an sExp that disables the SSM efect
fighter beams
gravity wells (for planets and weapons)
the ability to make new speices through a TBL, not specificly for adding new specis but for changing some of the preset things and haveing new looks for some of the sips.
a "Cycle" flag for weapons, would cycle through all the weapon points for primarys instead of firing them all at once.
Gibbing, when I hit a shivan fighter with my ML-16 lazer it should explode into a bunch of meaty chunks
event spcific animation, like you hit the burners and subobject3 rotates 10 degreesalong they axis.
a Beam-free-all tag for missions, so all ships entering have there beams freed unless told otherwise.
a "hit-sheild" weapon tag for beams, would make beams hit sheilds, and have the oposite effect for non beam weapons.
Vasudan fishing trolers
fly by wire bombs
animated textures
being able to dock with more than one object at a time
flying space monkeys
tractor beams
cloaking effect
animated weapon effects
a better live debris system.
hell, Geo-Mod
more nebula poofs, and types, like corona type that has a damage feild in it, you get close you get damaged.
rain
3D planets
animated background images
fixing the weapon techroom crash bug
adding a size limet to the disruptor missle
the ability to make more than one SSM for more than one targeting lazer.
an atomatic spellcheker
pain skins, I want my sips to look bloodyed up after I shoot them.
actualy that isn't a bad idea, a dameged skin after so much damage.
maybe leaving a decal were a weapon hits it would be real cool for beams, but they would have to be handeled diferently, maybe smear one texture from the starting point of the beam to the end.
a kinetic energy multiplyer (lets call it smack) for diferent ship types, so you have in the flags "smack" and at the end of the entry
$smack
+fighter: 10 ;;will multiply the kenetic effect of this weapon by ten for ships with the fighter flag
+bomber: 5 ;;will will multiply the kenetic effect of this weapon by ten for ships with the bomber flag
all other object types will use the normal kinetic mass setting
a subspace fisure weapon, maybe a beam variant, you hit a ship with it and a subspace warp opens up, the ship gets pulled in sideways and explodes halfway through. thats always been the most satifying way to kill a large ship, seeing it explode halfway into the warp.
auto aim weapons, give it an FOV and an acuracy rateing, they will point at anything hostile there FOV, giveing prioity to what you have targeted.
something cool
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