This is the part where I check in with the HLP every 6 - 12 months after I remember how awesome FS2 is again (usually with more then a little playing it).
Anyway, I thought I'd post an idea, and if liked, then I thought I might slowly go about putting it in.
Essentially, I'd like to give every weapon in FS2 the possibility of a table entry for tracking speed and falloff. The idea here is to resolve the problem of giving the player some way to dodge beam and flak turrets (as well as regular lasers, but they're not really a threat). What happens is, any particular weapon can only track across it's FOV at a particular speed (radians / second) - so versus a beam turret for example you could avoid a fighter beam by flying very close to it so you traverse it faster then it can follow you.
I'd also like to improve how the effective range of beams and other weapons is defined, by adding the falloff parameter. Falloff would work with tracking speed to determine the distance, in meters, out to which a turret can perfectly track a target (center of the bounding sphere). Within this range, if the turret can follow then it's virtually guaranteed to hit as a beam, and will fire directly as where you're going to be if a laser or flak. Beyond this distance though, the turret is progressively worse as tracking ships, out to say, 2x this distance where the tracking becomes only to within +- 100% of the radius of the target.
In a practical sense, this is how you'd apply these to weapons: anti-fighter beams would have a fast tracking, and a 1500m falloff (i.e. their current, effective range). The AI dismisses targets outside this range if they are not already targetted. The fast tracking means they can hit fighters easily if they're not either very fast or very close.
Anti-Capitalship beams would have a very slow tracking though - aiming one at a fighter would be worthless, it would never track. But they also have a very long falloff - they can easily track very distant targets. Slash beams would be a balance - medium speed tracking and a shorter falloff, and would probably be represented practically as anti-cruiser beams for example.
Thoughts?