop in the bucket, you'd have been better off selling short when there were no press releases about a Fallout MMO.
THQ's Danny Bilson stated that the game would debut at E3 2010 and dubbed it as "mind-blowing".
THQ's Danny Bilson stated that the game would debut at E3 2010 and dubbed it as "mind-blowing".
Of course it is, since it has to be. He needs to state that, since he wants to sell it :)
I still think its Summoner 3 or a Summoner MMO. Both not good.
The unspeakable name will never be made. It isn't a money-earner in this day and age.
Apparently you don't realize how little 15k shares costs.Last I checked, Interplay stock was sub-$0.20. I just checked again now and IPLY is worth $0.063 (x 15,000). That's US$945. While perhaps little more than a drop in the bucket, you'd have been better off selling short when there were no press releases about a Fallout MMO.
I'd quite like to buy shares in :v: actually.You'd be buying THQ stock, which I'd actually call a bit risky.
What's the rate for their shares?
They might send me some free-stuff :)
I still owe some dosh to HLP for being HLP as it goes. .
Hello,
Thank you for contacting Volition. Unfortunately, there is no news concerning Descent / Freespace at this time. If you would like to view the current games which are being developed at our studio, please navigate your browser to http://www.volition-inc.com/Games/
We hope you continue to enjoy all that Volition has to offer in the future.
You’re not alone in wanting to see another Freespace become a reality.
:eek2: Is that a canned message?
They just made Red Faction Guerrilla, I doubt they would make another so fast.
Why not skip FS3 and go straight for FS4? :Pbecause plot hole must be addressed! wait nvm, then we won't have as many jokes for JAD
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.I kinda agree
If its another Freespace game (which it isn't) I'll eat my computer.Then on what are you going to play freespace? :p
it is summoner 3If is I'ma jump for joy.
QuoteIf its another Freespace game (which it isn't) I'll eat my computer.Then on what are you going to play freespace? :p
I dont know about IceFire but i would probably have to do a major upgrade to do any FS3 justice
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.Yeah I agree.
Hmm... so (interesting observation here)....Except for the fact that they'd get a much higher budget than that. I think it would be interesting if they released a new engine and ported the two (or three) canon campaigns. Added support for cool stuff; at least multithreading and removal of ship limit, as well as redo of AI.
Folks would actually be more happy if Violition released a campaign add on using the
existing engine... then starting with a new game altogether.
Hmm... so (interesting observation here)....Except for the fact that they'd get a much higher budget than that. I think it would be interesting if they released a new engine and ported the two (or three) canon campaigns. Added support for cool stuff; at least multithreading and removal of ship limit, as well as redo of AI.
Folks would actually be more happy if Violition released a campaign add on using the
existing engine... then starting with a new game altogether.
You know, like saying Betelgeuse 3 times...AND A GODDAMN ****ING RED SUPERGIANT WILL APPEAR ON TOP OF THE EARTH AND WE ALL DIE!!
You know, like saying Betelgeuse 3 times...AND A GODDAMN ****ING RED SUPERGIANT WILL APPEAR ON TOP OF THE EARTH AND WE ALL DIE!!
DON'T DO IT KIDS!
It'll be a game titled "Secret Project X"If that's really the game title, Voli would've pulled a major fast one on the world.
It'll be a game titled "Secret Project X"Probably not, because if you'll notice on the site, it's in brackets, while the other game titles are not.
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.
So you're all saying it shouldnt be FS3 so that we shouldnt be disappointed? Wtf? If they go and make FS3 just because it wont be what you imagined it doesnt mean it'll be a bad game, they may very well announce FS3 and make something great.Oh I know it'll happen. Say they did work on FS3... I'd love it from one standpoint in that we'd be getting another FreeSpace game and maybe a conclusion to the story. I'd probably have some qualms over what would happen with the gameplay... it'd be made console friendly for sure which may not be a bad thing but it would be simplified over what we have now and I really like the complexity that we do have.
Even If you dont like it when its released, you can simply go and mod the game into something you like.
let freespace be dead as an IP on which games are released. The community is more than sufficient to carry on the legacy of FS.
It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.
I agree with you... but there is one crucial thing that has changed that hadn't changed between FS1 and FS2. Consoles. I bet V would be doing it for console and PC release... if that were to happen then the game will have to be modified. The stick on my PS3 or XBox 360 isn't going to be as good so probably autoaim or something like that will be needed for instance... lots of functions will be simplified. It *could* work... but I'm not sure if I'd like it or not :) It could look awesome too :)It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.
It always is.
I speculate that if FS3 remains on the path carved by FS1 and FS2, then it wouldn't be that different. I mean, check out the changes between FS1 and FS2: improved graphics, improved AI, a fantastic new feature (beamz FTW) and a new, compelling story plus the setting it needed.
If there'll ever be an FS3, it'll hopefully continue this: mindblowing graphics, compelling story and yet still, all that made in something we can all understand: FRED3.
I might be overestimating :v: and the game developer community as a whole... but I am a naive and believing person.
And they'll never lose my trust until a horrible FS3 doesn't come out.
Oh I know it'll happen. Say they did work on FS3... I'd love it from one standpoint in that we'd be getting another FreeSpace game and maybe a conclusion to the story. I'd probably have some qualms over what would happen with the gameplay... it'd be made console friendly for sure which may not be a bad thing but it would be simplified over what we have now and I really like the complexity that we do have.
But it would probably be rejected by many fans and somewhat liked by some but nobody would be really happy.
It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.
Consider for a moment that if a third Freespace game is produced that it would NOT be called Freespace 3. Being as how the last installment was released about ten years ago, it hardly seems likely that Volition would willingly intimidate consumers by deciding to stick a game with a "3" at the end of its title in the market, being as how most gamers aren't familiar with the IP.
I'm sort of hoping there never will be a FreeSpace 3... whatever they gave to us would pale in comparison to what everyone has thought up in their own minds. Plus you know it'd be watered down or at least significantly changed to not be what it used to be.
I agree with you... but there is one crucial thing that has changed that hadn't changed between FS1 and FS2. Consoles. I bet V would be doing it for console and PC release... if that were to happen then the game will have to be modified. The stick on my PS3 or XBox 360 isn't going to be as good so probably autoaim or something like that will be needed for instance... lots of functions will be simplified. It *could* work... but I'm not sure if I'd like it or not :) It could look awesome too :)It would be a VERY difficult job to pull a rabbit out of the hat and make a great game that was still liked by the fans and still liked by the general gaming public.
It always is.
I speculate that if FS3 remains on the path carved by FS1 and FS2, then it wouldn't be that different. I mean, check out the changes between FS1 and FS2: improved graphics, improved AI, a fantastic new feature (beamz FTW) and a new, compelling story plus the setting it needed.
If there'll ever be an FS3, it'll hopefully continue this: mindblowing graphics, compelling story and yet still, all that made in something we can all understand: FRED3.
I might be overestimating :v: and the game developer community as a whole... but I am a naive and believing person.
And they'll never lose my trust until a horrible FS3 doesn't come out.
Freespace Row, or Freespace Armada . . . I'd actually punch a baby if that came to pass.To be honest, I could see Freespace rereleased with a few smaller changes. More likely, a redo of FS1 & FS2 could be the better choice. On the other hand, Fallout 1 & 2 predated Fallout 3 by a decade. While it was known, FO3 was still played by a LOT of gamers and enjoyed even without FO1 or FO2.
Honestly speaking if Volition is doing a game and they want any sort of commercial success from it ... it'll probably be console and PC. Not many games are just PC these days unless they have to be. I suppose it could be possible for a purely PC release but Volition does console work now so... Anyways a little thought experiment:
IF you wanted to play FreeSpace on a 360 or a PS3... how would you assign the controls? Both systems have basically the same layout and buttons.
I'm just going to start listing them:
Left Analog Stick - Basic X/Y flight controls
Left Analog Stick Push - Select next target
Right Analog Stick - View controls to look around
Right Analog Stick Push - Select target in reticule
Left/Right Bumper - Roll control
X - Switch primary
Y - Switch secondary
A - Primary
B - Secondary
Start
Select
D-Pad Left - Guard target
D-Pad Right - Attack target
D-Pad Up - Break formation/engage
D-Pad Down - Reform formation/disengage
What we're missing in my mind is shield and energy management, more subtle wingman commands (disable target, etc.)... stuff like that would have to be scripted into missions. Hrmmm.... you know that isn't horrible.
Honestly? I think I'd rather have a Saint's Row 3 with a competent PC port and RFG's geomod than Freespace 3.Really, we already know SR3 is coming out. FS3 would be much better, because it would be more of a surprise than SR3. Plus, the community would expand with new players, content, and more multiplayer. Heck, I'd rather be anything besides SR3 really
Get an attack helicopter, take out an overpass. Or a skyscraper (hmm. Might be too iffy. Then again, committing terrorist acts didn't hurt MW2's bottom line, and SR is way more out there than MW). Or the police HQ. Or whatever.
Wing commander on the super nintendo managed to have every command from the pc original including navmap, cycle MFDS, autopilot interface and election.Rainbow Six uses something similar, holding down some of the buttons on the controller brings up a pie menu.
The key was holding select down to effectively double the amount of keys and use L + R as modifiers.
I forgot what we were talking about. ;)
I doubt FS3 would be moddable. At all. Which is why I don't want it to come out and steamroll us.Oh come on, RF:G was released for a console, and it is too moddable if I remember correctly. It has no level creater, I think.
I doubt FS3 would be moddable. At all. Which is why I don't want it to come out and steamroll us.
Given what they've seen this community accomplish, I don't think there's any way :v: would release a PC version of a theoretical FS3 without including the requisite modding tools.The entertainment industry isn't exactly a friendly one. If something doesn't make money there is no reason why it should be done.
It's not like FS2 would melt if FS3 were to be released. I'd rather have a completed story and have to do modding on FS2 than not have a completed story and still have to do modding on FS2.We already have numerous completed stories - The ones the community makes. Sure they're not canon but look at it this way, the completed storyline can be anything you want.
I'd like to have an FS3. The FS2 lead writer is still at Volition, which gives me confidence it would have a truly awesome story.George Lucas.
What's even worse is that if you think about it many recent titles have been made mainly for console, with PC as merely an afterthought. Most PC renditions of games nowadays are usually slapped together ports of their console versions.And this is certainly true of Volition's titles; **** you some more, Saints Row PC port!
The FS2 lead writer is still at Volition, which gives me confidence it would have a truly awesome story.
I dunno. The writing in SR2 is agreeably silly and certainly entertaining, but RF:G's writing? Dull.
It's not like FS2 would melt if FS3 were to be released. I'd rather have a completed story and have to do modding on FS2 than not have a completed story and still have to do modding on FS2.We already have numerous completed stories - The ones the community makes. Sure they're not canon but look at it this way, the completed storyline can be anything you want.
My point is, if FS3 comes out and it's good then it'd be a good thing If FS3 comes out and it's bad, well ****. Not exactly the end of the world **** but certainly ****.
It wasn't written by the same guy.
Honestly speaking if Volition is doing a game and they want any sort of commercial success from it ... it'll probably be console and PC. Not many games are just PC these days unless they have to be. I suppose it could be possible for a purely PC release but Volition does console work now so... Anyways a little thought experiment:
IF you wanted to play FreeSpace on a 360 or a PS3... how would you assign the controls? Both systems have basically the same layout and buttons.
I'm just going to start listing them:
Left Analog Stick - Basic X/Y flight controls
Left Analog Stick Push - Select next target
Right Analog Stick - View controls to look around
Right Analog Stick Push - Select target in reticule
Left/Right Bumper - Roll control
Left Trigger - Decelerate throttle
Right Trigger - Accelerate throttle/Afterburn
X - Switch primary (alt/linked)
Y - Switch secondary
A - Primary
B - Secondary
Start
Select - Jumpdrive
D-Pad Left - Guard target
D-Pad Right - Attack target
D-Pad Up - Break formation/engage
D-Pad Down - Reform formation/disengage
What we're missing in my mind is shield and energy management, more subtle wingman commands (disable target, etc.)... stuff like that would have to be scripted into missions. Hrmmm.... you know that isn't horrible.
EDIT: I'm forgetting a ton of stuff....
If it IS just a Saint's Row or Red Faction sequel, why all the secrecy?
D-Pad Down - Start Shield Distribution mode, press the corresponding D-Pad direction to distribute shields, action will end after a few seconds of inactivity.
----Hold to evenly distribute shields.
D-Pad Right - Start Gauge Adjustment mode, use d-pad to select a gauge item, and d-pad up and down to adjust them. Mode will end after a few seconds of inactivity.
----Hold to reset gauges
THQ bought the rights to Duke Nukem Forever and Volition is developing it.
Standard | With Modifier | |
D Pad Up | Switch Primaries | Link Primaries |
D Pad Down | Switch Secondaries | Dual Fire Secondaries |
D Pad Left | Cycle Turrets | Reverse Cycle Turrets |
D Pad Right | Cycle Subsystems | Reverse Cycle subsystems |
Triangle | Equalize Shields | Target in Reticle |
Cross | Accelerate | Target Nearest Hostile |
Circle | Countermeasure | Target Bomber |
Square | Decelerate | Escort Target |
L1 | Afterburner | N/A |
R1 | Fire Primaries | N/A |
L2 | Modifier Button | N/A |
R2 | Fire Secondaries | N/A |
Well this has certainly run off on a tangent, hasn't it?Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.
Well this has certainly run off on a tangent, hasn't it?Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.
... yeah :wtf:Well this has certainly run off on a tangent, hasn't it?Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.
lets face it to make a game today like FS3 it would have to be exposed to the maximum audience possible which means consoles so it would need to be possible to have the control scheme fit on a control pad
Not really, many of the buttons are used for targeting.This is true. Some smart targeting could be brought in so that the targeting aspects were less time consuming. Targeting has already been simplified since the early space combat days. Anyone remember incessantly locking your target in in Wing Commander so you wouldn't loose track of your target? Much of what we have in FS2 isn't necessary if the core targeting scheme is modified.
A little creative use of the D-pad, etc. would work great for a console game.