Author Topic: Suggestion: Default to 1 LOD per effect  (Read 936 times)

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Offline Dragon

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Suggestion: Default to 1 LOD per effect
I've noticed a needless (IMHO) complication in SCP code. The engine assumes that each effect has 4 LODs and spits out a warning if it doesn't. Fixing that requires an additional table, which only tells the engine that explosions do not have LODs. Now, the effect LOD system has been obsolete since mipmaps were introduced, and thus, I don't see the point of assuming there are 4 of them. So I suggest ditching the warning and making the program assume there's only 1 LOD unless told otherwise in weapon_explosions.tbl . That would mean that in most cases, -wxp.tbm s would no longer be needed. It's a small thing, but it'd be nice to have.