Hard Light Productions Forums

Hosted Projects - FS2 Required => Just Another Day => Topic started by: Axem on January 11, 2016, 10:54:37 pm

Title: MFW
Post by: Axem on January 11, 2016, 10:54:37 pm
Sometimes I'm scrolling through the thousands of animation frames Spoon has sublimely done and I just happen across a frame that just expresses my feelings about a few certain topics. For example...


MFW LUA ERROR: [string "wat-sct.tbm - On Game Init"]:1: attempt to index a nil value (anyone who has worked with LUA will know this quite well)
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_wut.png)



MFW 4 Wings of bombers arrive without any fighter escort
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_huh.png)



MFW I see I put ( has-ship-arrived-delay "Ship" 0 ) as Ship's arrival cue
(http://lazymodders.fsmods.net/axemart/JAD/MFW/meddy_no.png)



MFW He says he has PBR textures
(http://lazymodders.fsmods.net/axemart/JAD/MFW/meddy_ohho.png)



MFW BP says its accepting beta testers again
(http://lazymodders.fsmods.net/axemart/JAD/MFW/harriet_happy.png)



MFW I see how long this BP fiction entry is
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_disgust.png)



MFW I add multiple Little Devil Dragons
(http://lazymodders.fsmods.net/axemart/JAD/MFW/sherry_evil.png)



MFW My ultra complicated SEXP works first time, no debug
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_boast.png)



MFW I realize beams aren't firing because I never beam-freed-all
(http://lazymodders.fsmods.net/axemart/JAD/MFW/sherry_theheck.png)



MFW I realize I've been editing tables in a completely different mod folder than what I've been trying to run
(http://lazymodders.fsmods.net/axemart/JAD/MFW/meddy_no.png)


Please share your own either with these pictures (http://lazymodders.fsmods.net/axemart/JAD/MFW/) or any others you might find around that internets!
Title: Re: MFW
Post by: redsniper on January 11, 2016, 11:09:54 pm
>mfw Axem is turning FS into some kind of animu video game
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_huh.png)

Spoiler:
>mfw I like it
(http://lazymodders.fsmods.net/axemart/JAD/MFW/sherry_evil.png)
Title: Re: MFW
Post by: niffiwan on January 15, 2016, 04:43:03 am
 :wakka:


MFW I realize I've been editing tables in a completely different mod folder than what I've been trying to run
MFW I realise that I haven't copied the most recently built executable into my FSO folder and all my testing was with an 1 hour old executable.
(http://lazymodders.fsmods.net/axemart/JAD/MFW/meddy_no.png)


Title: Re: MFW
Post by: AdmiralRalwood on January 15, 2016, 06:05:14 am
Manually copying executables is for suckers. :P
Title: Re: MFW
Post by: niffiwan on January 15, 2016, 06:11:38 am
yeah, I haven't got around to hacking up autogen.sh (or similar) to make that work on Linux the same way that VS does it... although I do have a script that auto appends the current git revision and branch name (as long as I remember to run it after compiling...)
Title: Re: MFW
Post by: X3N0-Life-Form on January 18, 2016, 01:37:41 am
Back when I had a linux rig, I had a crude bash script that compiled and copied the binary to where my FSO folder was supposed to be.

Not exactly portable, but it did the job.
Title: Re: MFW
Post by: JSRNerdo on July 29, 2016, 05:58:48 am
M[`_`]W I successfully get player-commanded pulse beams and afterburner refuelling from capacitor in without a single script
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_boast.png)

M[`_`]W I realize that I used the min SEXP, as well as maths division and timer ticks, and roughly 15 variables to get it to work.
(http://lazymodders.fsmods.net/axemart/JAD/MFW/sherry_usrs.png)