Author Topic: Problem getting into the mod  (Read 2234 times)

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Offline SirSid

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Problem getting into the mod
Hello i could not find a help section so im just posting hear , sorry if  this thread has to be moved.

Im having a  problem getting the mod to run properly. Basicaly  everything is working  fine  but my mouse courser is only abel to accsses the tops left side of the screen ( about  2/3 of the way up and down and side to side. Iv tryed  all the resoulotions both on the launcher and on my monitor , also i tryed useing a diffrent monitor ( a  1080p and a 4 k i want to use the 4k if  i can ) but the same problem.

The odd part is my GoG  stock launcher with no mods works  fine and  i  have full range  with the  mouse. I feel like it's something on my end somewhare but  i can't figure it out.

Any help would be greatly apreciated. ( i can't reach the mission start key in brefings so i can't  start  :(  )

Thx for your time

 

Offline jr2

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Re: Problem getting into the mod
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.  (Even if you can only get to the main screen, or even if it crashes immediately, it will still make a log file.  If you are asked to break into debug, just hit "No", and continue as far as you can.  Then quit (Alt-F4 - Y, if I remember right), and post the log.

 

Offline AdmiralRalwood

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  • The Cthulhu programmer himself!
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Re: Problem getting into the mod
How does the mouse behave if you run it in a window?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline SirSid

  • 21
Re: Problem getting into the mod
@J2r

ok log made and attatched


@AdmiralRalwood

Yha works fine in windows mode however the screen scaling is not correct. If  i have 3840 x 2160 on my monitor the same resoulotion dose not fit if selected from the launcher. I need to select 2560 x 1440 to fit in windows mode from the launcher to match up to my 3840 x 2160 selection on the desktop ?


If you guys need any other info plz ask and  i will send or  if the attatchment is not correct  let me know so i can try again .

Thx again guys.

IDK if this helps  but  im Using a ASUS PB287Q monitor and 2 GTX SC 980's on a rampage 5 mother board



[attachment deleted by nobody]

 

Offline AdmiralRalwood

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Re: Problem getting into the mod
Turn off DPI scaling in Windows.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline SirSid

  • 21
Re: Problem getting into the mod
Returning DPI scaling to defult mode  worked man you found the problem.

Thx you very much sir. The speed at witch you guys figured that out is  impresive to say the least. Did 1 mission before i came to reply to this post, WOW  im jaw dropping impresed by the work iv seen done to this game. you all are amazing !!!!!!