Aurora is/was a little diverson for me, it's basicly a customised pof editor built entierly to my specifications, made by me for me, I let other people use it.
it's sort of like slightly more functionality than PCS with better visual quality than modelview, unfortunately it was also my first big programming progect, and my first win32 progect, as well as my first directx project, and I didn't plan it out very well ahead of time, so it tended to be fairly buggy, and a horid peice of filth to try and work on, so after doing some inital work on trying to get a UV editor I havn't touched it ,and that was at least more than 6 months ago so it's prety much dead. it had/has a number of fairly substantial design flaws wich realy can't be over come with out totaly rebuilding the entier thing.
if you want to play with it anyway, there is still a link in my sig. but beware, it has been known to eat whole models just for the fun of it (I implemented a backup system in Aurora though, the full name of the pof+".backup" so you'd have something like crapyship.pof.backup, it would save what ever you had every miunute or so)
there were actialy a number of incredably usefull features, such as auto-path, with the bush of a button all the monotanus path building could be done in the blink of an eye requiering only minor adjustments, and every pof data section had the ability to copy the currently selected item, so if you added a gun point and wanted one on the exact same place but on the opposite side of the ship with the click of one button and adding a '-' you'd have it.
PCS has had no updates sence auto-facet
Kaz was working on a "FS dev studio" thingy (forget the exact name) but it's been a very long time sence I've heard of any progress on this front, now that this has been brougt up, maybe it's time to reassurt my idea for a FSO native pof editor, in the FSO project files, dependent on the same functions for loading and displaying pof data as the game, and therefore always up to date.