Thanks for the warm welcome and I will try the new build. Gotta find it first ......
Heres the last few lines of the fs.log file.
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shieldft-02.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1459/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 4945, Estimated count = 2311
================================================
ANI CB_default.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 18.230 (18.230)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.282 (0.282)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter01 with size 28x28 (12.5% wasted)
ANI iconfighter06 with size 28x28 (12.5% wasted)
ANI iconfighter2t-02 with size 28x28 (12.5% wasted)
ANI iconfighter13 with size 28x28 (12.5% wasted)
ANI iconfighter2t-05 with size 28x28 (12.5% wasted)
ANI iconbomber04 with size 28x28 (12.5% wasted)
ANI iconbomber05 with size 28x28 (12.5% wasted)
ANI iconbomber09 with size 28x28 (12.5% wasted)
ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter06.ani
ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter13.ani
ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-05.ani
ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber04.ani
ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber05.ani
ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber09.ani
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconPromR with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI iconHornet with size 24x24 (25.0% wasted)
ANI iconCrossbow with size 24x24 (25.0% wasted)
ANI 2_SD4.ani with size 304x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 304x304 (40.6% wasted)
SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1299 - OpenAL error = 'Invalid Operation'
ANI 2_PromR.ani with size 304x304 (40.6% wasted)
ANI 2_mx64.ani with size 304x304 (40.6% wasted)
ANI 2_Tempest.ani with size 304x304 (40.6% wasted)
ANI 2_hornet.ani with size 304x304 (40.6% wasted)
ANI 2_cross.ani with size 304x304 (40.6% wasted)
ANI iconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
Frame 0 too long!!: frametime = 0.675 (0.675)
ANI iconT-fighter.ani with size 29x29 (9.4% wasted)
Frame 0 too long!!: frametime = 0.446 (0.446)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 27.806
Frame 1 too long!!: frametime = 1.516 (1.516)
1700 frames executed in 30.077 seconds, 56.522 frames per second.
Int3(): From d:\c++\freespace\fs2_open\code\hud\hudtarget.cpp at line 2356