Author Topic: Nightly: 17 October 2016 - Revision 8885bb0  (Read 1326 times)

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Offline SirKnightly

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Nightly: 17 October 2016 - Revision 8885bb0
Here is the nightly for 17 October 2016 - Revision 8885bb0


Group: Linux
nightly_20161017_8885bb0-builds-Linux.tar.gz
SHA1: 19f0d3e082a226b67a8341a6c6444561749d665b


Group: MacOSX
nightly_20161017_8885bb0-builds-MacOSX.tar.gz
SHA1: 34573ee9de9dbdb0fc7af5c541f147de579fbd03


Group: Win32
nightly_20161017_8885bb0-builds-Win32.zip
SHA1: 02dd9269a1f4acb5470dca1bd5ec73cbce4f138e


Group: Win64
nightly_20161017_8885bb0-builds-Win64.zip
SHA1: d07807b9c6572fc2c0aea9b02863a6c6c812d95f


Code: [Select]
------------------------------------------------------------------------
commit eda4cdf
Author: asarium <Mon Oct 17 09:14:20 2016 +0200>
Commit: asarium <Mon Oct 17 09:16:01 2016 +0200>

    Fix timestamp overflow check
 code/io/timer.cpp | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit ae49a7c
Author: Goober5000 <Sun Oct 16 22:21:33 2016 -0400>
Commit: Goober5000 <Sun Oct 16 22:21:33 2016 -0400>

    fix reversal of toggle caused by flag -> enum conversion
 code/parse/sexp.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit d2204fd
Author: asarium <Sun Oct 16 13:40:23 2016 +0200>
Commit: asarium <Sun Oct 16 13:40:23 2016 +0200>

    Move safe strings tests to unit tests
 code/globalincs/safe_strings_test.cpp     | 255 ------------------------------
 code/osapi/dialogs.cpp                    |   2 +-
 code/source_groups.cmake                  |   1 -
 test/src/globalincs/test_safe_strings.cpp | 170 ++++++++++++++++++++
 test/src/source_groups.cmake              |   1 +
 5 files changed, 172 insertions(+), 257 deletions(-)

------------------------------------------------------------------------
commit 7b324b7
Author: niffiwan <Sun Oct 16 20:14:30 2016 +1000>
Commit: niffiwan <Sun Oct 16 20:14:30 2016 +1000>

    Keep Appveyor happy
 code/ship/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit f00ca7c
Author: asarium <Sat Oct 15 19:49:12 2016 +0200>
Commit: asarium <Sun Oct 16 11:54:43 2016 +0200>

    Only enable "errors are warnings" on project sourcce code
 cmake/toolchain-clang.cmake | 10 +++++-----
 cmake/toolchain-gcc.cmake   | 10 +++++-----
 code/math/floating.h        |  2 +-
 3 files changed, 11 insertions(+), 11 deletions(-)

------------------------------------------------------------------------
commit bf21913
Author: niffiwan <Sun Oct 16 16:31:11 2016 +1000>
Commit: niffiwan <Sun Oct 16 16:31:11 2016 +1000>

    Updates to max shield recharge fix
 code/ai/aicode.cpp           |  2 +-
 code/hud/hudets.cpp          | 13 +++++++------
 code/hud/hudshield.cpp       |  2 +-
 code/object/object.cpp       |  4 ++--
 code/object/objectshield.cpp | 13 +++++++++----
 code/object/objectshield.h   |  2 +-
 code/parse/sexp.cpp          |  4 ++--
 code/ship/shield.cpp         |  2 +-
 code/ship/ship.cpp           | 32 +++++++++++++++++---------------
 code/ship/shiphit.cpp        |  3 ++-
 10 files changed, 43 insertions(+), 34 deletions(-)

------------------------------------------------------------------------
commit 92cb214
Author: asarium <Sat Oct 15 19:36:50 2016 +0200>
Commit: asarium <Sat Oct 15 19:37:18 2016 +0200>

    Replace _isnan with std::isnan
 code/globalincs/scp_defines.h       | 10 ++++++++++
 code/math/floating.h                |  5 ++++-
 code/math/vecmat.cpp                |  4 ++--
 code/math/vecmat.h                  |  2 +-
 code/mission/missionbriefcommon.cpp |  2 +-
 code/mission/missiongrid.cpp        |  2 +-
 code/weapon/swarm.cpp               |  4 ++--
 code/windows_stub/config.h          |  1 -
 8 files changed, 21 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit 599260f
Author: asarium <Thu Oct 13 18:50:05 2016 +0200>
Commit: asarium <Sat Oct 15 19:37:18 2016 +0200>

    Use platform checks to determine case compare function
 cmake/platformChecks.cmake      | 10 ++++++++
 cmake/platformChecks.h.in       |  9 +++++++
 code/globalincs/pstypes.h       |  3 +--
 code/inetfile/cftp.cpp          |  2 +-
 code/io/key.cpp                 |  3 ---
 code/io/keycontrol.cpp          |  2 +-
 code/mission/missionmessage.cpp |  2 +-
 code/source_groups.cmake        |  6 +++++
 code/utils/strings.h            | 57 +++++++++++++++++++++++++++++++++++++++++
 code/windows_stub/config.h      | 17 +++---------
 code/windows_stub/stubs.cpp     | 32 +----------------------
 11 files changed, 91 insertions(+), 52 deletions(-)

------------------------------------------------------------------------
commit 4c44934
Author: niffiwan <Sat Oct 15 20:01:07 2016 +1000>
Commit: niffiwan <Sat Oct 15 20:01:07 2016 +1000>

    Fix issues with $Max Shield Recharge
 code/ai/aicode.cpp    |  4 ++--
 code/hud/hudets.cpp   |  2 +-
 code/ship/ship.cpp    |  4 ++--
 code/ship/shiphit.cpp | 16 ++++++++--------
 4 files changed, 13 insertions(+), 13 deletions(-)

 

Offline Cobra

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Re: Nightly: 17 October 2016 - Revision 8885bb0
Was there a conscious change to how lighting is handled? -no_emissive_light hasn't worked for a while and ships can get ridiculously shiny when they weren't previously.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline AdmiralRalwood

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Re: Nightly: 17 October 2016 - Revision 8885bb0
Was there a conscious change to how lighting is handled?
There have been multiple. How recently do you mean?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Cobra

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Re: Nightly: 17 October 2016 - Revision 8885bb0
Don't remember now, but there is a clear difference between release and the last month or so of nightlies.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline AdmiralRalwood

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Re: Nightly: 17 October 2016 - Revision 8885bb0
Don't remember now, but there is a clear difference between release and the last month or so of nightlies.
By "release" do you mean "the last stable release" i.e. 3.7.4 Final? If so, then yes, there was a major change in how lighting is handled when HDR and PBR were merged.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.