I was reading your posts very interessted in both, the camera movement inside the cockpit and those red- and blackouts or blurred vision. IMO and I can't reproduce the situation I was in playing Diaspora just some days ago. After a couple keyboard/gamepad configs and after failing to locate the button for something I saw on some YouTube clip about Diaspora I got some intense space feeling sitting inside the cockpit of my MKVIII. The camera was drifting away while I tried to move around - I was the camera. I pressed some button to activate it I guess. It was fun, felt like real, but the drifting was way to strong so I've been an easy target to my MP opponents. And about blur IMO try to rotate circular and see the stars melt or get high by watching them do so. The game features it at least with the view from inside to outside of the cockpits window, as far as I can recall.
Okay, if this thread is about Ideas & Suggestions I would like to post some of mine now. Keep in mind, this might sound much but Diaspora itself is even without my suggestions a masterpiece. Anyway, glad theres a place to post it. The following might be something to think about IMO:
- Onboard instruments or HUD:
-- Add Life Support System as Subsystem.
-- Output 'remaing amount of air to consume from a) ship and b) spacesuit or c) Cylon Raider Entity.
-- Output Cockpit pressure on/off.
-- Output Air lock status on/off.
-- Output 'remaining amount of water for a) ship, b) pilot or c) Cylon Raider Entity.
-- Output status of 'Filtersystems' to visualize how toxic space can be.
-- Output of Redundant System Architecture, Atomic Mini-Core or Fuel, Board Computer and Navigational Status + Visualization of ship status inside some Display.
-- Output for Electronic Warfare Systems onboard.
-- Output FTL Calculation Screen.
-- 'Scientific or strategic cockpit modules' for radiation measure or other purposes. Could be extra modules messing up the beautiful cockpit we all love!
-- Uhm, don't beat me up on this: Clickable MFD's (Multi Function Displays) and buttons onboard
-- How about some Checklist before launch, got your food ration in cargo? ...your missiles mounted right? ...all systems thumbs up? Test it, feel it!
- Outter view related:
-- Landing Gears/Sockets for Vipers
-- Please let me eject Viper and watch the show sitting in space.
-- Damage Textures showing increasing level of Hull Damage. Could that be possible with FS2 Engine?
-- Rusty and old looking versions of Vipers and Raiders. BTW: Add unique Ships like Cylon Scar.
-- Decorative Ship Paint Jobs (Skins) or different ship colours to choose from (why must I mention such things, frak, sorry lol)
- Textures (most time related to those Colonial Fleet Ships we need to save and stuff):
-- Electric malfunctions/lightning and flashes around the hull (as seen in WC Saga).
-- Window lights on/off very slow to visualize the ships living features, lights flickering in case of damage.
-- Engine flickering in case of damage or due to energy lack.
-- Movements of passengers/Silhouette shadows inside windows.
-- Inside window textures, some simple interior/furniture.
- Something to think about as Multiplayer experiences:
-- Tylium and Ore grabbing and trading with players.
-- Trading of food supplies with Cargo Containers and smaller Cargo Units.
-- NPC passengers/travelers as a kind of fake Cargo Unit.
-- Output about Crew status. How many are they.
-- Consumation of Cargo Units onboard.
... this part could be highly enhanced by me if such things as Trading could be possible. I have a large and fitting list of goods to trade with.
Thanks for reading! Hope you like it!