Author Topic: Nightly: 10 July 2017 - Revision 3035a86  (Read 778 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 10 July 2017 - Revision 3035a86
Here is the nightly for 10 July 2017 - Revision 3035a86

At least one of the nightly builds failed!


Group: Win64
nightly_20170710_3035a86-builds-Win64.zip (Mirror)


Group: MacOSX
nightly_20170710_3035a86-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20170710_3035a86-builds-Linux.tar.gz (Mirror)

Code: [Select]
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commit 0a19616
Author: MageKing17 <Sun Jul 9 02:39:40 2017 -0700>
Commit: MageKing17 <Sun Jul 9 02:39:40 2017 -0700>

    Correct inconsistency in anim_load() regarding memory-mapped files.
 code/anim/animplay.cpp | 2 +-
 code/anim/animplay.h   | 7 +++----
 2 files changed, 4 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 6da72bb
Author: MageKing17 <Fri Jul 7 01:23:20 2017 -0700>
Commit: MageKing17 <Fri Jul 7 01:23:20 2017 -0700>

    Fix inverted order of unloading streaming ANI files.
 code/graphics/generic.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit c7fbefe
Author: MageKing17 <Fri Jul 7 01:18:09 2017 -0700>
Commit: MageKing17 <Fri Jul 7 01:18:09 2017 -0700>

    Remove potentially-harmful condition in message_mission_free_avi()
 code/mission/missionmessage.cpp | 5 -----
 1 file changed, 5 deletions(-)

------------------------------------------------------------------------
commit 06e9248
Author: asarium <Thu Jul 6 10:03:56 2017 +0200>
Commit: asarium <Thu Jul 6 10:10:52 2017 +0200>

    Discard non-main thread events for the frame profiler
 code/tracing/FrameProfiler.cpp | 11 +++++++++++
 code/tracing/FrameProfiler.h   |  2 ++
 2 files changed, 13 insertions(+)

------------------------------------------------------------------------
commit e04c60e
Author: asarium <Wed Jul 5 17:42:30 2017 +0200>
Commit: asarium <Wed Jul 5 18:13:45 2017 +0200>

    Align special characters to the base line of the rendered string
 code/graphics/opengl/gropengldraw.cpp |  8 +++++++-
 code/graphics/software/FSFont.cpp     | 23 ++++++++++++++++++-----
 code/graphics/software/FSFont.h       | 25 +++++++++++++++++++++++--
 code/graphics/software/NVGFont.cpp    | 34 +++++++++++++++++++---------------
 code/graphics/software/NVGFont.h      |  4 ++++
 code/graphics/software/font.cpp       |  4 ++--
 6 files changed, 73 insertions(+), 25 deletions(-)

------------------------------------------------------------------------
commit 81d9ca8
Author: asarium <Wed Jul 5 09:09:38 2017 +0200>
Commit: asarium <Wed Jul 5 09:09:38 2017 +0200>

    Correctly apply scaling to TTF rendered strings
 code/graphics/opengl/gropengldraw.cpp | 15 ++++++---------
 1 file changed, 6 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit bf2ca61
Author: asarium <Mon Jul 3 20:10:28 2017 +0200>
Commit: asarium <Mon Jul 3 20:11:06 2017 +0200>

    Fix invalid indexing in object orientation editor
 fred2/orienteditor.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

  

Offline AdmiralRalwood

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Re: Nightly: 10 July 2017 - Revision 3035a86
Build failure for win32 appears to be "fatal error C1060: compiler is out of heap space", which is odd because the various PRs built just fine.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.