I started writing a campaign about three years ago. Maybe it is closer now to fan fiction than a campaign ever could be, but I visualized Freespace 3 being drastically different from the first two. Namely because FS3 will probably never be made, but also because I feel the rules of combat have drastically changed since 20 years ago. The F35 fighter, for instance, need not compromise its stealth because it can launch missiles from nearby warships, and the navy's new cruiser can hit a target over the horizon with more muzzle velocity that the old rounds had leaving the barrel. Coupled with lasers and the ridiculously high rate of fire anti-missile guns, well there is a reason game flight sims are modeled mentally after WW2 dogfights, that's what people want because it's interactive.
So in my reimagining, the player felt very disconnected from the game. In fact, the game part was pretty much broken because the missions i wrote were more like interactive cutscenes and the player filled a mostly non-combat/observer role, because any real fighting would be carried out by high visible automated warships/drones, thus removing the player from danger as much as possible. The actual missions that the player DOES fight in, for training purposes, are actually simulator missions using UEF style ships vs ONLY freespace 1 shivans. Thus it's sort of a TV tribute with reruns, reliving the glory of yesterday while having no idea what the next war really would be like...
Sol is alone as the GTVA has already been wiped out and the jump node never reopened. Earth waits, listening anxiously, but all it hears is silence...
...and then they return. Black as the night, silent as the moon and ready to welcome us into the void.
So If anyone is interested and i will try to dig it up and finish it.