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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Bobboau on March 23, 2004, 05:55:33 am

Title: 3-23-04 build
Post by: Bobboau on March 23, 2004, 05:55:33 am
http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_3-23-04.zip

ok this build should have the bug with beams only generateing particles from one point/from one beam fixed. if you see any other bugs tell me,

also I'm going to post new builds nearly every day untill we get 3.6 out, this is to help kill all the bugs, please test everything and we will get 3.6 out sooner.

I supose I should look into the nebula bugs now
Title: 3-23-04 build
Post by: Lightspeed on March 23, 2004, 06:47:10 am
I'd still like "-nodiffuse" :)

But thanks for working on the nebula ones ~ I can hardly wait for the next release :nod:
Title: 3-23-04 build
Post by: Bobboau on March 23, 2004, 07:32:40 am
so what exactly is wrong with the nebula?
are they in mantis?
if not could someone put them in (useing seperate entries were apropriate) and try getting some screen shots of it
Title: 3-23-04 build
Post by: Shaka on March 23, 2004, 10:13:54 am
I've play some early mission of Freespace 2 campagn and I did'nt see any bug... and it's seem run alot better than the 0316's release... I've some probs with debriefing voice... don't know if it's normal or not :doubt:

I want test nebula, but the link in "last version of anything" seem broken :wtf:
Title: 3-23-04 build
Post by: Lightspeed on March 23, 2004, 10:36:44 am
Quote
Originally posted by Bobboau
so what exactly is wrong with the nebula?
are they in mantis?
if not could someone put them in (useing seperate entries were apropriate) and try getting some screen shots of it


D'you think I should report it to mantis?

Quoting the problems:

(1) Although I had been told the limit in stars.tbl had been bumped to ~150, I found out that FRED2open will still only show as much background images as were permitted in standard FS2.

(2) Now, I had re-included the standard FS2 backgrounds. I started the game only to find out that if any background image that will not show up in FRED is used, the game will crash after loading the mission.

Means:

FRED will have to be updated to show all backgrounds in the dropdown box. FSO will need to be fixed so that it shows all backgrounds within the new limit (~150-160).
Title: 3-23-04 build
Post by: Lightspeed on March 23, 2004, 10:37:48 am
Quote
Originally posted by Shaka
I've play some early mission of Freespace 2 campagn and I did'nt see any bug... and it's seem run alot better than the 0316's release... I've some probs with debriefing voice... don't know if it's normal or not :doubt:

I want test nebula, but the link in "last version of anything" seem broken :wtf:


Check directly on my webbie (link in signature) ;)
Title: 3-23-04 build
Post by: Trivial Psychic on March 23, 2004, 11:15:43 pm
I finally got the chance to use this and the 21 build, and found a problem.  Now, even back in the Retail days, I'd occasionally have a problem where a specific texture would go all wierd, usually a nebula background, nebula mesh (full nebula), engine effect, dammage particles, or even just a specific ship texture... usually tiled.  I'll mantis it as soon as I can get some good screencaps.  This bug is also more prevalent in SCP, probably because of the greater system strain.

Anyway, I've found out a few weeks ago, that whenever I get any wierd bug like this, all I have to do is pause the game, alt-tab to destop, and then return to the game and resume, and the specific texture problem will go away... although it may recurr later.  On both the 23 and 21 builds, when I go to return to the game after performing this corrective action, I get an error message telling me that the program created a problem with D3D8.dll and then CTD.  This doesn't happen with the 16_r build.

I'll mantis this one as soon as I get the chance.

Later!
Title: 3-23-04 build
Post by: ChronoReverse on March 24, 2004, 01:18:15 am
Didn't get to test test this one much but I'd like to note that the glows for beams are still way too big and that the nebula (the global mission swirling pcx nebula, not the BG ones) is still too bright.

Hmm, another quirk, alt-tabbing out has a higher chance of crashing FS2.
[edit] Hmmm, looks like it was resolved on Mantis. [/edit]


Also, the stuttering is still there, however it feels like it's less now for some reason.  Perhaps it's because I have -pcx32 off now.

It's still there when everything is turned off except htl.
Title: 3-23-04 build
Post by: chris_2xtreme on March 24, 2004, 05:03:38 am
in this build there is a moment when everything freezes for a couple of seconds when ships come or go into subspace thats the only bug i have encountered

also thanks my freespace 2 game now runs much faster than the previous builds i have used
Title: 3-23-04 build
Post by: Shaka on March 24, 2004, 08:37:57 am
Quote
Originally posted by chris_2xtreme
in this build there is a moment when everything freezes for a couple of seconds when ships come or go into subspace thats the only bug i have encountered

also thanks my freespace 2 game now runs much faster than the previous builds i have used


Agree :D

But memory seem saturate fast and freeze occure... Suppose is the windows xp memory management (I've the same with Morrowind) ... There's is a way to fix that ? :confused:
Title: 3-23-04 build
Post by: Bobboau on March 24, 2004, 08:47:15 am
it wasn't resolved in mantis, it was a duplicate bug
(the alt tab thing)
Title: 3-23-04 build
Post by: Roy fokker on March 24, 2004, 09:09:10 am
is the decal feature activated in this build?
Title: 3-23-04 build
Post by: Bobboau on March 24, 2004, 11:26:02 am
no, and it won't untill after 3.6, if you want to play with it use the environment mapping demo, but we arn't suporting it untill after 3.6 (ie don't report bugs from that build)
Title: 3-23-04 build
Post by: Roy fokker on March 24, 2004, 12:15:18 pm
ok thx
Title: 3-23-04 build
Post by: karajorma on March 24, 2004, 12:19:30 pm
Clear your PM box Roy. :D I've been trying to send you a PM for the last couple of days.
Title: 3-23-04 build
Post by: Roy fokker on March 24, 2004, 02:27:16 pm
really hmm.. well i've cleared it now sry about that
Title: 3-23-04 build
Post by: Trivial Psychic on March 24, 2004, 04:42:03 pm
Quote
Originally posted by Bobboau
it wasn't resolved in mantis, it was a duplicate bug
(the alt tab thing)


Are you sure you read my post properly?  I get the bug described in your -21 and -23 builds, but not in your r_16 build, n'or any build before this.  I also checked the bug you referenced as a duplicate (#21) and the symptoms are different.  In bug21 the description says that the PC completely locks up when attempting to Alt-tab, while mine will give the selected error message when attempting to return to the game FROM the desktop, after Alt-tabbing and will not result in a lockup... it just shuts down the game.  I'm thinking that one of your changes from r_16 to 21+ has is the cause of this.

Later!
Title: 3-23-04 build
Post by: Bobboau on March 24, 2004, 08:58:45 pm
game crashes after alt-tab,
same bug
Title: 3-23-04 build
Post by: ChronoReverse on March 26, 2004, 01:50:48 am
Since you wanted screenshots of the "Nebula is too bright" problem, here they are.


3_23_04 build

(http://img37.photobucket.com/albums/v113/ChronoReverse/3_23_04_nebula.jpg)




3_05_04 build

(http://img37.photobucket.com/albums/v113/ChronoReverse/3_05_04_nebula.jpg)




And I'll get around to putting this stuff all into Mantis a little later.  I'm going to be a bit busy and may not have access to my FS2_open computer.
Title: 3-23-04 build
Post by: Bobboau on March 26, 2004, 08:52:02 am
that is the same mission right?
Title: 3-23-04 build
Post by: ChronoReverse on March 26, 2004, 09:37:53 am
Exact same mission, near the same position: Proving Grounds.
Title: 3-23-04 build
Post by: [BoA]_Scoob on March 26, 2004, 07:59:10 pm
when will afterburner trails be back?
Title: 3-23-04 build
Post by: Shaka on March 26, 2004, 08:35:42 pm
Quote
Originally posted by Lightspeed
I'd still like "-nodiffuse" :)

But thanks for working on the nebula ones ~ I can hardly wait for the next release :nod:


After play some mission in nebula, I agree... Stars blind screen like a normal environment :confused:
Title: 3-23-04 build
Post by: Bobboau on March 26, 2004, 08:41:27 pm
"when will afterburner trails be back?"
they should still be there, I'm still getting them, are you sure you're useing the corect tables
Title: 3-23-04 build
Post by: Singh on March 27, 2004, 02:11:08 am
question. does this build have multiplayer? cause when I try to get online to play, it just CTDs.
Title: 3-23-04 build
Post by: Lightspeed on March 27, 2004, 08:59:42 am
It doesnt have multiplayer.

@shaka: I mean a bug with the background nebulae (the ones far-off) - or to be precise a bug with stars.tbl that affects both FRED and FS2.
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 10:19:07 am
Yeah, two separate bugs ;)

One to do with the number of background nebulas, and one to do with THE nebula being too bright.
Title: 3-23-04 build
Post by: [BoA]_Scoob on March 27, 2004, 11:24:50 am
which table file contains afterburner trail info?  I must have replaced it with lightspeed's weapons or something..
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 12:17:42 pm
ships.tbl
Title: 3-23-04 build
Post by: [BoA]_Scoob on March 27, 2004, 12:41:09 pm
where can I get the newest ships.tbl?
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 12:44:36 pm
If you've downloaded Lightspeed's trails from milliways (link in his sig) then it'll come with the tbl
Title: 3-23-04 build
Post by: Shaka on March 27, 2004, 01:10:36 pm
Quote
Originally posted by ChronoReverse
Yeah, two separate bugs ;)

One to do with the number of background nebulas, and one to do with THE nebula being too bright.


Sorry if my post is not accurate, I try to help best I can... but I'm not a coder and I don't understand english very well... But I'll continue anyway :p

Can someone say me if it's normal or not, the build isn't compatible with Freespace 1 campaign's mod (no weapon in 2nd mission)
Title: 3-23-04 build
Post by: kasperl on March 27, 2004, 01:13:48 pm
the FSport should be fully compatible with FSopen, but not with Lighstpeeds effects.

You can use Lightspeeds (or other's) Ship/Weapon efffects, OR the Port, but never both at the same time.

If you don't want to uninstall and reinstall all the time, click the link under my name, go to the SCP part and search for the -mod parameter.

You English could be a lot worse, really. Just keep trying and you'll learn.
Title: 3-23-04 build
Post by: karajorma on March 27, 2004, 01:21:09 pm
Quote
Originally posted by Shaka


Sorry if my post is not accurate, I try to help best I can... but I'm not a coder and I don't understand english very well... But I'll continue anyway :p


Funny how people say that and then go on to speak in almost perfect english :D
Title: 3-23-04 build
Post by: Shaka on March 27, 2004, 01:34:41 pm
Quote
Originally posted by karajorma


Funny how people say that and then go on to speak in almost perfect english :D


Maybe I was lucky on this one... "Trop de la moule" comme on dit chez nous... :D
Title: 3-23-04 build
Post by: [BoA]_Scoob on March 27, 2004, 02:58:40 pm
I downloaded lightspeed's zip with the ships.tbl, replaced mine with it, and still get no afterburner trails...
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 03:22:13 pm
Which build are you using and did you put the thrusters graphics in the correct folders?  The glows go in effects and thrusters go into maps.
Title: 3-23-04 build
Post by: Bobboau on March 27, 2004, 04:14:11 pm
I don't think LS ever made any burner trails
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 05:52:23 pm
But he made an Improved Bobboau burners trails set;)
Title: 3-23-04 build
Post by: Bobboau on March 27, 2004, 05:59:25 pm
you'r thinking about something entierly diferent
Title: 3-23-04 build
Post by: Lightspeed on March 27, 2004, 07:10:05 pm
ohh he means the ugly trails from this thread (http://www.hard-light.net/forums/index.php/topic,21327.0.html) ?
Title: 3-23-04 build
Post by: ChronoReverse on March 27, 2004, 08:26:10 pm
Oh THOSE trails... I always thought those looked kinda odd (but not ugly).

If they could somehow be smoothed out more it would be really cool methinks.
Title: 3-23-04 build
Post by: [BoA]_Scoob on March 27, 2004, 08:55:33 pm
something tells me i still won't have them... I downloaded the thruster effects and put them in the right dirs, only to replace the same exact files i had....
Title: 3-23-04 build
Post by: Goober5000 on March 27, 2004, 10:28:40 pm
Quote
Originally posted by Shaka
Maybe I was lucky on this one... "Trop de la moule" comme on dit chez nous... :D


:wtf: Mussels?

Or do you mean "trop du moule" - too much mold? ;)
Title: 3-23-04 build
Post by: Shaka on March 28, 2004, 04:19:18 am
"moule" or "chatte" = pussy :lol:

In the first part of the last mission, we must escort the Bastion... Not sure if I mess with files or if its a bug, but the ship is a fighter :wtf:

(and it's f*ck*ng slow :doubt: )
Title: 3-23-04 build
Post by: kasperl on March 28, 2004, 04:47:17 am
Do you have any mods installed?
Title: 3-23-04 build
Post by: Shaka on March 28, 2004, 07:05:20 am
Quote
Originally posted by kasperl
Do you have any mods installed?


I've an old installation (and my cds is a little bit far : in germany) and I notice some files in "backup folder" are now use by the game... so I remove them... I'll try to see if it's not one of my .vp files :confused:

By the way after play the campain with the new engine and graphism, I've a little request : does someone have made a textured jump node... something like a blue semi-translucante sphere :rolleyes:
Title: 3-23-04 build
Post by: Lightspeed on March 28, 2004, 09:47:33 am
Actually, that's a good idea now that we have alpha transparent textures. ;7
Title: 3-23-04 build
Post by: RandomTiger on March 28, 2004, 09:59:00 am
Thats probably not a good idea.
Have a go if you like but I would test the technology before spending too much time on the art.