Nice job! ASW is pretty much my favorite mod ever, so this is a real treat to see. :DIt is my favorite mod as well :P. I really regret that it died, and third chapter won't be made. At least I can make some Ancient starships. Perhaps one day I will update ASD Minos and other older ships.
Nice job! ASW is pretty much my favorite mod ever, so this is a real treat to see. :DIt is my favorite mod as well :P. I really regret that it died, and third chapter won't be made. At least I can make some Ancient starships. Perhaps one day I will update ASD Minos and other older ships.
I actually modelled it without purpose and without any project in mind. Just something I wanted to make, but if you found this appropiate for your project, you're also welcome to use it as whatever you want.Thanks for that map, Nyctaeus. You are my contributor for the Shattered Stars project, as well as others.
I cannot actually help with PBR textures, as I'm just starting my experiance with Substance Painter and stuff. Glosiness, roughtness or whatever maps you need to make is up to you. The only thing I can do is AO bake. Grab it from here (http://www.mediafire.com/view/724sad2bzla5a9l/IraklionAO.png).
I love FS1, and I love Ancients... But I already have too many projects on my head xD. Perhaps if anyone would like to continue ASW, I would apply for such project as model and background creator.
Holy ****, I was just looking for an updated Minos. It's like you read my mind!I used to be good at this :P.
This thing is too strange and too cool to escape my attention. Will be released when I'm done with mapping erros.
Does anyone know what the purple growths are actually supposed to be?Yeah, probably advanced sensor arrays. Same things are present on Heraklion and Phaistos [freighter] but are covered in different texture so they are not distinguishable.
Next model is actually AFg Moires (http://www.hard-light.net/wiki/index.php/VECv_Geb) - Anti-fighter, escort frigate, logistics vessel and tactical carrier.It's like Starbug's frigates Heracles and Tempest from his United Terran Republic fleet.
Juggernaut is a big deal. I love Androgeos
In fact, if you overhaul the Androgeos, I will give you this entire jar of internet cookies i've been saving for years. Don't let the age put you off - they're still fresh.Well... That's this kind of offer that I have to consider at least :P.
Warning: Not all subsystems in model "GRC_Svaamin.pof" have a record in ships.tbl.
This can cause game to crash.
List of subsystems not found from table is in log file.
File: modelread.cpp
Line: 800
ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Invalid subobj_num or model_num in subsystem 'turret41' on ship type 'GRC Svaamin'.
Not linking into ship!
(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)
File: ship.cpp
Line: 6475
ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Invalid subobj_num or model_num in subsystem 'sensors01' on ship type 'GRC Svaamin'.
Not linking into ship!
(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)
File: ship.cpp
Line: 6475
ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
In fact, if you overhaul the Androgeos, I will give you this entire jar of internet cookies i've been saving for years. Don't let the age put you off - they're still fresh.Well... That's this kind of offer that I have to consider at least :P.
Originally it was a beam cannon. Both Inferno, Procyon Insurgency and Blue Planet use a beam cannon on that turret, and it's actually the only kind of weapon that fits to turret model like that. Akrotiri main cannon from ASW is kinda awkward, even in the latest version made from artillery cannons from Shadow Genesis. Akrotiri has indeed a cool design, but this oversized cannon is ridiculous. Sometimes I think I would like to see Androgeos with large amount of classic Ancient Cannons instead.In this case, the Minos, whose having subsystem problems on table, is used as my mod's Svaamin cruiser.
I prefer to arm my ships in large lumbers of smaller cannons. In fact I prefer to use railguns and torpedoes of any sort more than beam cannons. Battles of my ships last longer due to more sustained way of dealing damage, and are much easier to be balanced. Limited usage of beam cannons on ORS and EFN ships in Exile was in plans, but it was scrapped in favour of railguns and torpedoes.
Thats more or less why I keep mentioning ASW. Both Ancients and Shivans use plasma cannons of something like that. I love it! I love ASW at all :D