Author Topic: Nightly (Linux): 12 Jul 2009 - Revision 5430  (Read 901 times)

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Offline chief1983

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Nightly (Linux): 12 Jul 2009 - Revision 5430
Here is the nightly for Linux on 12 Jul 2009 - Revision 5430

fso-LINUX-20090712_r5430.tar.bz2
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r5370 | chief1983 | 2009-06-22 18:23:07 -0500 (Mon, 22 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Fix a Lua function so the scripted mainhall works with multiplayer
------------------------------------------------------------------------
r5371 | portej05 | 2009-06-24 11:17:46 -0500 (Wed, 24 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

KeldorKatarns Shield Checking Code.
------------------------------------------------------------------------
r5372 | portej05 | 2009-06-24 11:56:11 -0500 (Wed, 24 Jun 2009) | 1 line
Changed paths:
   D /trunk/fs2_open/code/globalincs/safe_strings.cpp
   D /trunk/fs2_open/code/globalincs/safe_strings.h
   D /trunk/fs2_open/code/globalincs/safe_strings_test.cpp
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj

Removal of safe_strings code - not VC6 compatible :P
------------------------------------------------------------------------
r5373 | chief1983 | 2009-06-24 12:27:09 -0500 (Wed, 24 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Complete the gutting of safe_strings.
------------------------------------------------------------------------
r5376 | karajorma | 2009-06-27 03:15:40 -0500 (Sat, 27 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/management.cpp

This should only have caused problems with corrupt missions but given that it does that with the final FS2 mission it should be fixed.
------------------------------------------------------------------------
r5382 | Sushi | 2009-06-29 13:55:20 -0500 (Mon, 29 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelcollide.cpp
   M /trunk/fs2_open/code/model/modelread.cpp

Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
------------------------------------------------------------------------
r5383 | Goober5000 | 2009-06-29 22:34:26 -0500 (Mon, 29 Jun 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

better checking of wingmen persona headz
fix Mantis #1874 (Command messages check for existence of ship)
------------------------------------------------------------------------
r5384 | Goober5000 | 2009-06-29 23:24:15 -0500 (Mon, 29 Jun 2009) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

fix for Mantis #1942 (support ship message using wrong persona)
made the message selection more robust and cleaner while I was at it
this also fixes Kara's multiple-builtin-message feature, as I don't think it would have worked properly in the previous revision :D
(it would have bailed after finding the first message match)
------------------------------------------------------------------------
r5386 | Echelon9 | 2009-06-30 05:39:54 -0500 (Tue, 30 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Cleanup sexp_set_fov()
------------------------------------------------------------------------
r5387 | portej05 | 2009-06-30 15:18:21 -0500 (Tue, 30 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj

Fix the FRED crashing on startup problem
------------------------------------------------------------------------
r5388 | karajorma | 2009-06-30 17:00:24 -0500 (Tue, 30 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/missionsave.cpp

Well that shouldn't have always been saved!
------------------------------------------------------------------------
r5389 | karajorma | 2009-06-30 17:01:39 -0500 (Tue, 30 Jun 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fredrender.cpp

Colour in the ship names in FRED since no one uses wireframe mode to see what is marked these days.
------------------------------------------------------------------------
r5391 | Goober5000 | 2009-06-30 22:47:54 -0500 (Tue, 30 Jun 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

remove the three additional options from possible squad msgs for support ships; but thanks to WMC's feature they can be added for mods
synchronize comments on the comm menu and flags
------------------------------------------------------------------------
r5392 | Echelon9 | 2009-07-01 06:09:06 -0500 (Wed, 01 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Addition of get-fov SEXP
------------------------------------------------------------------------
r5393 | portej05 | 2009-07-01 09:31:32 -0500 (Wed, 01 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/windebug.cpp

Warning now makes sense when it is displayed.
------------------------------------------------------------------------
r5395 | karajorma | 2009-07-02 12:32:32 -0500 (Thu, 02 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/ship/ship.h

New bug uncovers old bug. Neither particularly serious but both were annoying Diaspora debug builds.
------------------------------------------------------------------------
r5396 | chief1983 | 2009-07-02 18:23:55 -0500 (Thu, 02 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

No primary linking ship flag.  Good thing Kara did 5395 or this would be one more that caused problems.
------------------------------------------------------------------------
r5397 | portej05 | 2009-07-03 09:29:58 -0500 (Fri, 03 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.h
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.h
   M /trunk/fs2_open/code/sound/sound.h
   M /trunk/fs2_open/code/species_defs/species_defs.h

Got rid of the memset(this,0,sizeof(species_info)) in species_info - defined constructors for a bunch of structs that species_info depends on
------------------------------------------------------------------------
r5398 | portej05 | 2009-07-03 10:37:31 -0500 (Fri, 03 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Fix for Mantis 1949 - Aardwolf has tested this patch.
------------------------------------------------------------------------
r5399 | chief1983 | 2009-07-03 12:08:33 -0500 (Fri, 03 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp

KeldorKatarn's fix for Fire Down Normals flag.
------------------------------------------------------------------------
r5400 | portej05 | 2009-07-03 12:49:01 -0500 (Fri, 03 Jul 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/libjpeg.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/liblua.vcproj

Browse information turned off for VS2008.
Doesn't affect intellisense, only affects View->Object Browser (not commonly used)
------------------------------------------------------------------------
r5401 | portej05 | 2009-07-04 08:39:58 -0500 (Sat, 04 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/parse/parselo.h
   M /trunk/fs2_open/code/parse/sexp.h

Missed a few! (CVS Comment blocks)
------------------------------------------------------------------------
r5402 | portej05 | 2009-07-04 09:48:16 -0500 (Sat, 04 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/asteroid/asteroid.h
   M /trunk/fs2_open/code/iff_defs/iff_defs.h
   M /trunk/fs2_open/code/mission/missionbriefcommon.h
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/network/multiui.h
   M /trunk/fs2_open/code/osapi/outwnd.cpp
   M /trunk/fs2_open/code/weapon/weapon.h

Removed more memset(this ... ) statements.
------------------------------------------------------------------------
r5403 | portej05 | 2009-07-04 23:21:55 -0500 (Sat, 04 Jul 2009) | 1 line
Changed paths:
   A /trunk/fs2_open/code/globalincs/vmallocator.h
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj

Customised STL allocator (uses vm_malloc and vm_free) - not actually used anywhere in this commit.
------------------------------------------------------------------------
r5404 | portej05 | 2009-07-05 01:53:29 -0500 (Sun, 05 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/vmallocator.h

Fix potential undefined behaviour bug.
------------------------------------------------------------------------
r5405 | portej05 | 2009-07-05 10:03:05 -0500 (Sun, 05 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/vmallocator.h

Fix bug in vmallocator.
------------------------------------------------------------------------
r5409 | Goober5000 | 2009-07-06 00:57:17 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

documentation per KeldorKatarn's request
------------------------------------------------------------------------
r5410 | karajorma | 2009-07-06 05:03:03 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Change the way the game figures out the current SEXP Operator in-game as the old method was a massive slowdown.
------------------------------------------------------------------------
r5411 | karajorma | 2009-07-06 05:04:19 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp

Allow clients to pass variable changes to the server (when using lua).
------------------------------------------------------------------------
r5412 | karajorma | 2009-07-06 06:27:31 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Looks like the previous SEXP code optimisation didn't take into account the fact that the game tramped values as well as operators through that function so it could call eval_num(). Fixing that gets rid of another few million needless calls to stricmp.
------------------------------------------------------------------------
r5413 | karajorma | 2009-07-06 08:28:33 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

Can't say for certain this will cause a speed up but it definitely places the faster check first.
------------------------------------------------------------------------
r5414 | Wanderer | 2009-07-06 10:40:21 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

moved ai's missiles fired at player limit to ai_profiles.tbl
------------------------------------------------------------------------
r5415 | karajorma | 2009-07-06 12:36:44 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Fix the Primary/secondary-fired-since SEXPs
------------------------------------------------------------------------
r5416 | Wanderer | 2009-07-06 15:49:51 -0500 (Mon, 06 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

ai profiles flag to allow turrets to ignore hardcoded fov limits
------------------------------------------------------------------------
r5417 | Wanderer | 2009-07-07 12:08:50 -0500 (Tue, 07 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Non-swarm type burst fire firing mode commit
------------------------------------------------------------------------
r5418 | karajorma | 2009-07-09 05:55:13 -0500 (Thu, 09 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Fix Mantis 1957 (Too many subsystems crash FRED).
------------------------------------------------------------------------
r5419 | portej05 | 2009-07-09 06:16:49 -0500 (Thu, 09 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Fix VC6 string too long compile error (props to Flaming_Sword)
------------------------------------------------------------------------
r5420 | portej05 | 2009-07-09 06:35:43 -0500 (Thu, 09 Jul 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cutscene/movie.cpp
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   D /trunk/fs2_open/code/directx/dx8show.cpp
   D /trunk/fs2_open/code/directx/dx8show.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   D /trunk/fs2_open/code/graphics/GrD3DStateBlock.cpp
   D /trunk/fs2_open/code/graphics/GrD3DStateBlock.h
   D /trunk/fs2_open/code/graphics/grd3d.cpp
   D /trunk/fs2_open/code/graphics/grd3d.h
   D /trunk/fs2_open/code/graphics/grd3dbmpman.cpp
   D /trunk/fs2_open/code/graphics/grd3dbmpman.h
   D /trunk/fs2_open/code/graphics/grd3dcalls.cpp
   D /trunk/fs2_open/code/graphics/grd3dinternal.h
   D /trunk/fs2_open/code/graphics/grd3dlight.cpp
   D /trunk/fs2_open/code/graphics/grd3dlight.h
   D /trunk/fs2_open/code/graphics/grd3drender.cpp
   D /trunk/fs2_open/code/graphics/grd3dsetup.cpp
   D /trunk/fs2_open/code/graphics/grd3dsetup.h
   D /trunk/fs2_open/code/graphics/grd3dtexture.cpp
   M /trunk/fs2_open/code/menuui/optionsmenu.cpp
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/starfield/nebula.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp
   D /trunk/fs2_open/dx8sdk
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_6/Fred2.dsp
   M /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/Fred2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/Freespace2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/code.dsp

Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
------------------------------------------------------------------------
r5421 | Echelon9 | 2009-07-09 07:43:36 -0500 (Thu, 09 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/English.lproj/InfoPlist.strings
   M /trunk/fs2_open/projects/Xcode/Info-debug.plist

Reflect 3.6.11 version string in Xcode
------------------------------------------------------------------------
r5422 | karajorma | 2009-07-10 12:07:07 -0500 (Fri, 10 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Add the Get-throttle-speed SEXP.
------------------------------------------------------------------------
r5424 | portej05 | 2009-07-11 02:07:57 -0500 (Sat, 11 Jul 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/asteroid/asteroid.cpp
   M /trunk/fs2_open/code/asteroid/asteroid.h
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/camera/camera.cpp
   M /trunk/fs2_open/code/camera/camera.h
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.h
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
   M /trunk/fs2_open/code/fs2netd/tcp_client.cpp
   M /trunk/fs2_open/code/fs2netd/tcp_client.h
   M /trunk/fs2_open/code/globalincs/mspdb_callstack.cpp
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/globalincs/vmallocator.h
   M /trunk/fs2_open/code/globalincs/windebug.cpp
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropenglstate.cpp
   M /trunk/fs2_open/code/graphics/gropenglstate.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
   M /trunk/fs2_open/code/hud/hudsquadmsg.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/lab/wmcgui.h
   M /trunk/fs2_open/code/lighting/lighting.cpp
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/network/multiui.h
   M /trunk/fs2_open/code/osapi/outwnd.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/lua.h
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/parse/parselo.h
   M /trunk/fs2_open/code/parse/scripting.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/particle/particle.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/sound/ds.cpp
   M /trunk/fs2_open/code/sound/sound.cpp
   M /trunk/fs2_open/code/species_defs/species_defs.cpp
   M /trunk/fs2_open/code/species_defs/species_defs.h
   M /trunk/fs2_open/code/starfield/starfield.cpp
   M /trunk/fs2_open/code/starfield/starfield.h
   M /trunk/fs2_open/code/stats/medals.cpp
   M /trunk/fs2_open/code/stats/medals.h
   M /trunk/fs2_open/code/weapon/muzzleflash.cpp
   M /trunk/fs2_open/code/weapon/shockwave.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
------------------------------------------------------------------------
r5425 | karajorma | 2009-07-11 09:18:29 -0500 (Sat, 11 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/AltShipClassDlg.h

Looks like one SCP_Vector was missed.
------------------------------------------------------------------------
r5426 | karajorma | 2009-07-11 12:40:46 -0500 (Sat, 11 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/eventeditor.cpp
   M /trunk/fs2_open/code/fred2/eventeditor.h
   M /trunk/fs2_open/code/fred2/messageeditordlg.cpp
   M /trunk/fs2_open/code/hud/hudmessage.cpp
   M /trunk/fs2_open/code/mission/missionmessage.cpp
   M /trunk/fs2_open/code/mission/missionmessage.h
   M /trunk/fs2_open/code/mission/missionparse.cpp

Make messages dynamic.
------------------------------------------------------------------------
r5427 | karajorma | 2009-07-11 12:52:33 -0500 (Sat, 11 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/missionsave.h
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/globalincs/pstypes.h

A couple more vectors that slipped the net.
------------------------------------------------------------------------
r5430 | Echelon9 | 2009-07-12 04:36:31 -0500 (Sun, 12 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/osapi/outwnd_unix.cpp

Another instance of std::vector, converted to SCP_vector
------------------------------------------------------------------------


Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Nightly (Linux): 12 Jul 2009 - Revision 5430
Looks like SirKnightly got a little confused  :nod:
STRONGTEA. Why can't the x86 be sane?

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
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    • Fate of the Galaxy
Re: Nightly (Linux): 12 Jul 2009 - Revision 5430
He did, failed to post this one for some reason.  I had to step in and cover for it.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays