Some time ago I was pondering the Infyrno and how to make it a bit more useful (tl;dr the canon Infyrno was too little range to be useful in a "jousting" situation); I settled for an increase in range by upping the lifetime (as you can see in Walking on Ashes).
While that basically "solved" my issue with the weapon's functionality, it not a very user friendly solution - unless you are firing the missile into a formation that is in front of you and travelling in the same direction as you you will have to guess how the shot will work out.
I kinda like that in a part masochistic, part "thats how you reward skill"-way, going forward that might be limiting issue as it would impact how readily "skill shot" missiles like the Infyrno would be accepted (make them easier to use = more readily accepted).
So I was thinking, it should be possible to give the player better information as to what effect a weapon with the "remote detonate"-flag has - the engine already gives you your distance from the missile and you have the your distance from any intended target along with its speed on your HUD. While that's some of the basic information right there, howver the blast range of the weapon is of course nowhere to be found (except when you actually write it the description of the weapon, which is not accessible in mission).
(Side Bar: this wouldn't be any help with the Infyrno, the Piranha, FS_Port's Havoc or BP2's Slammer as they also spawn child weapons - which comes with a different set of issues.)
So couldn't it also be possible via scripting to highlight any ships that are currently in the blast radius of an active "remote detonate"-flag weapon?