Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 28, 2021, 01:44:16 am
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Here is the nightly for 28 September 2021 - Revision a8bbe2380
Group: Win64-SSE2
nightly_20210928_a8bbe2380-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-x64-SSE2.zip))
Group: Linux
nightly_20210928_a8bbe2380-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210928_a8bbe2380-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210928_a8bbe2380/nightly_20210928_a8bbe2380-builds-Win32-SSE2.zip))
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commit a8bbe2380
Author: EatThePath
Commit: GitHub
Fix homing child weapons in niche circumstances (#3661)
code/ai/ai.h | 1 -
code/ai/aicode.cpp | 1 -
code/weapon/weapon.h | 1 -
code/weapon/weapons.cpp | 50 +------------------------------------------------
4 files changed, 1 insertion(+), 52 deletions(-)