Author Topic: The MediaVPs 2014 Open Beta [CLOSED - 1/1/14]  (Read 60675 times)

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Offline Macfie

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Re: The MediaVPs 2014 Open Beta
Tried using the MediaVPs_2014 beta with the FSPort mod and haven't experienced any problems.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
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Offline niffiwan

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Re: The MediaVPs 2014 Open Beta
Okey, I have done some more thinking on the matter and a new 72 triangle limit would form a perfect square with 49 vertexes. (If anyone don't know , the retail limit is 8 triangles with 9 vertexes, highly impractical for any curved surface.)

edit: Perhaps 128 triangles would be even better?

:)  OK - 128 tri's/faces and how many vertexes?  128 also? 
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
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Offline Oddgrim

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Re: The MediaVPs 2014 Open Beta
Okey, I have done some more thinking on the matter and a new 72 triangle limit would form a perfect square with 49 vertexes. (If anyone don't know , the retail limit is 8 triangles with 9 vertexes, highly impractical for any curved surface.)

edit: Perhaps 128 triangles would be even better?

:)  OK - 128 tri's/faces and how many vertexes?  128 also? 

The correct would be 128 triangles, 64 faces, 81 vertexes.

« Last Edit: December 04, 2013, 04:03:28 am by Oddgrim »
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Offline niffiwan

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Re: The MediaVPs 2014 Open Beta
Thanks! I've just committed those new limits, and I may even make the nightly  today :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Kodachi

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Re: The MediaVPs 2014 Open Beta
Sweet! So far no problems have arisen.

 
Re: The MediaVPs 2014 Open Beta
I get a disappearing Sathanas after 2 seconds in "Sath Test" single mission and a crash with debug version. I am using the newest nightly build (released today). The log is in my post.

Also, it seems the HUD is no longer stretched in the normal build with 1920x1080 monitor! Hooray! However, few gauges were positioned oddly, especially in the down right section. The "main brackets" seem to be too far separated also.



[attachment deleted by an evil time traveler]

 

Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
However, few gauges were positioned oddly, especially in the down right section. The "main brackets" seem to be too far separated also.

With a widescreen monitor, you're going to have to stretch either the coordinates or the hud elements.  If you don't like either option, use a standard ratio resolution.

 

Offline niffiwan

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Re: The MediaVPs 2014 Open Beta
However, few gauges were positioned oddly, especially in the down right section. The "main brackets" seem to be too far separated also.

With a widescreen monitor, you're going to have to stretch either the coordinates or the hud elements.  If you don't like either option, use a standard ratio resolution.

Only until Yarns HUD patch get into trunk  ;7
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Kolgena

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Re: The MediaVPs 2014 Open Beta
I's dangerous to go alone. Take this!

Code: [Select]
$Load Retail Configuration: NO
$Max directives: 8
$Max escort ships: 8

#Gauge Config
$Base: (1366,768)
$Min: (1024,768)
$Max: (1920,1200)
$Gauges:
+Messages:
Position: (5,5)
+Training Messages:
Position: (550,125)
+Multiplayer Messages:
Position: (179,240)
+Support:
Position: (630,534)
+Damage:
Position: (611,61)
+Wingman Status:
Position: (1274,144)
+Auto Speed:
Position: (1302,672)
+Auto Target:
Position: (1302,648)
+Countermeasures:
Position: (1222,602)
+Talking Head:
Position: (5,59)
+Directives:
Position: (5,278)
+Weapons:
Position: (1222,525)
+Objective Notify:
Position: (607,184)
+Squad Message:
Position: (1169,5)
+Escort View:
Position: (1207,330)
+ETS Retail:
Position: (1222,648)
;+ETS Weapons:
Position: (1222,648)
;+ETS Shields:
Position: (1240,648)
;+ETS Engines:
Position: (1258,648)
+Target Monitor:
Position: (5,590)
+Extra Target Data:
Position: (5,552)
+Target Shields:
Position: (429,670)
+Radar:
Position: (582,590)
+Player Shields:
Position: (839,670)
+Afterburner Energy:
Position: (445,424)
+Weapon Energy:
Position: (837,424)
+Text Warnings:
Position: (683,275)
+Center Reticle:
Position: (664,370)
+Mini Target Shields:
Position: (668,470)
+Throttle:
Position: (517,269)
+Threat Indicator:
Position: (745,269)
+Voice Status:
Position: (5,165)
+Ping:
Position: (1067,5)
+Lag:
Position: (798,529)
+Supernova:
Position: (170,179)
+Hostile Triangle:
Position: (683,384)
+Target Triangle:
Position: (683,384)
+Missile Triangles:
Position: (683,384)
+Orientation Tee:
Position: (683,384)
+Target Brackets:
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
Position: (683,384)
+Mission Time:
Position: (1311,716)
+Kills:
Position: (1222,624)
$End Gauges
#End


Will be useless once Yarn's done, but in the interim, why not. The center reticle is properly shaped so you don't get funny business like missile indicators ending up inside the brackets.

[attachment deleted by an evil time traveler]

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta
MediaVPs 2014 beta 2 will include a new hud gauges table made by the man Yarn, himself. Just FYI. Be sure to check that out when I get Beta 2 out.
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Re: The MediaVPs 2014 Open Beta
I's dangerous to go alone. Take this!

Thanks, but.. How do I use that? I remember something about custom HUD tables, but I couldn't find info, so I just assured that I had to make hud_gauges.tbl file with notepad (Copy&Paste) and then put the file into mediavps_2014_beta\data\tables. It seems I did something wrong, since nothing happened :/

 

Offline Kolgena

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Re: The MediaVPs 2014 Open Beta
paste it into notepad, save as "mv_root-hdg.tbm" (without .txt at the end), put it in mediavps###\data\tables. If the directory doesn't exist, make it.

 

Offline Kodachi

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Re: The MediaVPs 2014 Open Beta
OK so far I have one problem: Shivan ships don't show any shields when I hit hem with weapons fire.
Anyone else having this problem? I'm running 3.7.1.

 

Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
Some errors we found while testing with Scroll.  This isn't comprehensive yet.

Turret object not found for turret firing point in model
(for HTL ravana, reported to be fixed)

WARNING: "Model 'Astaroth.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2211
(reported to be fixed)

WARNING: "For ship 'GVF Tauret', detail level mismatch. Table has 5, POF has 4." at ship.cpp:9018
(retail POF and table also hav 4, so the MVP table needs adjusting)

WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Mentu needs an additional LOD)

WARNING: "For ship 'SF Dragon', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Dragon needs an additional LOD)

WARNING: "For ship 'SB Seraphim', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Seraphim needs an additional LOD)

WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GVF Ptah'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5578

WARNING: "After ship_copy_subsystem_fixup, ship 'GVF Ptah' does not have subsystem 'X' linked into the model file, 'HTLPtah.pof'.  (Ship_info model is 'HTLPtah.pof' and subsystem model is 'NULL'.)" at ship.cpp:15766, where X is each of:
sensors
Communication
Weapons
Navigation
Engine


WARNING: "After ship_copy_subsystem_fixup, ship 'SB Seraphim' does not have subsystem 'X' linked into the model file, 'Seraphim.pof'.  (Ship_info model is 'Seraphim.pof' and subsystem model is 'NULL'.)" at ship.cpp:15766, where X is each of:
turret01
turret02
sensors
communication
engine
weapons
navigation
« Last Edit: December 04, 2013, 09:25:25 pm by Goober5000 »

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta
I get a disappearing Sathanas after 2 seconds in "Sath Test" single mission and a crash with debug version. I am using the newest nightly build (released today). The log is in my post.

I've checked out that mission based on the changes I've made in our SVN. I can't reproduce the issue. Please be sure to re-check it when I get Beta 2 out soon.
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Offline BritishShivans

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Re: The MediaVPs 2014 Open Beta
Some errors we found while testing with Scroll.  This isn't comprehensive yet.

Turret object not found for turret firing point in model
(for HTL ravana, reported to be fixed)

WARNING: "Model 'Astaroth.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2211
(reported to be fixed)

WARNING: "For ship 'GVF Tauret', detail level mismatch. Table has 5, POF has 4." at ship.cpp:9018
(retail POF and table also hav 4, so the MVP table needs adjusting)

WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Mentu needs an additional LOD)

WARNING: "For ship 'SF Dragon', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Dragon needs an additional LOD)

WARNING: "For ship 'SB Seraphim', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Seraphim needs an additional LOD)

WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'GVF Ptah'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5578

WARNING: "After ship_copy_subsystem_fixup, ship 'GVF Ptah' does not have subsystem 'X' linked into the model file, 'HTLPtah.pof'.  (Ship_info model is 'HTLPtah.pof' and subsystem model is 'NULL'.)" at ship.cpp:15766, where X is each of:
sensors
Communication
Weapons
Navigation
Engine


WARNING: "After ship_copy_subsystem_fixup, ship 'SB Seraphim' does not have subsystem 'X' linked into the model file, 'Seraphim.pof'.  (Ship_info model is 'Seraphim.pof' and subsystem model is 'NULL'.)" at ship.cpp:15766, where X is each of:
turret01
turret02
sensors
communication
engine
weapons
navigation


Wait, is there a new HTL Ravana? Or is it still the same model?  :confused:

 

Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
Never mind the Ravana; that's still under investigation.  It may even be a SCP bug.

 

Offline Oddgrim

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Re: The MediaVPs 2014 Open Beta

WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
(retail POF and table have 4, so HTL Mentu needs an additional LOD)


fixed.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Luis Dias

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Re: The MediaVPs 2014 Open Beta
The Ravana was going to be modeled by Rga_Noris after his modelling the Moloch.

However, he apparently thought that taking care of his own real life was more important than modelling ships for a 15 year old game. Strange decisions, but hey.

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta
Rga had a baby and never looked back... :(
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