When I decided to start this model, I immediatly defined as objective to make
exactly the same
model, with tons of details and minimal differences, so if the model looks very very close to the old fenris, well this is exactly what I wanted it to be.
There are two order of reasons to do so:
The original fenris/leviathan had custom textures not tiled, and those maps are high res and nice looking. (to me, the fenris is one of the best if not the best texture work on a capship of the entire
shipset)
There is no reason then to make completely new maps: this could be needed for other ships, but not for the Fenris.
Plus I'm lazy and overbusy, I don't have much time to spend on this, and I already spent too much on the model, so I don't want to have too job to do on the textures (to be honest I hoped to find someone else to do this, so I needed the mapping job to be as easyer as possible obviously).
For these reason I needed a model as much precise as possible to the original
model textured, to make it easyer to use the original artwork.
Second order of reasons is how original
models should be done. I could have made many changes to the Fenris design, but then we'd have people complaining that it wasn't a fenris anymore.
The Fenris is supposed to be blocky nor I think that just smoothing angles makes a ship looking better, if the design is supposed to be angular, then it must remain angular.
In my opinion to rebuild a model means to make the model as the
artits would have done it if they could have used 10 times the polys they effectively used.
The Fenris design is well defined, and I surely could have changed a couple more of thing (expecially in the middle section), but revolutioning the whole concept would led to a fenris refit, rather than just a better Fenris model.