I went through all the warnings I got when I ran the debug build. I have warnings on everything from weapons glows and textures to ship flags (like the bigship flag and ballistic primaries). There were about 100+ of them. I finally got the main hall, only to get more warnings involving spline errors for a Hecate and beamglows. After about a dozen of those, it just stopped reporting warnings and got hung up. I have no idea how to change those texture names, nor do I fancy going through 100+ files.
I'll post the "fixed" weapons tbl when I can (saturday at the earliest), but here's what you can try -
open the weapons.tbl (from my campaing) and edit this part for the Kayser, Prometheus and Shivan fighter weapons:
$Model File: none
@Laser Bitmap:
laserglow04@Laser Glow: 2_laserglow03
Just put what I bolded in this text insted of what it's there in the mentioned weapons.
Also, remove any "bighip" flag in the weapons.tbl (replace it with "supercap" if it's not allready there)
That might do the trick..
Oh, don't mind hte debug build, It ALLWAYS gives me a 100 warning no matter what files I have or what campagn I play.. something screwy with it..
Sup, first of all thank you very much for actually responding to me and not being like "Oh hes some noob with 8ish posts, forget him." But anyway. I downloaded the mission file from hades combine about 3 days ago. I re-downloaded it anyway, but the problem persists. I re-did the previous mission and protected the Fury from more bombs than I did the first time (Thats why I kept loosing it, cuz i started the next mission with the fury at like 50). So now i survive until the last deimos jumps in after i get rid of the first two cruisers. I waited, I killed the corvette, nothing happensssss. I tried docking in all the fighter bays, still nothing, and the goal still reads protect fury or whatever. The rest of your campaign is crazy good, i would hate to get stuck her like this
It appears that for some reason the Fury doens't jump. It's normally ordered to fly the waypoints once and then jump...strange.. I don't know what could be causing it.
One way around it is to simpoly edit the mission (11R) in FRED ..dang, I'll look into it