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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 20, 2022, 01:54:23 am

Title: Nightly: 20 July 2022 - Revision de80c254a
Post by: SirKnightly on July 20, 2022, 01:54:23 am
Here is the nightly for 20 July 2022 - Revision de80c254a



Group: Linux
nightly_20220720_de80c254a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Linux.tar.gz))


Group: MacOSX
nightly_20220720_de80c254a-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Mac.tar.gz))


Group: Win32-SSE2
nightly_20220720_de80c254a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20220720_de80c254a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220720_de80c254a/nightly_20220720_de80c254a-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit de80c254a
Author: BMagnu
Commit: GitHub

    Ensure that SEXP shudown is before script shutdown (#4503)
 freespace2/freespace.cpp | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit d703fcacc
Author: Allen A. Babb
Commit: GitHub

    Move processing of thrust keys to be within the same block as the throttle keys (#4501)
 code/globalincs/systemvars.h     | 34 +++++++++++++++++-----------------
 code/playerman/playercontrol.cpp | 21 ++++++++-------------
 2 files changed, 25 insertions(+), 30 deletions(-)

------------------------------------------------------------------------
commit 2b2333f69
Author: BMagnu
Commit: GitHub

    Ensure sufficient stack size for Lua values (#4482)
 code/scripting/lua/LuaFunction.cpp  | 7 +++++--
 code/scripting/lua/LuaReference.cpp | 6 +++++-
 code/scripting/lua/LuaReference.h   | 3 ++-
 code/scripting/lua/LuaValue.cpp     | 4 ++--
 code/scripting/lua/LuaValue.h       | 3 ++-
 5 files changed, 16 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit a79dd7013
Author: Asteroth
Commit: Asteroth

    bug fix for not present ships in clear-goals
 code/parse/sexp.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
Title: Re: Nightly: 20 July 2022 - Revision de80c254a
Post by: TopAce on July 20, 2022, 05:18:21 am
Quote
bug fix for not present ships in clear-goals

What's this specifically? Does clear-goals work for ships that have not yet arrived now?