Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Ransom on December 14, 2004, 08:47:52 pm

Title: RELEASE: Sync
Post by: Ransom on December 14, 2004, 08:47:52 pm
Finally finished my first campaign. Been working on this since early July.

FS Open only. 39 missions long. Uses StratComm's Hedetet (included in the VP).

Story-wise, quite similar to Homesick, but from a somewhat different angle (although the idea's been in my head before I even got into Freespace - some parts of it have been inspired by Homesick, though). Note that this is a very story-oriented campaign, also extremely linear (probably even excessively so).

Sync (http://www.freewebs.com/arceihn/Sync.rar)
Title: RELEASE: Sync
Post by: MatthewPapa on December 14, 2004, 08:49:19 pm
YaY, new campaign!!!!
*downloads*
Title: RELEASE: Sync
Post by: phreak on December 14, 2004, 09:49:53 pm
awesomes, ill play it saturday or sunday
Title: RELEASE: Sync
Post by: Akalabeth Angel on December 14, 2004, 10:14:22 pm
Curses! FSOpen only again!
I'm going to have to upgrade my computer at some point.
Title: RELEASE: Sync
Post by: NGTM-1R on December 14, 2004, 11:18:23 pm
Crash To Desktop on attempt to enter first mission, using 3.6. No error message given. Does the same thing in the INF build...

This can't be good.

EDIT: This seems to be needing some Inferno stuff that isn't actually there, judging by what FRED says...

It wants the Scylla corvette pof, the MRed and Shivan Missile for the Scylla's armament, and the LRBVas for the Hedetet, none of which are actually included in the VP.

EDIT THE SECOND: Turning off all options via the launcher and attempting to play it that way: same result.

Your campaign looks broke...

EDIT THE THIRD: Exact errors FRED and the 3.6 Debug give are as follows:

Warning: Unable to find WEAPON_LIST_TYPE string "LRBVas"
in ship: GVD Hedetet's default primary banks.

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 1540

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Unable to find WEAPON_LIST_TYPE string "MRED"
in ship: SCv Scylla's default primary banks.

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 1540

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------



Warning: Unable to find WEAPON_LIST_TYPE string "Shivan Missile"
in ship: SCv Scylla's default secondary banks.

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 1540

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: ships.tbl(8440):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [SBanks: ( "Shivan Missile" )].

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 401

Call stack:
------------------------------------------------------------------
    required_string_3()    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


3.6 Debug gives this error when loading the first mission:

Assert: sp->ship_initial_hull_strength > 0.0f
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\Ship.cpp
Line: 6336

Call stack:
------------------------------------------------------------------
    red_alert_bash_wingman_status()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Title: RELEASE: Sync
Post by: willy_principal on December 14, 2004, 11:26:01 pm
Oh...this looks GOOOOOOOOOOOOOODDDD.............
did you used some of those new SEXP that creates explosions and subspace holes from nowhere..........i you did................AWESOME....
Title: RELEASE: Sync
Post by: JR2000Z on December 15, 2004, 12:02:46 am
Holy crap all these campaigns are coming out.
Title: RELEASE: Sync
Post by: Ransom on December 15, 2004, 12:20:13 am
Quote
Originally posted by ngtm1r
It wants the Scylla corvette pof, the MRed and Shivan Missile for the Scylla's armament, and the LRBVas for the Hedetet, none of which are actually included in the VP.

Argh. I knew I'd forget to do something important. Gimme a sec...

Edit: Ok, link updated. Should work now.

(The Scylla somehow got itself into the ships table... it's not in the campaign. And I just forgot to include the weapons table with the LRBVas.)
Title: RELEASE: Sync
Post by: NGTM-1R on December 15, 2004, 01:12:05 am
It's still Crashing To Desktop

3.6 Debug says:

Assert: sp->ship_initial_hull_strength > 0.0f
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\Ship.cpp
Line: 6336

Call stack:
------------------------------------------------------------------
    red_alert_bash_wingman_status()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


I think it's objecting to starting the campaign with a Red-Alert.
Title: RELEASE: Sync
Post by: mitac on December 15, 2004, 03:13:20 am
39 missions, that's a lot of stuff. I'll try and get it to work, but playing it will have to wait after I have finished all those other campaigns. :)

Edit : the first missions works for me. I'm using the 1106 build with the new media vp.
Title: RELEASE: Sync
Post by: Ransom on December 15, 2004, 11:06:41 am
Small update, fixed the Red-Alert thingy (not really necessary anymore anyway considering how much the mission's changed since it was first made) and fixed a few naming errors. Same link.
Title: RELEASE: Sync
Post by: MatthewPapa on December 15, 2004, 12:27:42 pm
Ive played it to the point where you find the truth and encounter the dextroyer. It is remarkably bug free so far. Well Fredded Ransom! Pretty good plot so far. I will report back later...
Title: RELEASE: Sync
Post by: Roanoke on December 15, 2004, 12:33:52 pm
I liked that picture you posted in Skippy's Campaign thread.
Title: RELEASE: Sync
Post by: MatthewPapa on December 15, 2004, 12:40:17 pm
Uh oh. Problem. The destroyer Erikheiten appears as a Ulysses. Big problem because I am guessing that its supposed to be some big destroyer???
Title: RELEASE: Sync
Post by: Kie99 on December 15, 2004, 12:48:40 pm
Before everyone starts posting what happens I beg you to use spoiler tags (Same as Quote tags but instead of saying quote they say spoiler)

P.S. Looks good
*Begins Download*
Title: RELEASE: Sync
Post by: MatthewPapa on December 15, 2004, 04:54:48 pm
Ok, I beat the campaign, here is my overall review and summary. Twas pretty good I might say...........

Summary....
Spoiler:

This campaign is vaguely smiliar to homesick although not completely. You start out as a merc defending some mysterious cargo. You later realize that the cargo has subspace repurcussions. You discover a parallel "universe" in another galaxy. By the time you find civilization again you meet a few NTF ships and they turn hostile to you. You are then recovered by a GTVA scout ship and taken to 3rd fleet HQ. Your group then decides to flee because the shivans have returned. The cargo container, aptly named "sync", warps you out to another galaxy. The first mission there explains many misunderstadings. You are chased by the shivans for about 12 missions. The end is VERY surprising. Read on if you wish to know the end (not recommended)

Ending, dont read unless you HAVE to.
Spoiler:

You then realize that the shivans are following you capture and use sync to activate a knossos portal. Beta shows up and issues a warning of imminent total destruction. The warning is pretty much ignored. A knossos portal is then activated and you are taken to a GTVA system. You arrive just in time to see several destroyers and juggernaughts destroying a GTVA base. An entire fleet HQ is leveled in a matter of seconds. It is the end of the "universe". You are then dumped to the mainhall promptly after that. Then end. Was a good campaign until the ending.

and my review.....
Spoiler:

I thought the campaign in general was remarkably well FREDDED. I found no bugs throughout the entire campaign. Great plot, Good story, Good suspense and it keeps you playing. Ending was rather lamethough but i give it a 8.5/10 . Excellent job Ransom and I hope you have another one for us soon!!! Let me help you with the next one.
Title: RELEASE: Sync
Post by: mitac on December 15, 2004, 06:06:51 pm
I'm about half way through. My opinion? That thing has great potential to become a classic. Really good. :nod:

The only bugs I encountered were a support ship that shouldn't have been there, and a sudden change of Alpha 1's armament. Nothing wild.

I'll conclude tomorrow, I hope - if I have the time.
Title: RELEASE: Sync
Post by: NGTM-1R on December 15, 2004, 06:11:44 pm
I think your campaign don't like 3.6 very much...it likes to crash on mission load in Red Alerts for 3.6, but it works on more recent builds.

God only knows why.

I'm not sure how far in I am yet, but overall my impressions so far are favorable. At least as good as Homesick or Derelict.
Title: RELEASE: Sync
Post by: mitac on December 15, 2004, 06:12:47 pm
BTW, this thing needs to be newsified. Anyone knows how that works? ;)
Title: RELEASE: Sync
Post by: phreak on December 15, 2004, 06:39:33 pm
Quote
Originally posted by ngtm1r
I think your campaign don't like 3.6 very much...it likes to crash on mission load in Red Alerts for 3.6, but it works on more recent builds.

God only knows why.

I'm not sure how far in I am yet, but overall my impressions so far are favorable. At least as good as Homesick or Derelict.


works fine with goober's new build

and the first mission is a fine example of WTFery
Title: RELEASE: Sync
Post by: Yogert on December 15, 2004, 07:47:21 pm
Can someone mirror this? i get a popup that says my internet security wont allow it.
Title: RELEASE: Sync
Post by: MatthewPapa on December 15, 2004, 08:10:04 pm
Here ya go.
http://freespaceserver.cjb.net/sync.rar
Title: RELEASE: Sync
Post by: Yogert on December 15, 2004, 08:18:07 pm
Ah, danke.
Title: RELEASE: Sync
Post by: phreak on December 15, 2004, 08:30:39 pm
this campaign is more confusing than HL2
Title: RELEASE: Sync
Post by: Ransom on December 15, 2004, 08:32:04 pm
Quote
Originally posted by MatthewPapa
Spoiler:

I thought the campaign in general was remarkably well FREDDED. I found no bugs throughout the entire campaign. Great plot, Good story, Good suspense and it keeps you playing. Ending was rather lamethough but i give it a 8.5/10 . Excellent job Ransom and I hope you have another one for us soon!!! Let me help you with the next one.
[/B]

Spoiler:

Yeah, I expected people weren't going to like the ending. I myself like that kind of ending, but I'm definitely a minority. However: Sync is intended to be the first of a three part story. To be honest I was expecting responses to be along the lines of 'Huh?', but I guess Sync's story is more self-contained than I thought.
Title: RELEASE: Sync
Post by: MatthewPapa on December 15, 2004, 08:47:09 pm
Well, as far as I know I am the only end-user type who has finished it yet. The no low occurance of bugs was nice though, you are to be ommended for that. Chances are if u are having trouble running the campaign its that you dont have fsopen installed correctly. Try Goobers new build.
Title: RELEASE: Sync
Post by: Cobra on December 16, 2004, 12:09:29 am
Try FS_Open 3.5.5??
Title: RELEASE: Sync
Post by: willy_principal on December 16, 2004, 12:51:26 am
Excelent campaign........i have played till the mission called "LOST"... when:
Spoiler:
Alpha 3 yells at the vasudans for Sarah (alpha 2), then...a superdestroyer is supposed to jump in, but it happens to be a ulyses...i don't know what's so impressive in an ulysses anyway..............i think it's a bug........if it is.........................it's MAJOR bug


the campaign REALLY keeps you playing...
Title: RELEASE: Sync
Post by: Ransom on December 16, 2004, 01:13:59 am
Quote
Originally posted by willy_principal

Spoiler:
Alpha 3 yells at the vasudans for Sarah (alpha 2), then...a superdestroyer is supposed to jump in, but it happens to be a ulyses...i don't know what's so impressive in an ulysses anyway..............i think it's a bug........if it is.........................it's MAJOR bug
[/B]

Yep, that's a bug. Odd... not sure why that would happen.
Spoiler:
Ulysses is the ship FS2 automatically uses if it can't find the model, I think. But the model's included in the VP.
Are you using it with the -mod commandline? I'll have to look into this.
Title: RELEASE: Sync
Post by: willy_principal on December 16, 2004, 01:25:48 am
-mod command?

i think not....i don't even know what it is.....

i think someone here had the same problem
Title: RELEASE: Sync
Post by: Ransom on December 16, 2004, 01:35:21 am
Ok, I think that's the problem. It seems to happen when you run the mod by putting the VP in the main directory while you've got another ships table in the data folder without that ship entry. This overrides the one in the VP. So either remove that table while playing the mod or put the VP in its own folder within the FS2 directory, then run FS2 with the commandline -mod .
Title: RELEASE: Sync
Post by: Setekh on December 16, 2004, 01:48:25 am
Dude, kickass. I'd better install the newest build before I get onto this.
Title: RELEASE: Sync
Post by: Gloriano on December 16, 2004, 01:58:26 am
another one? DUDEEEE

downloads....!!!
Title: RELEASE: Sync
Post by: mitac on December 16, 2004, 04:24:20 am
Quote
Originally posted by Ransom Arceihn
Ok, I think that's the problem. It seems to happen when you run the mod by putting the VP in the main directory while you've got another ships table in the data folder without that ship entry. This overrides the one in the VP. So either remove that table while playing the mod or put the VP in its own folder within the FS2 directory, then run FS2 with the commandline -mod .


No ship table in the data folder, and it won't work for me, either. I'm going to try that mod thing.

Edit : yeah, that helped. Just finished the campaign - the ending is ... odd.
Title: RELEASE: Sync
Post by: willy_principal on December 16, 2004, 07:53:52 am
I though that before........and i removed all the tables from the table folder...................and the problem was still there......
HELL!......i removed all the models, maps and effects from their folderss.............and the problem is still there.....
i'm gonna try that -mod command thingy......i hope it works......

DAMN, this campaign is good...
Title: RELEASE: Sync
Post by: Ransom on December 16, 2004, 11:16:53 am
Quote
Originally posted by mitac
No ship table in the data folder, and it won't work for me, either.

Oh yeah. I think it would be overridden by the table in the FS2 VPs as well, because of the way they're given priority (I think it's alphabetical). In which case renaming the Sync VP so it comes before the FS2 ones should work I think. I should have thought of that.
Title: RELEASE: Sync
Post by: Roanoke on December 16, 2004, 11:18:50 am
VPs are at the bottom of the heirachy.
Title: RELEASE: Sync
Post by: Cobra on December 16, 2004, 11:21:15 am
But they save a helluva space.
Title: RELEASE: Sync
Post by: Kie99 on December 16, 2004, 01:00:26 pm
In the first mission the nebula was black and I couldn't see my wingmates till I got up close. And there was this 2d square of red nebula. I restarted and it was OK though. What was the unknown in the nebula though?

And why....

Spoiler:

Does the Hatshepsut attack the Sobeks?


Also in that mission the Sekhmets that jump in (Saggitarius) are friendly.
Title: RELEASE: Sync
Post by: Ransom on December 16, 2004, 06:49:27 pm
Quote
Originally posted by kietotheworld
What was the unknown in the nebula though?

And why....

Spoiler:

Does the Hatshepsut attack the Sobeks?

You'll find out later. :p

Quote
Also in that mission the Sekhmets that jump in (Saggitarius) are friendly.

Fixed now (I can't believe I missed that), along with a couple other things.
Title: RELEASE: Sync
Post by: willy_principal on December 16, 2004, 07:36:38 pm
i Finished Sync...
...
...
...
What the hell was that?!
Title: RELEASE: Sync
Post by: Ransom on December 16, 2004, 08:44:43 pm
Quote
Originally posted by willy_principal
i Finished Sync...
...
...
...
What the hell was that?!

Mwahaha. Now that's more like the kind of response I was expecting.
Title: RELEASE: Sync
Post by: Cobra on December 16, 2004, 10:40:33 pm
'Tis sad, very sad. I haven't played Sync yet...
Title: RELEASE: Sync
Post by: Goober5000 on December 17, 2004, 12:45:54 am
Just finished it...

What... the... heck... :wtf:

I thought a few missions could have been combined, but overall it was very well done.  There were a bunch of leads that didn't go anywhere, though.

Spoiler:
Like at the beginning when everyone attacked the fighters instead of the corvette.

And the player downloading comm buoy records that take 72 hours to de-filter, but we never hear anything more about that.

Why wasn't the Carthage sync'd along with everyone else?

What does the first mission have to do with the rest of the campaign?

And why, if the spaced-out Vasudans are living in a parallel society in another galaxy, did they show up in Betelgeuse right before the freighters delivered the cargo?

Furthermore, why did the cargo need to be delivered in the first place if the Persistence was working on it the whole time?
Title: RELEASE: Sync
Post by: NGTM-1R on December 17, 2004, 01:29:47 am
Spoiler:
I think the Carthage was part of that huge cloud of Terran debris.
Title: RELEASE: Sync
Post by: Ransom on December 17, 2004, 01:31:24 am
Quote
Originally posted by Goober5000
Spoiler:
Like at the beginning when everyone attacked the fighters instead of the corvette.

And the player downloading comm buoy records that take 72 hours to de-filter, but we never hear anything more about that.

Why wasn't the Carthage sync'd along with everyone else?

What does the first mission have to do with the rest of the campaign?

And why, if the spaced-out Vasudans are living in a parallel society in another galaxy, did they show up in Betelgeuse right before the freighters delivered the cargo?

Furthermore, why did the cargo need to be delivered in the first place if the Persistence was working on it the whole time?
[/B]

Spoiler:
1: There's a very good reason for this...

2: And this too.

3: It was.

4: A lot.

5: Good reason for this also.

6: Why indeed.

:drevil:

Suffice to say, the end of the campaign wasn't the end of the story.
Title: RELEASE: Sync
Post by: phreak on December 17, 2004, 11:34:46 am
Spoiler:

Argh! the ending!!!1

i think you would have pissed more people off, but made it a better cliffhanger if you just ended the campaign right as you jumped into that last knossos.

one other thing is that Shivan Comm Nodes go boom when the "Core" or "Crystal" subsystems are destroyed.  and good obscure reference to the shivan manifesto when the one guy said "perhaps they're more than just comm-nodes
Title: RELEASE: Sync
Post by: Kie99 on December 17, 2004, 12:40:13 pm
BTW Best usermade campaign I've ever played, one thing I hated was always being in the same position at the beginning of the last few missions, and that your loadout is always the same but magically reloads in every new mission.  Loved it being in real time though.
Title: RELEASE: Sync
Post by: Ransom on December 17, 2004, 02:00:41 pm
Quote
Originally posted by PhReAk
Spoiler:

Argh! the ending!!!1

i think you would have pissed more people off, but made it a better cliffhanger if you just ended the campaign right as you jumped into that last knossos.
[/B]

I'd have to agree there, but I think it was necessary to
Spoiler:
show what was on the other side of the Knossos. I'm planning to add a bit on the end of the current ending to make it a bit less abrupt.
Title: RELEASE: Sync
Post by: phreak on December 17, 2004, 04:36:58 pm
ok fair enough.  awesome campaign.
Title: RELEASE: Sync
Post by: willy_principal on December 17, 2004, 05:48:40 pm
Excellent campaign...
not Derelict neither WarZone forced me to stay in my computer
...i played the missions just to know more......i wanted to know more about what was happening......
But there are a lot of things that weren't answered...i hope you answer them in Sync 2 and 3...
Spoiler:
only one thing was answered in your campaign, what was Sync..............but there are a lot of misteries behind:
-Who are those vasudans that attacked us?
-Why is everyone wants to kill Alpha wing?
-What was in the records of the comm buoy that take 72 hours to de-filter?
-What happened to the Carthage
-What's the relation of the first mission with the rest of the campaign?
Title: RELEASE: Sync
Post by: MetalDestroyer on December 17, 2004, 06:00:33 pm
Quote
Originally posted by Goober5000
Just finished it...

What... the... heck... :wtf:

I thought a few missions could have been combined, but overall it was very well done.  There were a bunch of leads that didn't go anywhere, though.

Spoiler:
Like at the beginning when everyone attacked the fighters instead of the corvette.

And the player downloading comm buoy records that take 72 hours to de-filter, but we never hear anything more about that.

Why wasn't the Carthage sync'd along with everyone else?

What does the first mission have to do with the rest of the campaign?

And why, if the spaced-out Vasudans are living in a parallel society in another galaxy, did they show up in Betelgeuse right before the freighters delivered the cargo?

Furthermore, why did the cargo need to be delivered in the first place if the Persistence was working on it the whole time?
[/B]


Spoiler:

If you look properly, you will see in the first mission a vasudan cruiser or destroyer, i don't remember. And at the last minute, the GTVA command ask you to jump into the node before the GTCv (arrrg i don't remember his name), so before jumping, the GTCv request to the vasudan cruisers some help but unfortunately he can't help.
Then after you have been lost in the unknown location, you will see the same cruisers from the first Mission IIRC, it was the GVCv or GVC Aikeh something like that.

So I'm asking myself, what the hell is he doing here ??


In others words, this campaign is very good. I've never been so confuse before HL².
Title: RELEASE: Sync
Post by: Cobra on December 17, 2004, 06:55:09 pm
What the hell? In mission 1 my ship was a poseidon!
Title: RELEASE: Sync
Post by: Kie99 on December 18, 2004, 11:04:29 am
The reason the Com thing that took 72 hours to filter was never mentioned again because the campaign is in real time and the mission's times didn't take more than 72 hours altogether.
Title: RELEASE: Sync
Post by: NGTM-1R on December 18, 2004, 01:12:57 pm
Just finished it. Two thumbs way up. At least as good as Derelict, minus Derelict's FREDding errors.

One observation, though. I accidentally broke a mission by giving a guard order to Alpha 3. Whenever you need for a fighter the player can give orders to to go do something, use the clear-goals SEXP first, then the AI goal, so that the player can't break it, since player orders take precedence over any you give in the FREDding.
Title: RELEASE: Sync
Post by: Kie99 on December 19, 2004, 03:07:06 pm
*Continues nitpicking best campaign ever*

in the mission where you...
Spoiler:

come through the knossos the Persistence thanks the Dashor for its assistance.  One problem. THERE IS NO DASHOR! Then in the next mission the dashor is destroyed. The dashor was seen defending the portal when (FS2 main campaign's) Alpha wing was there, so it couldn't have been destroyed at that time.  no Demon entered GTVA space before bearbaiting either.
Title: RELEASE: Sync
Post by: Ransom on December 19, 2004, 03:27:59 pm
Quote
Originally posted by kietotheworld
*Continues nitpicking best campaign ever*

in the mission where you...
Spoiler:

come through the knossos the Persistence thanks the Dashor for its assistance.  One problem. THERE IS NO DASHOR! Then in the next mission the dashor is destroyed. The dashor was seen defending the portal when (FS2 main campaign's) Alpha wing was there, so it couldn't have been destroyed at that time.  no Demon entered GTVA space before bearbaiting either.
[/B]

Spoiler:
Yeah, I know about the Dahshor bug. That should be fixed now (re-download). And, well, about the Dahshor defending the portal... look at the mission E3M4 in Sync. Look at it very closely. ;)
Title: RELEASE: Sync
Post by: Goober5000 on December 19, 2004, 04:15:51 pm
Quote
Originally posted by Ransom Arceihn
Spoiler:
Yeah, I know about the Dahshor bug. That should be fixed now (re-download). And, well, about the Dahshor defending the portal... look at the mission E3M4 in Sync. Look at it very closely. ;)
[/B]
Erg.  A hint for those who've gone home for Christmas and have their computer in a big pile of disassembly?
Title: RELEASE: Sync
Post by: Cobra on December 19, 2004, 04:41:53 pm
erm, why does alpha wing come up as poseidons?
Title: RELEASE: Sync
Post by: Ransom on December 19, 2004, 04:45:25 pm
Quote
Originally posted by Goober5000
Erg.  A hint for those who've gone home for Christmas and have their computer in a big pile of disassembly?

:nervous:

Wait for the next part :p


And Cobra, I have no idea how that could happen.
Title: RELEASE: Sync
Post by: NGTM-1R on December 19, 2004, 04:47:58 pm
Probably the same way they ended up as Volition Bravos in Casualities of War that one time...random program weirdness.
Title: RELEASE: Sync
Post by: mitac on December 19, 2004, 05:14:48 pm
Quote
Originally posted by Ransom Arceihn

Spoiler:
Yeah, I know about the Dahshor bug. That should be fixed now (re-download). And, well, about the Dahshor defending the portal... look at the mission E3M4 in Sync. Look at it very closely. ;)
[/B]


Spoiler:
But it's not about the spelling, is it? :D
Title: RELEASE: Sync
Post by: Black Wolf on December 19, 2004, 09:39:42 pm
Two things - Number 1 - I failed to jump out on the first mission and got the whole "no debriefing for mission whatever it was".

Number 2 - Could you insert a command brief into mission 1? I fiddled around with pilots and data directories and even the campaign editor trying to see if there was some sort of bug that was sending me halfway into the campaign instead of starting at mission 1.
Title: RELEASE: Sync
Post by: Ransom on December 19, 2004, 10:06:31 pm
Quote
Originally posted by Black Wolf
Two things - Number 1 - I failed to jump out on the first mission and got the whole "no debriefing for mission whatever it was".

Number 2 - Could you insert a command brief into mission 1? I fiddled around with pilots and data directories and even the campaign editor trying to see if there was some sort of bug that was sending me halfway into the campaign instead of starting at mission 1.

1: Should be fixed now.

2: Probably not, because you're not supposed to know what happened before that point.
Title: RELEASE: Sync
Post by: willy_principal on December 19, 2004, 10:22:34 pm
Even more, there shouldn't even be are briefing...
but, that would be too radical...
Title: RELEASE: Sync
Post by: Cobra on December 19, 2004, 10:57:34 pm
has anyone here been turned into a poseidon in mission one?
Title: RELEASE: Sync
Post by: Kie99 on December 20, 2004, 01:12:12 pm
Quote
Originally posted by Black Wolf
Number 2 - Could you insert a command brief into mission 1? I fiddled around with pilots and data directories and even the campaign editor trying to see if there was some sort of bug that was sending me halfway into the campaign instead of starting at mission 1.[/COLOR]


I know, "maybe there lost like us" I just gave it a chance to fix itself and then I saw Three Years Later...
Title: RELEASE: Sync
Post by: JR2000Z on December 20, 2004, 02:22:56 pm
Quote
Originally posted by Cobra
has anyone here been turned into a poseidon in mission one?

Nope. You fly Herc.
Title: RELEASE: Sync
Post by: Cobra on December 20, 2004, 04:20:32 pm
hmm. the strange thing is, i used FSO 3.6 and it went buggy.
Title: RELEASE: Sync
Post by: Fergus on December 21, 2004, 02:36:50 pm
(Arches eye brows at the campaign)
I didn't like it, have to be honest.  It just didn't seem very fun to me and it isn't that I just think this is a bad Homesick, because I didn't like that much either.  I found it repetetive and somewhat boring at times.

Spoiler:
I especially detested seeing the same thing every time I started in that bloody nebula.  Of course you do realise you have created a huge problem for yourself, the explanation for all this weirdness better be damn good.
Title: RELEASE: Sync
Post by: xenobyte6666 on December 21, 2004, 05:14:54 pm
Well that was fun ;7 ;7 ;7 ;7

Very crazy, btw played the whole thing in 3.6.5 with a 3.6.5 vp
Worked great, aside from an exception crash just before ending mission. But fs2 had been running for a while, i pretty much did the entire campaign in one go.
So i figure was probably just a glitch in fs2 , it  reloaded without any problems.. oh well .

Also used bobs pretty herc cockpit :D

Nice ending - shame it ended there tho, was looking forward to lots of fighty fighty insanity hehe

Very good campaign, thanks for putting the fred hours in.
Title: RELEASE: Sync
Post by: Cobra on December 21, 2004, 05:21:46 pm
where'd you get the herc cockpit?
Title: RELEASE: Sync
Post by: mitac on December 21, 2004, 05:46:53 pm
Quote
Originally posted by Cobra
where'd you get the herc cockpit?


It's at the same place where you get some glasses. :rolleyes:
Title: RELEASE: Sync
Post by: xenobyte6666 on December 21, 2004, 08:32:09 pm
Quote
Originally posted by Cobra
where'd you get the herc cockpit?


lol erm

hint: forum for modders

thread is called : nicos cockpit

its also advertised on main hlp page
Title: RELEASE: Sync
Post by: Ransom on December 21, 2004, 11:00:54 pm
Quote
Originally posted by Fergus
(Arches eye brows at the campaign)
I didn't like it, have to be honest.  It just didn't seem very fun to me and it isn't that I just think this is a bad Homesick, because I didn't like that much either.  I found it repetetive and somewhat boring at times.

Spoiler:
I especially detested seeing the same thing every time I started in that bloody nebula.  Of course you do realise you have created a huge problem for yourself, the explanation for all this weirdness better be damn good.
[/B]

Fair enough. To be honest, I was expecting a lot more responses like yours. Didn't seem like the kind of campaign many people would like.

Spoiler:
Problem? Well, while planning it out I actually started from the explanation and had to work backwards from there, it was harder for me to get this part done. Although if you didn't like this part, I doubt you'll like the explanation.
Title: RELEASE: Sync
Post by: mitac on December 22, 2004, 04:51:00 am
Quote
Originally posted by xenobyte6666

hint: forum for modders

thread is called : nicos cockpit


I bet the next post will be "now the poseidons got herc cockpits". :D
Title: RELEASE: Sync
Post by: xenobyte6666 on December 22, 2004, 10:03:59 am
Quote
Originally posted by Ransom Arceihn

Fair enough. To be honest, I was expecting a lot more responses like yours. Didn't seem like the kind of campaign many people would like.

Spoiler:
Problem? Well, while planning it out I actually started from the explanation and had to work backwards from there, it was harder for me to get this part done. Although if you didn't like this part, I doubt you'll like the explanation.
[/B]


Personally i enjoy headF**K screwyness, it makes you think.
If you enjoy messed up head scewyness i highly recommend that you go and watch some david lynch movies e.g. lost highway, eraserhead, mullholland drive. Highly messed up and screwy :D:D:D
Title: RELEASE: Sync
Post by: Fergus on December 23, 2004, 10:37:13 am
Spoiler:
Don't mean to be annoying, but it didn't seem that weird (nice explanation of the whole GTC Vigilant death), or head "screwyness".  It seemed to be made overly complicated, though I do find an awful lot of the grand finale explanations rather rubbish or just disappointing, but that is not where any real fault should ever be found.  The most important area is the FREDing, and there it is hard to find any large faults-though sometimes beams were not on (VC xyz didnt shoot beams at Phi in one level)- but an awful lot of levels seemed superflous.  Damn I really do moan alot, I just never did like these missions much, and you lot have bloody stretched it into a campaign.  Still I played it all the way through...can't be that bad.
Title: RELEASE: Sync
Post by: Ransom on December 23, 2004, 12:10:09 pm
Quote
Originally posted by Fergus
Spoiler:
Don't mean to be annoying, but it didn't seem that weird (nice explanation of the whole GTC Vigilant death), or head "screwyness".  It seemed to be made overly complicated ... an awful lot of levels seemed superflous.
[/B]

Spoiler:
I can see how it would appear to be overly complicated. The problem is that this is essentially a prologue, and I had to get a whole lot of information in which wouldn't become relevant for a long time. All the missions are there for a reason, even if it doesn't seem that way. Many of the missions in the last nebula especially, as a lot of them are very short and don't seem to move the story along at all. Also, some of them don't have so much of a literal connection to the story as they do a symbolic one.
Title: RELEASE: Sync
Post by: Cobra on December 23, 2004, 12:49:02 pm
if my sync hadn't gone buggy i would be able to enjoy this campaign. :doubt:
Title: RELEASE: Sync
Post by: Gloriano on December 23, 2004, 12:52:21 pm
Btw, does Sync need any effects like Lighspeeds nebulas.?
Title: RELEASE: Sync
Post by: Kie99 on December 23, 2004, 01:05:49 pm
Yet more nitpicks...

Spoiler:

In the mission when the Quetesh, Farae and Persistence + Alphas 1 and 3 + Phi Wing head to Alpha 2's system Alpha 3 Says "The Quetesh is following us but who is controlling it?" (or something like that) but the Quetesh is not moving
Title: RELEASE: Sync
Post by: Ransom on December 23, 2004, 01:23:05 pm
Quote
Originally posted by Holy Imperial Gloriano
Btw, does Sync need any effects like Lighspeeds nebulas.?

Indeed it does.

Quote
Originally posted by kietotheworld
Yet more nitpicks...

Spoiler:

In the mission when the Quetesh, Farae and Persistence + Alphas 1 and 3 + Phi Wing head to Alpha 2's system Alpha 3 Says "The Quetesh is following us but who is controlling it?" (or something like that) but the Quetesh is not moving
[/B]

Odd, somehow it managed to get disabled. Fixereded.
Title: RELEASE: Sync
Post by: Fergus on December 23, 2004, 02:23:14 pm
Meh, I think I will just remain the only person that didn't like this or homesick (already feels the flamethrowers and napalm equiped hordes approaching)
Title: RELEASE: Sync
Post by: Triple Ace on December 23, 2004, 05:04:59 pm
I just finished playing. I liked every bit of it except the end where the charactors talk about how the doomed humanity and it just cuts out.
Title: RELEASE: Sync
Post by: Goober5000 on December 23, 2004, 05:09:51 pm
Quote
Originally posted by Fergus
Meh, I think I will just remain the only person that didn't like this or homesick (already feels the flamethrowers and napalm equiped hordes approaching)
My general opinion of both this and Homesick is that they were good campaigns but there were a little too many missions for the amount of story that was there.  And I thought Homesick's difficulty was a little unbalanced.

So you're not the only one. :)
Title: RELEASE: Sync
Post by: NGTM-1R on December 23, 2004, 07:53:47 pm
The not-firing-beams thing is, I think for play balance: certainly it would have eaten me alive otherwise.
Title: RELEASE: Sync
Post by: Cobra on December 23, 2004, 11:04:11 pm
Quote
Originally posted by Fergus
Meh, I think I will just remain the only person that didn't like this or homesick (already feels the flamethrowers and napalm equiped hordes approaching)


die. you and goober. *uses RPG*

No, i really didn't play sync, i don't have FSO 3.5. i just wanted to gt into the spirit of things. :D
Title: RELEASE: Sync
Post by: Turnsky on December 26, 2004, 08:12:48 pm
encountered a small issue here..

Code: [Select]

Error: Verify failure: Subsys_index < MAX_SUBSYS_STATUS

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 5777

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


:confused:
Title: RELEASE: Sync
Post by: WeatherOp on December 26, 2004, 08:16:45 pm
Like I posted on GW, this campaign is cool. Little boring at the start, but really gets fun later on.
Title: RELEASE: Sync
Post by: Goober5000 on December 26, 2004, 09:12:53 pm
Quote
Originally posted by Turnsky
encountered a small issue here..

Code: [Select]

Error: Verify failure: Subsys_index < MAX_SUBSYS_STATUS

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 5777

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


:confused: [/B]
Self-explanatory to me.  There are too many subsystems in the mission.

Two solutions: Bump the number of subsystems (rather unlikely) or decrease the number of subsystems (by decreasing the number of capships).
Title: RELEASE: Sync
Post by: Turnsky on December 26, 2004, 09:22:29 pm
Quote
Originally posted by Goober5000
Self-explanatory to me.  There are too many subsystems in the mission.

Two solutions: Bump the number of subsystems (rather unlikely) or decrease the number of subsystems (by decreasing the number of capships).


i didn't write the mission ;)  i was just pointing this out to the guy who made this :nod:
Title: RELEASE: Sync
Post by: Ransom on December 26, 2004, 11:03:20 pm
Hmm, which mission was it?
Title: RELEASE: Sync
Post by: Turnsky on December 26, 2004, 11:57:21 pm
Quote
Originally posted by Ransom Arceihn
Hmm, which mission was it?


mission 13
Title: RELEASE: Sync
Post by: Ransom on December 27, 2004, 12:03:31 am
Quote
Originally posted by Turnsky


mission 13

:nervous: Is that mission 13 counting from the first mission, or mission 13 of the last episode (since that's the only one actually called M13)?
Title: RELEASE: Sync
Post by: Turnsky on December 27, 2004, 12:21:33 am
okay, nitty gritty, i presume it's syncE4M13.fs2 since it's the one after syncE4M12.fs2..
Title: RELEASE: Sync
Post by: Ransom on December 27, 2004, 12:29:37 am
Quote
Originally posted by Turnsky
okay, nitty gritty, i presume it's syncE4M13.fs2 since it's the one after syncE4M12.fs2..

Righto. Erm, does it say how many subsystems it's gone over, or how many I need to remove? (Or is there any way to find out?)
Title: RELEASE: Sync
Post by: Turnsky on December 27, 2004, 12:35:21 am
Quote
Originally posted by Ransom Arceihn

Righto. Erm, does it say how many subsystems it's gone over, or how many I need to remove? (Or is there any way to find out?)

sorry, don't know myself, i only just posted the error code..

perhaps there's someway for the SCP guys to raise the max-subsys numbers allowable or something :p
Title: RELEASE: Sync
Post by: Kie99 on December 27, 2004, 09:36:00 am
Quote
Originally posted by Ransom Arceihn

Spoiler:
Yeah, I know about the Dahshor bug. That should be fixed now (re-download). And, well, about the Dahshor defending the portal... look at the mission E3M4 in Sync. Look at it very closely. ;)
[/B]


OK I'm stuck. I've looked at it closely and everything.
Title: RELEASE: Sync
Post by: Aggressor_Squad on December 28, 2004, 03:33:03 am
VERY engaging story, just finished.  Had great Fun :p

I came across something though...I was using FRED to look in EP4 Mission13(for fun) and when I was browsing through the event messages  I came across rather interesting speeches by the Persistance about:

Spoiler:

The whole thing being the capella supernova and the time travel


I'm confused...I didn't recall seeing those speeches in the mission...were they supposed to be in and somehow my download got messed or something?
Title: RELEASE: Sync
Post by: Ransom on December 28, 2004, 03:43:08 am
That was an old thingy. I took it out because I changed a bunch of stuff and it's no longer relevant.
Title: RELEASE: Sync
Post by: Aggressor_Squad on December 28, 2004, 03:51:19 am
ahhh ic...thanks for clearing that up
Title: RELEASE: Sync
Post by: Turnsky on December 31, 2004, 11:18:30 pm
does anybody get that same error for that Chapter four, mission 13 one?...  it's kinda.... stopping me from continuing on with what is otherwise a good campaign
Title: RELEASE: Sync
Post by: pecenipicek on January 02, 2005, 01:40:32 pm
my opinion on Sync is simply WTF...
i dont know what the **** is going on...and whats even worse FS sometimes crashes when i try to jump out...
Title: RELEASE: Sync
Post by: neo_hermes on January 03, 2005, 05:48:48 am
Quote
Originally posted by Turnsky
does anybody get that same error for that Chapter four, mission 13 one?...  it's kinda.... stopping me from continuing on with what is otherwise a good campaign


i got the same error too Turnsky...
:( i want to finish the campaign...
Title: RELEASE: Sync
Post by: Turnsky on January 03, 2005, 06:07:01 am
at least i'm not the only one..
Title: RELEASE: Sync
Post by: neo_hermes on January 03, 2005, 04:51:34 pm
maybe that -mod thing works for this, too.
Title: RELEASE: Sync
Post by: Cobra on January 03, 2005, 05:40:04 pm
it always works for me, you try it.
Title: RELEASE: Sync
Post by: -Vulture- on January 13, 2005, 05:50:27 pm
I get the same error like Turnsky, nobody with a solution out there, i really want to finish Sync!
Title: RELEASE: Sync
Post by: Ransom on January 13, 2005, 07:05:11 pm
Okay, I've updated the link with an edited version of that mission. Not 100% sure if it's going to fix it though.

Edit: Just updated it again with a slightly extended ending.
Title: RELEASE: Sync
Post by: -Vulture- on January 13, 2005, 07:12:22 pm
Thanks, that fixed it for me. At least i can continue with the second best campaign i ever played^^. (Best is Revenge - FC, at least in my personal taste :) )
Title: RELEASE: Sync
Post by: DIO on February 04, 2005, 05:37:39 am
There GOT to be a planned sequel to this right??
It would be a tortue to be ending here.

Spoiler:


What was those pirates stalking Alpha?
Why did they attacked GTCv Anchor?

What are those Vasudans?
Why did Ankhet attack 2 corvettes?

Where did carthage go?

What happened to the pilot of Farae?
What is that Isis transport?

Why Farae helped Shivans?

What was Sync?
How and who made it?


Why Dashor was destroyed?
Why did Demon attacked 3rd fleet HQ?
That shouldn't happened!
Is this campaign set in a parrallel universe?


Edit:
How do I use the spoiler tag?

Just click the edit button and see what I did to it - Karajorma
Title: RELEASE: Sync
Post by: Ransom on February 04, 2005, 06:33:40 am
Yep, there's a sequel planned. :)

You might want to put those things in spoiler tags though.
Title: RELEASE: Sync
Post by: Kie99 on February 04, 2005, 09:46:05 am
Spoiler tag is:
Spoiler:
Title: RELEASE: Sync
Post by: DIO on February 04, 2005, 10:35:46 am
Thanks.
Title: RELEASE: Sync
Post by: Kie99 on February 04, 2005, 05:48:12 pm
Did anyone else find this campaign a bit too easy?  I loved the storyline, completely unpredictable, but a few of the missions involved just remembering to jump at the right time.
Title: RELEASE: Sync
Post by: Admiral Nelson on February 06, 2005, 10:54:15 am
Whiskey... Tango... Foxtrot... :)

Spoiler:


A well crafted, fun campaign. Kept me on the edge of my seat the whole time. There's nothing really wrong with story missions, IMO....

A couple of small nits. In the first mission, the enemy pirates and your own squadron are both flying Hercs. Since you can't lock on to the enemy craft, its hard to figure out whether you are engaging a friendly or enemy Herc. It would be nice to vary the craft type.

Some sort of plot device to explain the magically replenishing missiles in your ships would also be nice.

I only encountered one bug. In the mission where you are following the Ravana, I strayed to close to the Shivan vessel and was attacked by the Shivan fighters before they were supposed to. I killed the fighters, only to find that no more events would trigger, and I had to restart. Next time I just stayed close to the corvette, and the mission played normally.

Why do all the ships have the ugly Volition insignia on them? That also detracted from the otherwise great atmosphere.



Thanks for all the work. I look forward to the next installment. :)
Title: RELEASE: Sync
Post by: KappaWing on February 14, 2005, 03:22:29 pm
Just finished. I encountered no bugs.
It was Awesome Awesome Awesome!!!
I, personally thought the ending was the coolest part!

Oh, and btw, how did you add your logo to the top of your navbar on your freewebs site???
Title: RELEASE: Sync
Post by: Ransom on February 14, 2005, 06:31:26 pm
Glad you liked it (and that at least someone else liked the ending :)).

For the logo, go to the Site Manager and click on 'Edit Titles, Footer & Logo'. You can upload a logo there.
Title: RELEASE: Sync
Post by: TopAce on February 15, 2005, 12:29:48 pm
Spoiler:
After reaching the forth/fifth mission I started to have a feeling that I have already played this campaign. I don't know how that Homesick campaign inspired you, or affected the developement of this campaign, but one thing is sure: THIS campaign is FAR better in an aspects than that so-called Homesick. The story twists were enough strange to make the storyline even more mysterious. The only problem with the plotline is that it's TOO long and the dialogues sometimes were nerve-wrecking, while waiting for something to happen.
As far as I know, I discovered a few spelling/typing mistakes, I don't know where, but I am sure there are a few.
As for bugs, I would say this campaign is too sensitive if something happens that you had not taken into account while FREDing/testing. One such bug is when you find that container in the fog and the Vasudan transport docks with it. I destroyed the cargo intentionally, just to see what would happen. Nothing happened, I only remained flying circles around, waiting for anything to happen, which did not happen. I could also break the missions by manipulating ships with Player Orders. Next time you FRED a mission, disable Player Orders for all ships/wings which are supposed to do a 'scripted action'.
Overally, the campaign was not bad at all, but now and then it can become extremely boring, because of its length and the number of dialogues.
Despite the bugs I noticed, this campaign is still seven times better than that overrated Homesick.
Title: RELEASE: Sync
Post by: Kie99 on February 15, 2005, 12:37:20 pm
What do you have against BR TopAce?
Title: RELEASE: Sync
Post by: KappaWing on February 15, 2005, 09:03:21 pm
Thanks for the help Ransom! I don't know how i coulda missed that button... Oh well.

btw I think homesick is an awesome campaign. Sync is definatley more.... twisted, but homesick has more of a feel that you actually "know" the pilots. (plus BR added a Vasudan in there to promote cultural diversity) but anyway, I thinks they are equal in terms of coolness. Just different... thats all.
Title: RELEASE: Sync
Post by: Kai on February 16, 2005, 12:18:31 am
The only thing i can say is WOW NOW THATS WHAT I CALL A STORY-DRIVEN CAMPAIGN!!!! I couldnt stop playing until i finished it. Great work man!! Looking forward for the sequels!!
Title: RELEASE: Sync
Post by: Deepstar on February 28, 2005, 06:40:09 pm
I complete Sync, too.. it was.. i can't say this.. it was confused. But it was great and a surprising ending.
But i have many questions.


Spoiler:

- Who are these Vasudan? A Neo-Hammer of Light from the Future? I mean, they was against Terrans and know that Sync was their end.
- What happened with Phi 2? Was he dead like the other 2 Ships or was he trapped in the 2367 Time?
- How Beta 2 know what happened, and how he could followed us?
- Why we don't see the Trinity before we entered Gamma Draconis 2367?
- For what was this Vasudan Transporter?
- Which time we have in the Epilogue? And which System was that who will overrun first by the Shivans?
- Why i think, i fly every time the same Mission in the last Missions.. they was almost the same..


I hope that Sync 2 will release soon ;)
Title: RELEASE: Sync
Post by: pyro-manic on February 28, 2005, 06:58:14 pm
I played this a little while back and just realised I hadn't commented.

Firstly, it's an excellent plot-driven campaign. Very, very good. I loved it almost from start to finish. :yes:

Couple of things I didn't like - there are some plot inconsistencies, eg. the GTD Messana getting destroyed next to 3rd Fleet HQ. The Messana covered the evacuation of that station before it was scuttled in the main FS2 campaign. That irked me somewhat. There were some others as well IIRC, but I can't remember what they were atm...

Perhaps slightly too many jump-in-talk-a-bit-jump-out missions. Yes, they're the best way to develop the plot from the pilot's perspective, but they do get a bit tedious eventually.

Exellent work overall, though - I'd rate this in my top 5 favourite released campaigns. Very well done. :)
Title: RELEASE: Sync
Post by: Ransom on February 28, 2005, 11:26:10 pm
Quote
Originally posted by pyro-manic
Perhaps slightly too many jump-in-talk-a-bit-jump-out missions. Yes, they're the best way to develop the plot from the pilot's perspective, but they do get a bit tedious eventually.

Yeah, I wasn't very happy with them either (especially E4M1). I would have much preferred doing more of the plot development visually rather than vocally. I might go back at some point and redo the bulk of Episode 4 to make it less tiresome.
Title: RELEASE: Sync
Post by: Kie99 on March 01, 2005, 09:45:36 am
Knossos Theory:

Spoiler:

Maybe Sync doesn't alter time but the Knossos does, after all noone had ever travelled into a system not using a knossos and then exitted through a knossos.
Oh and by the way you only need a knossos one one side of a node, there was no Knossos in the Gamma Drac nebula and there was none in "Into the Lion's Den"  Also a Sol Gate wouldn't work if you needed a knossos on both sides.  I say this because in the mission before you encounter the NTF you leave the nebula through a knossos.
Title: RELEASE: Sync
Post by: pyro-manic on March 01, 2005, 09:56:16 am
Um, there was a Knossos in the nebula - the Psamtik was destroyed investigating it.

Ransom: I don't think you need to do that - it's well within reasonable limits. Just don't do so much of it in your next campaign. :)
Title: RELEASE: Sync
Post by: Kie99 on March 01, 2005, 04:15:25 pm
Quote
Originally posted by pyro-manic
Um, there was a Knossos in the nebula - the Psamtik was destroyed investigating it.

Ransom: I don't think you need to do that - it's well within reasonable limits. Just don't do so much of it in your next campaign. :)


I meant the Knossos to Gamma Draconis, the knossos you mentioned is the one to that Shivan system.
Title: RELEASE: Sync
Post by: Culando on March 01, 2005, 09:24:33 pm
I can't play this camp at all. I try loading the first mission, and not even a second after it starts loading, it crashes to the desktop. -_-

Yes, I'm using a brand new pilot. Also I'm using FSO 3.6.5 with the ZPack. No special builds. I want to play this, but can't if it keeps freaking crashing.
Title: RELEASE: Sync
Post by: Ransom on March 02, 2005, 04:06:12 am
Have you tried removing the ZPack? Are you using the -mod commandline?
Title: RELEASE: Sync
Post by: Deepstar on March 02, 2005, 04:48:51 pm
After i moved the mv_music and mv_aseffects i don't have a problem anymore.
Title: RELEASE: Sync
Post by: Culando on March 02, 2005, 05:40:07 pm
Yes, I did use the -mod command line. I'll try removing the ZPack later tonight when I have time to play. I'll just get the individual packs, and not use mv_music and mv_aseffects like Deepstar tried. I'll edit this post later after I try it.

Sorry if my last post seemed angered. I've been having tons of comp problems as of late, and games crashing pushes my buttons. XP;
Title: RELEASE: Sync
Post by: karajorma on March 02, 2005, 05:56:42 pm
No need to download all the media.vp files again. Either extract the music table from Root_fs2.vp or download it from here (http://homepage.ntlworld.com/karajorma/freespace/Downloads/musicTBL.rar) and stick it in Data\Tables.
Title: RELEASE: Sync
Post by: Culando on March 03, 2005, 11:37:43 am
Huzzah! It's working now! Thanks Karajorma. That music table did the trick.

Dang this camp is addicting. o_o After I got it working, I couldn't stop playing it. I started at about 11:30 this morning, and was playing it through my lunch. Only thing that stopped me (besides the fact that I'm leaving for work right after this post) was a damn Viewpoint update  popup or something that screwed up the game. XP

I can't wait to play more of this later tonight!
Title: RELEASE: Sync
Post by: Ferret on March 11, 2005, 07:55:51 am
I know I'm really late, but I got this campaign yesterday and just completed it.
It must say, it's great!

The real-time stuff was so cool, the way you implimented the story was brilliant, and what a great story it was. At points I really felt for the characters and was worried for them, and that is really hard to do.

Spoiler:
That bit where you get thrown into the debris field and have to leave your friend behind, when going into the node and emerging into the nebula, I felt like I was truely alone and breathed a sigh of relif when a couple of friendlies showed up. Not many games will get a reaction like that from me.


Yes, it left a lot of things unanswered, but I like that, you people act as if you've never played Freespace. ;)

The missions were pretty easy, the most times I died were from rogue beams or bomb shockwaves. But you know, that's okay because in my opinion the campaign was driven by it's story and it delivered.

The ending, if that was it I would be really angry about the sudden ending, but I'm not, it's okay because we know there are two more parts. But you just better damn deliver because I can not wait. Hehehe...

So all in all, massive thumbs up. It's competing with Derelict for my fave campaign right now.
Title: RELEASE: Sync
Post by: Kie99 on March 11, 2005, 09:45:04 am
Has work on Sync 2 Started yet?
Title: RELEASE: Sync
Post by: Blitzerland on March 22, 2005, 10:10:12 am
Best four hours I ever spent playing Fs2. Thanks, Ransom Arceihn.

The only bug was thus, in one mission, I was turned into a Perseus armed with tempests and two Kaysers, whereas in the next and previous missions I was a Herc. Freaky.

Thanks for making my day, dude. It was going pretty crappy before this. :yes:
Title: RELEASE: Sync
Post by: Ransom on March 22, 2005, 09:33:04 pm
Glad you liked it :) Weird bug - I'll have to check that out.

Oh and kie, missed your post. Nah, the next chapter of Sync is still in planning stages at the moment.
Title: RELEASE: Sync
Post by: Grug on March 22, 2005, 09:35:59 pm
Hmm, will have to download this and test it out when I get FS2 running properly without crashing... :)
Title: RELEASE: Sync
Post by: Luigi30 on March 27, 2005, 11:33:03 am
Crashed when
Spoiler:
you're forced to jump out after the Carthage arrests you.
Title: RELEASE: Sync
Post by: TopAce on March 27, 2005, 12:59:57 pm
Does this crash occur every time you do that or only once?
The force-jump SEXP may be the faulty one.
Title: RELEASE: Sync
Post by: Luigi30 on March 27, 2005, 01:19:09 pm
I tried it once. Haven't gotten around to trying again. The screen went black as it was going to put the camera outside the ship. The rotation stopped, it said something about anomolous subspace activity, and the drive started up. Then the screen went black and it crashed.
Title: RELEASE: Sync
Post by: Blitzerland on March 27, 2005, 02:26:47 pm
It works fine for me. Aren't you having trouble with Fs2, anyway? In your testing thread, you said you had problems getting Fs2 to run. I think it's probably your system, not the the campaign.

Anyways, do you use Vanilla Fs2, or SCP?
Title: RELEASE: Sync
Post by: Luigi30 on March 27, 2005, 02:36:02 pm
I fixed my FS2 problems. I run SCP, 03182005.
Title: RELEASE: Sync
Post by: Ransom on March 27, 2005, 07:46:37 pm
The new builds seem to occasionally crash when certain ships depart. Never seems to happen on the first mission you load though, if that's what's happening it should work fine if you try it again.
Title: Re: RELEASE: Sync
Post by: ChronoReverse on January 24, 2006, 07:59:44 pm
Damn cool campaign.  It kept moving and I'm glad that I magically healed and rearmed between missions.


I need the next part now =/


In one mission, I magically turned into an Aries with Trebuchets, a Maxim and Kaysers.  I was quite disappointed to lose it in the next mission (I was also wondering why nobody in my wing commented on that).
Title: Re: RELEASE: Sync
Post by: Nuclear1 on January 25, 2006, 06:04:35 am
I had a similar episode in "Endurance" when my ship did a similar feat and changed into a Medusa. Conveniently, it was also the same mission that I had to destroy a Vasudan cruiser, so it was a bit of luck there. :D
Title: Re: RELEASE: Sync
Post by: Kie99 on January 25, 2006, 11:28:41 am
Did you fail the mission 5 times?  I believe if you do that it reverts to the weapon & ship configuration of the last time you were playing a mission that ended in a red alert.
Title: Re: RELEASE: Sync
Post by: bfobar on January 26, 2006, 03:15:27 am
I also had the magic aries mission syndrome.

I wanted my herc back.

Is it wrong that the high poly herc gets me hot and bothered?
Title: Re: RELEASE: Sync
Post by: Chris B. Yond on July 14, 2006, 03:16:01 pm
Where can I get the most recent version? The link on http://www.rateofinjury.com/sync/ returns 404.
Title: Re: RELEASE: Sync
Post by: Dark Hunter on July 14, 2006, 06:30:05 pm
hades-combine.com (http://hades-combine.com)
Title: Re: RELEASE: Sync
Post by: Ferret on July 15, 2006, 12:20:15 am
Ransom: Sync 2? *nudge* *nudge*

<- Not in least bit subtle.
Title: Re: RELEASE: Sync
Post by: Chris B. Yond on July 15, 2006, 04:37:52 am
hades-combine.com (http://hades-combine.com)

Thank you :)
Title: Re: RELEASE: Sync
Post by: Dark Hunter on July 15, 2006, 10:40:18 am
Ransom: Sync 2? *nudge* *nudge*

<- Not in least bit subtle.


Ferret if you check the Transcend forum in game-warden, he's already announced that he's making a sequel to Sync. don't know when, exactly, but the coding for those campaigns is pretty complicated, give him time.
Title: Re: RELEASE: Sync
Post by: Ferret on July 24, 2006, 09:55:49 pm
Ransom: Sync 2? *nudge* *nudge*

<- Not in least bit subtle.


Ferret if you check the Transcend forum in hades-combine, he's already announced that he's making a sequel to Sync. don't know when, exactly, but the coding for those campaigns is pretty complicated, give him time.
Geez I know this. I was asking for a little update on it's progress. Calm the **** down.
Title: Re: RELEASE: Sync
Post by: neoterran on July 24, 2006, 09:57:12 pm
Geez that was a little aggressive...  :drevil:
Title: Re: RELEASE: Sync
Post by: Nuclear1 on July 24, 2006, 11:25:57 pm
Ransom: Sync 2? *nudge* *nudge*

<- Not in least bit subtle.


Ferret if you check the Transcend forum in hades-combine, he's already announced that he's making a sequel to Sync. don't know when, exactly, but the coding for those campaigns is pretty complicated, give him time.

You mean Game Warden, right?

Lemme see if I can dig up an old MSN convo with Mistar Ransom himself:
Quote
Nuclear says:
Anyway, how's your next FS project coming?

Identify says:
Haven't really had a chance to get much work done on it over the last week or so

Identify says:
bunch of other projects in the way

Nuclear says:
Understandable

Identify says:
I'm planning to get it done by the end of April though

Nuclear says:
Is this one the follow up to Sync?

Identify says:
I'm afraid not

Nuclear says:
Right---o then

Identify says:
It's seperate from both Sync and Transcend

Identify says:
I probably won't get to Sync's follow up for a while, to be honest


That was a while ago, though; before April, at least.
Title: Re: RELEASE: Sync
Post by: Goober5000 on July 25, 2006, 01:05:04 am
At one point he said his next project would be out in July.  I'm not sure if that was the postponed April project or something else. :)
Title: Re: RELEASE: Sync
Post by: Ransom on July 25, 2006, 01:37:08 am
I guess I should post here or something.

In regard to my next campaign's ambling progress, I'd like to be able to use the good ol' 'Real Life' excuse, but that would be a lie. Truthfully, I've just let my other hobbies get in the way of FREDing and I rarely get a chance to open the damn program anymore.

It will be done by the end of October, though. That's not a release date, it's an absolute deadline. If it's not out by then, you can safely assume I've been hit by a bus.
Title: Re: RELEASE: Sync
Post by: Nuclear1 on July 25, 2006, 03:31:06 pm
It will be done by the end of October, though. That's not a release date, it's an absolute deadline. If it's not out by then, you can safely assume I've been hit by a bus skewered with a harpoon..

Fixed for great justice (http://www.the-avatar.com/view.php?date=2006-04-05). ;)
Title: Re: RELEASE: Sync
Post by: Ransom on July 26, 2006, 07:33:44 am
Oh snap.

Also, if everything goes well there will be a bit of a status update within a couple of days on Game Warden.
Title: Re: RELEASE: Sync
Post by: Ferret on July 26, 2006, 08:03:19 am
*waves pom-poms*
Title: Re: RELEASE: Sync
Post by: Ransom on July 27, 2006, 10:36:39 am
[STATUS CHECK 27/7] (http://www.game-warden.com/forum/showthread.php?t=2338)
Title: Re: RELEASE: Sync
Post by: Ferret on July 27, 2006, 11:38:44 am
Hurryyy uppp
Title: Re: RELEASE: Sync
Post by: pecenipicek on August 05, 2006, 10:08:46 am
[STATUS CHECK 27/7] (http://www.game-warden.com/forum/showthread.php?t=2338)
*drool*
Title: Re: RELEASE: Sync
Post by: crucial_soul on September 02, 2006, 05:05:10 am
Finished this campaign today, its really good but some stuff i cant understand like how my ship changed from a HERC to a Artermis Bomber  :doubt: and some other stuff.

Anyway i really liked it but i think Transcend was better, and one thing i hate...... OPEN-ENDED ENDINGS, you have to make a sequel to this its really good.

I cant wait for ur next campaign, sequal or not i know its gonna be good.
Title: Re: RELEASE: Sync
Post by: Ransom on September 02, 2006, 05:06:23 am
It's planned as three chapters, this is the reason why nothing is explained.
Title: Re: RELEASE: Sync
Post by: crucial_soul on September 02, 2006, 05:49:13 am
i see cant wait for the sequal then
Title: Re: RELEASE: Sync
Post by: Dark Hunter on September 02, 2006, 11:18:06 am
Something I want to clarify: is Transcend one of the chapters? I heard it described as a side-story....
Title: Re: RELEASE: Sync
Post by: Ransom on September 02, 2006, 11:28:17 am
Transcend isn't one of the chapters, no.
Title: Re: RELEASE: Sync
Post by: AlphaOne on October 09, 2006, 01:44:32 pm
just started playng the campaign and so far i kept me on mi seat with a coup of cofee next to me a a lot of cigarettes to calm mi nerves. I has a good feeling to it and i have the impresion its only gooing to get more ......deadly as i progress further into the campaign. Good job guis. Oh and thanx for a cool campaign!
Title: Re: RELEASE: Sync
Post by: Mathwiz6 on October 13, 2006, 07:21:20 am
I need popcorn...

Lol, what's really funny is at the end, the dialogue of the last mission. What they think is so dooming actually isn't.. that bad  :D.

At least, not total doom.

(lol, lack of spoiler tags is annoying.)
Title: Re: RELEASE: Sync
Post by: Dark Hunter on October 13, 2006, 03:16:46 pm
What are you talking about? Maybe I missed something, but...

how to say this without making a major spoiler......


I'd say that what the Shivans were doing at the end constitutes a major, very very major, threat to the GTVA.

Ransom, one thing I've been confused about: I've seen how you set up events pretty close to the opening of the Second Shivan Invasion, but I've never been sure whether you are making this out to be: What happened behind the scenes, or a separate continuity from FS2. Cause I definitely don't think there was such a major attack on Third Fleet HQ so early in the main campaign.
Title: Re: RELEASE: Sync
Post by: Mathwiz6 on October 14, 2006, 07:19:55 pm
What are you talking about? Maybe I missed something, but...

how to say this without making a major spoiler......


I'd say that what the Shivans were doing at the end constitutes a major, very very major, threat to the GTVA.

Ransom, one thing I've been confused about: I've seen how you set up events pretty close to the opening of the Second Shivan Invasion, but I've never been sure whether you are making this out to be: What happened behind the scenes, or a separate continuity from FS2. Cause I definitely don't think there was such a major attack on Third Fleet HQ so early in the main campaign.

Lol... did you play the main FS2 campaign? 1 sathanas, buncha destroyers... seems... familiar...  ;7 ;7

Though I guess the timing may be off, which could be annoying... Cos if it's not the same thing, there may be a problem   
Title: Re: RELEASE: Sync
Post by: Dark Hunter on October 14, 2006, 08:18:44 pm
Quote
Lol... did you play the main FS2 campaign? 1 sathanas, buncha destroyers... seems... familiar...   

Self-
Quote
Cause I definitely don't think there was such a major attack on Third Fleet HQ so early in the main campaign.


In the main campaign, the GTVA smashed the Shivan Knossos defenses quickly and began fighting in the nebula. Third Fleet HQ, located in Capella, wasn't faced with that kind of assault until after the massive Sathanas fleet came.

Warning! Slight spoiler for Sync!
In Sync, that massive assault on Third Fleet HQ happened only a few hours after the Knossos was activated.
Title: Re: RELEASE: Sync
Post by: Mathwiz6 on October 15, 2006, 07:56:52 pm
What are you talking about? Maybe I missed something, but...

how to say this without making a major spoiler......


I'd say that what the Shivans were doing at the end constitutes a major, very very major, threat to the GTVA.

Ransom, one thing I've been confused about: I've seen how you set up events pretty close to the opening of the Second Shivan Invasion, but I've never been sure whether you are making this out to be: What happened behind the scenes, or a separate continuity from FS2. Cause I definitely don't think there was such a major attack on Third Fleet HQ so early in the main campaign.

Lol... did you play the main FS2 campaign? 1 sathanas, buncha destroyers... seems... familiar...  ;7 ;7

Though I guess the timing may be off, which could be annoying... Cos if it's not the same thing, there may be a problem   

I guess this might be a problem too. 3 years after FS2, and a Sathanas appears... Nah :p. Alpha 1 and 8 helios, and 1 destroyer. Voila, done sathanas.

And yeah, point. Some things in Sync are a bit off in timing.

And how is it that that demon wipes the floor with the Messana, taking like 7% hull damage in the process?
Title: Re: RELEASE: Sync
Post by: Dark Hunter on October 15, 2006, 08:43:22 pm
You know, it never really is stated how long after the events of FS2 the end of Sync was. How long did FS2 last? At least several months? But three years, I don't think that's correct.

You forget: the Sync drive warped time ahead by three years after two super-jumps, one to the "empty systems", and one back. There was only one super-jump later: from Capella to the bizarre red nebula. They returned via Knossos portal. By my calculations, that would then have been a year and a half after FS2.


But, who ever said that time is warped the same way every time? A super-jump may warp time by 1.5 years when it is very long distance. But, the nebula was closer, as it was only a Knossos away from GTVA space. So maybe time wasn't warped so much.
Title: Re: RELEASE: Sync
Post by: Nuclear1 on October 23, 2006, 02:39:08 pm
To clarify:  Sync starts in 2364, and after the jumps to the empty systems and back, time has elapsed three years, leading up to the beginning of the SSI with the destruction of the Vigilant.  The Persistence engages its drive, and, instead of transporting itself across vast distances, simply sends itself some time into the future.  It traps Phi and Omega, but heavily damages them in the transit, however leaving the other ships untouched. 

The red nebula at the end = Capella post-supernova.
Title: Re: RELEASE: Sync
Post by: Dark Hunter on October 23, 2006, 03:54:32 pm
To clarify:  Sync starts in 2364, and after the jumps to the empty systems and back, time has elapsed three years, leading up to the beginning of the SSI with the destruction of the Vigilant.  The Persistence engages its drive, and, instead of transporting itself across vast distances, simply sends itself some time into the future.  It traps Phi and Omega, but heavily damages them in the transit, however leaving the other ships untouched. 

The red nebula at the end = Capella post-supernova.


 :wtf:

I'm not entirely sure whether you are presenting that as fact or theory. Either way, I'm about to knock some holes in it.  :D

 Where did you come up with that "jumping through time" idea? The final jump that Sync initiated appeared no different from the other Sync-jumps; there was nothing there to suggest a temporal-jump.

As for the red nebula being Capella, that just isn't feasible.
#1. The sun in the nebula was red, along with the rest of the nebula, and furthermore was a full-sized sun, not a neutron star, as Capella would have been turned into (it wasn't nearly large enough to form a black hole).

#2. There was a Knossos portal in that nebula, leading right into a Terran-occupied system. Since when did Capella have a Knossos? And how did said Knossos survive the supernova? Shivans don't build Knossoses out of Ancient materials...

#3. Any post-supernova nebula would be ridiculously hot, and wouldn't cool down for several hundred million years. Unless you're seriously suggesting that Sync time-jumped them that far, which it didn't, as evidenced by the Terrans using FS2-era tech at the end of the campaign.
Title: Re: RELEASE: Sync
Post by: Anakin_Sky on May 04, 2007, 06:06:11 am
Hey guys. I've learned about FS Open for a week or so now and I’ve already finished Transcend (cool campaign, really nice) and Derelict on a retail FS2 version. And now after installing 3.6.9 I started my second campaign the Sync, but I've run into some problems. After checking all the high memory options from the launcher I've started Sync and guess what, Lightspeeds nebulas don't appear, the Ships are the same, no eye-candy like I saw in Transcend for example. But the most serious of all after I played some missions into the campaign I've met a big problem. In the mission where the Persistence appears (after the anomaly) and she destroys the Vasudan cruiser (K...something), I seem to have no picture. I start the mission and everything is black and I see only the hud. If I want to target something it does it but only for a fraction of a second and if I go full speed I can hear the engines powering up but the speed indicator remains still. Also the enemies don't attack me so I’ve waited the whole mission like that until it tells me to go into subspace. I engage my subspace drive but when I’m supposed to jump nothing happen and the sound of entering subspace remains.

Help!!!!!!!!!
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 04, 2007, 08:16:21 am
well, first of all:

(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)

Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. Somebody says there is anoter one in the 5th dimension: if you find it, let us know! In the event of a landing of any kind, you can and will be used as a flotation device. We are currently suffering from technical problems from time to time, which may cause the lights go out at any instance, and sometimes even the basic life support fails for some time. At these times, stay calm and composed; for these cases the station system automatically drops a computer from the roof above you with FSO installed and ready. They have independent power sources. Please keep all appendages within the installation at all times. Do not feed the resident Shivan Carl as he will become voracious and chew your leg off. You can find him in the ventilation duct. Throw him your lunch and hope he is not hungry and leaves you alone. Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Phased Plasma rifles (40 watt range of course) can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by the whole FreeSpace community. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch. If you shall go in the Vasudan section of the station and find a boxes labelled “Headz”, please don’t open them, unless you are a Vasudan. Trust me on this one.... In the event of catastrophic hull failure please board the nearest lifeboat which is pre-programmed for autonomous flight to our sister station the Game-Warden outpost. Thank you and enjoy your stay at Hard Light station as long as you will!

second:
:necro:

third:
for the black screen: I had a similar problem with some other campaigns. i solved it restarting the mission with a lower graphics level.
Title: Re: RELEASE: Sync
Post by: Anakin_Sky on May 04, 2007, 08:24:06 am
Thanks for the welcome. I'll try what you suggested, but do you know why the eye-candy is not working. In Transcend high graphic quality worked but in Sync and Homesick (tried both) you think it's the retail version.

Edit: I've tried with all kinds of graphics levels. even the lowest of all and still didn't work. Read somewhere on the forum that if i edit the mission and remove the "red alert" from the briefing it would work, but I've never played around with FS modding and i have no clue how to do that.
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 04, 2007, 02:07:11 pm
strange.
in this case, i have no idea of what the problem could be. i haven't played homesick and transcend, so i can't compare them with sync.
to remove the red-alert from a single mission is easy from fred (mission specs), but to remove it from a campaign may be more complicated, because you have to extract the missions from the VP and then to put them back into it...
i suggest checking if you have all the sync-VP files and then waiting for somebody more experienced than me to give you a better answer.
Title: Re: RELEASE: Sync
Post by: Game_Master64 on May 04, 2007, 02:29:12 pm
damn, that welcome speech gets longer every time i see it
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 04, 2007, 02:32:19 pm
damn, that welcome speech gets longer every time i see it

no, it's always the same... and the longer in HLP (probably)
for the next welcome i'll make it even longer, if you want...
Title: Re: RELEASE: Sync
Post by: jr2 on May 04, 2007, 02:34:54 pm
strange.
in this case, i have no idea of what the problem could be. i haven't played homesick and transcend, so i can't compare them with sync.
to remove the red-alert from a single mission is easy from fred (mission specs), but to remove it from a campaign may be more complicated, because you have to extract the missions from the VP and then to put them back into it...
i suggest checking if you have all the sync-VP files and then waiting for somebody more experienced than me to give you a better answer.

No; just extract it, modify it, then put it into the \FreeSpace2\Sync\data\missions directory (if it doens't exist, create it).  The extracted, modified file will override the one in the .vp  Use VPView (available via Tools section of Turey's Installer, see my siggy) to extract it.  Use Notepad or FRED2_Open to edit it.
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 04, 2007, 02:39:44 pm
does this work for every campaign and also for other files like ship models?
Title: Re: RELEASE: Sync
Post by: jr2 on May 04, 2007, 02:45:18 pm
Yes.
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 04, 2007, 02:50:04 pm
thanks, this will solve some of my problems
Title: Re: RELEASE: Sync
Post by: Anakin_Sky on May 04, 2007, 05:50:28 pm
I got it and it worked although three missions later in the nebula when you find the raikan another bug comes up. I'm beginning to think that it's something wrong with my build. After it sends me to look after the cargo(where i have to call Alpha 3 myself to see it otherwise he flys in circles) they say to get back to the persistance but when i do nothing happens.

It was something i was doing. I gave some order to alpha 3 by mistake and it disrupted the waypoints.
Title: Re: RELEASE: Sync
Post by: Game_Master64 on May 04, 2007, 08:53:44 pm
anyone beam him yet?
Title: Re: RELEASE: Sync
Post by: jr2 on May 04, 2007, 11:30:11 pm
well, first of all:

(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)

Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. Somebody says there is anoter one in the 5th dimension: if you find it, let us know! In the event of a landing of any kind, you can and will be used as a flotation device. We are currently suffering from technical problems from time to time, which may cause the lights go out at any instance, and sometimes even the basic life support fails for some time. At these times, stay calm and composed; for these cases the station system automatically drops a computer from the roof above you with FSO installed and ready. They have independent power sources. Please keep all appendages within the installation at all times. Do not feed the resident Shivan Carl as he will become voracious and chew your leg off. You can find him in the ventilation duct. Throw him your lunch and hope he is not hungry and leaves you alone. Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Phased Plasma rifles (40 watt range of course) can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by the whole FreeSpace community. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch. If you shall go in the Vasudan section of the station and find a boxes labelled “Headz”, please don’t open them, unless you are a Vasudan. Trust me on this one.... In the event of catastrophic hull failure please board the nearest lifeboat which is pre-programmed for autonomous flight to our sister station the Game-Warden outpost. Thank you and enjoy your stay at Hard Light station as long as you will!

second:
:necro:

third:
for the black screen: I had a similar problem with some other campaigns. i solved it restarting the mission with a lower graphics level.

Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 05, 2007, 06:41:07 am
anyone beam him yet?

damn, that welcome speech gets longer every time i see it

...
Title: Re: RELEASE: Sync
Post by: Game_Master64 on May 05, 2007, 09:28:38 am
woops, thought that was someone else.
Title: Re: RELEASE: Sync
Post by: Nuclear1 on May 08, 2007, 11:21:14 am
anyone beam him yet?

damn, that welcome speech gets longer every time i see it

THAT'S WHAT SHE SAID! :p
Title: Re: RELEASE: Sync
Post by: Admiral Edivad on May 08, 2007, 01:31:24 pm
THAT'S WHAT SHE SAID! :p

who is "she"?
Title: Re: RELEASE: Sync
Post by: G0atmaster on May 17, 2007, 12:28:12 pm
Did the Red Alert removal thing work?  I had the same problem, but when I played around with the mission, there was no Red Alert.  I may have extracted the wrong mission, though.
Title: Re: RELEASE: Sync
Post by: G0atmaster on May 19, 2007, 03:56:52 pm
OK I was modding hte wrong mission.

OK, I finished the campaign, but I'm not sure if I won or lost...  Without spoiling the ending, is this the reaction I'm supposed to have?
Title: Re: RELEASE: Sync
Post by: Dark Hunter on May 19, 2007, 04:14:30 pm
Well, it was supposed to end in a cliffhanger if that's what you mean.

You wanna see the rest of the story, bug Ransom in to making Sync 2 sometime. :p
Title: Re: RELEASE: Sync
Post by: Game_Master64 on May 19, 2007, 07:55:08 pm
could there be a snyc 2? i know your joking, but it doesnt seem like it needs a sequal, or could have one.
Title: Re: RELEASE: Sync
Post by: CKid on May 19, 2007, 10:47:52 pm
Ransom is making his 3rd project right now, but is not connected to Sync or Transcend. I did hear talk that if he creates a 4th, it would be tied into the Sync/ Transcend storyline.
Title: Re: RELEASE: Sync
Post by: Dark Hunter on May 19, 2007, 11:07:43 pm
Oh, no, he has always intended to continue Sync's story. IIRC, Sync is part one of a trilogy... and Transcend was not part two.

So I actually wasn't joking when I said to bug him with Sync 2.

Of course you probably should wait until he's done with his current project. :p
Title: Re: RELEASE: Sync
Post by: Jake2447 on August 04, 2007, 05:27:40 pm
I am having a problem with mission E2M5 (Red-Alert).  I can load the mission, but once it loads, I cannot move my ship, no stars appear, and i cannot target nything for more that about half a second.  Using FSOpen 3.6.9.
Title: Re: RELEASE: Sync
Post by: akenbosch on August 04, 2007, 07:13:11 pm
red-alert bug. replay previous mission, but dont complete it. then extract the mission before it's file and open it up in FRED, go to "mission specs", and remove the Red-alert setting. then you can continue nowmaly.
Title: Re: RELEASE: Sync
Post by: G0atmaster on August 05, 2007, 01:24:19 am
you don't even need to do that much.  Forget about replaying the previous mission.  Just use Turey's installer to download JUST the tools pack, and in it you'll find a program called "VPView." Use it to extract the offending mission, then use FRED or notepad to open it, and get rid of the Red Alert.
Title: Re: RELEASE: Sync
Post by: akenbosch on August 05, 2007, 05:18:06 pm
ahem: "extract the problematic missions predeccosr"

the red-alert flag is contained in the previous mission.
Title: Re: RELEASE: Sync
Post by: G0atmaster on August 06, 2007, 01:05:22 am
I've always found it in the mission with the problem, not the predecessor.  I worked through the entirety of homesick this way, only turning to FRED when I couldn't advance due to the bug.  I'm pretty sure it's the offender, not the one before, but I'll go back and double check later.
Title: Re: RELEASE: Sync
Post by: Cobra on August 06, 2007, 04:02:57 pm
Just open up E2M5, open up mission specs and uncheck "No briefing." Works like a charm, and I went through the entire campaign without stopping. No other bugs.

I really don't think it's red alert though.
Title: Re: RELEASE: Sync
Post by: ssmit132 on August 08, 2007, 01:41:33 am
I really don't think it's red alert though.

It's red alert alright, I got this exact problem (the no background thing) in Sync and while toying about with Solar Wars Chapter 1, with the mission where (I'm avoiding spoilers here) -some big ship- destroys -some big ship-. You get that because it messes up and thinks that Alpha 1 is destroyed, therefore you don't exist. (You can still see properly in external views, but you don't see your ship.)
Title: Re: RELEASE: Sync
Post by: Cobra on August 08, 2007, 12:11:24 pm
I really don't think it's red alert though.

It's red alert alright, I got this exact problem (the no background thing) in Sync and while toying about with Solar Wars Chapter 1, with the mission where (I'm avoiding spoilers here) -some big ship- destroys -some big ship-. You get that because it messes up and thinks that Alpha 1 is destroyed, therefore you don't exist. (You can still see properly in external views, but you don't see your ship.)

Meh. Unchecking No Briefing helped though.

[EDIT] And why have you quoted StratComm about me ramming against the Ravana? :wtf:
Title: Re: RELEASE: Sync
Post by: ShivanSpS on August 25, 2007, 08:27:34 am
I just finished, but in one mission i apear as a Herc II, whit Kaysers and trebuchets, the mission where you find Alpha 3 and the Persistense.
Title: Re: RELEASE: Sync
Post by: Grizzly on August 25, 2007, 09:43:43 am
That is a red alert bug.

Nothing you can do about it.
Title: Re: RELEASE: Sync
Post by: Hades on August 25, 2007, 09:45:29 am
Yea I don't remember any bug when I played...It was good BTW. :P
Title: Re: RELEASE: Sync
Post by: Grizzly on August 25, 2007, 09:48:08 am
The red alert bug only seems to appear when you quit from the game, and then get back into the campaign at the red alert...
Title: Re: RELEASE: Sync
Post by: ShivanSpS on August 25, 2007, 10:39:07 am
The red alert bug only seems to appear when you quit from the game, and then get back into the campaign at the red alert...

But i dint quit, i played it whiout stop :P
Title: Re: RELEASE: Sync
Post by: ssmit132 on August 26, 2007, 12:53:33 am
Concur (only stopped after I got the bug)
Title: Re: RELEASE: Sync
Post by: MachManX on December 22, 2007, 01:20:32 am
This campaign is...one of the best I've played!  This offered something that kept me very interested: SUSPENSE!  The intense suspense kept me in my seat and made me play non-stop till the end!  WOW!!  Good Job!

It's sad, though, that you haven't come around to making a sequel.  It's just that, leaving things like this without saving humanity...is...(sigh).  One thing that this campaign falls short on is that the ending should've been something that left both Shivan and GTVA on edge or something.  Having the ending with the Shivans in winning position makes ppl not want to play anymore because there is no hope for humanity.  Then again, this campaign is not finished, of course.  At least end the campaign with both sides at a disadvantage; that would be ideal.

Well, anyway, great job on making this campaign!
Title: Re: RELEASE: Sync
Post by: KappaWing on December 30, 2007, 10:40:18 am
It's sad, though, that you haven't come around to making a sequel.

See "Transcend"

And you should probably add some
Spoiler:
tags
to that post.
Title: Re: RELEASE: Sync
Post by: Dark Hunter on December 30, 2007, 01:07:00 pm
Transcend isn't a sequel... it just takes place in the same continuity.
Title: Re: RELEASE: Sync
Post by: Mobius on December 30, 2007, 01:26:23 pm
I would say the same but I'm feeling a bit confused. Can someone tell me the truth?
Title: Re: RELEASE: Sync
Post by: Ransom on December 30, 2007, 09:58:28 pm
Dark Hunter's right.
Title: Re: RELEASE: Sync
Post by: Ashrak on May 18, 2008, 04:19:01 pm
well the en was ..... abrupt :D



so whns sync 2 coming out? a piece of sol HINT HINT :)
Title: Re: RELEASE: Sync
Post by: Mobius on May 18, 2008, 04:26:47 pm
Yep, there's a sequel planned. :)

That's new to me...
Title: Re: RELEASE: Sync
Post by: phreak on May 18, 2008, 10:11:38 pm
I played through Sync the other day and decided to modify it so it uses modular tables.  I also added the starfield background to all of the non-nebula missions.  Is there anyone that can host this?
Title: Re: RELEASE: Sync
Post by: Droid803 on May 18, 2008, 10:39:37 pm
FSMods?
Title: Re: RELEASE: Sync
Post by: BloodEagle on May 18, 2008, 11:55:36 pm
Is there anyone that can host this?

Megaupload (http://www.megaupload.com/)

RapidShare (http://rapidshare.com/)

FileFront (http://www.filefront.com/)

Google (http://www.google.com/search?hl=en&q=free+file+sharing)

Photobucket (http://photobucket.com/) (.jpeg "encryption")
Title: Re: RELEASE: Sync
Post by: Androgeos Exeunt on May 19, 2008, 12:01:27 am
:beamz: to Megaupload, :mad: to RapidShare.

And if you have a Windows Live Account (which you have if you have a Windows Live Mail or Hotmail account), you can create a cloud storage drive on Windows Live SkyDrive (http://skydrive.live.com) for free.
Title: Re: RELEASE: Sync
Post by: Ashrak on May 19, 2008, 12:27:11 am
i just moded the mod ini to make it use media vp's, so much prettyer :)
Title: Re: RELEASE: Sync
Post by: jr2 on May 20, 2008, 01:13:25 am
:beamz: to Megaupload, :mad: to RapidShare.

And if you have a Windows Live Account (which you have if you have a Windows Live Mail or Hotmail account), you can create a cloud storage drive on Windows Live SkyDrive (http://skydrive.live.com) for free.

Get MoorHunt (www.moorhunt.pl)
Quote
Moorhunt is a software that lets you store and share files on any web-mail account. If you have a web mail account with large storage space, you can use P2M to store files on it. Web-mail providers such as Gmail (Google Mail), Walla!, Yahoo and more, provide storage space that ranges from 100MB to 3GB.

Moorhunt gives you the ability to store files on any web-mail account.
You can access and download those files from any computer.

You can share files with your friends and family.
Just create an email account, upload files to it, and give access to your family and friends.

Download the latest Moorhunt from here (http://www.moorhunt.pl/MoorHunt.exe) To run Moorhunt you will also need .NET Framework library - x86 version (http://download.microsoft.com/download/5/6/7/567758a3-759e-473e-bf8f-52154438565a/dotnetfx.exe) or x64 version (http://www.microsoft.com/downloads/thankyou.aspx?familyId=b44a0000-acf8-4fa1-affb-40e78d788b00&displayLang=en). In older Windows systems you might also need to install Windows Installer (http://download.microsoft.com/download/1/4/7/147ded26-931c-4daf-9095-ec7baf996f46/WindowsInstaller-KB893803-v2-x86.exe).
Title: Re: RELEASE: Sync
Post by: phreak on May 20, 2008, 11:44:46 pm
im going to use freespace mods.

i have a personal website, but i don't know how long my college account is going to stay active since i've graduated, and i'm kinda in between continuing my masters or not.
Title: Re: RELEASE: Sync
Post by: Fenrir on June 25, 2008, 01:22:17 am
The Subspace mission (the 4th one) uses the old Subspace model... I can`t figure out how to change that, either. I have multimod running the way it should, too. Also, I get the updated model in other campaigns, just not in this one. And putting subspace_big.pof and subspace_small.pof into the mod folder didn`t help either. And I couldn`t find any sort of texture files to import, either.

Anybody know how to fix this? I guess I could enure the old look for just one mission, but the new one is so much better.
Title: Re: RELEASE: Sync
Post by: Jeff Vader on June 25, 2008, 02:49:32 am
If I am a filthy liar, someome can correct me. But wasn't it so that the "new" subspace in the 3.6.8's was disliked by many and the "old" one has returned with the 3.6.10's?
Title: Re: RELEASE: Sync
Post by: Fenrir on June 25, 2008, 03:13:12 am
After further playtesting, that seems to be the case. The "new" one is in Transcend (because a copy of it is in its vp), but not in FSPort nor in Sync.

I didn`t know that the new model was unliked. I`ve been away for a few years and only got back this month, and so I`m still not completely caught up with the recent trends.
Title: Re: RELEASE: Sync
Post by: Jeff Vader on June 25, 2008, 03:20:32 am
I actually liked the "new" one, too. Then again, I also like the 3.6.7 warp effect, which also seems to be disliked by many.
Title: Re: RELEASE: Sync
Post by: Lukeskywalkie on July 19, 2008, 01:47:01 pm
RED ALERT BUG

Ok, so I've hit this dreaded thing in the midst of my sync playthrough.

As I understand it, the workaround is to extract E2M5, disable or remove the 'red alert' flag, and place it in (mod directory)/data/missions.

When I do this, the mission does not initialize at all. I paraphrase, but fs2 essentially says "this mission cannot be loaded, sorry dude! now go back to the flight deck!"

what am I missing?
Title: Re: RELEASE: Sync
Post by: Jeff Vader on July 19, 2008, 01:48:58 pm
The red-alert bug should be missing in 3.6.10 builds.
Title: Re: RELEASE: Sync
Post by: Lukeskywalkie on July 21, 2008, 01:38:24 am
Okay, tried and failed.  used the latest trunk build, and the 3.6.10 (thingy) that you have in your siggy. still no stars or view of any kind, misaligned hud, no control. is this the same bug, or did I jump the gun on this post? I've tried replaying the mission immediately before, didn't change things.
It's no big deal. I like the campaign, but I hear Transcend is the better, more complete of the two 'creepy story' campaigns, and I've got like 4 other ones to play, so it won't distress me too much.
any hel at all is appreciated, feel free to spitball.
Title: Re: RELEASE: Sync
Post by: General Battuta on July 21, 2008, 11:57:43 am
Shot in the dark, but did you make sure you selected the new 3.6.10 build in the launcher?

Also, try a new pilot file, and Ctrl-Shift-S in the techroom mission simulator to unlock all missions.
Title: Re: RELEASE: Sync
Post by: Lukeskywalkie on July 21, 2008, 01:05:56 pm
Shot in the dark, but did you make sure you selected the new 3.6.10 build in the launcher?

Also, try a new pilot file, and Ctrl-Shift-S in the techroom mission simulator to unlock all missions.

I understand the necessity of the first suggestion, so I won't dig through my photos to find an appropriately smarmy response. Yes, I'm sure I'm actually using the build.

Didn't remember the techroom cheat, though. might be worth the trouble.  is it still possible to string the missions together ala campaign mode?
NVM, I should just go play it.
Title: Re: RELEASE: Sync
Post by: BloodEagle on July 21, 2008, 03:22:13 pm
I doubt that this will work, but.... Try setting the scramble flag.
Title: Re: RELEASE: Sync
Post by: Akalabeth Angel on July 22, 2008, 05:12:05 pm
     Well I finally gave this one a go. On the whole, I liked it a lot better than Transcend in the sense that I didn't get aggravated by the end. And as a story it certainly kept me playing. But I'm not sure how much I really enjoyed it. I think this sort of, campaign style in general is not my cup of tea and I don't mean Ransom's campaigns specifically, but Homesick didn't appeal to me that much either. Just the sort of, I'm in one ship, with one inexhaustible loadout, flying along through different missions. I'm too much of a realist.

     Some things honestly didn't seem to make a whole lot of sense.

Spoiler:
Like the whole thing with the two transports, the Farae and the Qetesh. And people just take it as a given that they're being controlled by who knows what and go along with it.

Some of the characters seemed pretty, sporadic. I know it's pretty hard to keep a character consistent, but some of them seemed to waver in what their state of mind was. Or what the deal was, that sort of thing. Alpha 3 in particular.

It seemed wierd to not have Alpha 1 part of the story. I know Alpha 1 = the player, but Alpha 1 is basically just an observer the whole time until it's like "hey, alpha 1, go scan that". You know, its wierd to have so much discussion, and have everyone talking, except Alpha 1. Though I know you changed that with Transcend.

But anyway, it has some interesting ideas. If you release a part 2 I'll probably give it a whirl just for the hell of it.
Title: Re: RELEASE: Sync
Post by: jr2 on July 28, 2008, 12:29:55 pm
Hmm, did you remember to get rid of the /data/missions/ custom-red-alert-removed mission that you created, when you switched to 3.6.10?
Title: Re: RELEASE: Sync
Post by: ##UnknownPlayer## on August 25, 2008, 12:02:59 pm
Wow. It's 3am, I just finished playing this. Out of the blue I install FSSCP again and WOW. Great work.
Title: Re: RELEASE: Sync
Post by: eliex on August 30, 2008, 01:38:30 am
I'm playing Sync for the first time . . . and I've just completed the first mission at night . . . and it really got me up tense.
Great quality mission!
Title: Re: RELEASE: Sync
Post by: Locutus of Borg on August 30, 2008, 06:37:11 pm
On one of the missions, it starts with nothing but black and the HUD

When I use external view I see the area as usual (stars, jump nodes) but not my own ship.

I can't continue the campaign because I have no control of my ship
Title: Re: RELEASE: Sync
Post by: Cobra on August 30, 2008, 06:52:04 pm
/me sighs

This has been complained and solved like, what, a hundred times now?

It's a red alert bug that's present in 3.6.9. Disable red alert and it works.

[EDIT] Yeah, and Lobo pretty much posted about the solution on the page before this one.
Title: Re: RELEASE: Sync
Post by: eliex on September 04, 2008, 05:22:48 pm
Ctrl-Shift-S in the techroom mission simulator to unlock all missions.

Thx a lot for that. Accidentally deleted by pilot file, and I was going to resign myself to playing it from the start to beginning . . . but I found this. Thanks.  :D

By the way, is this the only special trick with Freespace? Is there more?
Title: Re: RELEASE: Sync
Post by: Jeff Vader on September 05, 2008, 12:29:36 pm
By the way, is this the only special trick with Freespace? Is there more?
JAD2 mentioned something about a "nude patch". But haven't seen such a thing yet.
Title: Re: RELEASE: Sync
Post by: Dark Hunter on September 05, 2008, 06:32:01 pm
I would not take anything JAD says seriously, Lobo. ;)
Title: Re: RELEASE: Sync
Post by: Jeff Vader on September 06, 2008, 03:16:46 am
 :shaking: Why not? Fine, I'll add the stupid sarcasm tag. [/sarcasm] Happy?
Title: Re: RELEASE: Sync
Post by: Androgeos Exeunt on September 06, 2008, 07:32:43 am
Nude patch? Do you have a screenshot of that?
Title: Re: RELEASE: Sync
Post by: Jeff Vader on September 06, 2008, 10:37:36 am
Nude patch? Do you have a screenshot of that?
Just play JAD2. Or at least I think it was 2.
Title: Re: RELEASE: Sync
Post by: eliex on September 28, 2008, 05:19:21 am
OK, I have officially completed the Sync campaign. Just a few opinions:

- I liked it much better than Transcend because I just like "power in numbers," not when in Transcend it is only 3 guys.
- The overall plotting was excellent
- It was a fun campaign, recommend to all.
- Just a little bit odd at the end



Title: Re: RELEASE: Sync
Post by: Sushi on April 28, 2009, 07:56:20 pm
Sorry if this has already been answered, but I'm getting warnings when I try to run Sync in 3.6.10.

I'm using this version:
http://www.freespacemods.net/download.php?view.217

I get two types of warnings. The first all look like this:
Warning: Use of 'ballistic primaries' flag for ship 'GTF Ulysses' - this flag is no longer needed.
but with various different ships. These seem harmless enough.

The second set is what worries me though:
Warning: Pbank capacity specified for non-ballistic-primary-enabled ship GTF Ulysses.
Resetting capacities to 0.


Is this an actual problem? If so, is there a fix for it?

Title: Re: RELEASE: Sync
Post by: General Battuta on April 28, 2009, 08:31:34 pm
No, it doesn't look like it - it just says the Ulysses has a primary bank ammo capacity defined, but can't use any ballistic primaries, so its primary ammo capacities are being set to zero. Not a big deal.

Right?
Title: Re: RELEASE: Sync
Post by: Sushi on April 28, 2009, 09:58:49 pm
But it does use ballistic primaries... at least, that's what the first warning message seems to imply.

The way I read it is that the ships are designed to use ballistic ammo, but the particular method for doing so is deprecated. Consequently, I'm worried that Sync is supposed to support ballistic ammo (but won't be able to).

Perhaps a better angle to take on the issue is to ask how primary bank ammo is supposed to be handled these days?
Title: Re: RELEASE: Sync
Post by: General Battuta on April 28, 2009, 10:02:15 pm
Believe me, there aren't any ballistic primaries in Sync.

At least none that I remember. It's not exactly a gameplay-focused campaign.
Title: Re: RELEASE: Sync
Post by: Ransom on April 28, 2009, 10:21:14 pm
Yeah, there's no ballistics. I've no idea why it would think there are.
Title: Re: RELEASE: Sync
Post by: General Battuta on April 28, 2009, 10:22:19 pm
Let me hastily clarify that I really enjoyed Sync!
Title: Re: RELEASE: Sync
Post by: Ransom on April 28, 2009, 10:54:51 pm
Haha, that's all right. It's old work.
Title: Re: RELEASE: Sync
Post by: Sushi on April 29, 2009, 02:44:12 pm
I'm getting a bug similar to the "red alert" bug other posters mentioned. The thing is, I'm using 3.6.10, shouldn't that be gone?

Symptoms are on the mission where the Persistence appears, I have no control over my ship and external view shows nothing where my ship should be.

Any idea what's going on? I'm using the "Sync with MediaVP support" package from fsmods.
http://www.freespacemods.net/download.php?view.217

Title: Re: RELEASE: Sync
Post by: Sushi on May 01, 2009, 01:32:32 pm
Well, the "Red alert" bug workaround fixed the problem, but it's still troubling that something that should have been fixed in 3.6.10 apparently wasn't.

Also, just finished the campaign. Nice work, it was fun! :) It looks like my other comments have already been said (last half-dozen missions dragged a bit, ending without a sequel is majorly unsatisfying). But yeah, good work!
Title: Re: RELEASE: Sync
Post by: Mikes on May 11, 2009, 10:14:55 pm
last half-dozen missions dragged a bit, ending without a sequel is majorly unsatisfying

Mhhh there might be potential to do a sequel one way or the other, but... as i understood it the ending was quite complete... quite final even... and to me at least quite satisfying as well.

I certainly don't see however how a sequel is "needed" to improve the ending of Sync and if there was a sequel, it would likely pick up somewhere else entirely...
Spoiler:
...matter of fact "Transcend" even could be understood as such a "kind" of sequel already.


From my viewpoint:
Spoiler:
It is very very very unlikely the Shivans actually invaded the GTVA.
It's quite unlikely that any member of the "expedition" is still alive in what could be considered "our reality"... and that is right from the point of the "Sync accident" onward.
It's almost certain that, if they still exist, they are not "human" anymore - not in the traditional sense of the word anyways - and there were strong hints along these lines way before the actual ending.
The Final mission presents itself as a possible metaphor for them coming to terms with the end of their existence in an environment that their minds can not begin to grasp.

The last couple of missions worked just fine for me, as they conveyed the rising despair of the characters quite well... and the ending... just great.

Megaspoiler:
On a related note: The "Transcend" campaign also offers a possible/potential explanation of what "might" have happened to one of Sync's protagonists.
Title: Re: RELEASE: Sync
Post by: Higher Game on July 24, 2009, 04:55:22 am
Getting an error. In mission 8 I think Endurance there's an unknown node, and only 1 wingmate appears. You're supposed to warp through the node but I can't.

I also got a message in the beginning about 30 errors relating to mediavps (I'm using 3.6.10 RC3 and the latest mediavps I'm certain). I assumed these are just graphical quirks and I didn't notice any problems at all until now.
Title: Re: RELEASE: Sync
Post by: Machaka on September 04, 2009, 09:22:57 pm
Getting an error. In mission 8 I think Endurance there's an unknown node, and only 1 wingmate appears. You're supposed to warp through the node but I can't.

I also got a message in the beginning about 30 errors relating to mediavps (I'm using 3.6.10 RC3 and the latest mediavps I'm certain). I assumed these are just graphical quirks and I didn't notice any problems at all until now.

I am also getting the jump node error

I also got the 30 errors until I installed the MediaVPs-enabled version that someone posted later in this thread-  think the version in Post 1 is obsolete
Title: Re: RELEASE: Sync
Post by: PwettyPony on September 05, 2009, 07:46:42 am
same here :<
Title: Re: RELEASE: Sync
Post by: Machaka on September 15, 2009, 03:48:24 pm
is there a fix to the Unknown Jump Node issue?  can't progress through the campaign as is
Title: Re: RELEASE: Sync
Post by: Hanyuu271 on September 18, 2009, 05:46:53 pm
I am having the same problem too with the jump node I cannot jump or anything no matter how long I wait or if I speed up time it won't let me how do you get past it?
Title: Re: RELEASE: Sync
Post by: Knarfe1000 on September 19, 2009, 04:58:50 am
Would Ransom please give an answer. I have the same problem.
Title: Re: RELEASE: Sync
Post by: General Battuta on September 19, 2009, 11:55:17 am
Guys, you're just going to have to play a different campaign for now. Somehow the new .exes broke Sync, which is not Ransom's fault.
Title: Re: RELEASE: Sync
Post by: Ransom on September 19, 2009, 12:47:09 pm
For everyone with the jump node issue: [link] (http://rateofinjury.com/campaigns/SyncE2M1.zip)

Unzip that mission into Sync/data/missions/. It's a very strange bug - for some reason the distance-from-jumpnode event simply isn't firing. I expect Battuta's right and it's some kind of bizarre incompatibility. Hopefully it won't recur in any other missions, but I can't be sure.
Title: Re: RELEASE: Sync
Post by: Hanyuu271 on September 19, 2009, 02:54:57 pm
I found one way to fix the problem when you do cheats  www.freespace2.com and all and then do `/~ + G, and the cheats to make all goals finished when you go to the jump node it allows you to jump for somereason Idk why
Title: Re: RELEASE: Sync
Post by: Goober5000 on September 19, 2009, 09:35:44 pm
What exactly is broken here?  I compared the two versions of the mission with WinMerge and I didn't see anything that would cause such a bug.
Title: Re: RELEASE: Sync
Post by: Ransom on September 20, 2009, 01:57:34 am
Well, you wouldn't. That's the problem. There's a simple less-than distance event tied to the player and a waypoint which fix-warps the player when it becomes true. But it will not trigger with the current builds, regardless of the player's proximity to the waypoint. I don't know why. My temporary 'solution' was to simply not break-warp the player in the first place.

Hanyuu's post above seems to suggest it's not firing because it's tied up somehow in a goal, but there's nothing in that event which references any.

EDIT: That's interesting - the event will function normally with a physical object instead of a waypoint. For some reason the mission's not processing waypoints properly, or at the very least distance arguments containing them.

EDIT THE SECOND: Man, I don't even know. With a physical object in roughly the same place as the waypoint, the waypoint works fine for the distance event. But if I delete the physical object, it stops working. I've updated the link I posted above.
Title: Re: RELEASE: Sync
Post by: Goober5000 on September 20, 2009, 02:39:09 am
I just spent about six hours solving it, and it's one of the most obscure bugs I've ever come across.  It was caused by WMC's giant commit of features back in August 2008.  Here's the eureka moment from IRC:

Code: [Select]
[03:23] <Zacam> So, what the **** was he _trying_ to do there?
[03:23] <Goober5000> he was being too clever by half
[03:24] <Goober5000> he was checking for warp distance to complete the warp effect
[03:24] <Goober5000> problem is, the warp effect is governed by time, not distance
[03:24] <portej05> umm... is that really a good idea given warp is time, not distance?
[03:24] <Zacam> Which regular DIDN'T NEED.
[03:24] <Zacam> ****.
[03:24] <Goober5000> so in this mission, Alpha 2 warped in but he was DISABLED, so he didn't go the distance expected
[03:25] <Goober5000> which mean he never stopped arriving
[03:25] <Zacam> fffffffffff
[03:25] <portej05> argh!
[03:25] <Zacam> So, how in the hell does that add up to not being able to warp out?
[03:25] <Goober5000> which meant he never executed his AI code (which wasn't really noticeable because again, he was disabled)
[03:25] <Goober5000> and because he never executed the AI, there is NO SHIP in the mission that executes AI (the player doesn't count)
[03:26] <Goober5000> which means that ai_process never executed, which meant waypoints were never created
[03:26] <Goober5000> and since waypoints were never created, the distance check never succeeded
[03:26] <Goober5000> and so the player's warp was never restored
[03:26] <Zacam> Well ****.
[03:26] <Goober5000> that's like an eight-link chain of dependencies there :p
Title: Re: RELEASE: Sync
Post by: Goober5000 on September 20, 2009, 03:27:39 am
Revision 5604 has the fix.  It's available in the nightly build board.
Title: Re: RELEASE: Sync
Post by: Zacam on September 20, 2009, 03:54:10 am
WIN Nightlies are building now, as Goober already mentioned they will have the fix in place, including commit 5606 which de-couples waypoint to process at mission post-process.
Title: Re: RELEASE: Sync
Post by: Ransom on September 20, 2009, 04:01:51 am
Haha, oh man. That's something else. Thanks guys.
Title: Re: RELEASE: Sync
Post by: Zacam on September 20, 2009, 04:45:18 am
Not to spam, but 5606 is up for windows folks. 5604 will also work just fine for the linx folks, and an OS X build should be coming up soon.
Title: Re: RELEASE: Sync
Post by: Goober5000 on September 20, 2009, 01:08:51 pm
Haha, oh man. That's something else. Thanks guys.
You're welcome. :)

Now repay us by finishing Project #03. :D
Title: Re: RELEASE: Sync
Post by: Mongoose on September 20, 2009, 06:57:49 pm
Wow...that's a pretty fantastic chain of events. :lol:
Title: Re: RELEASE: Sync
Post by: Machaka on September 20, 2009, 07:29:45 pm
the fix worked and the rest of the campaign functioned 100%

thanks guys  :D
Title: Re: RELEASE: Sync
Post by: manwiththemachinegun on September 27, 2009, 03:04:54 pm
So, for those of us who don't speak fluent Freespace Mod yet, what is needed to get this campaign working with the latest version of open?

I have Sync with the MVP adaption, in addition; do you need some update to the latest version of Open? I have 3.6.10 with the patch. If so, how does one do that?
Title: Re: RELEASE: Sync
Post by: SuperCoolAl on September 27, 2009, 05:34:22 pm
You need the latest nightly build. Drop that in your FS2 folder and change your launcher to point to it instead of 3.6.10

By the way, I like reading Eureka moments!
Title: Re: RELEASE: Sync
Post by: manwiththemachinegun on October 05, 2009, 05:57:45 pm
Awesome campaign, just one question.

I assume the subspace accident threw Alpha and the rest into a parallel universe?
Title: Re: RELEASE: Sync
Post by: FreeSpaceFreak on October 06, 2009, 11:25:04 am
Well, there's no indication of that anywhere...
Title: Re: RELEASE: Sync
Post by: Cobra on October 19, 2009, 11:15:26 pm
Quick question about Alpha 2 never actually arriving: is that the reason why the Herc is literally missing half its model?
Title: Re: RELEASE: Sync
Post by: Goober5000 on October 20, 2009, 12:51:00 am
Yup.
Title: Re: RELEASE: Sync
Post by: Thaeris on October 20, 2009, 04:43:29 pm
If Cobra's question relates to mission #8... I actually beat that mission the first time without the patch. I flew around a bit trying to determine the problem in-mission... until I noted there was only half of Alpha 2! After seeing this, I used my Herc to "push" him fully into the FS environment. When I could see his ship in full, I went to the node and left.  :D
Title: Re: RELEASE: Sync
Post by: Cobra on October 20, 2009, 08:29:27 pm
Oh, you out of the box thinker, you.
Title: Re: RELEASE: Sync
Post by: Santa on October 27, 2009, 02:43:25 am
Hehe, funny... since the model only came halfway through the subspace vortex, I figured that could be the cause of the problem. The solution was as simple as it was weird; push Alpha 2 further out :P
Title: Re: RELEASE: Sync
Post by: Thaeris on October 28, 2009, 02:08:13 pm
In the wierdest way, a "puzzle" campaign might be an interesting experiment. Making use of these odd "bugs" could actually be quite entertaining, though it would more than likely just be infuriating...  :lol:
Title: Re: RELEASE: Sync
Post by: headdie on October 28, 2009, 04:47:15 pm
In the wierdest way, a "puzzle" campaign might be an interesting experiment. Making use of these odd "bugs" could actually be quite entertaining, though it would more than likely just be infuriating...  :lol:

It would have to be closely though out both in what bugs to use and what clues you left about them but done well could make an interesting departure from the typical campaigns
Title: Re: RELEASE: Sync
Post by: rubixcube on October 28, 2009, 07:44:42 pm
Do you mean like a campaign where you have choices to make that will lead to different paths, and different endings?
Title: Re: RELEASE: Sync
Post by: General Battuta on October 28, 2009, 08:17:30 pm
Nope, that can be done easily enough without using bugs.
Title: Re: RELEASE: Sync
Post by: Euth on January 19, 2010, 04:43:00 am
After completing the campaign, I've come up with several questions and speculations---if anyone is interested in discussing them, please see the Spoiler box below:

Spoiler:


1) Early on, in the "Warnings" mission, you are following the Truth further into the Betelguese system and 4 Vasudan fighters (Capricorn) and 4 Hercules fighters (called Psi or Phi) warp in.  The Vasudan says, what you're doing will lead to the death of us all, and of course they attack you when you won't hand over the containers.  This Vasudan guy sounds pretty similar to the Vasudans encountered later, spouting off about the end of the world, etc... so I thought, maybe the Splinter Vasudans went back in time to intercept the Sync drive?  But this doesn't seem possible: a Hercules wing would not appear with the Vasudan Capricorn wing if the latter group were Splinter Vasudans.

Now, one might also speculate that Capricorn and Phi just showed up with similar orders to the GTD Carthage... but this doesn't add up either, because later on when the Carthage attempts to arrest everyone, the Carthage itself says, essentially, "you're suspected of illegal activity, what are you doing with the cargo?" etc.  So it seems like Capricorn and Phi are not associated with the Splinter Vasudans, nor are they linked with the Carthage.  So who the hell are they?

2) At the very end, when leaving the Knossos, what system do you end up in?  Back in Terran space obviously, and probably many years after the Second Shivan Incursion, but is it a known system?

3) After everyone skips ahead 3 years the first time, and then when you gradually stumble upon the Vasudan transport and the Faera, neither craft communicate verbally with Alpha wing.  So, are they communicating or taking orders from the Persistence?  Or are they simply acting on their own?  If you assume the Persistence was giving them orders, this leads to a logical flaw: if that were the case, the Faera would not have fled into the final Knossos node.  (And the Vasudan transport would never have wandered off on its own earlier in the campaign during the mission where you find the box containing Sync.) 

Perhaps Shivans were occupying both of these vessels?  The derelict Vasudan transport you find starts itself up mysteriously, and tags along.  It then helps tow/repair the Faera, which in turn is critical to finding the Sync box when it's lost in the nebula (detached from the Raikan).  And someone in your party even suggests that the Persistence is needed to find Sync since their systems are synchronized in some way.  And notice, once you find the box, no orders are given at all to Faera, it simply grabs the box and brings it back with you.  So maybe Shivans are controlling or are inside of the Vasudan xport and the Faera after you find them... that would explain why the Faera willfully entered the node at the end.  Basically the Persistence was used as a pawn by the Shivans (and ironically, the Persistence itself used Alpha wing and others as its own pawns.)

...sh*t still doesn't add up...


Title: Re: RELEASE: Sync
Post by: Androgeos Exeunt on January 19, 2010, 06:20:09 am
...sh*t still doesn't add up...

We have an automatic filter in effect so that you don't have to do the filtering yourself, you know. :p
Title: Re: RELEASE: Sync
Post by: Cobra on January 19, 2010, 01:58:14 pm
Or he did it for comedic effect. :P

Euth, dude, we've all given ourselves headaches trying to figure out Ransom's enigma.
Title: Re: RELEASE: Sync
Post by: Thaeris on January 19, 2010, 03:01:32 pm
I for one enjoy enigmas...  :p
Title: Re: RELEASE: Sync
Post by: Sushi on January 19, 2010, 03:03:46 pm
I for one enjoy enigmas...  :p

Yep, they're great...provided they are eventually resolved. Nothing is more frustrating than an interesting, enigmatic plot that is never brought to resolution...

Where's my HL2: Episode 3? :p
Title: Re: RELEASE: Sync
Post by: Mongoose on January 19, 2010, 03:14:14 pm
Where's my HL2: Episode 3? :p
It's on Valve Time (http://developer.valvesoftware.com/wiki/Valve_Time). :p
Title: Re: RELEASE: Sync
Post by: JMN on February 09, 2010, 04:46:53 am
While playing the campaign, (3.6.10) in one of the missions I cannot move at all (mission when you meet Alpha 3 and two Phi fighters. The mission starts ok, but I can't move my ship, I cant even warp out. Too bad since it's a very good campaign...
Title: Re: RELEASE: Sync
Post by: Cobra on February 09, 2010, 04:32:19 pm
Red alert bug, use a nightly.
Title: Re: RELEASE: Sync
Post by: JMN on February 10, 2010, 06:57:46 am
While using this version: fs2_open_3_6_11r-20100131_r5862
It's the same.
Title: Re: RELEASE: Sync
Post by: MatthTheGeek on February 10, 2010, 12:22:09 pm
Use a Nightly AND restart with a fresh pilot.
Title: Re: RELEASE: Sync
Post by: sfwarlock on November 23, 2010, 11:07:09 pm
I'm getting the same issue.
EDIT: with nightly build and fresh pilot.
Title: Re: RELEASE: Sync
Post by: Priami on February 09, 2011, 12:38:58 pm
Does anybody have any idea why there are no updated graphics when i try to play this?
I only get error warning when i start the game.

I'm using 3.6.12 INF build and 3.6.12 MVP:s.
Title: Re: RELEASE: Sync
Post by: General Battuta on February 09, 2011, 12:47:27 pm
Open the mod.ini in the Sync folder, change mediavps to mediavps_3612
Title: Re: RELEASE: Sync
Post by: technopredator on March 06, 2011, 02:13:24 am
:confused: can anyone tell me what are these? After 'fs2_open_3_6_12r_INF_SSE2.exe' gave me a warning of about 30+ errors & warning I ran 'fs2_open_3_6_12d_INF_SSE2.exe' to have a more detailed .log. I think this is the only think wrong with the Sync campaign, I have downloaded the 01/18/2007 .vp, seems to be the latest. I have attached the .log & .cfg files in .7z file. Thanks in advance.

Code: [Select]
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Ulysses' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Hercules' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Hercules Mark II' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Ares' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Erinyes' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Loki' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Perseus' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Artemis' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Artemis D.H.' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Medusa' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Ursa' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Zeus' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GTB Boanerges' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GVF Serapis' - this flag is no longer needed." at ship.cpp:2100
WARNING: "Use of 'ballistic primaries' flag for ship 'GVB Sekhmet' - this flag is no longer needed." at ship.cpp:2100
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Ulysses. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Hercules. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Hercules Mark II. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Ares. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Erinyes. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Loki. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTF Perseus. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Artemis. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Artemis D.H.. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Medusa. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Ursa. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Zeus. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GTB Boanerges. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GVF Serapis. Resetting capacities to 0." at ship.cpp:3639
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GVB Sekhmet. Resetting capacities to 0." at ship.cpp:3639

[attachment deleted by ninja]
Title: Re: RELEASE: Sync
Post by: MatthTheGeek on March 06, 2011, 03:56:06 am
Sounds pretty obvious to me. The 'ballistic primaries' (http://www.hard-light.net/wiki/index.php/Ships.tbl#.22ballistic_primaries.22) ship flag is obsolete and no longer required for ship using ammo-based primaries. Shouldn't cause any problem, but it can't hurt to remove it.
Title: Re: RELEASE: Sync
Post by: Ryu Gemini on April 29, 2011, 01:53:31 am
I am having the same problem as JMN.  Same exact mission. 

Nightly build, fresh pilot, didn't help.  Its times like this I wish there were a cheat for forcing you to progress to the next mission (either for getting past this problem or just skipping missions until it in order to determine whether I managed to fix it). 


I can select between the weapons I have, but can't fire them.  Can't move, can't jump (well, I can activate the subspace drive but since I can't move I can't actually jump).  My ship lacks its normal shield indicator for that mission. 

Edit:  Looked around page 10 or so, found out what people were actually referring to with all this "red alert bug" whatnot you kept mentioning.  Got it fixed. 



On a side note, I must say.  This campaign almost makes me never want to use anything but the classic Herc fighter ever again. 
.

Title: Re: RELEASE: Sync
Post by: General Battuta on April 29, 2011, 09:01:16 am
I am having the same problem as JMN.  Same exact mission. 

Nightly build, fresh pilot, didn't help.  Its times like this I wish there were a cheat for forcing you to progress to the next mission (either for getting past this problem or just skipping missions until it in order to determine whether I managed to fix it).

You can always press ctrl-shift-S in the techroom to unlock all remaining missions in the campaign.
Title: Re: RELEASE: Sync
Post by: the-beast on July 30, 2011, 01:37:21 pm
Does anyone know how to complete the "Purpose Calling" mission. After a bit of chatter you get told to go and 'investigate the signal', but there is nothing to investigate.

I've tried the mission with 3.6.10 & 3.6.12 and I still can not figure out what I need to do. Its as if some event if not firing.

Thanks in advance for the help.
Title: Re: RELEASE: Sync
Post by: Deadly in a Shadow on July 30, 2011, 01:43:46 pm
Does anyone know how to complete the "Purpose Calling" mission. After a bit of chatter you get told to go and 'investigate the signal', but there is nothing to investigate.

I've tried the mission with 3.6.10 & 3.6.12 and I still can not figure out what I need to do. Its as if some event if not firing.

Thanks in advance for the help.
Wasn't there a renewned version somewhere? If you can't complete the mission and you want to resume so badly, you could kill yourself five times, then the game gives you the opportunity to resume with the next mission.
Title: Re: RELEASE: Sync
Post by: the-beast on July 31, 2011, 06:46:46 am
Wasn't there a renewned version somewhere? If you can't complete the mission and you want to resume so badly, you could kill yourself five times, then the game gives you the opportunity to resume with the next mission.

Figured it out. Turns out I had somehow zoomed the radar in so I could not see the flashing bit on it that I was to investigate and being in a nebula I could not see a thing. Oops, I feel like such an idiot!
Title: Re: RELEASE: Sync
Post by: Jeff Vader on July 31, 2011, 06:57:59 am
Figured it out. Turns out I had somehow zoomed the radar in so I could not see the flashing bit on it that I was to investigate and being in a nebula I could not see a thing. Oops, I feel like such an idiot!
Well, you're not the first one. The radar range button combination is, by default, relatively close to the missile bank toggler (I think, I never really remember this one).
Title: Re: RELEASE: Sync
Post by: Commander Zane on July 31, 2011, 07:17:45 am
Semicolon or apostrophe, I forgot which.
Title: Re: RELEASE: Sync
Post by: hansebee on August 30, 2011, 11:03:22 am
seeing that several people still look for the links... I dare to post the links to "Sync Restored 1.1" by SDM (Never, EVER post email addresses in the open where bots can see it -- The E )

---- http://www.freespacemods.net/download.php?view.743   hope that's in everyone's best interest...

no problems for me so far and the new Mediavps look awesome for this story-heavy suspense campaign.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on September 28, 2013, 06:51:29 pm
I've found Sync interesting so far. Unfortunately, I'm kinda stuck.

On the mission "Downfall", where the gang are in the nebula investigating the "signal", I keep flying around trying to find the green blip. There doesn't seem to be anything there. I can literally fly through the radar blip and nothing happens. Is there a bug, or am I missing something important?
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 06:55:48 pm
I've found Sync interesting so far. Unfortunately, I'm kinda stuck.

On the mission "Downfall", where the gang are in the nebula investigating the "signal", I keep flying around trying to find the green blip. There doesn't seem to be anything there. I can literally fly through the radar blip and nothing happens. Is there a bug, or am I missing something important?
Sorry I can't help with your problem. I'm just thinking big campaign I haven't seen or heard of before, will you be reviewing it?
Title: Re: RELEASE: Sync
Post by: InsaneBaron on September 28, 2013, 07:02:25 pm
If I can finish it, I'll do a double review of Sync and Transcend. It might take a week or so to write- College and all- but it'll come.
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 07:07:48 pm
If I can finish it, I'll do a double review of Sync and Transcend. It might take a week or so to write- College and all- but it'll come.
Transcend is one I have heard the name quite a lot. I googled Sync and I see they are related. I'll be looking forward to it! :yes:

Good luck with passing the mission. You could always skip it if you must with 5 failures.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on September 28, 2013, 07:12:04 pm
If I can finish it, I'll do a double review of Sync and Transcend. It might take a week or so to write- College and all- but it'll come.
Transcend is one I have heard the name quite a lot. I googled Sync and I see they are related. I'll be looking forward to it! :yes:

Good luck with passing the mission. You could always skip it if you must with 5 failures.

I thought of that, but
A. I wouldn't find out what that blip is supposed to be- and its probably important to the plot.
B. It's hard to die on a level with no enemies- I could keep afterburning into the
Spoiler:
allied corvette
but that would take forever, esp. with a a slow, armored herc. Five times? I'd rather not.
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 07:15:58 pm
Won't it let you jump out? Just jump out 5 times?

If you have to pass by failing, you can always have another go at it from the techroom after you clear the rest of the campaign.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on September 28, 2013, 07:46:24 pm
Spoiler:
Actually, it won't. I get the "Jump Drive Disabled" message. And THAT, at least, is not a bug, my drive is supposed down at that point in the plot.
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 07:49:51 pm
Hmmm...

Quote
but that would take forever, esp. with a a slow, armored herc. Five times? I'd rather not.

Time compression. :)
Title: Re: RELEASE: Sync
Post by: yuezhi on September 28, 2013, 07:59:11 pm
Wasn't there a renewned version somewhere? If you can't complete the mission and you want to resume so badly, you could kill yourself five times, then the game gives you the opportunity to resume with the next mission.

Figured it out. Turns out I had somehow zoomed the radar in so I could not see the flashing bit on it that I was to investigate and being in a nebula I could not see a thing. Oops, I feel like such an idiot!
@insanebaron try this

@Lorric you never played Sync as in the classic mindbending FS campaign inspired by homesick? :wtf:
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 08:04:12 pm
He said he's flown through the blip though, not that he can't find it. Oh and Baron, if you go down the failure route, remember to switch on Insane difficulty. That and time compression will tear your ship up very quickly.

@Lorric you never played Sync as in the classic mindbending FS campaign inspired by homesick? :wtf:
"The classic mindbending FS campaign inspired by homesick" that I've never heard of until today.

The last post of this thread is 4 months before I signed up.
Title: Re: RELEASE: Sync
Post by: yuezhi on September 28, 2013, 08:10:14 pm
You can always press ctrl-shift-S in the techroom to unlock all remaining missions in the campaign.
Here's a better solution. It'll save you all the heartbreak of sending yourself to hell five times over.
Title: Re: RELEASE: Sync
Post by: Lorric on September 28, 2013, 08:12:37 pm
You can always press ctrl-shift-S in the techroom to unlock all remaining missions in the campaign.
Here's a better solution. It'll save you all the heartbreak of sending yourself to hell five times over.
Only if Sync doesn't have red alerts and nothing in it that is influenced by earlier campaign progress.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on September 29, 2013, 06:27:11 am
Wasn't there a renewned version somewhere? If you can't complete the mission and you want to resume so badly, you could kill yourself five times, then the game gives you the opportunity to resume with the next mission.

Figured it out. Turns out I had somehow zoomed the radar in so I could not see the flashing bit on it that I was to investigate and being in a nebula I could not see a thing. Oops, I feel like such an idiot!
@insanebaron try this

@Lorric you never played Sync as in the classic mindbending FS campaign inspired by homesick? :wtf:

I kamikazied five times to complete "Downfall", only to get stuck again a few missions later on "Purpose Calling".

On "Downfall", radar wasn't the problem; I had the radar on infinity range and I could see the green blip. The problem was, I flew to the blip and there was nothing there.

On "Purpose Calling", it's a different problem. I can find the source of the radar blips: (a couple Shivan fighter wings and...
Spoiler:
some large capship that I can't see enough of to identify
. Trouble is, I can fly around them, shoot them, ram them, lead my wingmen to them, et cetera, and nothing happens. No "Oh no, Shivans!", no "Let's get out of here!"; the ships stay stealthy and my allies ignore them. Whatever was supposed to happen when I found the shivans isn't happening.

EDIT: Wait... I tried "Downfall" for the Xth time, and this time I wandered around more. The reason I didn't find anything at the blip is...
Spoiler:
The blip is a Knossos. I should have though of it earlier: the briefing on the next mission revealed that it was a Knossos, but of course on a knossos there's nothing at the center blip.
However, I still can't complete the mission, for the same reason that I can't complete "Purpose Calling": I can fly right to the thing and nothing happens. it seems like it was the same problem both times. Ransom, if you're there, any idea what the problem is?
Title: Re: RELEASE: Sync
Post by: BritishShivans on September 29, 2013, 03:12:17 pm
I've had the bug with the Sathanas in the nebula. I can fly to it, but the mission will never progress after that point. The same goes for the mission where you first run into the Knossos, but it's a bit of dialogue that's where it never progresses. Not sure what's going on.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 01, 2013, 06:59:03 am
I've had the bug with the
Spoiler:
Sathanas
in the nebula. I can fly to it, but the mission will never progress after that point. The same goes for the mission where you first run into the
Spoiler:
Knossos
, but it's a bit of dialogue that's where it never progresses. Not sure what's going on.

Further attempts at completing these two missions have failed to yield results. I wonder if downgrading to an earlier FSO build might help? What build was Sync made for?

@BritishShivans: I think we should keep the identity of the radar blips spoiler-tagged.
Title: Re: RELEASE: Sync
Post by: BritishShivans on October 01, 2013, 07:24:16 am

Further attempts at completing these two missions have failed to yield results. I wonder if downgrading to an earlier FSO build might help? What build was Sync made for?

@BritishShivans: I think we should keep the identity of the radar blips spoiler-tagged.

I think the
Spoiler:
Knossos
would probably be better spoiler-ed, but the Sathanas is pretty damn obvious, even if it hard to see. But yeah, I think the problem here isn't anything to do with the mod itself; I think something in the newer builds must break some of the missions. Last version I played Sync with, 3.6.18, worked pretty fine IIRC. I managed to finish the campaign on that build.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 01, 2013, 09:44:16 am

Further attempts at completing these two missions have failed to yield results. I wonder if downgrading to an earlier FSO build might help? What build was Sync made for?

@BritishShivans: I think we should keep the identity of the radar blips spoiler-tagged.

I think the
Spoiler:
Knossos
would probably be better spoiler-ed, but the Sathanas is pretty damn obvious, even if it hard to see. But yeah, I think the problem here isn't anything to do with the mod itself; I think something in the newer builds must break some of the missions. Last version I played Sync with, 3.6.18, worked pretty fine IIRC. I managed to finish the campaign on that build.

That's weird then, cause I'm also playing Sync on 3.6.18_NO_SSE. When I get the chance I'll try switching to 3.6.12, see if that has anything to do with it. Something I should have mentioned: I'm playing with SDM's upgrade version, as downloaded here:
http://www.freespacemods.net/download.php?view.743
and the SDM version is optimized for 3.6.12
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 04, 2013, 08:45:46 am
Any input? Anyone? We still kinda need help here!
Title: Re: RELEASE: Sync
Post by: jr2 on October 04, 2013, 07:31:54 pm
Did you try switching to .12?

How about posting a few log files, just in case?
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 05, 2013, 06:05:37 pm
Did you try switching to .12?

How about posting a few log files, just in case?

Thanks, Jr2. I finally got back to my computer after 3 days with just my laptop. I downgraded to 3.6.12, and "Downfall" actually seems to work. I'll try "Purpose Calling" in a minute; here's hoping!

EDIT: It... worked. I beat Sync... wow...
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 18, 2013, 08:07:20 pm
@Lorric: Review is up! Not quite as entertaining as my last few- Sync was somewhat harder review material than ST:R or AoA- but I saved most of the fun for the upcoming Transcend part, since I like Transcend better.
Title: Re: RELEASE: Sync
Post by: yuezhi on October 18, 2013, 08:13:47 pm
Have you played homesick?
Title: Re: RELEASE: Sync
Post by: Admiral Nelson on October 18, 2013, 09:33:24 pm

I kamikazied five times to complete "Downfall", only to get stuck again a few missions later on "Purpose Calling".

On "Downfall", radar wasn't the problem; I had the radar on infinity range and I could see the green blip. The problem was, I flew to the blip and there was nothing there.

On "Purpose Calling", it's a different problem. I can find the source of the radar blips: (a couple Shivan fighter wings and...
Spoiler:
some large capship that I can't see enough of to identify
. Trouble is, I can fly around them, shoot them, ram them, lead my wingmen to them, et cetera, and nothing happens. No "Oh no, Shivans!", no "Let's get out of here!"; the ships stay stealthy and my allies ignore them. Whatever was supposed to happen when I found the shivans isn't happening.

EDIT: Wait... I tried "Downfall" for the Xth time, and this time I wandered around more. The reason I didn't find anything at the blip is...
Spoiler:
The blip is a Knossos. I should have though of it earlier: the briefing on the next mission revealed that it was a Knossos, but of course on a knossos there's nothing at the center blip.
However, I still can't complete the mission, for the same reason that I can't complete "Purpose Calling": I can fly right to the thing and nothing happens. it seems like it was the same problem both times. Ransom, if you're there, any idea what the problem is?

I just tried both these missions, after seeing your review.  Both of these are cutscene missions -- there is literally nothing for the player to do.  In "Downfall", progress is triggered by Alpha 2 moving to the blip -- it has nothing to do at all with your own actions.  I just flew slowly behind Alpha 2 and everything went fine (under 3.7.1 BP Debug). In "Purpose Calling"  the event is triggered by when the distance of Alpha wing as a whole to the unknown object is less than 900 meters.  The mission wants you to do nothing but fly around slowly -- if you go off on your own other ships in Alpha wing will get too far away from the unknown and the event will never trigger. 

Hope this helps.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 19, 2013, 05:37:53 pm

I kamikazied five times to complete "Downfall", only to get stuck again a few missions later on "Purpose Calling".

On "Downfall", radar wasn't the problem; I had the radar on infinity range and I could see the green blip. The problem was, I flew to the blip and there was nothing there.

On "Purpose Calling", it's a different problem. I can find the source of the radar blips: (a couple Shivan fighter wings and...
Spoiler:
some large capship that I can't see enough of to identify
. Trouble is, I can fly around them, shoot them, ram them, lead my wingmen to them, et cetera, and nothing happens. No "Oh no, Shivans!", no "Let's get out of here!"; the ships stay stealthy and my allies ignore them. Whatever was supposed to happen when I found the shivans isn't happening.

EDIT: Wait... I tried "Downfall" for the Xth time, and this time I wandered around more. The reason I didn't find anything at the blip is...
Spoiler:
The blip is a Knossos. I should have though of it earlier: the briefing on the next mission revealed that it was a Knossos, but of course on a knossos there's nothing at the center blip.
However, I still can't complete the mission, for the same reason that I can't complete "Purpose Calling": I can fly right to the thing and nothing happens. it seems like it was the same problem both times. Ransom, if you're there, any idea what the problem is?

I just tried both these missions, after seeing your review.  Both of these are cutscene missions -- there is literally nothing for the player to do.  In "Downfall", progress is triggered by Alpha 2 moving to the blip -- it has nothing to do at all with your own actions.  I just flew slowly behind Alpha 2 and everything went fine (under 3.7.1 BP Debug). In "Purpose Calling"  the event is triggered by when the distance of Alpha wing as a whole to the unknown object is less than 900 meters.  The mission wants you to do nothing but fly around slowly -- if you go off on your own other ships in Alpha wing will get too far away from the unknown and the event will never trigger. 

Hope this helps.

Weeeeeird. On Downfall, Alpha 2 Never seemed to reach the blip until I downgraded (I might have borked it by giving Alpha wing orders, but I don't thinkI gave any orders after the first 2-3 tries out of however many. On Purpose calling, I had Alpha wing cover me as I flew within spitting distance of the Big Bad, and nothing happened, again until I downgraded. With this knowledge I'll try those missions again on 3.6.18 and see what happens.

EDIT: Still no luck.

Downfall: Alpha 2 doesn't even try to get to the blip. Alpha 2's orders are "Guard Alpha 1", Alpha 3's orders are "Guard Alpha 2", and they just follow me around in series. I could try banging Alpha 2 into the blip, but... more or less impossible.

Purpose Calling: I told Alpha to Form on My Wing, and then started ramming the... big thing. Nothing happened. (note... considering it's some 5.5 klicks long, maybe we needed to get to get within 900 meters of its CENTER... still more or less impossible.

Regardless, both missions worked in 3.6.12
Title: Re: RELEASE: Sync
Post by: Admiral Nelson on October 19, 2013, 07:54:55 pm
Actually, I think you are encountering this code bug: http://scp.indiegames.us/mantis/view.php?id=2845

As the vessel in both these missions is called "Unknown" the issue appears to be the same.  You should try these again using 3.7.0, not 3.6.18, and see if you still have the problem.  3.6.18 is no longer a current build.
Title: Re: RELEASE: Sync
Post by: InsaneBaron on October 20, 2013, 07:12:53 pm
Actually, I think you are encountering this code bug: http://scp.indiegames.us/mantis/view.php?id=2845

As the vessel in both these missions is called "Unknown" the issue appears to be the same.  You should try these again using 3.7.0, not 3.6.18, and see if you still have the problem.  3.6.18 is no longer a current build.

That does explain it, particularly as other "find the blip" missions with named "blips"- for instance, Phi 4 or the Reikan- worked fine. I'll try 3.7.0 when I get a chance on my good computer.
Title: Re: RELEASE: Sync
Post by: SypheDMar on October 20, 2013, 10:48:12 pm
Holy crap! It's been over two years since I "restored" Sync? And is that the version everyone is playing with?

There was something I wanted to fix but never got around to, but I've been busy with life to prioritize it, since I keep changing computers.
Title: Re: RELEASE: Sync
Post by: Cobra on October 20, 2013, 10:49:41 pm
I tried playing with an upgraded Hedetet model but it just spews errors. So it's not totally restored. :P
Title: Re: RELEASE: Sync
Post by: Govenator on March 27, 2014, 12:44:02 pm
Beat this campaign recently and wow it was good! 

There were a few missions that could have been blended together but the suspense was awesome!  Really keeps you at the edge of your seat!

I appreciate the slow start that set the whole thing up.  Overall I'd give it a 9 out of 10.  Excellent!

The only bad part about it now is this campaign has been around for a decade with promises of a sequel...... I guess that isn't happening.  (from my understanding transcend and windmill do not concluded this story).

So many questions left unanswered!
Title: Re: RELEASE: Sync
Post by: Cobra on March 27, 2014, 01:39:20 pm
Transcend and an unfinished third campaign were supposed to be part of the same universe as Sync, but no real sequel was made. "Project-03" may have been a spiritual sequel since it features the protagonist from Transcend.
Title: Re: RELEASE: Sync
Post by: SypheDMar on March 30, 2014, 01:49:43 pm
Ransom's still active as far as I know, so it may still be continued.
Title: Re: RELEASE: Sync
Post by: Nyarly on April 05, 2014, 05:48:18 pm
Project-03 wasn't supposed to actually be tied into the Sync/Transcend continuity.  Where did you get the idea that Sunder Marcel was involved?

Also, while Ransom maybe semi-active, his last post was... *looks at Mr. Arceihn's profile* exactly two years ago.
Title: Re: RELEASE: Sync
Post by: General Battuta on April 05, 2014, 06:32:02 pm
I'm in touch with him (and in fact I owe him a letter!) so he's still around in some capacity.
Title: Re: RELEASE: Sync
Post by: Cobra on April 05, 2014, 06:50:52 pm
Project-03 wasn't supposed to actually be tied into the Sync/Transcend continuity.  Where did you get the idea that Sunder Marcel was involved?

Also, while Ransom maybe semi-active, his last post was... *looks at Mr. Arceihn's profile* exactly two years ago.

Herp. I had totally forgotten. And for some reason I kept thinking Samuel = Sunder. That'll teach me to rely on vague memory. :P
Title: Re: RELEASE: Sync
Post by: General Battuta on April 05, 2014, 07:01:06 pm
You can also look forward to my erotic sequel to Transcend, Thunder Under Sunder
Title: Re: RELEASE: Sync
Post by: Cobra on April 05, 2014, 07:04:06 pm
You can also look forward to my erotic sequel to Transcend, Thunder Under Sunder

Ohh, myyy.

So how is Ransom, anyway? What crazy shenanigans has our other favorite Australian been up to?
Title: Re: RELEASE: Sync
Post by: Nyarly on April 05, 2014, 07:20:18 pm
Ah, good news!  I periodically check up on his webcomic and he recently responded to the chat there, so I'm glad he's apparently getting back into his old passions. 

Herp. I had totally forgotten. And for some reason I kept thinking Samuel = Sunder. That'll teach me to rely on vague memory. :P
No worries; happens to all of us.

Title: Re: RELEASE: Sync
Post by: Assassin714 on July 25, 2018, 12:39:37 am
Can I try to make a fanmade sequel to this that ties into Transcend and Blue Planet?

Title: Re: RELEASE: Sync
Post by: Nightmare on July 25, 2018, 01:08:56 am
Actually, Ransom worked on a 3rd part loosely connected to Sync and Transcend, codenamed "Project-03" (forum listed under "Transcend" on Game-Warden), but that sadly never surfaced. Of course you can do something like that, there's a campaign called Ghost Revenants that is also based/inspired by Sync/Transcend.

You might want to contact Ransom, he seems to reply to the chatbox on his website ( https://the-avatar.com/ ) from time to time. If you do so pls ask him about Project-03 as well, I'm curious what it was supposed to be about...
Title: Re: RELEASE: Sync
Post by: Goober5000 on July 25, 2018, 04:18:11 am
Don't let that stop you from creating your own mod if you want to.  Sol: A History was a fan-made prequel to Inferno: Classic, and it's still a good campaign even if Inferno: Alliance is the canonical prequel.
Title: Re: RELEASE: Sync
Post by: Assassin714 on July 26, 2018, 09:56:02 am
Well my idea is

Spoiler:
You play as Alpha 3, it picks up where you left off in the last mission of Snyc, after fighting the Shivans for a bit the Sync drive activates again and takes you outside of the universe where every other ship in your group disappears, then you find the Great Darkness which turns you into the Transcendent.
Title: Re: RELEASE: Sync
Post by: Goober5000 on July 31, 2018, 06:32:26 am
It's a good idea.  Who knows, it might even match one of Ransom's ideas. ;)  Why not go ahead and start FREDding?
Title: Re: RELEASE: Sync
Post by: Assassin714 on July 31, 2018, 06:43:57 am
It's a good idea.  Who knows, it might even match one of Ransom's ideas. ;)  Why not go ahead and start FREDding?

Because I am not good at it. And also I want to play through more campaigns first.
Title: Re: RELEASE: Sync
Post by: Goober5000 on July 31, 2018, 06:48:14 am
Playing more campaigns is always good for inspiration.

The best way to get good at FREDding is to practice.  Start with the FRED2 mission tutorial if you haven't done it yet.
Title: Re: RELEASE: Sync
Post by: Firesteel on July 31, 2018, 06:28:44 pm
The original FRED2 tutorial covers the basics pretty well from what I remember (I need to do it again if I'm going to get back into FREDing anyways) and somewhere on here Karajorma (I think) wrote an updated tutorial with Diaspora.
Title: Re: RELEASE: Sync
Post by: PIe on July 31, 2018, 06:59:15 pm
http://diaspora.fs2downloads.com/FREDDocs/
Title: Re: RELEASE: Sync
Post by: Goober5000 on July 31, 2018, 07:14:14 pm
And http://fredzone.hard-light.net/freddocs/ for un-modded FS2.  (Written for retail, so as Firesteel said it covers the basics.)
Title: Re: RELEASE: Sync
Post by: HLD_Prophecy on August 01, 2018, 02:41:01 am
Don't give up! FRED seems intimidating at first, but once you make a few missions you start to get the hang of it and eventually you'll get real comfortable. I promise! I'm a more recent FREder myself and that is exactly what happened to me.