Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on March 22, 2012, 12:20:40 pm

Title: Sathanas Retexture
Post by: Rga_Noris on March 22, 2012, 12:20:40 pm
Okee... so a while back I released an HD Sathanas. I really like the diffuse map, and the glows were okay, but not very scary. They covered up the diffuse, as many people mentioned at the time. I've gained some experience since then, re-UV'ed and added to the diffuse map. I re-UV'ed in a way that would allow me to use baked glows. Here is the result:

(http://i999.photobucket.com/albums/af118/RgaNoris/SathShowCase01.png)
(http://i999.photobucket.com/albums/af118/RgaNoris/SathShowCase02.png)

For those that want a wall paper:

(http://i999.photobucket.com/albums/af118/RgaNoris/SathShowCase03.png)

Please note that this is a side project, and a low priority on my list. I'm mostly finishing up the Arcadia with Mjn.Mixael, and then I'll be taking on some other Shivan assets as well. Feel free to give your feedback. No major changes will be done, as that's not my goal. I just wanted to improve on what's there so ya'll can have something to see when the MVP's are released.

EDIT: Kesha wakes up in the morning feeling like the Sathanas.
Title: Re: Sathanas Retexture
Post by: Commander Zane on March 22, 2012, 12:32:21 pm
That is a vast improvement from the previous mapping. :yes:
Title: Re: Sathanas Retexture
Post by: General Battuta on March 22, 2012, 12:38:42 pm
Jesus **** (http://i.somethingawful.com/forumsystem/emoticons/emot-stare.gif)

it's beautiful
Title: Re: Sathanas Retexture
Post by: X3N0-Life-Form on March 22, 2012, 12:55:16 pm
I quad the two previous comments.
Title: Re: Sathanas Retexture
Post by: Dragon on March 22, 2012, 12:58:29 pm
Looks great.
Title: Re: Sathanas Retexture
Post by: Kolgena on March 22, 2012, 01:02:58 pm
The way the baked glows play off the cracks in the plating looks amazing.

(but the baked glows on the bottom of the body are a bit washed around and harder to figure out. Is it coming from the underside of the carapace?)
Title: Re: Sathanas Retexture
Post by: T-LoW on March 22, 2012, 04:28:12 pm
Woaha dude! That looks amazing! I can't believe how detailed the mesh and the textures are. I'm so all over the next mvps when everything of this neat holy****stuff is included!
Title: Re: Sathanas Retexture
Post by: Nyctaeus on March 22, 2012, 06:12:25 pm
Looks less candyish than first texture. I like that, good job!
Title: Re: Sathanas Retexture
Post by: redsniper on March 23, 2012, 08:57:21 am
Looking pretty god-damned sinister there. :shaking:
Title: Re: Sathanas Retexture
Post by: Luis Dias on March 23, 2012, 10:45:31 am
Ok who the hell authorizes you to spill my coffee to the monitor like that Noris? I mean what the hell now I have to clean this sh*t...

And what's with the "low priority" PR bullcrap and have to wait or smth? I demand FREE DLC right the frak NA... oh wait wrong game forum sorry.
Title: Re: Sathanas Retexture
Post by: Vip on April 05, 2012, 07:13:15 am
Do want. This will double the awesomeness of your Sathanas! Impressive.
Title: Re: Sathanas Retexture
Post by: Rga_Noris on December 24, 2013, 09:05:35 am
I think I'll finish this.
Title: Re: Sathanas Retexture
Post by: Oddgrim on December 24, 2013, 09:43:28 am
Good stuff, looking forward to the result.
Title: Re: Sathanas Retexture
Post by: An4ximandros on December 24, 2013, 10:00:05 am
So the Sath washes its teeth with stardust?

Nice rework.
Title: Re: Sathanas Retexture
Post by: Rga_Noris on December 24, 2013, 11:50:57 am
So it seems Axem finished it up for me. Thanks bud!
Title: Re: Sathanas Retexture
Post by: Axem on December 24, 2013, 11:57:08 am
No no, thank YOU for such a gorgeous model and texture...
Title: Re: Sathanas Retexture
Post by: FSW on December 24, 2013, 04:59:52 pm
It looks great!

The 'polka-dot' aesthetic distracts from the modeled shape, particularly on the arms. I've always thought that RGA's Sathanas would benefit from subtler glows (like the ones in the dorsal 'trenches') rather than what (at a distance) appear like discrete pinpoints.

I look forward to the release!
Title: Re: Sathanas Retexture
Post by: vafan13 on January 06, 2014, 12:18:39 am
Looks awesome!  Where can one get the finished product?  In particular a 4096 version.
Title: Re: Sathanas Retexture
Post by: mjn.mixael on January 06, 2014, 12:22:44 am
You don't need to post in every thread in order to get an answer. 4096 maps for this or any model that has them will be in mv_advanced.vp.
Title: Re: Sathanas Retexture
Post by: vafan13 on January 06, 2014, 12:32:13 am
You don't need to post in every thread in order to get an answer. 4096 maps for this or any model that has them will be in mv_advanced.vp.

I did not know this was the sath used in mv_advanced.  Thanks for answering both though and I certainly appreciate the work you all have done over the years  :)