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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 16, 2008, 02:15:29 am
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Here is the nightly for Linux on 16 Sep 2008 - Revision 4824
fso-LINUX-20080916_r4824.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20080916_r4824.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20080916_r4824.md5)
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r4822 | phreak | 2008-09-15 18:05:05 -0500 (Mon, 15 Sep 2008) | 3 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Honor the keyframe value in the weapon loadout animations. If less than 2 keyframes are defined (first frame and return frame), then the animation will treat "52" as the keyframe value (retail default).
All 1024x768 weapon loadout animations have 0 and 52 set as the keyframes so they render properly.
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r4823 | phreak | 2008-09-15 18:21:41 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Do the same thing for ships that the previous commit did
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r4824 | phreak | 2008-09-15 23:51:36 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Ensure the larger keyframe is chosen when looping the weapon loadout animations.
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