Author Topic: The Steve-O model pack  (Read 4628 times)

0 Members and 1 Guest are viewing this topic.

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
The Steve-O model pack
Well, as you know, several of Steve-O's models were used in WiH. While they are pretty, they are also resource hogs, nomming FPS on even moderately powerful systems. Now, we tried to get them optimized, but unfortunately, that process was going on too slow for my taste. So I decided to try it myself, and here are the results.

The following notes apply:
1. I am not a modeller, I only press buttons to make stuff happen. As a result, a few of these models suffer from rendering glitches (Only noticeable in the Tech room or on loadout screens), which I can't correct. Also, the Auto-UVing I did sometimes ****ed up a bit, see the Hellraiser for an example.
2. No tbl entries are included. You have to provide those yourself
3. The Thor's normal map isn't finished yet.
4. Thor's maps are still in tga
5. A few of the texture names refer to the BP names for these ships.


But anyway, here's the download. Enjoy.

http://blueplanet.fsmods.net/E/steveo.7z
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: The Steve-O model pack
*** MatthTheGeek aggressively jumps on the link ***
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: OPTIMIZED BLUE PLANET SHIPS
This is one overlooked commodity that shouldn't have been overlooked.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: The Steve-O model pack
Would be awsmz if somebody could do a WiH patch using these.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The Steve-O model pack
It's in the cards, but these aren't quite where we want them to be yet.

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: The Steve-O model pack
I'm working on a new UVMap and normalmap for the Lancer/Uhlan.  The existing one doesn't have a UV layout that is easy for texture artists to work with, and it also doesn't have a good quality normalmap.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: The Steve-O model pack
If possible, could you make sure your normal map is similar to The_E's ones?
It'd be good for consistency, right now, the Lancer stands out among these fighters due to a vastly different normal map.

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: The Steve-O model pack
Yeah, I tried my best to keep my normalmap consistent with the ones E made.  Anyway, here it is.  Note that it doesn't come with table entries because I'm assuming people are going to overwrite any existing models with this one.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: The Steve-O model pack
what happened to the pilot dude?
D:
(´・ω・`)
=============================================================

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: The Steve-O model pack
Uhhh

The normal map is broken. You're using the wrong colour channels, I would refer you to Herra's GIMP tutorial for reference regarding which channels are supposed to be used.

EDIT:

Here's a version of the same fighter, but with a fixed normal map and a fixed shine map (Yours was a bit too much like a mirror for my tastes, so I fixed it).

http://blueplanet.fsmods.net/E/Uhlan.7z
« Last Edit: April 27, 2011, 05:30:23 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: The Steve-O model pack
what happened to the pilot dude?
D:
Uhhh

The normal map is broken. You're using the wrong colour channels, I would refer you to Herra's GIMP tutorial for reference regarding which channels are supposed to be used.
Fixed and fixed.  Sorry about that.  I just updated the 7z that I posted previously.  The newest version of my Lancer includes E's fixed shine map as well.

EDIT: Updated again.  For some reason, the mipmaps on E's fixed shinemap were not working properly.

EDIT2: Updated yet again.  Apparently, the build of PCS2 I was using (the one with Spicious' new BSP code) wasn't loading the glowpoint sizes from the BP Uhlan model.
« Last Edit: April 27, 2011, 06:53:15 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: The Steve-O model pack
One more thing, glowpoints on your version have 0 radius (perhaps conversion messed them up a bit).
It's an easy fix though.

 

Offline Luis Dias

  • 211
Re: The Steve-O model pack
So what are the FPS gains, in say, Delenda Est?

  

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: The Steve-O model pack
They're noticeable. However, since the big models like the Karuna and Sanctus are still horrible performance suckers, you still get a slowdown near them.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns