Author Topic: test this plz  (Read 21604 times)

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Offline pyro-manic

  • Flambé
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test this plz (hi-poly fenris)
:eek:

Bloody good work! :yes: Now go and do the Deimos. :D
Any fool can pull a trigger...

 

Offline KARMA

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test this plz (hi-poly fenris)
I think I know what you are talking about bob, some polys in the middle are splitted in half in the :v: original model, don't know if due to a mirrored geometry or by purpose, in order to use only half texture.
The corresponding polys in my model should be splitted too or the texture should be modifyed to map all the polys and not only half

 

Offline KARMA

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test this plz (hi-poly fenris)
about the details being deep,
if you mean the amount of the details I just decided a pcount at the beginning (6-8k), and then I tryed to stick around it somehow (the model if built in the traditional way would have been around 10k, probably more).
if you mean instead the depth of the details on zaxis, well yes, expecially in the middel section, but the problem is that there were some pipes in the textures, and to make those pipes of almost the same width, I needed to make em enough deep or they would suck (and the details would be less visible in game), and therefore I was forced to make the other details in the same area  more deep.  I was wondering instead about reducing the depth of the window recessions.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
test this plz (hi-poly fenris)
We need more of those.

We need a ****load more of those.

I want an Orion, and a Hercules, and Hatshepsut, and an Elysium, and more
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
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Offline KARMA

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test this plz (hi-poly fenris)
here are the models:
http://www.3dap.com/hlp/hosted/swfs2/wips/fenrismodel.zip

in the archive there are the original high-res textures in bmp, and a scene with 3 objects:
the original fenris model,
the triangulized model converted from the pof I posted above
the untriangulized model, with all the submodels not merged, so easyer to edit/uvmap. (the submodels on the same layer will be merged into a single subobject by PCS)

There aren't turrets/debris: you can re-use those from the :v: model, or you can make new ones, for example if you want to redesign the waeponry of fenris/leviathan
For the LODS, you can obviously use the original lods.
You'll also need to apply autofacet shadings

 
test this plz (hi-poly fenris)
Dude Karma, it looks awesome!

I ran it through POF2COB so that I could try and see it in 3DExplorer... and for some reason it went weird and now it won't show up when I open it there. Any ideas why?
"Come, my friends, 'tis not too late to seek a newer world." – Lord Tennyson, "Ulysses"

 

Offline KARMA

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test this plz (hi-poly fenris)
1-download directly the models instead of trying to convert from the pof
2-don't use pof2cob
:)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
test this plz (hi-poly fenris)
well the problem is some of the polys go right off the side of the texture and wrap around the other side, so modifying the texture rather than the model isn't realy an option, especaly when just puting a line around the center would work just fine
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

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test this plz (hi-poly fenris)
what I meant is that they just draw half of the element, since it's splitted in two halfs in the original model, so if you want to fix it modifying the texture, you'll have to copy the detail, flip it and place it side by side with the other half, to have a complete element.
The other way is to fix it modifying the model, by adding as you said an edge.
The first way will require to change how the texture space is used, I suppose.
The best way just depend by how many polys are we talking about, so how much the pcount will be increased, and if the texture space usage has to be changed anyway.
I'm sure about the area between the head and the middle section, but I don't remember if there are other areas too.
« Last Edit: January 11, 2004, 12:57:02 pm by 433 »

 
test this plz (hi-poly fenris)
I don't think it looks much better than the original to be honest. If the basic shape were smoothed out then I'd change my mind, but right now it looks like the same Fenris with a lot of greebling.

 

Offline KARMA

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test this plz (hi-poly fenris)
well, if nobody still started I'll texture she.
But I really need someone to at least unwrap the ship, to reduce my job.
Go for 1024x1024 maps, don't spend too much in doing an extremely precise job, I'll do that on my own, just  apply the uvspaces and organize the polys
« Last Edit: January 11, 2004, 02:49:06 pm by 433 »

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
test this plz (hi-poly fenris)
umm... it just needs to me mapped to the origonal textures, no texturing needs to be done, just uv space
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

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test this plz (hi-poly fenris)
well I'm not going to draw new maps, except where new artwork is needed.
I'll just change the space usage of the textures + I'll modify them to match as much as possible the model details.

 

Offline Lightspeed

  • Light Years Ahead
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test this plz (hi-poly fenris)
I would help, but i'm totally crap at UVmapping really detailed ships like this one. :(
Modern man is the missing link between ape and human being.

 
test this plz (hi-poly fenris)
Karma, my dear friend, you've done it again :yes: Way to go man, Way to go.
« Last Edit: January 12, 2004, 09:24:46 am by 399 »
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Offline KARMA

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test this plz (hi-poly fenris)
:)

 

Offline Setekh

  • Jar of Clay
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test this plz (hi-poly fenris)
That thing's not just greebled - it follows the details on the original texture. I think she's excellent - hope you succeed in getting her UVmapped, Karma. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
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test this plz (hi-poly fenris)
Agreed, this is definitely a first step toward entirely remaking FS2 in greater detail.

 

Offline Gloriano

  • silver dracon
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  • Machina terra
test this plz (hi-poly fenris)
nice high poly ship :yes:
« Last Edit: January 12, 2004, 06:39:53 am by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Carl

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test this plz (hi-poly fenris)
Thanks for telling us what it was, HIG. we'd have never guessed.
"Gunnery control, fry that ****er!" - nuclear1