Author Topic: Crash to desktop when attempting to switch to target raider external view  (Read 1794 times)

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Offline 666maslo666

  • 28
  • Artificial Neural Network
Crash to desktop when attempting to switch to target raider external view
Everytime I try to switch to external view (with *) when viewing from targeted enemy raider, the game crashes.

I tried to run debug build, but it crashes as soon as I hit Briefing, so I was unable to replicate the crash with it.

fs2_open.log:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13
Passed cmdline options:
  -spec_exp 0.7
  -ogl_spec 15
  -spec_static 1.0
  -spec_point 0.7
  -spec_tube 1.0
  -ambient_factor 90
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 20
  -fxaa
  -fb_explosions
  -cache_bitmaps
  -targetinfo
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
Building file index...
Found root pack 'C:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
Found root pack 'C:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
Found root pack 'C:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
Found root pack 'C:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
Found root pack 'C:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
Found root pack 'C:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
Found root pack 'C:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
Searching root 'C:\Games\Diaspora\' ... 9 files
Searching root pack 'C:\Games\Diaspora\R1_Core.vp' ... 86 files
Searching root pack 'C:\Games\Diaspora\R1_Effects.vp' ... 2451 files
Searching root pack 'C:\Games\Diaspora\R1_Interface.vp' ... 1518 files
Searching root pack 'C:\Games\Diaspora\R1_Movies.vp' ... 1432 files
Searching root pack 'C:\Games\Diaspora\R1_Ships.vp' ... 353 files
Searching root pack 'C:\Games\Diaspora\R1_Sound.vp' ... 1367 files
Searching root pack 'C:\Games\Diaspora\R1_Textures.vp' ... 574 files
Found 8 roots and 7790 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (USB2.0 Camera Audio
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 5800 Series
  OpenGL Version   : 4.2.11762 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Reversed Loops For SEXP Arguments
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'PitchYawBankLocked-sct.tbm' ...
TBM  =>  Starting parse of 'flakSnd-sct.tbm' ...
TBM  =>  Starting parse of 'explosions-sct.tbm' ...
TBM  =>  Starting parse of 'debris-sct.tbm' ...
TBM  =>  Starting parse of 'cylonHud-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
TBM  =>  Starting parse of 'weak-wep.tbm' ...
Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
TBM  =>  Starting parse of 'objecttypes-obt.tbm' ...
BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
ANI Support_Default with size 108x24 (25.0% wasted)
BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
ANI targhit1 with size 31x21 (34.4% wasted)
BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
ANI Support_Cylon with size 108x24 (25.0% wasted)
ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
ANI Objective_Cylon with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
ANI Time_Cylon with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
ANI Damage_Top_Default with size 148x25 (21.9% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
ANI Objective_Default with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
ANI Time_Default with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Initializing Cylon HUD overlay textures...
BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
Cylon HUD overlay initialized!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 124
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'thunderlords.pcx'
ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 72nd Thunderlords
Someone passed an extension to bm_load for file 'thunderlords.pcx'
WARNING: "Mission: Desperation has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:701
Int3(): From e:\code\diaspora\code\globalincs\windebug.cpp at line 1371
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Ace

  • Truth of Babel
  • Moderator
  • 212
    • http://www.lordofrigel.com
Re: Crash to desktop when attempting to switch to target raider external view
The "no 640x480 art" in debug isn't a crash, but an error you can ignore.

I'm also consistently getting this crash when I hit * twice...

I have a feeling that it's the same error behind the Raiders crashing in multiplayer...

[attachment removed and sold on the black market]
« Last Edit: September 06, 2012, 04:31:35 pm by Ace »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: Crash to desktop when attempting to switch to target raider external view
It's a Cylon logic bomb.

 

Offline Echelon9

  • 210
Re: Crash to desktop when attempting to switch to target raider external view
Yup, looks like the same issue. Is being tracked by the dev team for a fix.

 

Offline Ace

  • Truth of Babel
  • Moderator
  • 212
    • http://www.lordofrigel.com
Re: Crash to desktop when attempting to switch to target raider external view

Code: [Select]
WARNING: "Invalid model number -1 requested. Please post the call stack where an SCP coder can see it." at modelread.cpp:2935
This is different than the weapon model bug, but is the same bug that is seen in multiplayer with the raider.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Crash to desktop when attempting to switch to target raider external view
It's caused by the Cylon Raider not having a cockpit but the game for some reason thinking it has one. Not sure why the heavy raider isn't experiencing the same crash though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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