So my bright and brilliant stars have given you a taste of 3 of the 4 modes for JAD:Xtreme Arcade. Allow me to tell you about the 4th, the ENDLESS GAUNTLET. While I don't intend to push you to play these in any order, the three that Holley, Delta 1 and Epsilon 1 have shown off train you for the Endless Gauntlet. The Turkey Shoot gets you familiar with weapons and ships. The Boss Duel gives you an idea on how bosses can act. And the Space Race gives you a lesson in gotta go fasting.
But I'm sure this is the mode that you will play the most anyway, and its had the most work gone into it, so that shouldn't be surprising. The other three took about 2 weeks to do in total, while the Endless Gauntlet took around 3 months, mostly because of creating the central point of the mission: The Bosses. Making scripts for their abilities, sexping their behavior and sometimes needing to greatly modify the model to accommodate awesome stuff takes a surprising amount of time!
Anyway, the endless gauntlet part is totally true. There is no end to the enemies! With an Infinitely Enemy Spawning script I made, enemies will continue to spawn until you crash the game for playing it for a week non-stop. But there's only 8 bosses, and they don't regenerate. Making them infinite would take a little too much work... Anyway, let's show the first three off!
After killing 15 enemies, the first boss, Xoriel is summoned. Xoriel is made up of 3 potentially invincible Asuras. The catch is when an Asura is invincible, it can't fire. It also glows white to let you know what not to shoot. Xoriel is pretty easy, not much health. No beams. Also no core that will trigger its immediate death.
After killing Xoriel and another 15 enemies, Armoriel shows up to cause some trouble. Armoriel, as its name implies, is heavily armored. And even if you decide to use your most powerful weapons on it, it can regenerate its health at a fast rate. So how do you beat this hard headed boss? Weakpoints, duh. Armoriel has two, and if you let it regenerate, the weakpoints heal too. So be quick with your shots!
After Armoriel and 15 additional baddies are blown to bits, Teleportiel is ready to fight. Hey, this guy looks familar. Yes, its pretty much the same boss from the boss duel. It still loves teleporting around, but its weakpoint is still in the same spot for you to blow to bits.
After Teleportiel, the price of admission to the next boss jumps up to 30 enemies, and then later it'll jump up again. The "countdown" to the next boss is always shown, as well as your current score. The Time Attack Mode gives you 5 minutes to win as many points as possible. 5 minutes gets you to about Armoriel. Endless Mode doesn't stop, but it takes around 45 minutes to clear every single boss in one go. After the bosses are cleared, the mission will keep spawning enemies until you get killed.
This is my ultra subtle metaphor for life.Expect to see something... hopefully soon
tm.
So with that all out of the way, I'll open the floor to questions. Ask anything, no matter how dumb! (Warning: If its really dumb I'll get Holley to answer them or something)