Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fury on May 25, 2011, 01:29:06 pm
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You like to call it that, so there you go. (http://www.mediafire.com/?xpkrdcvd4z3achl) It is very close to the AI in BP: WiH with some added FSO 3.6.13 features. Especially AI controlled ships that have firing points far apart will greatly benefit from this AI. Readme included, so read it before whining. All hail Sushi and SCP.
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Can they fire DOOM rays from their eyes and engage in irc bot quality taunting yet?
In all seriousness, if this is as big an update as WIH Ai was to retail. Then you're a leg end :)
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It's not a big update from WiH, only minor tweaks and addition of FSO 3.6.13 features which aren't groundbreaking. All in all it's quite minor update, but an update nonetheless.
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Fury has finally embraced the name 'Fury AI'! Downloading now.
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I'm gonna sound like a dolt asking this, but since what are the main features of this, compared to retail? Like, does it balance it out or make it harder?
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It can throw Retail (Or any campaign that doesn't use these variables) missions off-balance, and in some cases it can be harder.
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I'm gonna sound like a dolt asking this, but since what are the main features of this, compared to retail? Like, does it balance it out or make it harder?
It's probably harder, but aside from that, it allows the AI access to many humanlike behaviors - vertical evasive breaks as well as horizontal, smarter weapon selection, the ability to fire dumbfires rapidly, so on.
I've worked with Fury AI for a long time and wouldn't ever go without it.
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It makes it harder overall.
Some missions harder than others, some missions are actually slightly easier than others.
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I'm gonna sound like a dolt asking this, but since what are the main features of this, compared to retail? Like, does it balance it out or make it harder?
Have you played WiH and compared it with retail AI?
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...engage in irc bot quality taunting yet?
That would be an awesome feature....
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sadly the download doesn't work anymore, could someone please reupload?
edit: nevermind, found it, in case someone else wants it: http://www.mediafire.com/download.php?d6mdtf767a979x1
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Is this even possible? I've implemented newest AI into Shadow Genesis, and now we reached one of the engine limitations of effects. Most of the player's primary and secondary weapons aren't shooting. It turned a few missions unplayable...
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works flawlessly here, save the fact that every wannabe enemy kicks my ass now :hopping:
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Is this even possible? I've implemented newest AI into Shadow Genesis, and now we reached one of the engine limitations of effects. Most of the player's primary and secondary weapons aren't shooting. It turned a few missions unplayable...
You may have broken table formatting somewhere. That can do some really weird things to engine behavior.
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SG has some weapons with very high rate of fire. I guess he just put too many ships with those in one mission, this is usually what you get for going overboard with that kind of thing. IIRC, Fury's AI makes AI ships fire much faster than retail, even on Normal, which is why it showed up now (I'm supposed to be testing it on Insane, but I just can't get myself to fly these days. Don't worry, I'll get to it eventually).
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Well... We actually have a few small BoE's in SG. I think it's a fault of flak cannons, they're firing faster on that AI. I will change their rate of fire. I hope it will help.
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Well... We actually have a few small BoE's in SG. I think it's a fault of flak cannons, they're firing faster on that AI. I will change their rate of fire. I hope it will help.
Standard flak is completely nuts with Fury AI. Swap it to Heavy Flak or something, it'll do less damage and fire slower.
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This + removing a few effects solved a problem. They'are still a bit laggy [20-30fps] but we can fire without problems. Thanks for the help.