Author Topic: [WIP] GTD Nuadha  (Read 34932 times)

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Offline DahBlount

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The heck is this crazy pixel stuff?

[attachment deleted by ninja]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

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  • I like zod ships
That's usually a hiden face, a double face, a hiden but rendered object and/or bad mirror modifier.

 

Offline DahBlount

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They are from non-mirrored objects and they aren't hidden unless something went wrong. How do I check for double faces?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

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  • I like zod ships
Go to edit mode, remove double vertices and move things a bit to see if you can spot them in wire mesh view. You should also check the normals.

 

Offline DahBlount

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Okay did that, Only the VLS had doubles (removed 6), all normals were consistent (Out). No idea what could be wrong, It only does this to the VLS, Turret base and barrel, and the Beam turret.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

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  • I like zod ships
Dunno. Upload or PM me the .blend, I'll check it out if you want.

 

Offline DahBlount

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Nevermind, I have mirror modifiers applied to them and I need to remove them.

Update: I present a working AO Bake!

[attachment deleted by ninja]
« Last Edit: October 26, 2013, 03:21:12 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

  • 29
  • I like zod ships
Yep, you had a mirror modifier. You also have an impresive quantity of faces that are neither quads nor triangles. That could give you some troubles while exporting, but if it works fine, leave it that way.

 

Offline DahBlount

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Yeah, it's little mistakes like that which really teach you how the program works. In the mean time, what do you think of my concept texture?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Does anyone know how to anti-alias in GIMP? I am getting some very bad aliasing when I apply the texture to my model.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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*ppl shouts

P3D! P3D! P3D!

you heard the ppl.
el hombre vicio...

 

Offline DahBlount

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P3D updated
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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I'm liking the aesthetics of your model very much, I don't understand the hole on the underbelly though. Is it some kind of hangar entrance?
el hombre vicio...

 

Offline DahBlount

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Yeah, it is a fighter bay. I'm trying to fix the edges of the lines on the texture as they look very jagged. Any suggestions?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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Higher rez maps maybe?
From what I understand your base texture file should be somewhat large, and for final product you reduce the quality or shrink the image.
el hombre vicio...

 

Offline DahBlount

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So I make the texture in something around 4096 and then scale down to 2048?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

  • 29
  • I like zod ships
If you use the brush tool in gimp, it is antialiased by default, contrary to the pencil, which is not antialiased (but that would make the line jagged even when looking at it in GIMP).
Also, Rodo is right, if your texture resolution is not high enough, you can get some jagged edges. You should increase the texture size (going from 2048 to 4096) or the size of the mapped part in you UV map (though that would also imply redoing your UV map which I wouldn't do if I were you). On a second thought, 2048 feels a little small for a capital ship so go ahead and increase it.

 

Offline DahBlount

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There is a problem. Gimp is giving me crap about the image being too large (over a certain data limit, around 300 MB) whenever I try to scale it. I will redo the lines with brush and see what happens.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The Dagger

  • 29
  • I like zod ships
I've made textures with several layers at 4096 and  GIMP prompts me saying that the texture is too large. Still, it can handle it rather well on my system.

 

Offline DahBlount

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Well, I went with scaling the image and it looks much better now.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus