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Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: Spoon on October 25, 2012, 08:48:24 pm

Title: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 25, 2012, 08:48:24 pm
After many delays I can finally present you with WoD: Stranded.
A side campaign about two LSF pilots who unwillingly end up behind enemy lines... And now must find their way back.

Download links
http://wod.fsmods.net/Downloads/Stranded_V0.99.rar
or
http://www.mediafire.com/?6i66aty8t67em9g

Installation
Simply unpack the Stranded_V0.99.vp file into your WoD folder. And select the stranded campaign from the campaign menu to play it.

Requires 3.6.14 (http://www.hard-light.net/forums/index.php?topic=82648.0) or higher

What else?
Be sure to enable post processing (if your system can handle it) as the first mission has several effects going on.
Because of this, be sure to have a darker HUD color (standard green works). A light HUD color will unforunately make the first mission hard to play (if not impossible!).

A known issue: Having Stranded installed will muck up the headani frame for the WoD main campaign, due to different head ani sizes used. No attempt to fix this soon is currently planned but will eventually be adressed.


Why 0.99?
Because the last picture in the true end is a placeholder. I decided not to hold up a completed campaign any longer because of my inability to finish that last piece.
Once I get around finishing that I'll put it up as v1.0 (and if any other bugs are found and reported, they'll be fixed and included too)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: CKid on October 25, 2012, 09:00:53 pm
Downloading Now!  :yes:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: LHN91 on October 25, 2012, 09:04:15 pm
Damn you, actually putting this out when I just finished scheduling my weekend full of uni work. Now I'm going to just have to not sleep.

Thanks for the release Spoon, downloading when I'm not at work in an hour or so.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 25, 2012, 09:10:51 pm
Something super silly somehow got through the beta tester net. The main character's name is actually mispelled throughout the whole campaign. Stand by
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Axem on October 25, 2012, 09:13:57 pm
*Commits seppuku
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 25, 2012, 09:20:28 pm
In my defence, "Lighting" is a perfectly legitimate callsign.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 25, 2012, 09:31:08 pm
Crisis... more or less averted? (I hope :p )
Carry on.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Alan Bolte on October 25, 2012, 09:51:58 pm
When am I ever going to teach myself to FRED if I keep playing new campaigns?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 25, 2012, 09:54:00 pm
In my defence, "Lighting" is a perfectly legitimate callsign.

It's totally a reference to Hippo when Hippo was still with us, am I right?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: yuezhi on October 25, 2012, 09:56:51 pm
Thank you Spoon! You just made this day the best birthday of my life ever! :D
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: ssmit132 on October 25, 2012, 10:36:24 pm
Another campaign to add to my "need to play sometime" list. Maybe this weekend I'll take some time to play this. :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: CKid on October 25, 2012, 10:55:57 pm
Just finished one play-through. Great mini-campaign, I stayed up way too late playing but there was no way that I was going to leave it until I completed it. Sleep and Job can wait.

Spoiler:
I saved Silver. DAMN YOU SPOON for making me have to choose one! :( Will go for the other ending tomorrow night. Please make a third possible ending where you can save both.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark Hunter on October 25, 2012, 11:21:25 pm
One play-through finished.

Spoiler:
ZY AND CYRVAN CAPITAL SHIPS, **** YEAH!
Also got ending #2. Going to see about the other soon.

Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 25, 2012, 11:21:35 pm
So I apparently broke it on my first try.

Spoiler:
Did nobody ever expect the Battleaxe to die before the Nordera fighters or am I just terribly unlucky and got a random problem on my first attempt? Worked the second time when I killed the fighters first.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 26, 2012, 12:55:17 am
Spoiler:
Please make a third possible ending where you can save both.

Spoiler:
In the Everyone Lives (Except Lizuqo) Ending, you don't have to save anyone.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: rubixcube on October 26, 2012, 01:16:26 am
Nice little campaign so far, curious though as to why some parts are locked at 30fps, mainly the intro.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark Hunter on October 26, 2012, 01:58:10 am
Spoiler:
Note to self: when taking on a pair of Zy aces, equip something better than the starter weapon on a Ray-E!

Had to try that several times before I managed it. Luckily missile spam a la Macross is a viable tactic in this game.

I like this ending. :D

And may I just mention that "Johan Sturmritter" is one of the most awesome names ever?



Oh, hey, Spoon. Possible bug, but on the chance it's a spoilery feature:
Spoiler:
A couple of times during the Transspace sequence, I noticed a skybox of planets flicker into view a couple of times, mainly when there was an EMP. Is that intentional?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on October 26, 2012, 03:21:17 am
Will play this soon
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Deadly in a Shadow on October 26, 2012, 03:28:53 am
Just started playing this little but epic gem.

Spoiler:
The transspace effects were scary and awesome. Splendid job.
The nu-LSF fighters look superb too. Poor nu-skirmishers never saw any action.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 26, 2012, 10:16:54 am
Thank you Spoon! You just made this day the best birthday of my life ever! :D
  :D

Just finished one play-through. Great mini-campaign, I stayed up way too late playing but there was no way that I was going to leave it until I completed it. Sleep and Job can wait.

Spoiler:
I saved Silver. DAMN YOU SPOON for making me have to choose one! :( Will go for the other ending tomorrow night. Please make a third possible ending where you can save both.
Spoiler:
There are four possible endings, with the bad ending probably being the hardest to get and the least rewarding

So I apparently broke it on my first try.

Spoiler:
Did nobody ever expect the Battleaxe to die before the Nordera fighters or am I just terribly unlucky and got a random problem on my first attempt? Worked the second time when I killed the fighters first.
Odd! I thought I had tested against this eventuality. I shall take a look asap.

Nice little campaign so far, curious though as to why some parts are locked at 30fps, mainly the intro.
Nothing aside from the prerendered cutscenes should be locked at 30fps.

Spoiler:
Note to self: when taking on a pair of Zy aces, equip something better than the starter weapon on a Ray-E!

Had to try that several times before I managed it. Luckily missile spam a la Macross is a viable tactic in this game.

I like this ending. :D

And may I just mention that "Johan Sturmritter" is one of the most awesome names ever?



Oh, hey, Spoon. Possible bug, but on the chance it's a spoilery feature:
Spoiler:
A couple of times during the Transspace sequence, I noticed a skybox of planets flicker into view a couple of times, mainly when there was an EMP. Is that intentional?
Spoiler:
It's not directly linked to the random EMP. And yes, that is intentional. Transspace is wierd stuff.

Just started playing this little but epic gem.

Spoiler:
The transspace effects were scary and awesome. Splendid job.
The nu-LSF fighters look superb too. Poor nu-skirmishers never saw any action.
I think Axem died a little inside every time he saw his hard worked on nu-skirmishers blow up  :p
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: qwadtep on October 26, 2012, 03:47:21 pm
Great that you fixed the "Lightning" callsign but "overall" is still missing an L in the first mission briefing.

Spoiler:
There wasn't enough time to get attached to Sylphia. Didn't even think twice about choosing Silver.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Axem on October 26, 2012, 09:21:37 pm
I think Axem died a little inside every time he saw his hard worked on nu-skirmishers blow up  :p

Everyone better watch out if I redo the Guardian Angel.  :drevil:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 26, 2012, 09:54:40 pm
Yeah, those happen to blow up a lot too.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: wistler on October 27, 2012, 03:27:37 am
Thanks for the release Spoon can't wait to play it. This could be the thing I christen my new computer monitor with.  ;7
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Valathil on October 27, 2012, 04:25:55 am
Well at least for me it was like you intentionally didn't call the main "Lightning" cause its such a cliche name that's why I didn't report it. But it's Wod sooo yeah. Still love the final cutscene BTW. 3 guesses for why first 2 don't count.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 27, 2012, 04:59:24 am
Well at least for me it was like you intentionally didn't call the main "Lightning" cause its such a cliche name that's why I didn't report it. But it's Wod sooo yeah. Still love the final cutscene BTW. 3 guesses for why first 2 don't count.

Starlight Breaker! It fixes everything!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Veers on October 27, 2012, 05:28:29 am
Another fantastic RELEASE Spoon, just fantastic..

Spoiler:
I cried the first time through when I couldnt save both ladies, but heartbreak is good.

I find
Spoiler:
the idea of the Cyvan Deepseeker very interesting, and I hope to see them in the future.
:)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: qwadtep on October 27, 2012, 12:05:56 pm
The Deepseekers just further cement my crackship of Kunoichi and Luna having SOC adventures together so I approve.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on October 27, 2012, 12:21:51 pm
Makes sense.  Everyone knows ninjas are good at staying undetected, after all. :drevil:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on October 27, 2012, 12:39:35 pm
Spoiler:
Where exactly do I have to "mess up" to get the sadder endings? The first time I played it, I got both of them through.... without really trying to save them.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 27, 2012, 02:14:08 pm
Spoiler:
Where exactly do I have to "mess up" to get the sadder endings? The first time I played it, I got both of them through.... without really trying to save them.

Try attempting a pacifist run.
Do not kill anything (yourself, have Silver do it). :P
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Alan Bolte on October 27, 2012, 04:38:54 pm
Anyone else seeing this?


[attachment deleted by a basterd]
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 27, 2012, 05:39:56 pm
Engine bug. Happens when uh...you change-weapon into something with ammo IIRC.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 27, 2012, 07:10:10 pm
I'm curious if my head .anis were supposed to be in...widescreen? HD? It caused some artifacting though it was usually nice.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 27, 2012, 08:53:23 pm
Define artifacting
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 27, 2012, 10:06:39 pm
Define artifacting
Artifacting, the state of having visual artifacts.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 27, 2012, 10:26:37 pm
Define artifacting

The area occupied by a normal-sized head .ani was significantly brighter and could be seen much more easily as well as having clearly defined green borders, whereas the rest was darker, and actually invisible in your Quasi-Space equivalent (or with Lizuqo's .ani only barely visible against normal space backgrounds).
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Jellyfish on October 27, 2012, 10:52:12 pm
Spoiler:
Nice touch making the best possible end the True End, not like in all those VNs where the True End is a slightly better Bad End
Excellent campaign, too.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Rodo on October 27, 2012, 11:15:52 pm
Spoiler:
just finished my fist playthrough and got 1st ending, how many are there?.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark Hunter on October 27, 2012, 11:20:30 pm
Spoiler:
just finished my fist playthrough and got 1st ending, how many are there?.

Four.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: ssmit132 on October 28, 2012, 12:58:52 am
Played through this just now. Well done, Spoon, well done. :)

Spoiler:
I will have to practice WoD, though. My choice ended up being for practical reasons more than everything else as I kept getting killed either way (my choice of weapons probably didn't help), which I'm not happy about since I would have tried to do Silver's path otherwise. But it did make me feel sad regardless, so well done with that. :( I will have to try for the best ending another day.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Destiny on October 28, 2012, 06:52:08 am
This is a really good minicampaign, Spoon. I love the FREDding and fluff you put into this.

I got Ending #3.


Man, clearing this on Insane was quite...a challenge :P




Also, don't we all love transpace transspace?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Rodo on October 28, 2012, 09:28:58 am
oh cool, gotta catch 'em all!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Alan Bolte on October 28, 2012, 10:50:25 am
Engine bug. Happens when uh...you change-weapon into something with ammo IIRC.
Is it documented anywhere? Because I was running 3.6.14, and I didn't see it in Mantis.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on October 28, 2012, 11:37:33 am
I added the three new characters and a bit of information about Liuzqo to the wiki. As always another pair of eyes (or more) for proofreading would be good.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 28, 2012, 11:47:42 am
Thanks for the positive comments, people!

The area occupied by a normal-sized head .ani was significantly brighter and could be seen much more easily as well as having clearly defined green borders, whereas the rest was darker, and actually invisible in your Quasi-Space equivalent (or with Lizuqo's .ani only barely visible against normal space backgrounds).

From your description it sounds like the headani background isn't properly defined (in the hud table) for the resolution you are playing on. Can you tell me what resolution you are playing on or/and get a screenshot of the problem? It's probably a super easy fix if it is what I think it is.

Also, Transspace is not Quasi-Space.
Spoiler:
Because there actually is one more dimension beyond Transspace that is called Quasi-Space

Engine bug. Happens when uh...you change-weapon into something with ammo IIRC.
Is it documented anywhere? Because I was running 3.6.14, and I didn't see it in Mantis.
It probably isn't, I did run into this bug when I was play testing but then I... uh sort of forgot about it again  :nervous:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on October 28, 2012, 07:20:59 pm
I've encountered the ammo gauge bug. I think it's high time the thing got an overhaul, it just looks out of place in it's current form, and isn't nearly as readable as it should be.
In other news, I've got the golden ending. On Medium, because it turns out that switching flight models too frequently (what with testing BP, WoD and playing Diaspora...) somewhat dampens my flying skills (plus I'm too lazy to replay each of those missions 50 times again :)).
Spoiler:
Pretty much the only complaint is that I couldn't choose which Cyrvan missile will be mounted on my fighter. It turns out that your own Malachyye swarms are actually more of a threat than Zy ace and his wingman. While this does balance this seemingly overpowered missile, it doesn't suit my flying style too well. I'd trade the thing for a Dragonslave any day (or even better, some similar Cyrvan MRM).
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 28, 2012, 07:32:30 pm
Also, Transspace is not Quasi-Space.
Spoiler:
Because there actually is one more dimension beyond Transspace that is called Quasi-Space

I...actually can't get a screenshot, because apparently I fixed it accidentally while tinkering with my settings. I think. We'll see if it comes back.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: AtomicClucker on October 28, 2012, 09:14:57 pm
I hate you Spoon, there goes my Halloween.

On the bright side, I'm going to enjoy the beam spam and missile trails.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: General Battuta on October 28, 2012, 09:52:04 pm
I'm not ignoring it, Spoon! I'm going to play it!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on October 28, 2012, 10:01:43 pm
There are actually a lot of bugs involving the cheat codes...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Cyborg17 on October 28, 2012, 11:18:42 pm
I loved it, Spoon.  Well done.   :yes:

I accidentally played on very easy and got the best ending.   :blah:  It was still a lot of fun though.  :D
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: mobcdmoc3 on October 29, 2012, 12:19:00 am
That was probably the best way to end off a week full of midterms. Many thanks to Spoon. :D
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: FireSpawn on October 29, 2012, 10:08:20 am
Just had to release it while Dekker's rig is out of commision didn't you? DIDN'T YOU! This is my punishment for the AaCM thread, right? I thought we were cool after I gave you that Samuel Elf Jackson idea... :(
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on October 29, 2012, 12:44:54 pm
There are actually a lot of bugs involving the cheat codes...
Don't cheat. Nobody really accounts for using cheats when testing.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on October 29, 2012, 10:18:10 pm
There are actually a lot of bugs involving the cheat codes...
Don't cheat. Nobody really accounts for using cheats when testing.

Mr. Cuddles begs to differ.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on October 30, 2012, 12:42:43 am
It is impossible to account for all possible cheats, however.
Cheats are a dev/testing tool.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: qwadtep on October 30, 2012, 12:53:41 am
There are actually a lot of bugs involving the cheat codes...
Don't cheat. Nobody really accounts for using cheats when testing.

Mr. Cuddles begs to differ.
Mr. Cuddles doesn't count since there's roughly a 70% chance that rotational velocidensity and the alignment of the stars will break that mission without cheats anyway.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on October 30, 2012, 08:37:44 am
I actually had to use cheats to beat delenda est because the mission was bugged for me (probably due to the checkpoint system) and impossible to complete without. So yeah that isn't the best example  :p
Anyway that's enough offtopicness. Cheats break campaigns, news at eleven.

Just had to release it while Dekker's rig is out of commision didn't you? DIDN'T YOU! This is my punishment for the AaCM thread, right? I thought we were cool after I gave you that Samuel Elf Jackson idea... :(
  :drevil: Such unforunate timing

I hate you Spoon, there goes my Halloween.

On the bright side, I'm going to enjoy the beam spam and missile trails.
Well its not a long campaign, so your halloween will remain mostly intact
Stranded actually has a pretty low amount of beam spam, it might not be worthy of the WoD name :p

I'm not ignoring it, Spoon! I'm going to play it!
I hope so!

I loved it, Spoon.  Well done.   :yes:

I accidentally played on very easy and got the best ending.   :blah:  It was still a lot of fun though.  :D
That was probably the best way to end off a week full of midterms. Many thanks to Spoon. :D
  :D
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on October 30, 2012, 09:29:15 pm
I was just saying that if you were talking about switching from one weapon to another mid-mission, then either it's an event in-mission or you are using cheats to do it, and said the cheats have some bugs.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark RevenantX on October 31, 2012, 05:25:16 am
I didn't need a cheat to get that ammo bar bug.  Using the railgun will cause the problem.

Speaking of which, getting the true end would probably be a lot harder if primary ammo persisted throughout the campaign.  That railgun simplifies taking out the ace a whole lot.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on October 31, 2012, 05:43:15 am
I found the proton pulse (VX-153) quite usefull in keeping Liuzqo in my sights.
It's high fire rate out of the Ray III-Es six primary weapon points is also very good for shooting down Zy missiles.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: est1895 on October 31, 2012, 08:44:46 pm
Hi.  I'm having trouble with this mod and would like some help please.  I've done as instructed by putting WoD in first (with the patch) then extracted WoD:Stranded into that same folder and used 3.6.14 final and the 10/27/2012 build SSE2.  After putting the new pilot name in then, it crashes and says this after using the debugger:

Missing Required
1024X768
Interface Art

I'm running it at 1280x1024 resolution.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on October 31, 2012, 08:47:19 pm
A full debug log would help more than that.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: est1895 on October 31, 2012, 09:04:31 pm
My jubilant brother, who loves Freespace Mods, said that he found the problem in his notes and it now works.  :nod:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 03, 2012, 02:16:45 am
I finally played this. Here is my review:

Spoiler:
Early on it says "in an other dimension" when it should be "into another". The headanis were very odd, seemed far too large and were only majorly illuminated in the upper left corner. It also said "an other massive energy buildup" (should be "another"). You spelled "decipher" wrong. It also said "you got this question certainimpropercompoundwordwhichIshallnotspellouthereduetotheboardmakingitintoasmiley" when it should be "get" and "a lot" is two words. The command briefing and briefing "more" error appeared (when it says there is more to read but you can't scroll down). Although this likely isn't the fault of your campaign. Still I figured this would be fixed in 3.6.14 final. At one point it says "I didn't knew that" (should be "know"). Slyphia's name appears before her message before she tells you her name. At one point it says "its Nordera space" when it should be "it's". At another point the line is "these sensor arrays... defend it" (it should be "defend them" because the subject is plural). Later it says "How did the CSA managed" when it should be "manage". Then it says "once its done" when, again, it should be "it's". Then it says "modified your ships" when their should be an apostraphe after ships (ships'). You spelled "rendezvous" wrong. It says "all in a days work" when it should be "day's". The game crashed soon after I started the "sensor raid" mission, but when I reloaded it and tried again it worked. At one point I destroyed an Adasya's reactor and was unpleasantly surprised to find that it did not self-destruct like it should have. If they intended to destroy the carrier after leaving it, why did they leave its shields up? That makes no sense. It said the Fur'angle underestimate organic species, but weren't the ones who defeated and enslaved them organic?

Finally, it was incredibly mean to tease us with those new capships in the cutscene without actually including them in the vp. When I read someone else's review that mentioned new capships, I was excited because I could finally make use of them. But then this. :doubt:

However the campaign was very good overall. I got the first ending, so I don't know what the other endings are. The only annoying/difficult part I found in the campaign was fighting the drones in the first mission. The rest was well-balanced. Aside from the Adasya problem, that is.

If I were to assign this campaign a numerical rating, I would give it 8.975(0.1)/10. Highly satisfactory.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark Hunter on November 03, 2012, 02:19:19 am
Indeed, Spoon, if there were any complaints I had with this mod, it'd be that it could benefit from a more thorough proofreading. :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 03, 2012, 03:24:13 am
Don't feel too bad. I do this to every mission/campaign I review.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 03, 2012, 05:24:21 am
I'd say it's a very useful skill. Stranded didn't had too many testers, and every one of them focused mostly on gameplay and balancing. I don't pay particular attention to grammar when I play, as long as the message is understandable. 1.0 release should have those mistakes ironed out.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Destiny on November 03, 2012, 05:49:03 am
I'd say it's a very useful skill. Stranded didn't had too many testers, and every one of them focused mostly on gameplay and balancing. I don't pay particular attention to grammar when I play, as long as the message is understandable. 1.0 release should have those mistakes ironed out.
If my timezone didn't put me at the other spectrum of people's schedules, I'd definitely have been able to help with both...shame :P

Well, maybe not the former...well, unrelated, I love all the Cyrvan words being spewed out and Silver's retorts to 'em. I had feeling one of 'em was 'It's a trap!', though...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Veers on November 03, 2012, 07:46:12 pm
I would be happy to lend a hand with proof-reading if required. I don't have any other skills though. :)

But as Dragon said, I generally only pay enough attention to understand the message, so if it is readable should be right. However, it's a good way to pay attention to the details and add polish any mission/campaign.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 03, 2012, 09:34:13 pm
I have several useful skills besides proofreading. I can help with FRED, tables, pcs2, vps, etc.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 04, 2012, 12:02:11 am
There are plenty of mods that need FREDders and are actively searching, Legate. Go volunteer! :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 04, 2012, 01:09:52 am
WoD2 seems like it could use help... although I am not quite confident enough in my FREDding skills to do the more advanced stuff Spoon seems to want to do. For example, implementing scripts into missions.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 04, 2012, 01:40:21 am
I bet if WoD2 really needed FREDding help Spoon would go spend FREDding time on Stranded. Oh wait.
Something doesn't make sense logically here.

Let's not kid anyone here, you just want the models. An aside - in a kind of cruel twisted way it's strangely amusing to watch your reaction at being denied them, while I have it open in PCS2 right now spinning around... spinning around... oooh you sexy beast you yesssss Axem and Sab0o sure did great work on these. I know it's wrong, but why is it so satisfying? Am I an evil person at heart? And no, I'm not telling people to maintain this status quo, but I sure do find how the stars aligned themselves, so to speak, rather amusing.

Speaking of which, if you can do textures like Sab0o can, I think that would get you closer to your goals.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 04, 2012, 01:28:12 am
Hey I would actually help. I've been helping another guy with his missions too and he doesn't even have any models I want. And even if I got them I wouldn't actually release anything using them or give them to anyone else until after WoD2 was released.

I am learning textures, I have a ship with an old ugly texture I need to redo.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 04, 2012, 04:49:27 am
Heh. You're just like me, back in the day. :) Right down to ambition and skillset.
Check out BWO, it could use some help, especially with regard to texturing models. For WoD, almost all team members are in fact mostly beta testers, IIRC, the only people besides Spoon who make content for WoD are Sab0o and Axem.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 04, 2012, 05:23:40 am
Andrewofdoom has made stuff for it

As for BWO I thought that was in development for years and years and people say it is never going to get released
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 04, 2012, 05:37:32 am
AoD's stuff is non-canon (well, as of now), he even left the team, so I don't think it counts.
As for BWO, don't listen to what people say. It's going to get released, it's just moving rather slowly. It's not dead yet. :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 04, 2012, 05:42:46 am
Really? Then that bears investigating.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 04, 2012, 11:09:31 am
I bet if WoD2 really needed FREDding help Spoon would go spend FREDding time on Stranded. Oh wait.
Something doesn't make sense logically here.

Let's not kid anyone here, you just want the models. An aside - in a kind of cruel twisted way it's strangely amusing to watch your reaction at being denied them, while I have it open in PCS2 right now spinning around... spinning around... oooh you sexy beast you yesssss Axem and Sab0o sure did great work on these. I know it's wrong, but why is it so satisfying? Am I an evil person at heart? And no, I'm not telling people to maintain this status quo, but I sure do find how the stars aligned themselves, so to speak, rather amusing.

Speaking of which, if you can do textures like Sab0o can, I think that would get you closer to your goals.

Well, those Cardassians are so smug and superior all the time. It must be hard to resist giving them a taste of their own medicine :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 04, 2012, 01:31:10 pm
Quote
The headanis were very odd, seemed far too large and were only majorly illuminated in the upper left corner.
Provide screenshot please.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: ssmit132 on November 04, 2012, 05:28:02 pm
Do you have a hud tbm lying around somewhere in your folders? I had a similar problem with the head anis because of that. I would upload the screenshot I took before I moved mine out to see if it's the same problem, but I'm on the wrong computer.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 04, 2012, 09:15:13 pm
I bet if WoD2 really needed FREDding help Spoon would go spend FREDding time on Stranded. Oh wait.
Something doesn't make sense logically here.

Let's not kid anyone here, you just want the models. An aside - in a kind of cruel twisted way it's strangely amusing to watch your reaction at being denied them, while I have it open in PCS2 right now spinning around... spinning around... oooh you sexy beast you yesssss Axem and Sab0o sure did great work on these. I know it's wrong, but why is it so satisfying? Am I an evil person at heart? And no, I'm not telling people to maintain this status quo, but I sure do find how the stars aligned themselves, so to speak, rather amusing.

Speaking of which, if you can do textures like Sab0o can, I think that would get you closer to your goals.

Well, those Cardassians are so smug and superior all the time. It must be hard to resist giving them a taste of their own medicine :)

Count yourself lucky I don't have my Galor right now.

Anyway, here is the screenshot: http://i.imgur.com/uPVj4.png

This is the first time it happens, when it is in transpace. It also happens in normal space (only difference is the other part of the headani is more visible, although still dimmer than the upper - left corner).
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: bigchunk1 on November 05, 2012, 01:07:21 am
I don't know when I will get a chance to play this, but you're getting a review whether you like it or not.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 05, 2012, 09:16:05 am
Count yourself lucky I don't have my Galor right now.

Anyway, here is the screenshot: http://i.imgur.com/uPVj4.png

This is the first time it happens, when it is in transpace. It also happens in normal space (only difference is the other part of the headani is more visible, although still dimmer than the upper - left corner).
Is 1024x768 the resolution you play on?

I don't know when I will get a chance to play this, but you're getting a review whether you like it or not.
Lookin' forward to it.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 05, 2012, 07:22:18 pm
Is 1024x768 the resolution you play on?


Yes

Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 05, 2012, 08:17:42 pm
...I'm sorry to hear that.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: AndrewofDoom on November 05, 2012, 08:25:29 pm
I remember the day when playing on 1024x768 meant you were one of the big fish.

...Those days are well past us though.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 06, 2012, 04:39:25 am
Is that your native resolution? It's not like you can't crank it up if it isn't. If it is though, I feel really sorry for you, I know how that's like (I was stuck 1024x768 CRT when I first started modding FS2).
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 06, 2012, 07:16:10 am
Will increasing the resolution fix the problem?

Also, as a side note, I really liked that Liuzqo Derfa fellow.
Spoiler:
Too bad I had to kill him.
.

I mean, look: (http://i.imgur.com/82Cqg.png)

Obviously the most superior of all WoD headanis. This is a face you can trust.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 11:55:30 am
640 X 480 for me. At least that's what the launcher says, so I'd presume that's what I've been playing. Although according to the launcher I can bump it up to 1024 X 768. I've never had any visual issues with the game yet though, though I haven't played this add on yet.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 06, 2012, 12:03:52 pm
That sounds impossible. Most mods won't even run properly in 640x480, due to lack of interface art. Nobody makes it this small anymore.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Luis Dias on November 06, 2012, 12:08:27 pm
640 X 480 for me. At least that's what the launcher says, so I'd presume that's what I've been playing. Although according to the launcher I can bump it up to 1024 X 768. I've never had any visual issues with the game yet though, though I haven't played this add on yet.

Wat.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 12:13:09 pm
That sounds impossible. Most mods won't even run properly in 640x480, due to lack of interface art. Nobody makes it this small anymore.

I decided to test it. And you are sort of right. Perhaps the fact I have changed my graphics card since playing FS2 last maybe did something with the launcher. I have changed it to 1024 X 768 and it looks as I remember it.

I could actually get it to run though on 640 X 480. Though all the WoD interface stuff as you said was not there so I was on a vasudan ship instead working my way to the mission. and the briefing was FS2 style. The head anis are huge on 640 X 480!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 01:19:22 pm
Here you go. Look, WoD in all it's 640 X 480 glory!

I think that's the best mission to use, since I'm flying in that outdated ship. Ancient visuals in an ancient ship :)

[attachment deleted by a basterd]
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 01:33:49 pm
And a similar shot as I would normally play at 1024 X 768 for comparison purposes.

[attachment deleted by a basterd]
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 06, 2012, 02:19:18 pm
Why do you people insist on playing on these miniscule resolutions?
A half decent graphics card and a new monitor aren't that expensive these days you know?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 02:27:31 pm
Why do you people insist on playing on these miniscule resolutions?
A half decent graphics card and a new monitor aren't that expensive these days you know?

I am easily pleased graphics-wise. I am content. I still enjoy playing old games. I honestly think Freespace 2 is beautiful on my screen. My PS3 games are a pain sometimes with the tiny text on my 20 year old TV though. I also prefer to play on a smaller screen. I can take in the whole picture easier on a smaller screen. My TV and monitor are little more than 30cm from bottom left corner to top right corner.

EDIT: I also don't know much about graphics cards and monitors. But I am genuinely happy with what I have.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark RevenantX on November 06, 2012, 02:36:58 pm
You don't have to buy a bigger screen to get one with a higher resolution.  A modern iPad's screen has a higher resolution than my 24" monitor, for example.  The higher resolution sharpens the image a whole lot and improves the experience.

Also, if big TVs and monitors give you problems, the solution is to sit further away.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 06, 2012, 02:41:08 pm
You don't have to buy a bigger screen to get one with a higher resolution.  A modern iPad's screen has a higher resolution than my 24" monitor, for example.  The higher resolution sharpens the image a whole lot and improves the experience.

Also, if big TVs and monitors give you problems, the solution is to sit further away.

I did know that. But I am simply happy with what I've got. Sure, if someone wanted to give me a high res monitor and a HD TV I'd happily take them, but I'm happy with what I have, so don't need to spend the money. Also, on the TV, I've seen a lot of other people's TVs give out over the years, while mine has gone strong. My parents have gone through something like 6 or 7 broken TVs over the years, while mine is the only TV I've ever owned and is still going strong.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Rodo on November 06, 2012, 07:42:20 pm
MY GOD!
I though I would never ever see a 640x480 screen again.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: An4ximandros on November 06, 2012, 08:33:31 pm
The curse of low res follows me everywhere... I still remember when I had to play UT3 on 640x480... and Screen Percentage on less than 75%!

NEVER play vidja games with integrated graphics cards! :shaking:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on November 07, 2012, 02:57:01 am
Will increasing the resolution fix the problem?

Also, as a side note, I really liked that Liuzqo Derfa fellow.
Spoiler:
Too bad I had to kill him.
.

I mean, look: (http://i.imgur.com/82Cqg.png)

Obviously the most superior of all WoD headanis. This is a face you can trust.
Regarding this pictue... it somehow reminds me of a Teladi from X.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark RevenantX on November 07, 2012, 04:49:19 am
You don't have to buy a bigger screen to get one with a higher resolution.  A modern iPad's screen has a higher resolution than my 24" monitor, for example.  The higher resolution sharpens the image a whole lot and improves the experience.

Also, if big TVs and monitors give you problems, the solution is to sit further away.

I did know that. But I am simply happy with what I've got. Sure, if someone wanted to give me a high res monitor and a HD TV I'd happily take them, but I'm happy with what I have, so don't need to spend the money. Also, on the TV, I've seen a lot of other people's TVs give out over the years, while mine has gone strong. My parents have gone through something like 6 or 7 broken TVs over the years, while mine is the only TV I've ever owned and is still going strong.

CRT screens are well-known for being extremely long-lasting, but lack the quality a newer LCD screen can provide (and are really, really heavy and bulky).  However, a well-treated LCD monitor can last a decade if you buy a reputable brand, and you can get a well-reviewed 1440 x 900 screen for under $100, 1600 x 900 for under $120, or 1920 x 1080 for under $140.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Jellyfish on November 07, 2012, 08:11:59 am
Speaking about Zy headanis, I just remembered there are some good reptilian faces and heads in Warlords: Battlecry III that could be used, if more Zy are to get names and headanis.
Let me see if I can fish some...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Commander Zane on November 08, 2012, 05:55:16 pm
There's something I've been wondering about, what's the track used in EndStranded.ogg?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: AndrewofDoom on November 11, 2012, 02:52:59 pm
Oh I just found a bug.

(https://dl.dropbox.com/u/17350885/frees2-20121111-145020.png)

Silly Spoon~
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 11, 2012, 04:20:33 pm
Oh I just found a bug.

START MAKING SOME SENSE, WOMAN.
seriously what am I supposed to be looking at here. Your horrible lighting settings?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: AndrewofDoom on November 11, 2012, 05:11:15 pm
Basically, the there are two images now that are named GA, which is part of the texture of the GA ship. Take a wild guess which one isn't being used.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dragon on November 11, 2012, 05:15:36 pm
Which is especially weird, considering the other GA is in the HUD folder...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on November 11, 2012, 05:24:20 pm
I suppose the Fura'ngle really liked the Guardian Angel and build (grew?) their own version of it. :P
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 11, 2012, 05:48:25 pm
Guardian Angel Stealth Coating Version.
Intentional.

Which is especially weird, considering the other GA is in the HUD folder...
Not weird.
The game treats cbanis/hud/interface/effects/maps as the exact same folder, they're just for humans to separate and make sense of.

Quote
[15:42] <@Axem> you could put your textures all in hud if you like :p

Same with voice/sound/music and the 8b22k/16b11k subfolders.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 15, 2012, 12:37:53 am
So, any chance of reopenimg the questions thread due to the release of new material?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 07:30:59 am
How many missions are there in this campaign anyway? I'd like to know that please.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Uchuujinsan on November 15, 2012, 09:18:28 am
After having ending #3 the first time, I could guess what I did wrong and got #1 the second time.
Loved it. :)
A bug report, though:
Spoiler:
After destroying the nordera fighters and being allowed to jump out, Silver died, I jumped out but I could still continue.

And "Sturmritter"? Seriously? It sounds so wrong. :D
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on November 15, 2012, 11:07:51 am
My entire knowledge of German comes from their WW2 military units (thank you, Company of Heroes :P), but from what I know that name literally translates to English as "Assault Knight", which is a pretty awesome name. :nod:
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on November 15, 2012, 01:16:55 pm
The campaign is short and fun so just play it already and find out that way.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 01:18:29 pm
The campaign is short and fun so just play it already and find out that way.

It seems I will have to. I fail to understand why everyone has to be so difficult to answer a question which will require almost no thought and the push of a single number button.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on November 15, 2012, 01:25:13 pm
If it is easy for us to find out, it is easy for you to find out too, so that's why everyone is angry with you.  If you don't want to play, it is ridiculously easy to open up the .VP file and find out that way.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: SpardaSon21 on November 15, 2012, 01:37:21 pm
You're assuming we know off the number of missions off the tops of our heads, when in fact I know I'd have to open up the .VP file or load up FSO to check the tech room.  By the way, that last one is a perfectly valid option for you if you use Ctrl+Shift+S.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: The E on November 15, 2012, 01:38:49 pm
You morons, would it hurt you to step off your ****ing pedestals and answer the damn question in a way that is not unbelievably dickish?

Here, I'll even give you a template for the correct way to answer this query:
Quote
Stranded is an __-mission campaign. If you want to know how to find this out yourself, you can either open up the VP and check the missions there, or Start the campaign, and press Ctrl-Shift-S in the techroom's mission simulator; this will show you a list of all missions. Have fun!

See? Is that so ****ing hard?


Also, if you don't know the bloody answer, why do you think it's a good idea to post some nonsense instead?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 01:42:01 pm
You morons, would it hurt you to step off your ****ing pedestals and answer the damn question in a way that is not unbelievably dickish?

Here, I'll even give you a template for the correct way to answer this query:
Quote
Stranded is an __-mission campaign. If you want to know how to find this out yourself, you can either open up the VP and check the missions there, or Start the campaign, and press Ctrl-Shift-S in the techroom's mission simulator; this will show you a list of all missions. Have fun!

See? Is that so ****ing hard?


Also, if you don't know the bloody answer, why do you think it's a good idea to post some nonsense instead?

Thank you. Truly.

Also I did not know about Ctrl-Shift-S. I thought you had to beat the campaign in order to know. Or look in the VP file of course, but I did not expect the people here would demand I do so.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: General Battuta on November 15, 2012, 03:33:20 pm
Since you learned how to check for yourself, I'd call this a productive line of discourse!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 15, 2012, 03:47:58 pm
I am in fact sick and tired of repeately splitting off dumb posts. Seriously. I'm done with it.
From this point on I'm going to simply delete every off topic/dick/dumb/**** post. Period. So if your post is missing, assume it got deleted for being too dumb to exist. Don't even ask what happened.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on November 15, 2012, 05:39:25 pm
My entire knowledge of German comes from their WW2 military units (thank you, Company of Heroes :P), but from what I know that name literally translates to English as "Assault Knight", which is a pretty awesome name. :nod:
Depends.
"Sturm" can mean either storm (as in the wether condition) or assault... or it can be a drink made out of grapes (not wine)... In context you're probably right, though I never heard Sturmritter anywhere before in german.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 05:50:31 pm
My entire knowledge of German comes from their WW2 military units (thank you, Company of Heroes :P), but from what I know that name literally translates to English as "Assault Knight", which is a pretty awesome name. :nod:
Depends.
"Sturm" can mean either storm (as in the wether condition) or assault... or it can be a drink made out of grapes (not wine)... In context you're probably right, though I never heard Sturmritter anywhere before in german.

Google Translate goes with "Storm Knight".
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 15, 2012, 07:29:59 pm
So did anyone like (or even noticed) the glass cracking effect in Stranded?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Commander Zane on November 15, 2012, 07:34:44 pm
My hull would drop to zero too fast to notice. :nervous:
I did have it show just once and survive until the end of the mission so I could look at it; it's a nice touch.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: An4ximandros on November 15, 2012, 07:38:17 pm
I would just like to say some things:

   First: I actually like this eight mission campaign more than the full one. And I like the multiple endings (worst one is headcanon Full Stop) perhaps I got used to WoD's gameplay?

 Second: I am thoroughly disappointed in our community's inability to answer a simple question I just did in four words.
This showcases how thoroughly vile this forum's dark side has become, not only that but even the WoD moderators seem very rude.
I hope this stops before it becomes routine, you are supposed to give a good example guys.

 Third: I didn't notice the glass, guess I should play again.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 07:41:53 pm
Uh oh. Spoon is flexing his moderator muscles...

I would just like to say some things:

   First: I actually like this eight mission campaign more than the full one. And I like the multiple endings (worst one is headcanon Full Stop) perhaps I got used to WoD's gameplay?

 Second: I am thoroughly disappointed in our community's inability to answer a simple question I just did in four words.
This showcases how thoroughly vile this forum's dark side has become, not only that but even the WoD moderators seem very rude.
I hope this stops before it becomes routine, you are supposed to give a good example guys.

 Third: I didn't notice the glass, guess I should play again.

 :D  :yes:

Also, that you like this campaign more than the main WoD one is intriguing.

8 missions is more than I expected.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 15, 2012, 07:55:22 pm
The concept of a mission count IMO is dated and obsolete. There are a lot of cinematic-style "missions" in most modern mods which inflate the count, as well as the ability to do more than one mission's worth in a single "mission" with in-mission jumping, etc, that the whole concept IMO is poorly defined and an even poorer measure of length, compared to retail, where one mission is well, one mission. I guess you could always just count the number of fs2 files but, as I've said, that is a poor measure.

Stranded is no exception to this trend and has a number of essentially flyable cinematics to build atmosphere and develop characters, as well as multi-part mission(s) where you're in more than one place, doing more than one thing. This modern trend is not something I dislike at all, but it does make cause the ability to quantify campaign length a bit hazier. The fact that the narrative isn't quantized into mission is a great thing.


The glass effect kicks in a bit too late to be noticeable. Most of the time you just explode shortly after it appears. Then again, I suppose that is what would happen.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 08:04:50 pm
I would class a mission as a combat mission. "Playable cutscenes" as I think of them, are nice enough, but they're a seperate thing to me. They're an excellent tool to advance the story and characters, but they're not missions.

I would also class a "multi-mission" mission as a single mission, no matter how elaborate. Jumping the player to a new part of space is no different than having all those ships that are in the new location jump into position around the player.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 15, 2012, 08:22:30 pm
I would just like to say some things:

   First: I actually like this eight mission campaign more than the full one. And I like the multiple endings (worst one is headcanon Full Stop) perhaps I got used to WoD's gameplay?
It's probably because there only like 3 cordi ships in this whole campaign?  :p

Second: I am thoroughly disappointed in our community's inability to answer a simple question I just did in four words.
This showcases how thoroughly vile this forum's dark side has become, not only that but even the WoD moderators seem very rude.
I hope this stops before it becomes routine, you are supposed to give a good example guys.
The E is a global moderator.
As for me, I am more than a little fed up with how often stuff goes offtopic around here. I will be rude as all hell, if that is what it takes to get some kind of proper discussion going on here.

The concept of a mission count IMO is dated and obsolete. There are a lot of cinematic-style "missions" in most modern mods which inflate the count, as well as the ability to do more than one mission's worth in a single "mission" with in-mission jumping, etc, that the whole concept IMO is poorly defined and an even poorer measure of length, compared to retail, where one mission is well, one mission. I guess you could always just count the number of fs2 files but, as I've said, that is a poor measure.

Stranded is no exception to this trend and has a number of essentially flyable cinematics to build atmosphere and develop characters, as well as multi-part mission(s) where you're in more than one place, doing more than one thing. This modern trend is not something I dislike at all, but it does make cause the ability to quantify campaign length a bit hazier. The fact that the narrative isn't quantized into mission is a great thing.
Very true.
If you count Stranded actual mission files, its 12. But that would be silly since the 4 endings aren't real missions. Mission 3 isn't much of a real mission either, since all you do is fly in a straight line into the hangar bay. Whereas the split mission 5 are both actual missions with gameplay stuff going on.
As you said: " it does make cause the ability to quantify campaign length a bit hazier."

My hull would drop to zero too fast to notice. :nervous:
I did have it show just once and survive until the end of the mission so I could look at it; it's a nice touch.
The glass effect kicks in a bit too late to be noticeable. Most of the time you just explode shortly after it appears. Then again, I suppose that is what would happen.
The cracks randomly occur between 25% hull and 1% (you get a one time repair the first time you hit 25% from mission 4 onward). But with most LSF fighters, those last 25% hitpoints tend to be... well not a whole lot at all.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: mobcdmoc3 on November 15, 2012, 08:32:30 pm
I noticed the glass breaking effect - Definitely a nice touch. I like being told when I'm being stupid or about to die. :p It could probably be even better if there was the sound of breaking glass (I don't think I heard that) when it happens too.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 08:47:28 pm
If you count Stranded actual mission files, its 12. But that would be silly since the 4 endings aren't real missions. Mission 3 isn't much of a real mission either, since all you do is fly in a straight line into the hangar bay. Whereas the split mission 5 are both actual missions with gameplay stuff going on.

You did that in WoD as well. Mission 3, no enemies, you just fly into the Guardian Angel to compete the mission.

One day I might just spice that up and throw some enemies in there...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 15, 2012, 09:35:23 pm
I noticed the glass breaking effect - Definitely a nice touch. I like being told when I'm being stupid or about to die. :p It could probably be even better if there was the sound of breaking glass (I don't think I heard that) when it happens too.
There is actually a breaking glass sound effect playing, but it can hard to hear when you are in the process of getting shot at  :p

You did that in WoD as well. Mission 3, no enemies, you just fly into the Guardian Angel to compete the mission.

One day I might just spice that up and throw some enemies in there...
Well that would kind of defeat the purpose of the mission...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 15, 2012, 09:53:47 pm
Well that would kind of defeat the purpose of the mission...

Yes it would. I don't mean I would change the original mission, sorry for the confusion. A copy would be made to experiment with.

Another mission to play with similarly could be the one after where you have to flee the invasion force. That mission blurs the lines between being a true mission or a playable cutscene. Obviously it's supposed to be a cutscene and you're supposed to flee, but if you stay, you'll be obliterated.

Anyway, it could be fun to add in the Guardian Angel and everything that goes with it and take them on.

Mission 3, I spent a long time on that one if I remember right when I first played. I flew around inspecting the ships up close, and then struggled to get into the Guardian Angel, because I was still pretty new to Freespace 2 and had never had to land on a ship before.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 16, 2012, 12:30:53 am
So... is anyone going to address my question?
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on November 16, 2012, 03:27:35 am
"Sorry, but currently all surviving characters of Stranded are celebrating their survival in a holiday spar and thus not available for questions. Please try again at a later date."
Though I too would like to ask some questions to the new cast, to fill up their currently very basic wiki profiles, along with some info about the deepseekers and the abilities of the R6 Aestival.

Also I have a minor nitpick about the breaking glass.
How can the cockpit glass break, if LSF cockpits don't have a glass canopy?
Of courese if you called it the main viewscreen cracking, I'd be fine with it. :P
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on November 16, 2012, 05:07:23 am
Your logic has no place here!

I actually didn't see the glass break effect for whatever reason.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Destiny on November 16, 2012, 01:21:30 pm
You people have no idea how scary it is flying with cracked screens and your hull bleeding and some Zy or glassfighter can jump out suddenly and shoot you down as you're jinking like mad and then cry as your effort is wasted.






Oh, get killed by Nordera on Insane too, how humiliating!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on November 17, 2012, 08:26:45 am
"Sorry, but currently all surviving characters of Stranded are celebrating their survival in a holiday spar and thus not available for questions. Please try again at a later date."
Though I too would like to ask some questions to the new cast, to fill up their currently very basic wiki profiles, along with some info about the deepseekers and the abilities of the R6 Aestival.
Unforunately not going to happen at this time, maybe again in a distance future.

Also I have a minor nitpick about the breaking glass.
How can the cockpit glass break, if LSF cockpits don't have a glass canopy?
Of courese if you called it the main viewscreen cracking, I'd be fine with it. :P
You are right, good sir.
It is in fact main viewscreen cracking  :p
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on November 17, 2012, 12:37:15 pm
I'm not going to ask weird creepy questions. Just Cardassian-perspective questions.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Destiny on November 17, 2012, 02:11:27 pm
...which are innately weird, and creepy. That aside...






...you know Spoon, I think you could further make things look more and more damaged besides glass cracking, like corrupted fake HUD gauges somewhere or two (that don't cover the real HUD gauges of course) :P
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on November 17, 2012, 07:11:51 pm
...which are innately weird, and creepy. That aside...






...you know Spoon, I think you could further make things look more and more damaged besides glass cracking, like corrupted fake HUD gauges somewhere or two (that don't cover the real HUD gauges of course) :P

I wouldn't want this. It would just make things a struggle if you had to deal with corrupted data. And it would be a peeve that the AI would have no such problems. A bit like when in some Freespace campaigns sensors are out so you can't get a lock, but everyone else can happily lock onto the targets and fire off guided missiles.

The bright sun is also a big pet peeve not just because I don't like it to begin with but because I know the AI can fly into it with impunity while I can't even see what I'm supposed to be shooting at. If there is a way to "turn out the light" and make the main sun like secondary suns which don't blind you, I'd love to know.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on November 17, 2012, 07:52:58 pm
It can be done, Lorric. You just need to edit the stars.tbl. Go open a thread in FSModding if you wish to know how.
The AI cheats in half a million ways, otherwise they would never pose a challenge due to being, well, very predictable. I wouldn't get my panties tied in a knot over AI advantages.

Rule of Cool > *

So sun glare, lens flares, cracked glass, all the cool distracting stuff is totally fine, IMO. :P
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 01, 2012, 12:08:49 pm
YOU ASKED FOR THIS, SPOON

The Good
Spoiler:
The campaign is almost 100% free of bugs and technical writing errors. Or it was when I got to it, anyways. Seriously I'm pretty sure there's more polish on this than there was on WiH when it got released.

The new character designs are effective and unique. They also provide, for whatever reason, the impression of somewhat greater age than those from Wings of Dawn. That's good for this campaign.

It's a relatively simple story, but it's told very well. (So well I almost didn't notice the first thing in The Bad.) Execution typically counts for a lot more than initial concept anyways, and the execution here is superb.

The Bad
Spoiler:
There's a part of me that rebels over the somewhat sudden addition of a second person, with no previous contact, who suddenly develops a more-than-professional interest in your character. (Or at least that's how I read the dialogue.) She also acts like pretty much no Cyrvan we've met before, counting those from the Ask A Character threads. The campaign's too short to really deal with either circumstance effectively, but someone not quite so familiar with the genre might not respond to the cues as positively. (Or it may be the other way around, I don't usually make a habit of dealing with harem stuff.)

For whatever reason, Terran fighters and Cyrvan missiles don't mix effectively and often cause you to be damaged by your own missiles. I usually end up having to avoid firing in situations where WoD encouraged you to be profligate with missiles. It's a kind of crappy transition.

The Ugly
Spoiler:
I actually find it quite difficult to get anything besides the True End unless I'm intentionally trying to do so.

I may have to retract the bug statement, as for some reason I never got the cracking effects. Not knowing at what level of damage they kick in that may not be a bug.

The last cutscene doesn't offer a very good view of what's going on. Sure you get the gist of it, but it's somewhat crowded visually and not very aesthetically appealing, nor does it offer a chance to get a good look at most of the ships involved. And since we're seeing them for the first time, that's immensely disappointing.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on December 01, 2012, 01:27:37 pm
Spoiler:
She also acts like pretty much no Cyrvan we've met before, counting those from the Ask A Character threads.

Spoiler:
Do all humans act the same? Mr. Derfa also acted quite differently from Mr. Munoq, but I did not see you complaining about that. Unless you are talking about the Borg, expecting all members of a species to be identical in personality is ridiculous. Compare me to that Bajoran fetishist Dukat, for instance.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 01, 2012, 01:31:10 pm
This is why Cardassian poetry is the only art form that's made to critical acclaim outside the Union.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on December 02, 2012, 02:03:14 am
In the game itself we've seen two Cyrvans, both of them stated to be odd by their races standards, Crystal showing far more respect to Terrans than most of her people and Luna just being.... Luna.

On top of that you can expect people who spend weeks or even month all alone, far behind enemy lines to be somewhat excentric by their races standards.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 02, 2012, 03:27:29 pm
Hey NGTM-1R, this will solve your little "issue" with the final cutscene:

http://www.youtube.com/watch?v=uAADyaAa6DM&list=UUxW-7zwlLDcTmdpn2sOKEWg&index=5&feature=plcp
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 02, 2012, 06:59:39 pm
Hey NGTM-1R, this will solve your little "issue" with the final cutscene:

http://www.youtube.com/watch?v=uAADyaAa6DM&list=UUxW-7zwlLDcTmdpn2sOKEWg&index=5&feature=plcp

In addition to suffering from many of the same problems, that also doesn't show the same ships. So no.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 02, 2012, 07:20:00 pm
Hey NGTM-1R, this will solve your little "issue" with the final cutscene:

http://www.youtube.com/watch?v=uAADyaAa6DM&list=UUxW-7zwlLDcTmdpn2sOKEWg&index=5&feature=plcp

In addition to suffering from many of the same problems, that also doesn't show the same ships. So no.

It doesn't have the Zy. There is another video there somewhere with that ship I think, but it's shorter than the cutscene, so that won't help you there. I thought the Zy were fine though, you got to get a really good close look at them.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 02, 2012, 07:37:59 pm
There was also a smaller Cryvan ship in the cutscene.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 02, 2012, 07:42:22 pm
There was also a smaller Cryvan ship in the cutscene.

I never noticed. There's a very colourful one (understatement) on that page, but surely I would have seen that ship.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Droid803 on December 02, 2012, 08:03:24 pm
There was also a smaller Cryvan ship in the cutscene.

There are three Cyrvan capships total. All three are shown in the youtube video (at the beginning). You're not missing anything from the Cyrvan side in that video.
The Zy have 2 capships. They're pretty similar looking. They're all in the OP video (this (http://www.youtube.com/watch?v=uT7genOP62c) - 1:12 to the end shows them).

So no, its not actually your first time seeing any of these ships if you've been following WoD2's promotional media.

Visually crowded is just how WoD battles are. Especially the Cyrvan capships which spam beams like no tomorrow.

I'm not getting what you want to see. A slow blob duel? >.>
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 02, 2012, 08:52:22 pm
Visually crowded is just how WoD battles are. Especially the Cyrvan capships which spam beams like no tomorrow.

See, that's kind of BS, because the battles in the first one aren't that crowded. I'm not talking about raw stuff on the screen; it's more the desire to get every ship in closeup and sometimes more than one ship in closeup at once (you gotta establish a single subject people, this is basic photography!), so you end up with a poor view of what's going on overall.

Pulling the camera back a kilometer or two would have helped a lot, not just to decompress the shot but to make the formations of the ships look better by giving more room to play with.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 02, 2012, 09:12:10 pm
Visually crowded is just how WoD battles are. Especially the Cyrvan capships which spam beams like no tomorrow.

See, that's kind of BS, because the battles in the first one aren't that crowded. I'm not talking about raw stuff on the screen; it's more the desire to get every ship in closeup and sometimes more than one ship in closeup at once (you gotta establish a single subject people, this is basic photography!), so you end up with a poor view of what's going on overall.

Pulling the camera back a kilometer or two would have helped a lot, not just to decompress the shot but to make the formations of the ships look better by giving more room to play with.

I think you're just looking at this too complicated. I thought the goal of it was simple. First, you see these big Zy ships launching off fighters, so I guess you're supposed to be impressed and think "oh boy, we're dead." Then it's just a shock and awe power display of Cyrvan military might.

I'm sure we'll see plenty of these ships in WoD2.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: -Norbert- on December 03, 2012, 01:26:10 am
Also this is supposed to be a teaser, making us (even more) hungry for WoD2, not an in-depth analysis of those yet unreleased ships.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 03, 2012, 08:16:44 am
Also this is supposed to be a teaser, making us (even more) hungry for WoD2, not an in-depth analysis of those yet unreleased ships.

THEN WHY WERE THEY IN CLOSEUP!?

They should have been shown from a distance if you didn't want us looking at them in-depth!

I'm not even going to address Lorric's idea that basic cinematography is complex.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 03, 2012, 08:42:22 am
Also this is supposed to be a teaser, making us (even more) hungry for WoD2, not an in-depth analysis of those yet unreleased ships.

THEN WHY WERE THEY IN CLOSEUP!?

They should have been shown from a distance if you didn't want us looking at them in-depth!

I'm not even going to address Lorric's idea that basic cinematography is complex.

You are missing my point. It is as Norbert said, You are looking at it wrong. The cutscene's purpose is to be a cutscene, not to show off the ships. If Spoon really wanted to show off the ships, he would have used Fred to create the scene, then perhaps had you dock with the Cyrvan ships so you could see them up close too, and play around with the ships in FRED.

If it was Battleaxes launching fighters and then packs of Aestivals came in through the starlancer and destroyed them, you wouldn't be complaining.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on December 03, 2012, 07:18:38 pm
YOU ASKED FOR THIS, SPOON
I sure did  :p
And I thank you for taking your time posting it  :)

I may have to retract the bug statement, as for some reason I never got the cracking effects. Not knowing at what level of damage they kick in that may not be a bug.
When you go below 25% hull (after the first repair) they should start popping up.
If the sexp's don't trigger on your end, then there isn't too much I can do on my end.
Reminds me of this one time, back in the day, during the WoD beta where one mission wouldn't proceed on AndrewofDoom's pc because for some unknown reason a set hull strength sexp didn't trigger. It worked for everyone else but not for him. Adding a redundant self destruct event made it work in the end. Freespace some times works in mysterious ways.


Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 04, 2012, 06:29:31 pm
When you go below 25% hull (after the first repair) they should start popping up.
If the sexp's don't trigger on your end, then there isn't too much I can do on my end.

Not a bug then, I think I hit 34% at one point, but never 25%.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 04, 2012, 06:53:17 pm
When you go below 25% hull (after the first repair) they should start popping up.
If the sexp's don't trigger on your end, then there isn't too much I can do on my end.

Not a bug then, I think I hit 34% at one point, but never 25%.

I saw at it once at 8%. I managed to survive at 8% for a little while too before I got blown away so I got a chance to get a good look. I actually quite liked it, and it saved me at the time as well, because I was being over aggressive and not noticing I was being torn up, so I broke away when the effect kicked in.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: cio on December 09, 2012, 02:43:09 pm
Here's my short review:

Spoiler:
The opening managed to impress me and was a little confusing at the same time, as I had no ideas how to deal with such opposition.
I really enjoyed the story (well written, despite several typos), and its characters, who are not happy-go-lucky gunslingers, but mature and realistic personalities (even though the romantic element starts a little to fast for my taste, but that's okay, given the overall length of this mini-campaign). The new headanis and effects like the breaking glass were awesome.

I found the mod rather linear, mostly you have to evade several capships ("i am too big to bother myself with you") that do not really take notice of you and are busy with jumping away. When I fought the zy ace for the first time, his wing got me down to 27%.. I had no idea I would have to fight the whole next mission with 27% that eventually became 1%, but that is rather my fault.

I got the "true ending" :), though I have no idea why.  :confused: In the  last mission, I had my argument with the zy ace, and it was a very short one, since I had a new and polished fighter with those heavenly missiles. When I started the mission from the tech room, I had to choose which wingman I wanted to rescue. I found these two final battle variants considerably more difficult.

The only thing that really bothered me was the mod's short length. Well done!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on December 09, 2012, 03:41:08 pm
Thanks for the review  :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: bigchunk1 on December 20, 2012, 03:27:23 am
Alright, some important information first. For some dang reason, just before playing the last mission, my build threw and error saying unrecognized something or other and dropped the game. I was unable to reproduce it and I was not running debug at the time so no log, sorry. It's probably my fault. That said, it's important to note this, because imagine someone playing stranded without playing the last mission. It's a vague struggle to return home with two major characters. However, I was a bit lost to find the purpose or the drive behind the story. I knew spoon made good things and this seemed to fall a bit short.

HOWEVER, I DID get the last mission working and was able to play it before writing this review. It's amazing how a disposition can change so quickly. Spoon, this is great. You have character development on two major characters, from the player's perspective practically the only characters who exist in the universe, and you sicko you really did it, you made us choose between the two! That Xy ace makes his debut in the 11th hour of the campaign and at the same time he feels like he should be there. He is the object of vengeance and through the development of the character he kills, his importance is immediately placed. 

Lightning: "Breathe the vacuum you piece of ****", I have not heard such satisfying words while playing a game in awhile. (Can't breathe vacuum lolz u r dead  :lol:)

Admittedly when I jumped in, I expected some heavy pow to the bang squared, or some gameplay mechanics. Over time I got the idea, Stranded seems to be largely story driven, ala interactive movie style. The briefings follow that signature WOD character dialog driven style of story telling which, I must admit, I find more tolerable than the standard top down Admiral's lecture.

After the subspace incident and the player's character lightning is trying to find his bearings, getting basic sensor systems online, I was struck by the atmosphere of the campaign. That part really gave me a sense that you were, in fact, alone in space and having even basic functionality was a struggle. Well presented there.

Alright now for who I picked to live (or to die?). I had a suspicion that I was going to save whoever I chose to jump to, but I was not entirely sure that’s how it would play out. Given that logic the choice was simple: Silver! Hey humans before elves right? Sort of feels sticky since Slyphia basically devoted herself to saving both of us, but that’s how it is. Shoulda been a little more human. It’s also important to note that Silver’s “get the bastard” personality is hotter than Slyphia’s intelligent posturing. Smart people should know better than to get killed by Xy aces right? RIGHT?! Why did you make me kill one Spoon you’re so sick!

All in all, it was an entertaining campaign that I am glad to have played. There’s definite deliberation and passion behind the work here and it shows. 

P.S. Silverlightning, that’s just adorable.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on December 20, 2012, 04:23:54 am
You can save both
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 20, 2012, 06:10:09 am
It's hard not to save both.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: bigchunk1 on December 20, 2012, 11:09:38 am
Really? I must be amazing then.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 20, 2012, 02:18:56 pm
Really? I must be amazing then.

Tell me, when you met the Battleaxe and had to protect Silver, did you jump out at the earliest opportunity, or clear out the area? I think that's the trigger whether you walk the true ending path or not, if you jump out early no, if not, yes.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Valathil on December 20, 2012, 02:45:57 pm
i hate **** like that btw. If the game orders me to warp out i warp the **** out.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Legate Damar on December 20, 2012, 07:39:20 pm
i hate **** like that btw. If the game orders me to warp out i warp the **** out.

I do the opposite. The only time it turned out badly was in STR
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: NGTM-1R on December 20, 2012, 07:49:45 pm
i hate **** like that btw. If the game orders me to warp out i warp the **** out.

Dude. Your mission objective is to leave nobody who can track you and you leave somebody who can track you?

Reasonably sure it has to do with who does the most damage to Lizqo, though.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 20, 2012, 07:55:06 pm
i hate **** like that btw. If the game orders me to warp out i warp the **** out.

Dude. Your mission objective is to leave nobody who can track you and you leave somebody who can track you?

Reasonably sure it has to do with who does the most damage to Lizqo, though.

I would have thought it better to get out of there as quickly as possible before more enemies show up.

I don't think there was ever any jump point tracking in WoD, but even if there is, Nordera aren't going to be doing it.

The ace never showed up in the playthrough I did where I jumped out, that's why I think it's that opening battle, it was the only thing I did differently. I put it in my Stranded review and Spoon didn't contradict it. Of course, he hasn't confirmed it either.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on December 20, 2012, 08:07:17 pm
Sweet, thanks for the review bigchunky  :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: bigchunk1 on December 21, 2012, 12:54:58 am
Really? I must be amazing then.

Tell me, when you met the Battleaxe and had to protect Silver, did you jump out at the earliest opportunity, or clear out the area? I think that's the trigger whether you walk the true ending path or not, if you jump out early no, if not, yes.

I tried to at first, but then I died, so when I restarted the mission I just left it alone.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on December 21, 2012, 01:05:21 am
Really? I must be amazing then.

Tell me, when you met the Battleaxe and had to protect Silver, did you jump out at the earliest opportunity, or clear out the area? I think that's the trigger whether you walk the true ending path or not, if you jump out early no, if not, yes.

I tried to at first, but then I died, so when I restarted the mission I just left it alone.

That's the story of my first playthrough.

Try restarting the campaign and taking them out. Just put it on very easy if you can't get through on your chosen difficulty. And if you do try this, do tell if things change please...
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Ravenholme on January 10, 2013, 10:22:54 am
Just got around to playing this (Postgrad devours your life, who knew?!), and I have to say it was awesome. I got the true end first time around, and it's made me very much look forward to your remake of WoD. Keep up the great work Spoon :)

Minor grammar/spelling derps though, you should really get someone to read over and correct the dialogue scripts, just to enhance the feel even more.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on January 10, 2013, 09:26:10 pm
Cool, thanks :)

I put Axem and Droid on the proofreading case and they did found a bunch of things that I corrected before release. But things will always slip through one way or an other.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Dark Hunter on January 10, 2013, 09:35:11 pm
I put Axem and Droid on the proofreading case and they did found a bunch of things that I corrected before release. But things will always slip through one way or an other.

No kidding.  :p
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Lorric on January 10, 2013, 09:52:10 pm
 :lol:

Poor Spoon.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Ravenholme on January 11, 2013, 04:34:49 am
Cool, thanks :)

I put Axem and Droid on the proofreading case and they did found a bunch of things that I corrected before release. But things will always slip through one way or an other.

Well, if you ever feel that you want a 4th opinion, toss me some scripts and I'll look over them, and maybe get the girlfriend too as well (She's Hungarian, but her English is excellent, and she tends to be far more meticulous about English than I am).
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: redsniper on January 28, 2013, 03:30:34 pm
Better late than never...

Oh, and this has been out long enough that I'm going to drop spoils like a mofo. I mean if you haven't played it yet, why are you even reading this far in the thread? Anyhow...



Stranded was a solid mini-campaign. Like the Homesick of Dawn to the main WoD campaign's more conventional style. I'm a big fan of the Homesick/Sync style since I think having the smaller more personal SPACE ADVENTURE! kind of stories makes a nice change of pace from the usual grandiose interstellar war stories, and getting to have such an adventure in the WoD-verse was a nice treat. So, in no particular order...

1. I got TRUE END playing on Easy.
Spoiler:
Trans-species double dinner date, WOO! :pimp:
I normally play on Medium, but had to drop down to Easy for WoD, so I went ahead and stuck with that for Stranded, which I think was a good call because...

2. Fighting Liuzqo and his pal at the end was INTENSE. Taking a cue from Transcend and having a non-targetable, non-radar-showing-up boss fight made for a nice finale. Thank the Winged Ones it wore off after he got damaged a bit, or I would have been deaded instead of just stranded. Also, I like how he called Sylphia "knife-eared," that was a nice touch.

3. Speaking of Sylphia, while having a pair of sexy space babes as wingmates would probably seem contrived in most settings, in WoD it feels like par for the course :p. That said, I never quite got romantic vibes from them, more like comrades-in-arms you might have a shot with later. But then, I've never been accused of being perceptive about this stuff IRL nor do I have much experience with VN style stories, so hey.

4. I loved the custom post-pro settings, gave everything a vibrant appearance and really enhanced the anime feel. I also thought the new Ray textures looked slick (maybe they were just for the Command model? idk), and the interior drawings for the story sections impressed me too. Kudos if you drew those yourself Spoon, and if not well.... nothing wrong with repurposing art... :nervous:
Character portraits were top notch too. It's convenient that Silver lost her helmet and every other helmet in the universe too. :D

tl;dr - Stranded was a good time and if this is even sort of the direction WoD is going, then I'm excited. :yes:

EDIT: Oh, and Sylphia handwaving the convenient secret Cyrvan base was golden.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Duidalus on March 24, 2013, 11:06:15 am
Good job on both WoD normal campaign and this one. I enjoyed the ride :)

p.s. I only recently found WoD, partially thanks to the "MISSILESMISSILESMISSILES...". Good job on the main campaign too, I really enjoyed it!
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Torchwood on June 16, 2013, 08:45:25 am
Finished it and got the true ending, though I had to lower the difficulty to but that damn Zy Ace. I'm curious how the other endings are reached and what they look like.

Something strange happens when Stranded is loaded, though. When I play the main WoD campaign, all the head anis are shrunk and undersized, but the issue thankfully disappears if Stranded is removed from the WoD folder. I have no idea of what is causing this, and it's thankfully only a slightly annoying glitch.

Edit: Headani issue was known, apparently I am unable to read the OP.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: 0rph3u5 on December 22, 2013, 02:03:28 pm
I finally came around to playing Stranded today and played through it in one sitting... Really cool and has me wanting for more (as well as giving my a thiny regret for putting it off so long)

Good work, thank you Spoon for makeing it and I'm looking foward for more.

sorta/kinda makes me wish I could contribute (sadly my FREDing skills are out of date)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Spoon on December 23, 2013, 03:24:27 pm
Coo'
Glad you enjoyed it  :)
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: niffiwan on August 17, 2014, 06:11:38 am
An FYI for anyone trying to play WoD:Stranded on a recent nightly, the new stricter table parser is complaining about a single quoting error in the ships table.  Here's a fixed table (http://www.mediafire.com/view/p5tb23d6bxq85ot/Stranded-shp.tbm); just put it in Wings Of Dawn/data/tables/
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Yarn on September 29, 2014, 04:02:06 am
I made a patch in this post (http://www.hard-light.net/forums/index.php?topic=88439.msg1764792#msg1764792) that fixes the head ANI issue.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Nick123q23 on December 20, 2014, 12:13:25 am
Niffan, I'm trying to apply your fix but there is no tables folder in Wings of Dawn\data
What do.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: AdmiralRalwood on December 20, 2014, 01:56:23 am
Niffan, I'm trying to apply your fix but there is no tables folder in Wings of Dawn\data
What do.
Create a folder, call it "tables", and put that file inside of it.
Title: Re: RELEASE - Wings of Dawn: Stranded
Post by: Nick123q23 on December 20, 2014, 11:18:58 pm
Yep, that fixed it. Appreciated.