Author Topic: Ship Ideas  (Read 9576 times)

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Offline colecampbell666

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I have a few ideas for ships, and would make them if i had any idea how, but i don't. One is a sort of supercarrier with a bunch of slots for cargo. This supercarrier would be the supply depot for a fleet. it would come with a herd of other freighters which would attach cargo containers to this ship and form a supply line to and from it. This ship would eliminate the need for many supply depots and could be put into a mission as something to protect.
   
   My other idea came from something I was reading in another topic, forget which one. In this topic it talked about a large bomber, armed with a meson bomb for destroying juggernauts. I don't know if this would be possible, but you could actually show the bomb mounted to the underside as a container, but with engines, and when the bomb was fired the container would detach and fly towards the enemy ship.
     Just a few ideas.
Gettin' back to dodgin' lasers.

 

Offline jr2

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Hmm, here's an idea: have an anti-bomb capship missile turret, loaded with Furies/Rockeyes.  Don't know how smart that idea is, but...
Actually, something similar to the Phalanx gun would be better.
http://files.filefront.com/phalanxflv/;6857520;;/fileinfo.html
-Use VLC media player, it should work.

 
What does this have to do with Inferno?

 

Offline jr2

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Absolutely nothing.
Unless you implemented it, of course.  ::)

 

Offline Mobius

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I dunno.


Then...let's convert this thread.

Let's talk about scrapped ships, like the Telemus.
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Offline jr2

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eh, why not just post a new thread and link to it?

 

Offline Mobius

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Maybe because I've just converted this thread?
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Offline colecampbell666

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I was thinking that you could include it in Inferno/Alliance.
Gettin' back to dodgin' lasers.

 

Offline Woomeister

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Well we have no Suppercarriers or Juggernaughts in INFA.

 

Offline Mobius

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INF:A fills the gap between the GTA in Sol and the EA, I don't know if the kind of ship you mentioned is good for either INF:A or INF SCP. A supercarrier is too big and you should know from INF:A1 that the planets have formed their own "states".
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Offline Dysko

   My other idea came from something I was reading in another topic, forget which one. In this topic it talked about a large bomber, armed with a meson bomb for destroying juggernauts. I don't know if this would be possible, but you could actually show the bomb mounted to the underside as a container, but with engines, and when the bomb was fired the container would detach and fly towards the enemy ship.
     Just a few ideas.
Isn't this the Notus? And BTW, a Jotun with double Executioner can do 15% damage to a Sathanas ;7

Let's talk about scrapped ships, like the Telemus.
The Telemus has been scrapped?
 :(
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we'll resurrect her
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Offline Mobius

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We'll need a HTL version...possibly with the second fighterbay active.
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Offline takashi

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isnt this the ship ideas thread?

what would be neat is if there was a bomber that could only load bombs in one bay, missle in another, so the player isnt an idiot and goes up against a huge ship armed with a bunch of furies. making the bomb-only bay have larger capacity (since it cant hold missles) would be nice too. maybe if it were a dumbfire bomb thats dropped downwards, doing a flyby over whatever your bombing. that means no shooting cyclops's at fighters!

 

Offline Mobius

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ship ideas... contained by reality :P
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Offline colecampbell666

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No gravity in space, remember?
Gettin' back to dodgin' lasers.

 

Offline Agent_Koopa

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No gravity in space, remember?

So? Launch the bomb downwards. The only problem is... there's no camera control to look downwards.
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Offline jr2

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Well, you could sort of "dive-bomb" ships by using after-burner downwards toward the ship, and releasing at max speed / min distance possible.

As for the bomb-only idea, you could just load your ship correctly before the mission.

 

Offline Snail

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what would be neat is if there was a bomber that could only load bombs in one bay, missle in another, so the player isnt an idiot and goes up against a huge ship armed with a bunch of furies. making the bomb-only bay have larger capacity (since it cant hold missles) would be nice too. maybe if it were a dumbfire bomb thats dropped downwards, doing a flyby over whatever your bombing. that means no shooting cyclops's at fighters!

You can do that. For the syntax just make it:

Code: [Select]
$Allowed SBanks: ("Rockeye") ("Helios")
$SBanks Capacity: ( 20, 100 )

 

Offline takashi

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and i do believe there is a flag for firing along the normal of the gunpoints. think of bombers today, they drop bombs, they dont fire them. if there is anything more suitable for the EA its that sort of bomber.