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Between the Ashes Development Blog
mjn.mixael:
Well. It's 2016. That sure put's this topic in perspective! What began as an exercise in familiarizing myself with the basics of FRED has become a real labor of love and a project that is turning out to be far better than I ever hoped. Honestly, I don't know if the story is any good and I'm sure there are more than a few plotholes. However, it is something that we have spent a lot of time on! In fact, we spent most of our modding time on the story elements and the missions. It's the latter that is awaiting completion. We, officially, have a single mission left to get finished. Well... half finished. It's almost there! We just need to spend the effort to get it ready. So yeah, despite all the feature creep that BtA could probably be accused of... five years in and we are still trying to get the missions completed.
That brings me to this new thread that I expect few will notice! :)
I'm stuck on that last mission, but I'm trying to get it done anyway. So I'm going to start regularly posting about what I'm working on in an effort to keep motivation high! There may be spoilers, but they'll be marked. So read on with confidence either way!
Here's a screen from the last mission.
Yeah, you can really only see the sun and some debris, but there's more there than meets the eye. It actually has a lot in common with a tower defense game, which will make more sense when you play it. The difficult part of building the enemy events in such a way that doesn't feel either to much like wave after wave of stupid enemies or completely crushing the player realistically. The latter would be specifically mean because the player has to learn some new mechanics just for this mission. We'll see how it pans out, I guess, but I really like the framework of the mission and how it plays.
Also, our mod has at least 3 unlockable arcade missions. It's goofy, but given how much Axem has helped me... it should be unsurprising that some of his modding sensibilities have rubbed off on me.
When I finish the last mission (get it to a playable state from start to finish), I'll have a little more of an idea on when we'll release. It will be 2016. I'm guessing June or July... May if testing goes well. My checklist includes...
* Finish the last mission
* Bug test act 2 and 3 missions
* Finish the ending cutscene
* Finish the sekret ending for those who find all the snails like in the demo. (Ah, you didn't know about those, did you?)
* Finish off in-game maps and fiction (tech room stuff)
So yeah, not a whole lot left!
Axem:
--- Quote ---It's goofy, but given how much Axem has helped me... it should be unsurprising that some of his modding sensibilities have rubbed off on me.
--- End quote ---
Disco singalong confirmed. You'll be hearing from my lawyer.
But the rest of that stuff sounds cool! Can't wait to see this release. :)
Nyctaeus:
Me too. I'd really like to play something cool quality and in FS1 style. Go on guys :]
niffiwan:
+1, I really liked the demo and I can't wait to see the full release (especially the carrots and BattleSnails! :))
Rodo:
Ok. Now my interest is piqued.
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