Author Topic: Nightly (Windows): 22 Aug 2015 - Revision 0061718  (Read 849 times)

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Offline SirKnightly

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Nightly (Windows): 22 Aug 2015 - Revision 0061718
Here is the nightly for Windows on 22 Aug 2015 - Revision 0061718

Open non-feature issues in Mantis: 126

Group: Standard
fso_Standard_20150822_0061718.7z
MD5Sum

Group: NO-SSE
fso_NO-SSE_20150822_0061718.7z
MD5Sum

Group: AVX
fso_AVX_20150822_0061718.7z
MD5Sum

Group: SSE
fso_SSE_20150822_0061718.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
commit d7ff43a
Author: MageKing17 <Fri Aug 21 13:39:47 2015 -0700>
Commit: MageKing17 <Fri Aug 21 13:41:45 2015 -0700>

    Fix check_sexp_syntax() so it works properly with OPF_SSM_CLASS.
 code/parse/sexp.cpp | 18 ++++++++++++++++++
 code/parse/sexp.h   |  1 +
 2 files changed, 19 insertions(+)

------------------------------------------------------------------------
commit f56f0c4
Author: z64555 <Fri Aug 21 14:00:32 2015 -0500>
Commit: z64555 <Fri Aug 21 14:32:07 2015 -0500>

    Removes joystick polling. Joy axes are now queried every frame.
 code/playerman/playercontrol.cpp | 33 +++++++--------------------------
 1 file changed, 7 insertions(+), 26 deletions(-)

------------------------------------------------------------------------
commit 00a0b1b
Author: niffiwan <Fri Aug 21 22:49:28 2015 +1000>
Commit: niffiwan <Fri Aug 21 22:49:28 2015 +1000>

    Fix Coverity 1093366: Operands don't affect result
 code/bmpman/bmpman.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)



 

Offline Avder

  • 25
Re: Nightly (Windows): 22 Aug 2015 - Revision 0061718
This build is still crashing to desktop just like the test builds in the joystick axis lag thread did :(

Something starts to blow up with media vp mod running (fs1 or 2) -> dead freespace.

 

Offline AdmiralRalwood

  • 211
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Re: Nightly (Windows): 22 Aug 2015 - Revision 0061718
Cross-posting the answer:
The problem was in the Lua interface and has been fixed in master (it should be fixed in the next set of Nightly builds).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Avder

  • 25
Re: Nightly (Windows): 22 Aug 2015 - Revision 0061718
Excellent!