Author Topic: Intrasystem Gate Ranges  (Read 6149 times)

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Re: Intrasystem Gate Ranges
Which begs the question of why gate pairs that circumvent mass shadows aren't simply connected together. 

 

Offline -Norbert-

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Re: Intrasystem Gate Ranges
Good question...

Do we know for sure that gates are paired?
Could it be, that they work a bit like the trade-lanes in Freelancer (I know they only speed you up, instead of making an extra-dimensional tunnel... it's a very loose metaphor), where they form a line of many gates and you can exit and enter at anyone of them?

 
Re: Intrasystem Gate Ranges
I'm not sure I understand the question.
How is that different?

Sure "pairs" might be misleading. It might be better to look at them as a linked chain that goes both ways.
In any case, what he meant by "pair" was you using one gate to come out of the jump, then the next connected gate to jump again immediately.
Rinse, and Repeat, so to speak, until you reach your destination.

 

Offline NGTM-1R

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Re: Intrasystem Gate Ranges
The reason for spacing gates apart does not have to be related to their functioning. It could be a security measure to separate them, or possibly other reasons.
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Offline MatthTheGeek

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Re: Intrasystem Gate Ranges
Space drift ?
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Offline -Norbert-

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Re: Intrasystem Gate Ranges
I'm not sure I understand the question.
How is that different?

Sure "pairs" might be misleading. It might be better to look at them as a linked chain that goes both ways.
In any case, what he meant by "pair" was you using one gate to come out of the jump, then the next connected gate to jump again immediately.
Rinse, and Repeat, so to speak, until you reach your destination.
The difference is that in case of paired gates, you would need to make a lot of mini-jumps between entry and exit point, just like you described.

But if they work loosly like in Freelancer, you could make just a single jump and inside the subspace tunnel, you aren't even aware through now many gates you've flown. But if you want to, you could programm the gate to only take you halfway the distance from Earth to Mars for example, rather than the whole way.
You could say instead of creating several short tunnels, the gates connect all those tunnels together, so you can make a single uninterrupted jump, if you so choose.


...That way a manipulated gate could unexpectetly throw a ship/convoy out of the tunnel in the middle of nowhere, which could make a nice plot-device, without the need to come up with some form of subspace inhibitor, come to think of it.

 
Re: Intrasystem Gate Ranges

The difference is that in case of paired gates, you would need to make a lot of mini-jumps between entry and exit point, just like you described.

But if they work loosly like in Freelancer, you could make just a single jump and inside the subspace tunnel, you aren't even aware through now many gates you've flown. But if you want to, you could programm the gate to only take you halfway the distance from Earth to Mars for example, rather than the whole way.
You could say instead of creating several short tunnels, the gates connect all those tunnels together, so you can make a single uninterrupted jump, if you so choose.


...That way a manipulated gate could unexpectetly throw a ship/convoy out of the tunnel in the middle of nowhere, which could make a nice plot-device, without the need to come up with some form of subspace inhibitor, come to think of it.

In "The Cost of War" we have a convoy moving from a gate they just exited to a gate they need to go through. If the GTA forced them out at that location why would they allow them to leave? Or why wouldn't the GTA make all the gates just lead back to where they started so they could pick off or capture them? To be sporting?

I think the simpler answer is that the gates are paired, and that follows with how subspace seems to work in Freespace, an entry point paired with an exit point.
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Offline MatthTheGeek

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Re: Intrasystem Gate Ranges
A decent technobabble would be that each gate emmits enough subspace disturbance that the next gate must be moved a few kilometers away for the two gates to not interfere with each other.

That plus space drift.
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Offline Scotty

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Re: Intrasystem Gate Ranges
A decent checkpoint and system security decision under nominal circumstances (that you still have control of most of the system), too.

 

Offline NGTM-1R

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Re: Intrasystem Gate Ranges
A decent checkpoint and system security decision under nominal circumstances (that you still have control of most of the system), too.

Pretty much this. Plenty of time to stop people between gates even if they have proper authorization or can somehow override a lockout.
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Re: Intrasystem Gate Ranges
I wonder how easy it is to move/relink gates then.  iirc, doesn't the altan orde reprogram the gate in TBI in a couple of minutes?

 

Offline Damage

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Re: Intrasystem Gate Ranges
A decent technobabble would be that each gate emmits enough subspace disturbance that the next gate must be moved a few kilometers away for the two gates to not interfere with each other.

Except that we can clearly see gates stacked next to each other in the ending cutscene at Mars.  Likely there's other major intersections at highly traveled locations.  I think it more likely that it provides a kind of traffic control, and allows that security window Scotty mentioned.
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Re: Intrasystem Gate Ranges
Probably to allow for multiple ships transiting at once
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Offline -Norbert-

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Re: Intrasystem Gate Ranges
Maybe the multiple gates at the trafic hubs have some kind of special isolation against the interference from other gates, but that isolation is so costly, that it is only installed, where it's necessary.

 
Re: Intrasystem Gate Ranges
here's a thought

roads on earth don't always make sense(see: the entire state of Oregon)
so why should roads in space be any different? take the cost of war pair for example perhaps they had plans to install a station there that didn't pan out and it would be to costly to correct or something.

 

Offline Gunteen6

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Re: Intrasystem Gate Ranges
How about... this:

The Gate system isn't a point A to point B thing, its a web, with multiple paths intersecting one another. The gaps in the lanes allow for entries into the web for anything that happens to be there. It seems less that its purely a technological limitation and more that its also a design feature to allow for ease of access. At the same time though we know that gates can be reprogrammed to have a different destination, so the gates being "paired" can't be a permanent thing.

OH. OH. ALSO.

Planets move and stuff, so point A to B setups are going to be disrupted anyway by gravity wells and other annoying things at different intervals. BUT. If the web was for the most part ABOVE the solar plane (I.E. above the planets if we use the relative orbits of the planets as a plane) then the web might actually be far more extensive than we get to see, with gates anchored next to planets, then gates above that to "enter" into the web, and then artificially anchored gates in-between the planets themselves spaced in such a way as to overcome the orbits of the planets themselves. Because of this, gate pairing would need to be dynamic as the system is constantly changing. This would also suggest that interplanetary transit has seasons in which going from one planet to another might still cost more because you gotta jump more times cause its like, all the way fricken over there now instead of where it was 6 months ago.

Since they're spaced the way they are, this would allow the gates to be produced cheaper and more plentifully, making the saturation of the system in gates far more practical.

« Last Edit: July 05, 2012, 09:28:14 am by Gunteen6 »
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Re: Intrasystem Gate Ranges
ok i missed something. why in one mission are you escorting a convoy from one gate to the other?

 

Offline -Norbert-

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Re: Intrasystem Gate Ranges
I can think of only two explenations:
1) The GTVA (which was already present, when you arrived) hacked the gate to prematurely spew the convoy out of subspace.
2) The range is limited, so you have to make a few stops in realspace, if you are traveling a long route.

The first would be the case if the gates link together to form one very long tunnel for a transit (a bit like Freelancer Tradelanes).
For the second that can still be the case, but with a limit to how many gates you can link together. Or the gates are paired (like X Series jumpgates... or Freelancer Jumpgates too, come to think of it).

 

Offline Dragon

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Re: Intrasystem Gate Ranges
Considering there's a need for "gate farms", I'd say they're paired.

 

Offline Gunteen6

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Re: Intrasystem Gate Ranges
They certainly have to be paired, but they can't possibly be static pairs. Planetary orbits and gravity wells would screw those up constantly.
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