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[RELEASE] - PVI Abydos (Prev. Question for FREDders and modders)

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Black Wolf:

RELEASED: DOWNLOAD HERE | WIKI

FS1 Era Description
The PVI Abydos is a smaller class of Vasudan space station that appears to be related in some manner to the much larger Karnak Class. Despite measuring less than 350m in diameter, the Abydos is remarkably well armed, with twelve anti-fighter plasma turrets arranged around its external ring, and a single, powerful anti-capital turret at the base of its central core. This asymmetric weapon arrangement, and the lack of a fighterbay, leaves the station vulnerable to cruiser assault, and as such they are rarely left unguarded by the PVN.

FS2 Era Description
The GVI Abydos is a small, multi-purpose Vasudan installation with a diverse history of service dating back to the Terran-Vasudan war. Originally developed for deployment in high-risk contested systems, the Abydos soon proved remarkably versatile, and, following the end of the Great War, was re-purposed for both civilian and military use, most famously as dormitory stations in the immediate aftermath of the destruction of Vasuda Prime.

Today, the Abydos is deployed in a number of roles, both civilian and military. The more far more common civilian stations are restricted to plasma weapons, and many are entirely disarmed, while modern combat-equipped variants of the station utilize a unique single burst anti-fighter beam, which produces a high intensity, low duration plasma beam to accommodate the aging reactors limited ability to maintain the high power requirements of more typical multi-shot weapons of this sort. However, these variants are becoming rarer as the Vasudans begin the slow process of replacing many of the aging Abydos with more modern and more capable Memphis-class stations.





So, it's finished, and I'm relatively happy with the final outcome. It all seems to work, anyway, but hopefully it'll get a test out from a few people and they can send some feedback my way. Ended up turreting the crap out of it - 12 turrets around the ring and a big multipart one at the bottom - people can make it as dangerous or as passive as they like. Otherwise it's very basic - one dockpoint, a couple of subsystems, but not fighterbay or integration with the modular kit or anything - just niche filling this time around, really.

So, there we go. Another Vasudan station. Only took, what, a decade or so? No problems. :D Anyway, feedback, as always, is greatly appreciated - extreme praise or extreme hatred, and anything in between. I'm also particularly interested in whether anyone plans to add it to any modpacks. But anyway, have at it.

Cyborg17:
Thank you!  :D

Trivial Psychic:
Your FS2 description references a Memphis class.  Are you planning on creating this design as well?

Black Wolf:

--- Quote from: Trivial Psychic on May 14, 2013, 06:56:42 pm ---Your FS2 description references a Memphis class.  Are you planning on creating this design as well?

--- End quote ---

Sort of - it's more like an option that I'm keeping open. There were lots of ideas I had that I would have liked to integrate into this model, plus a few ideas Oddgrim suggested over IRC that I didn't have the skill to implement. I'd also like to see a small Vasudan station with a fighterbay, but it's not exactly a near-term project at this point.

fightermedic:
this is an excellent model, great work

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